What is P2W (pay to win)

  • idk
    idk
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    I did not define it that way. That is what P2W actually means. You, on the other hand, can give it whatever meaning you choose, as you have, but it is still incorrect.

    Awesome. Glad to know you have the official definition of pay to win.

    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    *Edit*

    Here is a Wiki definition:

    "Pay-to-win mechanics
    In some games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items.."


    Your example is not how things are in ESO so it is rather irrelevant since it is clear that Zos does not sell any gear or items for cash that are superior or even equal a rare item that is the best in game.

    That is just like posting that being able to buy the vampire bite in the crown store is P2W which is clearly false by any stretch.


    As for your cute wiki definition, you clearly missed a vital word, significant. vMA weapons might be slightly better than other weapons available but it is not significant.

    Further, EVERYONE had free access to vMA (and every DLC) just a few weeks ago making your entire comment moot. Good try though.

    My guess is you never played a P2W game.

    First of all, the OP was asking what our definition of Pay to Win is. I am not making the case that ESO is Pay to Win. I used the example of the Vampire bite as an example of a practice that could be construed as pay to win.

    If you do not agree with my understanding of Pay to Win or the other sources I referenced regarding the meaning of pay to win so be it. You are welcome to live in your own make-believe world and define reality anyway you see fit. Whatever floats your boat.

    LOL. It seems you are the one who stands alone and it seems it is you that does not even understand what it is you have posted here.

    Yes, you can continue to believe the gross misinterpretation of what you quoted from wiki which is understandable for someone that lacks experience in a P2W game.


    You can also try to claim you are not making the case ESO is P2W even though you clearly have been trying. I can understand you backing away from that since I have solidly proved you wrong since everyone in ESO has had access to things like vMA, and more.

    In other words, it is clearly not me who is alone in their own make believe world. Look around. A number have told you how wrong and misinformed you are.

    But yes, whatever floats you boat. Enjoy.

    There are more sources than just the Wiki

    Again, irrelevant., demonstrated your examples concerning ESO are false. Link whatever you want. Copy and paste whatever you want.

    I have taken each of your examples you made in reply to me and proved each one false. Vampire bite and vMA weapons were your biggest hits that were totally false claims.

    Enjoy the game. Using your words, define reality as you see fit. However, post them here and they better be correct.
    Edited by idk on August 8, 2018 3:11AM
  • Mattock_Romulus
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.

    For example, here are some of my thoughts on plagiarism.

    The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.

    Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.

    More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.

    The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.

    Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.
    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.

    Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.

    As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.

    So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.

    Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.
  • DanteYoda
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    Pay to win is paying for anything that players cannot receive in game.. This includes level progress and anything that advances a character in a leveling game imo..

    P2W has evolved over time and is no longer just power.
  • idk
    idk
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    DanteYoda wrote: »
    Pay to win is paying for anything that players cannot receive in game.. This includes level progress and anything that advances a character in a leveling game imo..

    P2W has evolved over time and is no longer just power.

    Not really. Some try to say it means many things but that does not make it so.
  • Gnozo
    Gnozo
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    Valrien wrote: »
    Gnozo wrote: »
    JKorr wrote: »
    Gnozo wrote: »
    Enemoriana wrote: »
    Gnozo wrote: »
    Enemoriana wrote: »
    Gnozo wrote: »
    For me it depends. Can you get this progress/items without spending money?
    If yes = no p2w
    If no = p2w

    For me, eso is heavily p2w.

    Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.

    But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
    And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.

    But can i get vma or asylum weapons without the dlc?

    Can i get robust fury rings without summerset?

    Let me Show you an example:

    2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.

    The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.

    Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.

    No p2w? Really?

    You can't get vMA weapon (well, except days of free ESO+). You also can't get anything without buying base game itself, you know? You need to pay for it, so it's "pay-to-win" from the first day! Stupid, yeah?
    It would be P2W if you could buy vMA weapon for crowns. But it's not pay-to-win if you get part of the game. It's pay-to-play and play-to-win, absolutely as base game.

