Let's talk about this more. Why doesn't the lunar bastion or roar of alkoash work as they were intended?
Maybe you are like me and hate the fact(actually it's just my opinion but since no other opinion matters...) there is no set in MoL a stamina player would like to have and also the heavy armor set there is is inferior to most of the sets tanks use.
BUTT WHY?
There many reasons we can discuss here but I just want to talk about my ideas that can fix irritating "FACT"
We will rewamp them. YES! You've heard it right. Here is bright idea.
New "Roar of Alkosh" is a heavy set now. Every piece of set you own will turn into heavy pieces. Untransmuted jewelry traits will become healty. Sorry for stam players who use alkosh(if any of you exist) and enjoy it. But ZOS does not care, nor do I.
Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you activate a synergy, you send a soundwave from your position that reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.
A simple fix. We made 2-4 bonuses tanky and remove the damage from 5th piece.
New Lunar Bastion set renamed as "Lunar Eclipse" and is a medium set now. Every piece of set you own will turn into medium pieces. Untransmuted jewelry traits will become robust. If you tell me that you are using Lunar Bastion set as it is right now, I don't believe you.
(2 items) Adds 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Weapon Damage
(5 items) When you activate a synergy, you gain the light of eclipse for 10 seconds. If you deal direct damage for 10 times you unleash the light of eclipse, granting you and 2 nearby allies 400 weapon damage for 20 seconds. This can occur every 30 seconds.
Well I thought so much about this. I wanted it to be available to every stam class and not make one class broken compared to others. But if you see a problem in the 5th bonus just give me your opinions and we can discuss.
Here are my ideas. Are they good? Or bad? Or missing something? Tell me if you like them or not and why you think that way.
PS: Sorry for my imperfect English.
Oreyn_Bearclaw wrote: »I dont think the set ideas are necessarily bad, but I just dont see them redesigning trial sets that are over 2 years old, nor do I want them wasting the resources on such an endeavor. At one point, alkosh was used by stam DPS. Lunar bastion is pretty blah, but we have had 3 batches of trial sets since these. Also, try as ZOS might, end-game score pushing tanks just dont wear traditional tank sets at end game.
Also, I dont care how niche a set is, you need to be really careful about fundamentally changes sets that have been around this long. Adjusting bonuses is one thing, but automatically changing weights and traits is quite another.
Alkosh has been adopted by tanks but in reality IT IS still a dps set and by making it heavy may benefit some but further pushes it away from what it was intended for. From the set bonuses only the 5th piece is reason why a tank would opt for it and it could be likely that as cp allocation is increased it is less likely to be ‘optimal’ on a tank.
paulsimonps wrote: »Alkosh has been adopted by tanks but in reality IT IS still a dps set and by making it heavy may benefit some but further pushes it away from what it was intended for. From the set bonuses only the 5th piece is reason why a tank would opt for it and it could be likely that as cp allocation is increased it is less likely to be ‘optimal’ on a tank.
Then lets change what they are intended for. That is kinda what OP is suggesting. Would remove this argument about what Alkosh is or is not intended for and why some people think tanks should not run it. While its original intentions were to be a Stamina DPS set its far more better designed for a tank so changing the rest to fit with its main effect is a good idea at this point. Then change the almost non used Lunar Bastion to something that better fits a Stamina DPS.
Well, Lunar Bastion is actually not a bad set, but rather very situational.
It is better than a pure selfish set that only benefits the tank, but still... as (good) tanks can tank any content in literally anything, offensive sets will always take priority over defensive sets.
The only instances where defensive sets such as Lunar Bastion get any use are situations like score runs on vHRC The Warrior fight or no death vMoL runs.
The Roar of Alkosh is a great set, but ZOS didn't expect the tanks to take it over, making it not wanted on any DD.
If it wasn't usable on tanks, it would be the meta stamina set in every trial group, just like Sunderflame and Night Mother were before the nerf.
Wifeaggro13 wrote: »That is inherently the bad side of ZOS combat design its primarily a DPS meta-design with very little thought or creativity into other aspects of combat.
Wifeaggro13 wrote: »That is inherently the bad side of ZOS combat design its primarily a DPS meta-design with very little thought or creativity into other aspects of combat.
There you go again with that nonsense.
