Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Shadowmaster wrote: »Silver_Strider wrote: »I use this set shamelessly and without discrimination.
I also use resource poisons, have about 11% into the Siphoner CP and get hate whispers all the time for it but honestly IDGAF at this point. Everyone and their mother is an infinite sustain, instagib Overload Sorc in PvP nowadays that I really don't feel bad about any of it.
"Shieldbreaker is cheese"
So is having an unblockable, undodgable burst combo from 40m away while also having 40k shield on top of it all so f*** off with your whiney attitude.
If I could give you ESO gold for this post, I would.
ESO sorcs - "Everyone is mean we can't 1v40 anymore without even taking damage, the two sets in the game players can use to actually fight us should be removed!"
Everyone else - "Dude wtf infinite sustain sorcs, my only option is 2 different gear sets. Thats literally my only option!"
Shieldbreaker users.. : I wants to kills stuff by left-clicking...
Guy who has to time 4/5 abilities to land all at the same time to get a kill : … ???
Yes because Shieldbreaker is an instant win condition against any and all builds, despite being essentially useless against all stamina builds and even some magic builds. You don't kill anyone in PvP with solely light attacks, and anyone that does die would have done so against any build. Using Shieldbreaker is essentially playing handicapped against anyone that isn't using a Damage Shield as their primary defense and it's still entirely possible to lose a fight against those that do use damage shields with the set.
I don't complain about Stamden, despite also having a kill combo or DK despite having an unblocked CC because those classes are set up in a way that, while powerful by their own rights at least allow for some counterplay to be had. Fossilize has a short range and DK itself is largely DoT based so not only are they more vulnerable to retaliation from close combat, they also can be purged. Stamden, while a powerful burst class, is also a close range combatant so same rules apply there but Sorc does not have that stipulation. It doesn't have to risk anything at all for maximum damage while actively countering anything that could potentially be a threat; Blocking is out because of Rune Cage, Cloak is easily countered by Curse or Streak, most of the combo can't be reflected/dodged, leaving your only real option to just hope you survive long enough to heal thru the damage and even then Mage's Fury/Implosion make that even harder as it makes it so that you're essentially playing with 80% health at all times.
So please, keep assuming that people that use Shieldbreaker just want an easy win button because if that was even remotely true, then people could just run in groups of Sload Users and get the same effect with even less effort.
That old story..
Completely useless against stam? Really. The 2-4 piece bonuses are pretty good. All you lose is a single 5-piece bonus.. So what's that? Hundings is 300 wpn dmg... Losing that is maybe a 3-4% dmg loss.. whoopy-doo.
I mean, of course that's what makes the average shieldbreaker user completely innefective against stam, it's the set! Or maybe it explains how they can still lose Vs sorcs even with it!
And you can use another set that gives similar 2-4 piece bonuses with a decent 5pc bonus that is universally more useful than Shieldbreaker too. Let me rephrase, It's useless, in comparison to other similar sets, against Stamina players because you could run anything else with similar 2-4 piece bonuses and be more effective in general instead of specialized for fighting shield spammers. Hell, I could run Night Mother's Embrace, which has the EXACT same 2-4 piece bonuses but comes with an extra 5th piece weapon damage buff as well as making sneaking more effective so it's more universally powerful in comparison to Shieldbreaker, which is only useful against shield users.
Keep reaching with strawman arguments.Silver_Strider wrote: »Shadowmaster wrote: »Silver_Strider wrote: »I use this set shamelessly and without discrimination.
I also use resource poisons, have about 11% into the Siphoner CP and get hate whispers all the time for it but honestly IDGAF at this point. Everyone and their mother is an infinite sustain, instagib Overload Sorc in PvP nowadays that I really don't feel bad about any of it.
"Shieldbreaker is cheese"
So is having an unblockable, undodgable burst combo from 40m away while also having 40k shield on top of it all so f*** off with your whiney attitude.
If I could give you ESO gold for this post, I would.
ESO sorcs - "Everyone is mean we can't 1v40 anymore without even taking damage, the two sets in the game players can use to actually fight us should be removed!"
Everyone else - "Dude wtf infinite sustain sorcs, my only option is 2 different gear sets. Thats literally my only option!"
Shieldbreaker users.. : I wants to kills stuff by left-clicking...
Guy who has to time 4/5 abilities to land all at the same time to get a kill : … ???
Yes because Shieldbreaker is an instant win condition against any and all builds, despite being essentially useless against all stamina builds and even some magic builds. You don't kill anyone in PvP with solely light attacks, and anyone that does die would have done so against any build. Using Shieldbreaker is essentially playing handicapped against anyone that isn't using a Damage Shield as their primary defense and it's still entirely possible to lose a fight against those that do use damage shields with the set.