    Dude what?

    Pls tell me exactly how robust fury rings in my example of 2 StamDKs with the same skill level are not an advantage.

    I am waiting.

    Might be an advantage.

    However, while you do have to buy the chapter to be able to craft rings, the crafted rings aren't bound to the crafter. And as far as I know, you don't have to own the chapter to *use* the rings. No reason you can't ask a crafter to make whatever rings/necklace you want.

    Fury is a dropped set. And without summerset i cant transmute healthy fury rings into robust.

    Transmutation isn't Summerset...
    Hibernato wrote: »
    Gnozo wrote: »
    Enemoriana wrote: »
    Gnozo wrote: »
    For me it depends. Can you get this progress/items without spending money?
    If yes = no p2w
    If no = p2w

    For me, eso is heavily p2w.

    Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.

    But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
    And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.

    But can i get vma or asylum weapons without the dlc?

    Can i get robust fury rings without summerset?

    Let me Show you an example:

    2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.

    The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.

    Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.

    No p2w? Really?

    You know you can transmute as a non dlc player by buying a station or visiting someones home that has a station? So your point is pretty weak.

    On topic, p2w = any item that can be bought directly (like a costume) that can increase the stats of your character more than the version that can be made/found in game.

    Anyone calling a dlc p2w is dumb.

    You guys dont even know the game you are playing. No point to get into any discussion with you.

    Transmutation is Part of the base game, yes i know.

    To transmute juwelry i need to learn the trait first and this can only be done with Summerset.

    How about do some research before posting?
  • starkerealm
    starkerealm
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.

    For example, here are some of my thoughts on plagiarism.

    The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.

    Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.

    More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.

    The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.

    Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.
    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.

    Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.

    As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.

    So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.

    Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.

    You, literally, copy and pasted the post, committing the first paragraph, then cited the source as "an article." That's plagiarism.
  • Mattock_Romulus
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.

    For example, here are some of my thoughts on plagiarism.

    The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.

    Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.

    More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.

    The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.

    Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.
    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.

    Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.

    As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.

    So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.

    Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.

    You, literally, copy and pasted the post, committing the first paragraph, then cited the source as "an article." That's plagiarism.

    Wrong. I referenced the quotes from that article & cited the article as the source.

    Good Lord man. If you cannot put forth a convincing argument for your supposition than just give up. Attacking my character and reaching to accuse me of plagiarism is really sad.

    For reference: Plagiarism is passing off writing from someone else as your own. This is remedial English.

    I simply posted quotes from an article and cited the source of the quotes.

    So, you made your assertion, that paying for weapons and/or skill lines to have power over someone else is not pay to win. I disagree. You retort that I am just flat out wrong. You support "your" argument by asserting that you simply watched developers over the years and you feel strongly that you are right. When you run out of arguments you make personal attacks by accusing me of theft.

    If you are out of actual arguments I will accept victory now. Thanks.
    Edited by Mattock_Romulus on August 8, 2018 7:20AM
  • Enslaved
    Enslaved
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    Pay to win is something ppl have disputes over.
    Some will say summerset is pay to win due to access to jewelrycrafting, and they will be partially correct.
    Some will say zaan is pay to win since you need dlc to get it, and they will also be partially correct.
    There are ppl who see warden as p2w and they also have clear reasons to claim that.
    Same was with imperial race when they were bis option for tanking and similar.
  • Hibernato
    Hibernato
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    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know transmutation was available without paying either.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things
    Edited by Hibernato on August 8, 2018 8:01AM
  • HappyLittleTree
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    Warden is still P2L :lol:
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • PlagueSD
    PlagueSD
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    Gnozo wrote: »
    Enemoriana wrote: »
    Gnozo wrote: »
    For me it depends. Can you get this progress/items without spending money?
    If yes = no p2w
    If no = p2w

    For me, eso is heavily p2w.

    Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.

    But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
    And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.

    But can i get vma or asylum weapons without the dlc?

