What is P2W (pay to win)

  • Amdar_Godkiller
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    No such thing. We all paid to play at some point.
  • kongkim
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    That all fine its your definitions of it :)
    But how do you win by that? and what or who do you win over?
  • Krayl
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    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    Actually that's the opposite of pay to win, because anyone I know with a vamp bite hands them out freely. I have 8 available myself.

    One person could by a crown store bite and bite 10 ppl, those 10 bite 10 people, those 10 bite 10 people, and suddenly
  • starkerealm
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.
  • Mattock_Romulus
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    Krayl wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    Actually that's the opposite of pay to win, because anyone I know with a vamp bite hands them out freely. I have 8 available myself.

    One person could by a crown store bite and bite 10 ppl, those 10 bite 10 people, those 10 bite 10 people, and suddenly

    So is pay to win only buying items/skills of power that you cannot obtain in game?

    That seems to be the consensus here.

    I've always thought if you paid money for powerleveling or for items and thus bypassed playing the game you were paying to win or paying to be competitive with others without putting any work into doing it yourself.
  • Beruge
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    I would not consider ESO a p2w game. You could argue about the scrolls, but you can still obtain exp potions in game so it cancels it out.

    I consider P2W items that is better than in game obtainable items. Or something wich speeds up your progress more than a non paying member. Tbh the most p2w in game is horse riding lessons.
    My youtube channel: Beruge Casualgaming
  • Guppet
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    kongkim wrote: »
    idk wrote: »
    kongkim wrote: »
    idk wrote: »
    kongkim wrote: »
    Guppet wrote: »
    Your options are terrible.

    Pay to win is very simple.

    It’s paying to gain something you can’t achieve in game without paying. If anything can be obtained in game by playing that’s not pay to win.

    For example Paying for a max level character would not be pay to win, as you can get that just by playing. That’s pay for convenience. Many mistake that for pay to win.

    So if you can buy a green ring with a cool design that give crap stats, on the CS, then you WIN? :dizzy:

    I suggest reading his post again.

    A green ring with crap stats can be obtained in game. Obviously. While he could have worded it better anyone with even the most basic understanding of P2W would understand what he was saying.

    I suggest reading my post again... The new ring on CS had a cool design..

    Clearly irrelevant to P2W

    Yes totally. i know.
    But he did say "It’s paying to gain something you can’t achieve in game without paying. If anything can be obtained in game by playing that’s not pay to win."

    And you can get that ring ingame. Thats way i ask if he wins then?

    People just have sooo many weird ideas of what P2W is.
    If looking at all the posts in here. all others items beside base game would make someone call it P2W. its just a little funny.

    Not being you means I win :pensive:

    Would you preffer I’d said “anything you can’t obtain by playing the game that gives any benefit other than cosmetic.”

    See this is why society needs health and safety labels. Common sense is not so common it seems.
  • Katahdin
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    This dead horse is beginning to look like a giant pile of hamburg
    Beta tester November 2013
  • Mattock_Romulus
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.
  • FrostFallFox
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    Not Warden :wink:
    \(^-,,-^)/
  • idk
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.
    Krayl wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    Actually that's the opposite of pay to win, because anyone I know with a vamp bite hands them out freely. I have 8 available myself.

    One person could by a crown store bite and bite 10 ppl, those 10 bite 10 people, those 10 bite 10 people, and suddenly

    So is pay to win only buying items/skills of power that you cannot obtain in game?

    That seems to be the consensus here.

    I've always thought if you paid money for powerleveling or for items and thus bypassed playing the game you were paying to win or paying to be competitive with others without putting any work into doing it yourself.

    To be clear, P2W is being able to buy items for cash that would make you more powerful than what you can obtain in game. Convenience does not fall into that.
    Edited by idk on August 8, 2018 1:51AM
  • Mattock_Romulus
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    idk wrote: »
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.

    Awesome. Glad to know you have the official definition of pay to win.

    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    *Edit*

    Here is a Wiki definition:

    "Pay-to-win mechanics
    In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."


    Edited by Mattock_Romulus on August 8, 2018 12:29AM
  • starkerealm
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.
  • Mattock_Romulus
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Edited by Mattock_Romulus on August 8, 2018 1:03AM
  • Tyrobag
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    Pay to win is paying to win, its a very clear definition. You pay, and you get ahead of other people without actually doing the work.
  • Ratzkifal
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    Isn't it both?

