BS. I have never played sorc, and I built magblade, warden and, for a time, templar as light armor builds with shields. I don't like heavy armor, and I think there is a fairly even split among armor types, last I checked a poll. As a cloaking magblade, light armor and shield is the obvious choice to help with cloak cost.The set needs no nerf at all as it's very niche and only works against a few particular builds.
Against most Templars, nightblades, DKs and Stam sorcs it's totally useless.
This!!! - and I truly don't know how many more exclamation points this deserves. Loads more!The feeling of helplessness against shields is imo largely created by the games terrible UI design that hinders the player fighting a shielding sorc from any proper assessment of the situation regarding their opponents health + their own dmg output.
The main issue i personally have with shieldbreaker isn´t it´s existance in the first place.
Well, i think its fairly sure the devs did not put it in the game because of their own feelings of frustration and helplessness. They put it in there because they saw shields in PvP are overperforming, and in need of a nerf - that, or a counter.
Nerfing is understandably unpopular (just imagine the forums - shieldbreaker whines are nothing compared to what you'd get), not to mention affecting PvE as well, so counter it was.
Personally i would have preferred a different solution than a set. Maybe give some abilities a natural shield-piercing property so that players who want to counter shields don't have to wrap their whole build around the idea. But - you take what you can get.
"shields were nerfed already in duration" - shields never last longer than 6 seconds under fire anyway, so all this did was to make a sorc who is not under fire recast his shields to feel safe. It had no effect for sorcs actually in combat.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
balance would imply that it allows for adequate counterplay
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
It is a counterbalance to overperforming shields.balance would imply that it allows for adequate counterplay
it does - against sorcs.
Its the same kind of balance detect pots offer against cloak.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
It is a counterbalance to overperforming shields.balance would imply that it allows for adequate counterplay
it does - against sorcs.
Its the same kind of balance detect pots offer against cloak.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
It is a counterbalance to overperforming shields.balance would imply that it allows for adequate counterplay
it does - against sorcs.
Its the same kind of balance detect pots offer against cloak.
But can a sorc counter shieldbreaker?
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
It is a counterbalance to overperforming shields.balance would imply that it allows for adequate counterplay
it does - against sorcs.
Its the same kind of balance detect pots offer against cloak.
But can a sorc counter shieldbreaker?
In the same way my stam NB can counter a detect pot: just deal with it. Sometimes i live, sometimes i die. Its not the end of the world. Cloak and shields are still extremely powerful tools in the majority of encounters.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
It is a counterbalance to overperforming shields.balance would imply that it allows for adequate counterplay
it does - against sorcs.
Its the same kind of balance detect pots offer against cloak.
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
nothing about shieldbreaker is balanced though.
It is a counterbalance to overperforming shields.balance would imply that it allows for adequate counterplay
it does - against sorcs.
Its the same kind of balance detect pots offer against cloak.
But can a sorc counter shieldbreaker?
In the same way my stam NB can counter a detect pot: just deal with it. Sometimes i live, sometimes i die. Its not the end of the world. Cloak and shields are still extremely powerful tools in the majority of encounters.
Since we have more and more oblivion damage in the game (sload, knight slayer, oblivion enchants with infused and torugs) can we rewrok shieldbreaker already? I mean like what the ... is this? 100% guaranteed 2k oblivion damage without cool down on light attack that can be spammed without any costs 2 times/s? Seems legit to me.
If it goes to me 2s cool down would be enough to leave it useful but not max cheese.
Or can we have exactly the same set but called block breaker and another one roll breaker?
@ZOS_GinaBruno
huschdeguddzje wrote: »Since we have more and more oblivion damage in the game (sload, knight slayer, oblivion enchants with infused and torugs) can we rewrok shieldbreaker already? I mean like what the ... is this? 100% guaranteed 2k oblivion damage without cool down on light attack that can be spammed without any costs 2 times/s? Seems legit to me.