    Can i get robust fury rings without summerset?

    Let me Show you an example:

    2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.

    The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.

    Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.

    No p2w? Really?

    You forgot that the non-paying player can have a friend craft robust jewelry or buy it off the guild stores. That is not P2W as both players have "access".


    A typical P2W game example is Game of War - Fire Age. In this game, you battle against other players and attack their cities.

    A paying player can immediately create thousands of combat units and ransack other player cities and steal their supplies.
    A non-paying player will NEVER be able to build an army to defend themselves as they cannot generate supplies to build troops.
  • Gnozo
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    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.
  • Gnozo
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    PlagueSD wrote: »
    Gnozo wrote: »
    Enemoriana wrote: »
    Gnozo wrote: »
    For me it depends. Can you get this progress/items without spending money?
    If yes = no p2w
    If no = p2w

    For me, eso is heavily p2w.

    Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.

    But you don't pay for vMA or asylum weapons. You pay for DLC. You pay to play, same as you paid for game. You still need to work for them.
    And what is "win" part in wardens? It's all about knowledge and skill, not just class. If I'll take warden - it won't be better then any other class.

    But can i get vma or asylum weapons without the dlc?

    Can i get robust fury rings without summerset?

    Let me Show you an example:

    2x StamDKs dueling. Same setups. Ravager + Fury and Bloodspawn. One without any dlc or chapter. The other one with all of it.

    The paying player can get: Robust juwelry giving him more Damage and healing and backbar he can put the normal asylum 2h for more ult gen.

    Both players have the same skilllevel. Butthe paying one got more damage/healing die to robust rings and more ult gen with asylum that the non paying player can never ever get without spending money.

    No p2w? Really?

    You forgot that the non-paying player can have a friend craft robust jewelry or buy it off the guild stores. That is not P2W as both players have "access".


    A typical P2W game example is Game of War - Fire Age. In this game, you battle against other players and attack their cities.

    A paying player can immediately create thousands of combat units and ransack other player cities and steal their supplies.
    A non-paying player will NEVER be able to build an army to defend themselves as they cannot generate supplies to build troops.

    How can i have Access to robust, triune, infused, bloodthirsty fury rings?
    Or dropped juwelry in general?
  • starkerealm
    starkerealm
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    idk wrote: »
    Say for example, the meta is being a vampire for regen and damage resistance and escape via mist form.

    Now if say you could buy a vampire bite in the crown store that would be pay to win.

    @Mattock_Romulus

    Incorrect. If vampire was only available vid the crown store or if it was a better version than what was available in game the yiu could call it P2W. As it is a vampire bite in game is very easy to obtain.

    Sure. You can define it that way. For me pay to win is paying money for items or power without playing the game. The OP asked us what we thought pay to win is. That's my definition. My opinion.

    Did you get your definition from an official source or is everyone just pulling their definitions out of their arses?

    Because there are "official sources," for industry analysis. Right. And, for reference, I'm building off of years of looking at the industry, and the decisions made by various developers.

    Thanks just wanted to clarify that the reason you think my opinion is incorrect is because you think your opinion is correct. Gotcha.

    No, I think your opinion is incorrect because your "definition," is little more than a misrepresented example, and indicates a lack of understanding of both P2W and how to play ESO. That I also happen to know what I'm talking about is completely incidental to your position.

    Here are sources that support my definition:

    "In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay."
    - Wikipedia

    "Pay To Win. When you are paying for advantage which normal players don't have access to unless they either pay too or will have to grind very long (weeks and months)."
    - Urban Dictionary

    "When money provides an objectively better experience when playing, meaning that if the purchasable content creates a noticeable distinction between the haves and the have-nots.

    “Better Experience” includes in game advantages, stronger in game gear or anything that makes the paying players stand above the free players.
    This is especially a major deal in games with competitions or PVP play."
    - Game-Wisdom

    You can find an article on the subject here: https://allods.my.com/forum/index.php?page=Thread&postID=72663

    For reference, i have been in the industry for the better part of 17 years. I have played ESO since beta.