I don't complain about Stamden, despite also having a kill combo or DK despite having an unblocked CC because those classes are set up in a way that, while powerful by their own rights at least allow for some counterplay to be had. Fossilize has a short range and DK itself is largely DoT based so not only are they more vulnerable to retaliation from close combat, they also can be purged. Stamden, while a powerful burst class, is also a close range combatant so same rules apply there but Sorc does not have that stipulation. It doesn't have to risk anything at all for maximum damage while actively countering anything that could potentially be a threat; Blocking is out because of Rune Cage, Cloak is easily countered by Curse or Streak, most of the combo can't be reflected/dodged, leaving your only real option to just hope you survive long enough to heal thru the damage and even then Mage's Fury/Implosion make that even harder as it makes it so that you're essentially playing with 80% health at all times.
So please, keep assuming that people that use Shieldbreaker just want an easy win button because if that was even remotely true, then people could just run in groups of Sload Users and get the same effect with even less effort.
Which part of: "Shieldbreaker adds 3.5k oblivion dps just by spamming light attacks, that's more than most duel builds have with all their skills" was too hard for you to understand?
Most stambuilds aren't able to reach 3.5k hps and that's without defiles but keep thinking it's balanced just because sorcs are unbalanced as well.
If this set existed for every spec/ defence everyone would run one of those because they give you do many free ap and you can easily backbar it while the 2,3,4 pc bonuses are still great
The part where you left out the Damage Shield Requirement to proc Shieldbreaker in the 1st place. To my knowledge, you can't forcibly apply a damage shield to an enemy target, meaning you would need the enemy to do that willingly for you to get the extra 2.5K oblivion damage Shield Breaker adds to your light attacks and last I checked, Oblivion Damage couldn't be boosted by anything so I'm not sure where you're getting 3.5K oblivion damage from.
And you completely miss the point. If you ran night mother's, exactly how much damage does that 5 piece give you over shieldbreaker Vs a non-shield user? You tell me exactly how much harder you hit on, say a surprise attack?
Let's take the other side.. SB gives a 5 piece that's useless Vs stam. Spriggarns gives a 5 piece that's useless Vs shields.. almost exact opposites, right?
Spriggarns adds maybe 4% dmg. That is NOTHING compared to 3200 oblivion dps. NOTHING.
Where is the balance?
I didn't miss the point. I was arguing against the point that the 2-4 on Shieldbreaker are irrelevant in this discussion because other sets can provide the same benefits.
Then, there's the fact that Spriggan still applies after the shield is removed thus making it superior in all other situations vs Shieldbreaker which only works in 1 situation and is completely useless outside that situation. A situational dependant set
Also, can someone also explain to me how people get more damage on Shieldbreaker because everyone keeps claiming the damage fluctuates between the 3200-3500 range but mine only deals 2500 golded out so I'd love to get that extra 1k damage out of it.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Shadowmaster wrote: »Silver_Strider wrote: »I use this set shamelessly and without discrimination.
I also use resource poisons, have about 11% into the Siphoner CP and get hate whispers all the time for it but honestly IDGAF at this point. Everyone and their mother is an infinite sustain, instagib Overload Sorc in PvP nowadays that I really don't feel bad about any of it.
"Shieldbreaker is cheese"
So is having an unblockable, undodgable burst combo from 40m away while also having 40k shield on top of it all so f*** off with your whiney attitude.
If I could give you ESO gold for this post, I would.
ESO sorcs - "Everyone is mean we can't 1v40 anymore without even taking damage, the two sets in the game players can use to actually fight us should be removed!"
Everyone else - "Dude wtf infinite sustain sorcs, my only option is 2 different gear sets. Thats literally my only option!"
Shieldbreaker users.. : I wants to kills stuff by left-clicking...
Guy who has to time 4/5 abilities to land all at the same time to get a kill : … ???
Yes because Shieldbreaker is an instant win condition against any and all builds, despite being essentially useless against all stamina builds and even some magic builds. You don't kill anyone in PvP with solely light attacks, and anyone that does die would have done so against any build. Using Shieldbreaker is essentially playing handicapped against anyone that isn't using a Damage Shield as their primary defense and it's still entirely possible to lose a fight against those that do use damage shields with the set.
