Animation cancelling is a problem that ZOS has no idea how to fix. One thing they could do though is cut weapon and spell damage by 50% while holding block. This would at least remove the incentive to ani cancel using block while also bringing block-casting into balance, which is also a problem currently.
TheQueenOfSass wrote: »Have you ever been at a tiny bit of health and your healer ani cancels BoL real quick to heal you to full? Yeah... I would rather keep it how it is. Besides they would have to change how block works and that's not gonna happen.
TheQueenOfSass wrote: »Have you ever been at a tiny bit of health and your healer ani cancels BoL real quick to heal you to full? Yeah... I would rather keep it how it is. Besides they would have to change how block works and that's not gonna happen.
Probably, you can't read, coz you completely ignored 1st post, poll options and my signature.
Why the skill animations are exist in the game at all then?
LiquidPony wrote: »Animation cancelling is a problem that ZOS has no idea how to fix. One thing they could do though is cut weapon and spell damage by 50% while holding block. This would at least remove the incentive to ani cancel using block while also bringing block-casting into balance, which is also a problem currently.
@Solariken there is no incentive to animation cancel using block today.
Block canceling is a thing of the past.
TheQueenOfSass wrote: »I can't see your signature on a mobile phone. I voted for do not change and stated my opinion. Don't make a forum post if you don't want to hear what other people think.
Giles.floydub17_ESO wrote: »Why the skill animations are exist in the game at all then?
Each skill has a fixed time that is required to pass before the skill fires. Just because the animation travels longer than the skill requires isn't necessarily bad. In fact ranged dps would be greatly hindered if the animation had to fully complete.
You incorrectly state that skills are no instant yet many, if not most, skills are instant. However, even instant skills have an animation and even instant skills have a GCD tied to them.
Further, blocking is very much required in this game which is why blocking takes top priority. It would be very bad if I am stuck in my bitting jabs animation and could not block as a result. Would be very bad.
As long as enough time for the skill to fire has passed then it executes if block is used and frankly it should.
I don't use macros which is the basis for your complaint yet I animation cancel. Macros are not needed and will mess players up since one skill cannot fire and the player is stuck for a moment because they lack skill.
OrphanHelgen wrote: »Idle games is for mobile phones
Just practice, and you’ll get it. Animation cancelling is not difficult.
The good news is the necro gives you the chance to post in the thread this time aroundSigh. This again.
Why on earth would you need a new mouse every month? It's been nearly 18 months since your OP and I definitely haven't bought 18 mice. I did buy one mouse in that time but that's because the left-click died on the old one (4 years old, and left click has nothing to do with the block or barswap cancelling you talk about in the OP). As is is, the mechanics are pretty rarely used. Block cancel isn't worth it at all (if anything, slows you down), and a bar-swap cancel happens pretty infrequently. Both cancels do not bypass the GCD of skills.
In PVE nothing, literally nothing scary would happenedIf you can't ani cancel then reactive combat will die.
Vipstaakki wrote: »
IT'S NOT A BUG. ZOS said it themsleves. It doesn't matter what you think if developers explicitly stated that animation cancelling is not a bug. Don't like it? Feel free to choose any other game on the market but don't be disappointed once you find that pretty much all MMOs have some kinda of animation cancelling.
It's fine the way it is. No matter how fast you animation cancel it will not speed up the GCD on skills.