    Technically, one source. As the bulk of that is copied verbatim from the post you linked. In 17 years, I would have hoped you'd be able to quickly, and efficiently, articulate your own positions regarding P2W, rather than simply regurgitating a forum post from two years ago, while engaging in borderline plagiarism. (I say, "borderline," because, while you did cite the original post, you attempted to present the text as if these were multiple, independent, sources.) If you'd wrapped the entire mess in quote tags, it would have been no big deal, but as written, not so much.

    For example, here are some of my thoughts on plagiarism.

    The definitions provided are fine. They're not your definition, but that's academic at the moment. More than that, your vampire example does not fit them.

    Buying a bite from the store is not substantially faster than obtaining a bite from another player, or being in the right place, at the right time, to obtain a natural infection. As a result, normal players do in fact, have access to that advantage without extensive grinding.

    More than that, Vampirism isn't, really, an upgrade. Yes, depending on who you're interacting with, you may be left with the impression that Vampirism will make you more powerful. That's not entirely true. It can be useful, if applied correctly, however far more often, the game of internet telephone reduces it down to, "vampires are meta!" without a critical thought, or any idea how to apply it to a build.

    The Game-Wisdom definition is somewhat dubious, because it's excessively broad. Following that definition to the letter would make normal content expansions Pay to Win, simply for the sake of them being added. For example, that would classify Vvardenfell as Pay to Win, because it provides an improved and refined play experience, over content outside of that zone, with a similar argument for Clockwork City owing, exclusively, to the unique aesthetics. Arguing that those elements are pay to win is farcical. The intent is sound, but the test, as written, is unusable.

    Were Battlegrounds Pay to Win when they were introduced, because they were paywalled and provided a superior small scale PvP experience? Game Wisdom's definition says yes.
    So, by your definition if Zos sells the best gear in the store which would make a character very likely to win in pvp etc., then it's not pay to win so long as there is a chance, however small, that someone with less means could obtain the item in game.

    Cool, awesome. I hope i can buy VMA weapons in the store at some point so i don't have to play the content.

    If you're hoping a vMA bow will be your key to victory in PvP... I've got some bad news for you. The Destro staves are alright, but you'd be far better off with a Perfected Asylum staff for PvP.

    Now, if ZOS did choose to start selling endgame gear in the store, then sure, accusing them of P2W would be entirely reasonable. But that's a hypothetical that hasn't occurred, and almost certainly won't.

    As a developer you should be entirely familiar with the idea that some players will gleefully classify everything and anything behind a paywall as P2W if they want it. I mean, these boards have had people calling the Frostcaster motif Pay to Win. That Game-Wisdom definition sounds suspiciously like an attempt to justify those arguments.

    So, no, if you have a position that isn't based in hypotheticals, or your own definition, I'd invite you to share it. Though, at this point, I'll admit, it would be a little suspect.

    Regarding Plagiarism. I never once posted anything from the article I cited as being something I wrote myself. I clearly referenced the article and included quotes from that articles sources. Plagiarism is writing something and passing it off as your own writing. That was not the case. I do not appreciate being called a liar just because you do not agree with my point of view.

    You, literally, copy and pasted the post, committing the first paragraph, then cited the source as "an article." That's plagiarism.

    Wrong. I referenced the quotes from that article & cited the article as the source.

    You dispute that the post in question consisted primarily of the exact same text that you posted, and attempted to claim as your own research?

    Because that's plagiarism.
    Good Lord man. If you cannot put forth a convincing argument for your supposition than just give up. Attacking my character and reaching to accuse me of plagiarism is really sad.

    No, I'm accusing you of copying "your" collection of Pay to Win definitions from a forum post in 2016, which includes the exact same quotes, in the exact same order.
    For reference: Plagiarism is passing off writing from someone else as your own. This is remedial English.