I don't complain about Stamden, despite also having a kill combo or DK despite having an unblocked CC because those classes are set up in a way that, while powerful by their own rights at least allow for some counterplay to be had. Fossilize has a short range and DK itself is largely DoT based so not only are they more vulnerable to retaliation from close combat, they also can be purged. Stamden, while a powerful burst class, is also a close range combatant so same rules apply there but Sorc does not have that stipulation. It doesn't have to risk anything at all for maximum damage while actively countering anything that could potentially be a threat; Blocking is out because of Rune Cage, Cloak is easily countered by Curse or Streak, most of the combo can't be reflected/dodged, leaving your only real option to just hope you survive long enough to heal thru the damage and even then Mage's Fury/Implosion make that even harder as it makes it so that you're essentially playing with 80% health at all times.
So please, keep assuming that people that use Shieldbreaker just want an easy win button because if that was even remotely true, then people could just run in groups of Sload Users and get the same effect with even less effort.
That old story..
Completely useless against stam? Really. The 2-4 piece bonuses are pretty good. All you lose is a single 5-piece bonus.. So what's that? Hundings is 300 wpn dmg... Losing that is maybe a 3-4% dmg loss.. whoopy-doo.
I mean, of course that's what makes the average shieldbreaker user completely innefective against stam, it's the set! Or maybe it explains how they can still lose Vs sorcs even with it!
And you can use another set that gives similar 2-4 piece bonuses with a decent 5pc bonus that is universally more useful than Shieldbreaker too. Let me rephrase, It's useless, in comparison to other similar sets, against Stamina players because you could run anything else with similar 2-4 piece bonuses and be more effective in general instead of specialized for fighting shield spammers. Hell, I could run Night Mother's Embrace, which has the EXACT same 2-4 piece bonuses but comes with an extra 5th piece weapon damage buff as well as making sneaking more effective so it's more universally powerful in comparison to Shieldbreaker, which is only useful against shield users.
Keep reaching with strawman arguments.Silver_Strider wrote: »Shadowmaster wrote: »Silver_Strider wrote: »I use this set shamelessly and without discrimination.
I also use resource poisons, have about 11% into the Siphoner CP and get hate whispers all the time for it but honestly IDGAF at this point. Everyone and their mother is an infinite sustain, instagib Overload Sorc in PvP nowadays that I really don't feel bad about any of it.
"Shieldbreaker is cheese"
So is having an unblockable, undodgable burst combo from 40m away while also having 40k shield on top of it all so f*** off with your whiney attitude.
If I could give you ESO gold for this post, I would.
ESO sorcs - "Everyone is mean we can't 1v40 anymore without even taking damage, the two sets in the game players can use to actually fight us should be removed!"
Everyone else - "Dude wtf infinite sustain sorcs, my only option is 2 different gear sets. Thats literally my only option!"
Shieldbreaker users.. : I wants to kills stuff by left-clicking...
Guy who has to time 4/5 abilities to land all at the same time to get a kill : … ???
Yes because Shieldbreaker is an instant win condition against any and all builds, despite being essentially useless against all stamina builds and even some magic builds. You don't kill anyone in PvP with solely light attacks, and anyone that does die would have done so against any build. Using Shieldbreaker is essentially playing handicapped against anyone that isn't using a Damage Shield as their primary defense and it's still entirely possible to lose a fight against those that do use damage shields with the set.
I don't complain about Stamden, despite also having a kill combo or DK despite having an unblocked CC because those classes are set up in a way that, while powerful by their own rights at least allow for some counterplay to be had. Fossilize has a short range and DK itself is largely DoT based so not only are they more vulnerable to retaliation from close combat, they also can be purged. Stamden, while a powerful burst class, is also a close range combatant so same rules apply there but Sorc does not have that stipulation. It doesn't have to risk anything at all for maximum damage while actively countering anything that could potentially be a threat; Blocking is out because of Rune Cage, Cloak is easily countered by Curse or Streak, most of the combo can't be reflected/dodged, leaving your only real option to just hope you survive long enough to heal thru the damage and even then Mage's Fury/Implosion make that even harder as it makes it so that you're essentially playing with 80% health at all times.
So please, keep assuming that people that use Shieldbreaker just want an easy win button because if that was even remotely true, then people could just run in groups of Sload Users and get the same effect with even less effort.
Which part of: "Shieldbreaker adds 3.5k oblivion dps just by spamming light attacks, that's more than most duel builds have with all their skills" was too hard for you to understand?
Most stambuilds aren't able to reach 3.5k hps and that's without defiles but keep thinking it's balanced just because sorcs are unbalanced as well.