    I don't want new players to skip to max level even if that would only make them "my level" and I don't want paying players have a higher potential maximum than non-paying.
    This Bosmer was tortured to death. There is nothing left to be done.
  • DaveMoeDee
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    P2W is being able to buy a power level that can't be matched without playing through the content and not paying. I do not consider power increases from expansions or DLC P2W as those are just expected parts of the monetization model for games.

    The toxic versions of P2W are the ones that scale with more money spent, such as a mobile game where the only way you can top the leaderboards is if you keep spending for energy to fight more matches and you buy packages to improve your power level and where there is no cap on power level so non-whales can never catch up.

    I do feel that some aspects of ESO, and I suppose MMOs in general, are P2W in that you can buy content now that you won't be able to compete in after a few years without buying new content. But I have no issue with this as the cost is fixed--just buy the DLC/Expansions that provide the BiS gear and you have access to everything.

    I have no problem with people being able to pay to skill leveling on alts. Just saves time. Doesn't give them any advantage over other max level characters.
    Edited by DaveMoeDee on August 8, 2018 1:22AM
  • DaveMoeDee
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    No such thing. We all paid to play at some point.

    Sure there is. Imagine a game where the amount of money you pay proportionally increases a damage multiplier (just a made up example). Or mobile games where you would have to spend hundreds each season to always have energy to be at the top of some leaderboard that gives BiS gear you can get elsewhere--a very common occurrence in mobile games.

    The key to those examples is that the amount spent isn't fixed. The more you spend, the more powerful your character gets. The only way others can keep pace with your power increases is to try to outspend you. Some of those mobiles games are barely interactive.

    Perhaps another good way to look at it is people would like to buy competitive games where they buy the game and then compete. They spend AAA prices for those. What many don't want is that they can no longer beat bad players because the bad players were able to spend a few hundred bucks. The good thing about mobile games is they don't pretend to not be P2W. People know what they are getting into. But when they buy a AAA FPS game, they expect it to be a level playing field. They don't expect that, for example, a basketball team can pay money for a wider hoop at their offensive end.
  • Iselin
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    idk wrote: »
    The difference between the two main option is so negligible that the poll is pointless even for entertainment.

    The definition for P2W is so established it’s not needed anyhow. It’s beinf able to directly purchase items that make you more powerful in game than one can become from what is in game already.

    I disagree. I actually did chuckle out loud when I saw the choices. Anytime I read something that makes me chuckle it's entertaining. : "Is pay to win when you pay and you win or is it when you can afford to pay and you win?"

    Truly LOL worthy... I miss that reaction button.
  • exeeter702
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    Ragebull wrote: »
    Aren’t the 2 options the same thing?

    No they arent and that is problem, as most people genuinely do not understand what p2w is.

    The first option is paying for a way to circumvent a grind time or simply playing for a form of expedienc that non payers cant get and thus puts them at a deficit in reaching the same goal as said player who pays money. While that can be taken to really scummy levels, it is not pay to win by definition.

    The second option is that of providing a statistical advantage on a pay wall where said advantage is objectively impossible to obtain through in game methods in any way whatsoever. This is exactly what pay to win means. This is strictly in power advantage.
    Early korean f2p games (before f2p was even a term in the west) were notorious for practicing.

    Over the years, many people began conflating the two. Often confusing convenience pay items as pay to win. Again it must be stressed, no matter how *** it is, selling instant power that is otherwise available in game via a long grind is not pay to win.

    Also worth noting, self imposed win conditions have nothing to do with p2w. The need to aquire mounts and minions does not make that a win condition designed by the developers. The WIN in p2w is not open to interpretation when actually discusing the origins of the game design practice. There is actual history to the term. It wasnt made up based on feelings. A post leage of legends online gaming world where f2p and mobile gaming have ballooned globally has cause many inexperienced younger generation players to pin the term on cash shop practices that in any way make it harder for those that chose not to spend to compete in said game. I cant think of a single game online right now that is trully pay to win outside of the bowels of the korean and chinese game markets.
  • exeeter702
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    If you really break it down, everything is pay2win.

    The new crown gifting allows those who have lots of real world money to buy gold. So those Mothers Sorrow inferno staffs that are going for 90-110k in the guild traders on xb1 can be bought with gold that was acquired with real world money.