    It is, but you're being reductive. You see, Plagiarism isn't just taking someone's writing. It's taking their intellectual work and passing it off as your own. After all, if it was only writing, you couldn't plagiarize art, or films, or music, or academic research. But, you can, and people do.

    You can find the full definition if you sniff around.

    And, in this case, credit goes to Mr. "Quinz" of the Allods Online boards. He compiled the text you copied, right down to the typographic elements. That was his work, not yours. (Or, "her's," if their profile pic is of someone else.)
    I simply posted quotes from an article and cited the source of the quotes.

    No, you posted, a quote of quotes, without proper attribution. Instead of saying something to the effect of, "oh, hey, Quinz compiled a list of definitions," it was, "here's a few of my definitions of P2W, and oh, hey, here's an 'article' with more info." That's not proper attribution. It's plagiarism.

    You didn't come up with this list. You didn't pick those quotes. You simply found someone else and copied their work. Trust me, I've seen enough of this from college freshmen.
    So, you made your assertion, that paying for weapons and/or skill lines to have power over someone else is not pay to win. I disagree.

    I never said that. In fact, what I said was that gear would (probably) be pay to win, but it's not for sale, so this at best a hypothetical argument.
    You retort that I am just flat out wrong.

    It's not so much that you're flat out wrong, as that your arguments have consisted of a misunderstanding of game mechanics, which, while understandable, doesn't really do you much credit, and argument that amounts to, "if wishes were horses, I'd be right about one thing." Well, they're not, and you're not.

    ZOS is not selling gear in the store. So, crying about how that would be pay to win is irrelevant.
    You support "your" argument by asserting that you simply watched developers over the years and you feel strongly that you are right.

    No, I support it by having a degree in media analysis, and years of examining the industry from an analytical perspective, bolstered by a CIS degree. So, yeah, I kinda understand what I'm talking about. Which makes one of us.
    When you run out of arguments you make personal attacks by accusing me of theft.

    Then, maybe you shouldn't have gone with the control C/V route. Or, you know, simply attributed the entire quote block to Quinz in the first place.

    That's the irony here. If you'd gone the route of saying, "hey, here's some stuff from this guy you don't know, I'd still have poked you on the substance a bit, but it wouldn't be, "hey, you stole this thing."
    If you are out of actual arguments I will accept victory now. Thanks.

    Victory? Really. Yeah, you might have had a better shot at that if you'd demonstrated an understanding of Pay to Win systems. An understanding of how The Elder Scrolls Online works. Basic familiarity with the contents of the Crown Store. And some communication skills.

    Now, I'll give you the same advice I gave the poor kid who posted the opening of their novel in my inbox last year. You're lucky. You're lucky because you got caught here, where the stakes are relatively low. You get caught pulling this crap in your day job (assuming you're actually in the industry), or on that indy title you're hoping to sneak onto Steam? That's your career, and possibly a nasty lawsuit. Don't do it.

    Sing along, "write it in your words."
    Edited by starkerealm on August 8, 2018 8:42AM
  • zaria
    zaria
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    Cpt_Teemo wrote: »
    I think it really has multiple meanings to people that play mmo's usually only originally meant where you can buy the top end gear without working for it but now a days its anything that can get ahead in game where it gives you an advantage over someone else that needs to spend the time to get there.
    This, note that it can be stuff you can get in the game also, just that its very hard. Imagine sharpened maelstrom weapons in crown store before then it was sharp and nothing and you could not change traits.
    Progress is not P2W, so if you could buy an instant level 50 potion it would not be P2W.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Hibernato
    Hibernato
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    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    Edited by Hibernato on August 8, 2018 8:53AM
  • starkerealm
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    zaria wrote: »
    Cpt_Teemo wrote: »
    I think it really has multiple meanings to people that play mmo's usually only originally meant where you can buy the top end gear without working for it but now a days its anything that can get ahead in game where it gives you an advantage over someone else that needs to spend the time to get there.
    This, note that it can be stuff you can get in the game also, just that its very hard. Imagine sharpened maelstrom weapons in crown store before then it was sharp and nothing and you could not change traits.
    Progress is not P2W, so if you could buy an instant level 50 potion it would not be P2W.