If this set existed for every spec/ defence everyone would run one of those because they give you do many free ap and you can easily backbar it while the 2,3,4 pc bonuses are still great
The part where you left out the Damage Shield Requirement to proc Shieldbreaker in the 1st place. To my knowledge, you can't forcibly apply a damage shield to an enemy target, meaning you would need the enemy to do that willingly for you to get the extra 2.5K oblivion damage Shield Breaker adds to your light attacks and last I checked, Oblivion Damage couldn't be boosted by anything so I'm not sure where you're getting 3.5K oblivion damage from.
And you completely miss the point. If you ran night mother's, exactly how much damage does that 5 piece give you over shieldbreaker Vs a non-shield user? You tell me exactly how much harder you hit on, say a surprise attack?
Let's take the other side.. SB gives a 5 piece that's useless Vs stam. Spriggarns gives a 5 piece that's useless Vs shields.. almost exact opposites, right?
Spriggarns adds maybe 4% dmg. That is NOTHING compared to 3200 oblivion dps. NOTHING.
Where is the balance?
I didn't miss the point. I was arguing against the point that the 2-4 on Shieldbreaker are irrelevant in this discussion because other sets can provide the same benefits.
Then, there's the fact that Spriggan still applies after the shield is removed thus making it superior in all other situations vs Shieldbreaker which only works in 1 situation and is completely useless outside that situation. A situational dependant set
Also, can someone also explain to me how people get more damage on Shieldbreaker because everyone keeps claiming the damage fluctuates between the 3200-3500 range but mine only deals 2500 golded out so I'd love to get that extra 1k damage out of it.
Do you not know what the light attack speeds are for each weapon? I'll give you a clue. They are not all the same and not all 1 second.
Silver_Strider wrote: »
I didn't miss the point. I was arguing against the point that the 2-4 on Shieldbreaker are irrelevant in this discussion because other sets can provide the same benefits.
Then, there's the fact that Spriggan still applies after the shield is removed thus making it superior in all other situations vs Shieldbreaker which only works in 1 situation and is completely useless outside that situation. A situational dependant set
Also, can someone also explain to me how people get more damage on Shieldbreaker because everyone keeps claiming the damage fluctuates between the 3200-3500 range but mine only deals 2500 golded out so I'd love to get that extra 1k damage out of it.
Silver_Strider wrote: »
I didn't miss the point. I was arguing against the point that the 2-4 on Shieldbreaker are irrelevant in this discussion because other sets can provide the same benefits.
Then, there's the fact that Spriggan still applies after the shield is removed thus making it superior in all other situations vs Shieldbreaker which only works in 1 situation and is completely useless outside that situation. A situational dependant set
Also, can someone also explain to me how people get more damage on Shieldbreaker because everyone keeps claiming the damage fluctuates between the 3200-3500 range but mine only deals 2500 golded out so I'd love to get that extra 1k damage out of it.
... and totaly OP in that situation. Is this a good design? Useless in some situations, OP when condition is met?
Silver_Strider wrote: »
I didn't miss the point. I was arguing against the point that the 2-4 on Shieldbreaker are irrelevant in this discussion because other sets can provide the same benefits.
Then, there's the fact that Spriggan still applies after the shield is removed thus making it superior in all other situations vs Shieldbreaker which only works in 1 situation and is completely useless outside that situation. A situational dependant set
Also, can someone also explain to me how people get more damage on Shieldbreaker because everyone keeps claiming the damage fluctuates between the 3200-3500 range but mine only deals 2500 golded out so I'd love to get that extra 1k damage out of it.
... and totaly OP in that situation. Is this a good design? Useless in some situations, OP when condition is met?
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
Not if I build a max resistance 40k hp heavy armor tank that spams bow light attacks.
Vigor and Cloak immediately after Curse is cast.
CC the sorc after curse is cast.
Pop an immovable.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
"He should never be a threat". And why, exactly, should he not be a threat?
Gotta love these "rules" players invent for themselves and then get mad when others don't follow them.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
"He should never be a threat". And why, exactly, should he not be a threat?
Gotta love these "rules" players invent for themselves and then get mad when others don't follow them.
The main issue i personally have with shieldbreaker isn´t it´s existance in the first place.
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
"He should never be a threat". And why, exactly, should he not be a threat?
Gotta love these "rules" players invent for themselves and then get mad when others don't follow them.
I don't think i can explain it to someone who isn't able to understand it on their own.
I hope @Derra can do it in an appropriate way
Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
Not if I build a max resistance 40k hp heavy armor tank that spams bow light attacks.
Vigor and Cloak immediately after Curse is cast.
CC the sorc after curse is cast.
Pop an immovable.
Make up your mind. Either all you need is a set to completely wreck a sorc "by only spamming light attacks" - or you need to be a 40K hp nightblade who also uses other abilities to defeat the sorc. Can't have it both ways.
dwemer_paleologist wrote: »Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
"He should never be a threat". And why, exactly, should he not be a threat?