    Folks can now buy skin runs with crowns.

    But in my definition, it's anything that is purchasable in game for real world cash that isn't otherwise obtainable with in-game currency or other drop methods. For instance: If weapons or gear were only purchasable in the crown store but did not drop in an arena or in dungeons.

    That to me is p2w. Everything in ESO that is of genuine value is bound and locked behind the fact that you need to run the content. ESO isn't p2w, it's certainly pay2reducethegrind in some instances like xp scrolls but there's nothing but pretty pixels in the crown store.


    Irrelevant. Your argument is based on a misunderstanding of what p2w means. Those said power advantages (mothers sarrow etc) are entirely obtainable in game with in gmae currency, earned in gsme. Paying to circumvent the grind time is objectively not pay to win no matter how crappy it is of a thing.
  • exeeter702
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    Its not an opinion. There are tangible elements that demonstrate the practice of pay to win in the industry, those that have been around to see it when it actually existed know this. It is real, it was a thing, and its not based on personal opinions.
  • idk
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    idk wrote: »
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.

    Awesome. Glad to know you have the official definition of pay to win.

    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    *Edit*

    Here is a Wiki definition:

    "Pay-to-win mechanics
    In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."


    Your example is not how things are in ESO so it is rather irrelevant since it is clear that Zos does not sell any gear or items for cash that are superior or even equal a rare item that is the best in game.

    That is just like posting that being able to buy the vampire bite in the crown store is P2W which is clearly false by any stretch.


    As for your cute wiki definition, you clearly missed a vital word, significant. vMA weapons might be slightly better than other weapons available but it is not significant.

    Further, EVERYONE had free access to vMA (and every DLC) just a few weeks ago making your entire comment moot. Good try though.

    My guess is you never played a P2W game.
    Edited by idk on August 8, 2018 2:09AM
  • SilverWF
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    Pay To Win (aka P2W)

    When you can buy for real money something, that would give you an advantage over someone who didn't bought that stuff.
    And this 'something' can't be achieved in other ways - only with real money.
    Note: if 'something' can be found in the game, but has something like 0.001% chance to drop - this is equal to 'can't be found in game'

    Examples:
    Premium subscription in the TERA, that gives a few % more to combat stats.
    Premium underwear in the ArcheAge that has combat stats, while ordinary underwear hasn't
    Loot-boxes with the crazy OP stuff like in the most MMOs

    You can trust me, I know MMO-world pretty well.
    Edited by SilverWF on August 8, 2018 2:41AM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Mattock_Romulus
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.

    Awesome. Glad to know you have the official definition of pay to win.

    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    *Edit*

    Here is a Wiki definition:

    "Pay-to-win mechanics
    In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."


    Your example is not how things are in ESO so it is rather irrelevant since it is clear that Zos does not sell any gear or items for cash that are superior or even equal a rare item that is the best in game.

    That is just like posting that being able to buy the vampire bite in the crown store is P2W which is clearly false by any stretch.


    As for your cute wiki definition, you clearly missed a vital word, significant. vMA weapons might be slightly better than other weapons available but it is not significant.

    Further, EVERYONE had free access to vMA (and every DLC) just a few weeks ago making your entire comment moot. Good try though.

    My guess is you never played a P2W game.

    First of all, the OP was asking what our definition of Pay to Win is. I am not making the case that ESO is Pay to Win. I used the example of the Vampire bite as an example of a practice that could be construed as pay to win.

    If you do not agree with my understanding of Pay to Win or the other sources I referenced regarding the meaning of pay to win so be it. You are welcome to live in your own make-believe world and define reality anyway you see fit. Whatever floats your boat.
  • Mr_Walker
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    Is anything that gives you an advantage locked behind a paywall?

    If not, then not p2w.
  • idk
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.

    Awesome. Glad to know you have the official definition of pay to win.

    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    *Edit*

    Here is a Wiki definition:

    "Pay-to-win mechanics
    In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."


    Your example is not how things are in ESO so it is rather irrelevant since it is clear that Zos does not sell any gear or items for cash that are superior or even equal a rare item that is the best in game.

    That is just like posting that being able to buy the vampire bite in the crown store is P2W which is clearly false by any stretch.