First, there is a good defensive support set that you'll see present in virtually every group: Ebon.
Second, the objective of all combat games is to kill your enemy, so of course DPS will be important, as it is in every other game in the universe where you need to kill an enemy. Stop treating that as some sort of design aberration.
Finally, the reason why tanks wear offensive support sets is because they don't need the defenses from defensive sets, not because of that "DPS meta" nonsense that you love touting in all your posts. And this is not for a lack of effort from ZOS--every trial, they add new and creative ways to kill players and test the limits of player survivability. People shed defensive sets because they get better at the game and at that content. For example, every tank was wearing Plague Doctor when vHoF first came out. Now that players are more experienced and familiar with vHoF, hardly anyone uses that set there. Defensive sets are shed because people get better at the content. If the content was so punishing that an elite group with a year's worth of experience still need to be super-defensive, then that content will be too punishing and unclearable by most groups.
So why did we go from Plague in vHoF to no Plague in the course of a single patch? There was no CP increase. And it's not like the 30 extra CP per patch really does that much anyway.Wifeaggro13 wrote: »They shed defensive sets as they increase in cp ,not due to skill they longer need the extra health, mitigation and such.
Maybe you should try tanking some of the newer content. It's true that the old launch-era content doesn't offer much for tanks to bite into. But you can't say the same about much of the new content.Wifeaggro13 wrote: »Sorry but really enjoyed group dynamics that at least required true cc , pulling techniques that were player knowledge of mechanics, healing and buffing that required more than throwing them out while your dpsing, . This has nothing to do with difficulty it has to do with actual content creation, combat mechanics and such. Tanks should be defensive not a DPS with a taunt.
- If the tank is also running Ebon, then Alkosh weapons are required because Ebon must never be used in weapon slots due to quirks with how that set behaves during barswaps, even if double-barred.
- If the tank is not running Ebon, Alkosh weapons are still desirable because Alkosh is a great candidate for a single-bar setup, allowing the tank flexibility to optionally run a weapon set on their non-Alkosh bar
- If the tank is running another heavy dropped set (e.g., Ebon), then Alkosh being a medium set allows a 6H/1M setup where the player makes the most diminutive piece (the waist) a medium Alkosh piece.
- Gold-quality Alkosh jewelry is easy and cheap to acquire for anyone who can clear vMoL because of the guarantee of golden jewelry pieces at the end of the trial, whereas getting gold-quality jewelry of other sets would be more difficult or expensive.
Yes, heavy Alkosh armor would bring more options to the table. But these are options that most endgame tanks will not exercise even if it were available to them. Alkosh being medium is really a non-issue.
I am certain that when, or rather IF, ZOS ever makes one good "must have" set for maintanking trials, Alkosh will simply get bumped back to it's original intended use:
a stam DD support set.
- If the tank is also running Ebon, then Alkosh weapons are required because Ebon must never be used in weapon slots due to quirks with how that set behaves during barswaps, even if double-barred.
- If the tank is not running Ebon, Alkosh weapons are still desirable because Alkosh is a great candidate for a single-bar setup, allowing the tank flexibility to optionally run a weapon set on their non-Alkosh bar
- If the tank is running another heavy dropped set (e.g., Ebon), then Alkosh being a medium set allows a 6H/1M setup where the player makes the most diminutive piece (the waist) a medium Alkosh piece.
- Gold-quality Alkosh jewelry is easy and cheap to acquire for anyone who can clear vMoL because of the guarantee of golden jewelry pieces at the end of the trial, whereas getting gold-quality jewelry of other sets would be more difficult or expensive.
Yes, heavy Alkosh armor would bring more options to the table. But these are options that most endgame tanks will not exercise even if it were available to them. Alkosh being medium is really a non-issue.
The thing I do not like about MoL is that there is nothing a stamina player would like/need to have for any situation. Just read the first sentence I have written in this post. Reworking Alkosh's 5th bonus completely would make many tank players go mad because it's a great set when a tank uses it. Since the Lunar Bastion is not that great either and no one(i bet) uses it, my suggestion here is to switch their weights and rework Lunar Bastion into a stamina set. This not a "Alkosh should be this" post. I just think that while MoL offers nothing to 1 of 4 roles, players completely ignore 1 of 4 sets MoL offers.