    Yeah, there's a catch here. Back when the Champion Point system was first introduced, I argued that the XP multiplier potions were P2W. I still stand behind that statement, for where the game was at the time. However it's no longer true.

    Originally, you could spend up to 3600 CP. As in, max every star, eventually. Under that system, an XP pot wasn't "getting to the finish line faster," it was, straight up, pay to make yourself more powerful. Even if the buff was incredibly minor in the long term.

    Now, with the cap at 750 (and about to go to 780), that's not true. You can get to a finite limit. At that point, XP accelerators are about "catching up," or playing on impatience, but it's not a straight advantage over another player.

    I don't think adding the Skill Maxer 3000 to the crown store would be an improvement. It would cut out some grind elements, but would also just result in more players at endgame who think stats are the most important thing, who haven't learned their roles yet.

    Now, don't get me wrong, I'd rather quest on level 50s, where I can stick them in their final build gear as I go, but, I also know how to play, and I think an instant maxer would actually reduce the overall quality of players in the game. We already see this to some extent with Skyreach and Dolmen grinders. I also don't think there's a real value to be had in allowing players to instantly level alts to 50, and granted, I'm saying this as someone who only has two non-50s (three if you count my PCEU character.)

    I'd much rather see some kind of level scaling for gear, so that we no longer have to tell people, "no, you can't do this content, because we need everyone to be at 160, and your drops would be worthless," and, "you can't start working on your build until 160." It's just not productive. That's not P2W, but it is a way to solve some of these problems.
    Edited by starkerealm on August 8, 2018 8:54AM
  • Guppet
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    DanteYoda wrote: »
    Pay to win is paying for anything that players cannot receive in game.. This includes level progress and anything that advances a character in a leveling game imo..

    P2W has evolved over time and is no longer just power.

    I think this is the key thing in this thread.

    Pay to win is not the only thing devs now do. Most in fact don’t do pay to win. They do pay for convenience. It used to br paying to win or paying for cosmetics, now the big earners are pay for convenience.

    Riding lessons in eso fall in this category. Buying crystals or what ever in mobile games, so you don’t have to wait to earn them naturally, is also the same.

    Pay for convenience bypasses time gates or gets past limited time availability.

    To me this is not harmful in any way.

    There are two broad groups of players these days. Those that are time rich and those that are cash rich. Many transition from the first to the latter as they get older.

    Games companies know this, they also know that those people with money still enjoy games every bit as much as they did when they had less rl money and more rl time.

    It makes a lot of sense and keeps those players happy.

    The only issue is for those that don’t understand how this works and see it as invalidating thier time rich advantages.

    It’s not going to change either, as the devs themselves will likely follow the same pattern and have less time and more money. Also the cold hard truth is that the older cash rich players make a company far more money than they did before they became cash rich.

    Paying for convenience boosts a companies revenue far more than any previous pay to method.
    Edited by Guppet on August 8, 2018 9:03AM
  • Gnozo
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    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.
  • Hibernato
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    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Edit - I agree jewellery crafting can make a build stronger, you can give someone the best pve gear but if they don't know how to play they'll still be 10k dps, you can give them a solid pvp build but will still die to resource guards if they don't know how to play. Jewellery crafting doesn't make you some God like player that is untouchable by people without it. It's not p2w
    Edited by Hibernato on August 8, 2018 9:22AM
  • starkerealm
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    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Maybe I'm wrong here, but my perspective has always been that, taking a character into PvP, I need to get some health from somewhere, that first 20k health is just too easy to burn. If I didn't have access to Triune, it would be prismatic glyphs. To be fair, if was running all prismatic and triune, I'd understand, but it sounds like that's not the goal.