    As for your cute wiki definition, you clearly missed a vital word, significant. vMA weapons might be slightly better than other weapons available but it is not significant.

    Further, EVERYONE had free access to vMA (and every DLC) just a few weeks ago making your entire comment moot. Good try though.

    My guess is you never played a P2W game.

    First of all, the OP was asking what our definition of Pay to Win is. I am not making the case that ESO is Pay to Win. I used the example of the Vampire bite as an example of a practice that could be construed as pay to win.

    If you do not agree with my understanding of Pay to Win or the other sources I referenced regarding the meaning of pay to win so be it. You are welcome to live in your own make-believe world and define reality anyway you see fit. Whatever floats your boat.

    LOL. It seems you are the one who stands alone and it seems it is you that does not even understand what it is you have posted here.

    Yes, you can continue to believe the gross misinterpretation of what you quoted from wiki which is understandable for someone that lacks experience in a P2W game.


    You can also try to claim you are not making the case ESO is P2W even though you clearly have been trying. I can understand you backing away from that since I have solidly proved you wrong since everyone in ESO has had access to things like vMA, and more.

    In other words, it is clearly not me who is alone in their own make believe world. Look around. A number have told you how wrong and misinformed you are.

    But yes, whatever floats you boat. Enjoy.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.

    For example, here are some of my thoughts on plagiarism.

    The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.

    Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.

    More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.

    The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.

    Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.
    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.

    Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.

    As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.

    So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.
    Edited by starkerealm on August 8, 2018 2:56AM
  • Mattock_Romulus
    Mattock_Romulus
    ✭✭✭✭✭
    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.

    Awesome. Glad to know you have the official definition of pay to win.

    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    *Edit*

    Here is a Wiki definition:

    "Pay-to-win mechanics
    In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."


    Your example is not how things are in ESO so it is rather irrelevant since it is clear that Zos does not sell any gear or items for cash that are superior or even equal a rare item that is the best in game.

    That is just like posting that being able to buy the vampire bite in the crown store is P2W which is clearly false by any stretch.


    As for your cute wiki definition, you clearly missed a vital word, significant. vMA weapons might be slightly better than other weapons available but it is not significant.

    Further, EVERYONE had free access to vMA (and every DLC) just a few weeks ago making your entire comment moot. Good try though.

    My guess is you never played a P2W game.

    First of all, the OP was asking what our definition of Pay to Win is. I am not making the case that ESO is Pay to Win. I used the example of the Vampire bite as an example of a practice that could be construed as pay to win.

    If you do not agree with my understanding of Pay to Win or the other sources I referenced regarding the meaning of pay to win so be it. You are welcome to live in your own make-believe world and define reality anyway you see fit. Whatever floats your boat.

    LOL. It seems you are the one who stands alone and it seems it is you that does not even understand what it is you have posted here.

    Yes, you can continue to believe the gross misinterpretation of what you quoted from wiki which is understandable for someone that lacks experience in a P2W game.


    You can also try to claim you are not making the case ESO is P2W even though you clearly have been trying. I can understand you backing away from that since I have solidly proved you wrong since everyone in ESO has had access to things like vMA, and more.

    In other words, it is clearly not me who is alone in their own make believe world. Look around. A number have told you how wrong and misinformed you are.

    But yes, whatever floats you boat. Enjoy.

    There are more sources than just the Wiki
  • Mattock_Romulus
    Mattock_Romulus
    ✭✭✭✭✭
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.

    For example, here are some of my thoughts on plagiarism.

    The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.

    Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.

    More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.

    The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.

    Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.
    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.

    Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.

    As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.

    So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.

    The source I properly cited listed the sources their supports came from. If you spend any time searching the topic you will see that some define Pay to Win as the ability to buy an item or skill or power that gives an advantage over someone who does not have the means to buy said item.

    I would argue that the ability to purchase riding speed would give a clear advantage in PVP over someone who has to spend 60 days leveling up the skill in game. Imagine you are riding back to your keep, with a group of enemies behind you, if they purchased 60 riding speed and you have only 10 speed since you don't have the will or means to by the riding skill with real money, good luck getting back to safety.

    At any rate I don't really care. The OP didn't ask if we thought ESO is pay to win. I don't believe it is. However, I disagree that the consensus on pay to win is as clear as you make it out to be.
    Edited by Mattock_Romulus on August 8, 2018 3:10AM
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