Gotta love these "rules" players invent for themselves and then get mad when others don't follow them.
I don´t think i even want to try.
The discussion is fundamentally flawed in many ways and people defending shieldbreaker do it mainly resulting from frustration over their own incompetence (these days).
The feeling of helplessness against shields is imo largely created by the games terrible UI design that hinders the player fighting a shielding sorc from any proper assessment of the situation regarding their opponents health + their own dmg output.
Currently you never see the pressure you put on your opponent and even if you might have had them on the verge of dying within 1 or 2 gcds you´ll never know due to the awful design of shieldbars.
The main issue i personally have with shieldbreaker isn´t it´s existance in the first place. It´s that as a sorc i have no choice in the defense i use (and that equivalents do not exist against block/dodge/cloak/purge - to name other powerful defense mechanics).
I´d get the notion about shields if sorcs had a legitimate choice about how they´d defend themselves but they still chose shields - but there is none. So in the end it´s a poorly designed set that offers no way to play around it for the class it hardcounters (and i think hardcounters shouldn´t be a thing in a game like eso at all - i´d scrap detect pots/mark alongside shieldbreaker and any other form of obliviondmg).
Luckily it´s almost exclusively utilized by underperforming players who then proceed to put back of their own feelings of frustration and helplessness back into the game one lightattack at a time and mostly still fail.
"shields were nerfed already in duration" - shields never last longer than 6 seconds under fire anyway, so all this did was to make a sorc who is not under fire recast his shields to feel safe. It had no effect for sorcs actually in combat.
"Shieldbreaker is in the game because ZOS likes to sell DLC with the least effort involved." - not even you could possibly believe that BS. People bought DLC because of shieldbreaker? Please. 98% of the DLC buyers don't even pvp.
We all agree that the main problem are stacked shields. So let's change this set so it deals it's damage ONLY when someone have more than one shield on him. Penalises shieldstack while not disabling completely the only defence sorcs have.
"shields were nerfed already in duration" - shields never last longer than 6 seconds under fire anyway, so all this did was to make a sorc who is not under fire recast his shields to feel safe. It had no effect for sorcs actually in combat.
"Shieldbreaker is in the game because ZOS likes to sell DLC with the least effort involved." - not even you could possibly believe that BS. People bought DLC because of shieldbreaker? Please. 98% of the DLC buyers don't even pvp.
If you don’t understand the strain on sustain and instead put up made up numbers there isn’t much to objectively discuss with you. Have a good day.
"shields were nerfed already in duration" - shields never last longer than 6 seconds under fire anyway, so all this did was to make a sorc who is not under fire recast his shields to feel safe. It had no effect for sorcs actually in combat.
"Shieldbreaker is in the game because ZOS likes to sell DLC with the least effort involved." - not even you could possibly believe that BS. People bought DLC because of shieldbreaker? Please. 98% of the DLC buyers don't even pvp.
If you don’t understand the strain on sustain and instead put up made up numbers there isn’t much to objectively discuss with you. Have a good day.
What made up numbers? ESO has millions of active accounts. Do you see millions of players in cyrodiil? Me neither.
"shields were nerfed already in duration" - shields never last longer than 6 seconds under fire anyway, so all this did was to make a sorc who is not under fire recast his shields to feel safe. It had no effect for sorcs actually in combat.
"Shieldbreaker is in the game because ZOS likes to sell DLC with the least effort involved." - not even you could possibly believe that BS. People bought DLC because of shieldbreaker? Please. 98% of the DLC buyers don't even pvp.
If you don’t understand the strain on sustain and instead put up made up numbers there isn’t much to objectively discuss with you. Have a good day.
What made up numbers? ESO has millions of active accounts. Do you see millions of players in cyrodiil? Me neither.
ESO has millions of sold accounts. I very much doubt the number of active players at any given time exceeds a five figure number.
Korah_Eaglecry wrote: »According to an article on MCV mcvuk.com/articles/publishing/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online published just 2 days ago indicates that the actual active playerbase month-to-month is in fact far smaller than the 10 million milestone ZOS likes to boast. The actual number is 2.5 million players, which is still a healthy number for an MMO, but by far nothing close to the very misleading number reflective of players that have made accounts over the life of the game.
Theres still a question of how many of those 2.5 million are actual players and not bots. But at least we now know that the game is indeed healthy.
EDIT: Fixed link to article.
Stacking shields is the main problem, yes!
Remove that and sorcs would be still good, coz of their range play, which is much more easier to master in pvp.