    Jewelry crafting does allow for more laser focused builds (or in the case of triune, more generalized ones), but I don't even use the other jewelry traits, except on one trial DPA with transmuted VO jewelry.
  • Gnozo
    Gnozo
    ✭✭✭✭✭
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?
  • Hibernato
    Hibernato
    ✭✭✭
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?

    https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?

    https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice

    Okay, that does make sense.

    I should probably use that on my Imperial Stam DPSs, now that you point it out.
  • Elwendryll
    Elwendryll
    ✭✭✭✭✭
    Your two first options are not clearly defined, and overlap each other.

    Pay-to-win : Immediate access to better fighting capabilities that what can be achieved without paying anything else than the game content.

    Anything from a DLC : Not Pay-to-win
    Saving 9 months of grind/farm with cash shop items : Not Pay-to-win
    Double storage capability : Not Pay-to-win.
    Upgrade your weapon in a +9 version with 5 times the damage of the regular version, with a 100% chance to break if you don't use a cash shop item that guarantees the upgrade : Aeria Games. Pay-to-win.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Gnozo
    Gnozo
    ✭✭✭✭✭
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?

    https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice

    This is giving you 4500 stam and 460 recovery.
    Dubios: 3200 stam, 320 stam rec and 3500 health.

    Healthy juwelry + Lava Foot Soup:
    4500 Stam
    460 Recovery
    3x 935 health = 2805 Health

    Robust Juwelry + Dubios:
    3200 + 3x 840 stam = 5720 stam
    3500 Health
    320 Stam rec

    I dont know if i did math correctly tbh. Did it fast in my work break.

  • frostz417
    frostz417
    ✭✭✭✭✭
    ✭✭
    Gnozo wrote: »
    For me it depends. Can you get this progress/items without spending money?
    If yes = no p2w
    If no = p2w

    For me, eso is heavily p2w.

    Vma weapons, Asylum weapons, juwelry crafting and the warden class. These things you can only get if you put money on it. And we know how strong stamdens are. How good asylum and vma weapons are. And that you can never transmute dropped juwelry without spending money.

    Are you serious? Buying a DLC isn’t pay to win... it’s called extra content. You still have to do challenging content to get vma/asylum weapons. Magdens are arguably the worst class in the game. Stamden is only good in PvP. It’s horible in pve. This is either extremely ignorance or you’re just trolling.
  • Hibernato
    Hibernato
    ✭✭✭
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?

    https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice

    This is giving you 4500 stam and 460 recovery.
    Dubios: 3200 stam, 320 stam rec and 3500 health.

    Healthy juwelry + Lava Foot Soup:
    4500 Stam
    460 Recovery
    3x 935 health = 2805 Health

    Robust Juwelry + Dubios:
    3200 + 3x 840 stam = 5720 stam
    3500 Health
    320 Stam rec

    I dont know if i did math correctly tbh. Did it fast in my work break.

    Wouldn't call extra 1.2k max stam extra 700hp and 140 less regen p2w, especially since you still need to play the game to earn it all and not buy it directly from Crown store
    Edited by Hibernato on August 8, 2018 9:51AM
  • Gnozo
    Gnozo
    ✭✭✭✭✭
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?

    https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice

    This is giving you 4500 stam and 460 recovery.
    Dubios: 3200 stam, 320 stam rec and 3500 health.

    Healthy juwelry + Lava Foot Soup:
    4500 Stam
    460 Recovery
    3x 935 health = 2805 Health

    Robust Juwelry + Dubios:
    3200 + 3x 840 stam = 5720 stam
    3500 Health
    320 Stam rec

    I dont know if i did math correctly tbh. Did it fast in my work break.

    Wouldn't call extra 1.2k max stam extra 700hp and 140 less regen p2w

    It gives you a stronger build. Ans thats my pain point.

    You cant deny it. The build is stronger when you pay money. Thats the definition of p2w.

    Paying real money to get access to things that make your euipment stronger than players who dont payed.
  • Hibernato
    Hibernato
    ✭✭✭
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    Gnozo wrote: »
    Hibernato wrote: »
    @Gnozo

    You're right at jewellery traits, something I never wrote because I know this already but since you made it sound like non dlc players can't get asylum weapons, when a non dlc player can still get asylum weapons during eso+ free weeks I assumed you didn't know.

    Also its jewellery or jewelry depending if you want to use UK or US spelling, didn't mention it the first time incase it was a typo but you did it again so thought I'd let you know.

    I still stand by my point that anyone calling dlc p2w is dumb

    Edited to remove quotes because phone quoted 100 things

    I think it was kinda clear that i was talking about juwelry Transmutation that it can only be aquired with summerset chapter. And you said that this argument is weak cause i can use Transmutation stations without summerset.

    And i also saw what you wrote before your edit and you cant learn the traits in an eso plus weekend cause chapters are not part of eso plus.

    Oh and sorry about spelling . I dont care if its juwelry or juwellry. Since everyone knows what i mean its not really important. Also english is not my native language.

    I don't think 2.4kish (I can't remember how much each trait gives) stam instead of 2.4k hp is p2w, yes one will have more damage but the other will be tankier. The one with more health can build fury stacks safer to get their damage quicker? So your dueling point is still weak. Robust rings =/= auto win.


    Yes i was wrong summerset is the only thing not included in eso+, the other chapter morrowind is

    I love how you say you don't care about spelling then use "english is not my native language" to try defend yourself when everything else you're saying is fine so obviously shows you care.

    It's impossible to have a civilised argument with someone so ignorant that they can't accept they are wrong + ignore they're wrong (when I mentioned asylum weapons) and make excuses for their mistakes when advice is offered (native language)

    On purple each juwelry gives you 840 stamina. This is 2520 in general. Giving you more damage and more healing and even more sustain since you have a higher stampool to throw skills out.

    This is a big advantage over healthy rings. Every competetive pvp player knows it.

    I can give more examples. I want to run bone pirate + advancing yokeda on my stamsorc. And i want to run medium armor. For this i need to have at least 1 healthy juwelry otherwise i wont get 5 medium armor on Body. With summerset i can get full robust.

    Also i cant get triune trait on for example bone pirate and yokeda. Triune is really strong because of the max magicka for my utility skills.

    You can say a lot. Still Access to Juwelry Crafting makes your build stronger then the same build without juwelry crafting.

    Someone running healthy jewellery can run max stam +stam regen food instead of food that gives health but i guess that's blasphemy

    Most stam builds using Dubios. Giving max health, max stam and stam recovery.

    Why and what food would you use on healthy juwelry?

    https://elderscrollsonline.wiki.fextralife.com/Recipe:+Lava+Foot+Soup-And-Saltrice

    This is giving you 4500 stam and 460 recovery.
    Dubios: 3200 stam, 320 stam rec and 3500 health.

    Healthy juwelry + Lava Foot Soup:
    4500 Stam
    460 Recovery
    3x 935 health = 2805 Health

    Robust Juwelry + Dubios:
    3200 + 3x 840 stam = 5720 stam
    3500 Health
    320 Stam rec

    I dont know if i did math correctly tbh. Did it fast in my work break.

    Wouldn't call extra 1.2k max stam extra 700hp and 140 less regen p2w

    It gives you a stronger build. Ans thats my pain point.

    You cant deny it. The build is stronger when you pay money. Thats the definition of p2w.

    Paying real money to get access to things that make your euipment stronger than players who dont payed.

    I disagree since you have to play content, if it was like you buy some crowns, enter the crown store and boom your builds automatically stronger then I'd agree game is p2w but it's not like that.

    If you think this is p2w every game that has dlc is p2w since all dlc come with something nice that can't be obtained in base games, especially an mmorpg where the most common sort of dlc are new raids/area that drops new gear

    I disagree with everyone who says this is p2w because there are people who buy this content and can't complete it so they paid money, wheres their W?


    EDIT - it gives you less regen so it's not 100% stronger @ your first point
    Edited by Hibernato on August 8, 2018 10:09AM
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