If it goes to me 2s cool down would be enough to leave it useful but not max cheese.
Or can we have exactly the same set but called block breaker and another one roll breaker?
@ZOS_GinaBruno
Almost as legit as spamming Shields forever
I´m fairly certain the devs put it in the game because they try to cater to bad players in pvp - which doesn´t work but so far they haven´t understood that.
And i'm fairly certain the devs responsible for overall PvP balance care a lot more about overall PvP balance than they care about bad players.
VarisVaris wrote: »The problem is sorcs refuse to play there class any other way I have magnb In heavy that doesn’t use cloak & has a burst heal they refuse to see you don’t have to go class cannon shields & be in all light armour to make the class work
VarisVaris wrote: »The problem is sorcs refuse to play there class any other way I have magnb In heavy that doesn’t use cloak & has a burst heal they refuse to see you don’t have to go class cannon shields & be in all light armour to make the class work
Since we have more and more oblivion damage in the game (sload, knight slayer, oblivion enchants with infused and torugs) can we rewrok shieldbreaker already? I mean like what the ... is this? 100% guaranteed 2k oblivion damage without cool down on light attack that can be spammed without any costs 2 times/s? Seems legit to me.
If it goes to me 2s cool down would be enough to leave it useful but not max cheese.
Or can we have exactly the same set but called block breaker and another one roll breaker?
@ZOS_GinaBruno
I've got it!
Since people claim that it's a disadvantage against stam users, let's make that disadvantage equal! Make it so attacking an unshielded target makes you take 2k oblivion damage instead of your opponent!
And if you don't like it, remember, just heal through it, cos only bad players die from shieldbreaker!
Silver_Strider wrote: »I use this set shamelessly and without discrimination.
I also use resource poisons, have about 11% into the Siphoner CP and get hate whispers all the time for it but honestly IDGAF at this point. Everyone and their mother is an infinite sustain, instagib Overload Sorc in PvP nowadays that I really don't feel bad about any of it.
"Shieldbreaker is cheese"
So is having an unblockable, undodgable burst combo from 40m away while also having 40k shield on top of it all so f*** off with your whiney attitude.
VarisVaris wrote: »The problem is sorcs refuse to play there class any other way I have magnb In heavy that doesn’t use cloak & has a burst heal they refuse to see you don’t have to go class cannon shields & be in all light armour to make the class work
Medium or heavy Armour has no synergy with magSorc at all. Besides, whom are you going to kill without the added penetration and cost reduction of light Armour? If I want to zerg up I can do that on any other class as well.
Mojomonkeyman wrote: »VarisVaris wrote: »The problem is sorcs refuse to play there class any other way I have magnb In heavy that doesn’t use cloak & has a burst heal they refuse to see you don’t have to go class cannon shields & be in all light armour to make the class work
Medium or heavy Armour has no synergy with magSorc at all. Besides, whom are you going to kill without the added penetration and cost reduction of light Armour? If I want to zerg up I can do that on any other class as well.
How is a magicka class a) depending on block and heavy armor mitigation to survive (more strain on stam = less offensive power due to investment in defensive pools) , b) having less burst potential, c) having no execute and finally d) having no native access to unblockable/undodgable cc ever going to kill something? Yeah, poor sorcs have it so bad...
Sorc double standards are hilarious. You guys really are the new nightblades.
I love how most of you guys justified a lot of the sorc privileges by making a point that burst is highly delayed/telegraphed (= being counterable) over the course of the past years, yet you have received a foolproof (no fail cast possible) unblockable/undodgable dmg cc that is eliminating any counterplay (real counterplay, in the sense of doing x to prevent y to happen). Still waiting to see some sorc show a little decency and highlight how that is elevating sorc to a whole new and unhealthy level by eliminating its main weakness.
Such a cc has no place in the sorc template, justifying huge burst and finishing potential paired with top mobility (compared to other magicka classes) has to be offset by being easy to counter. There was a time when even sorcs were sensible enough to see that.
And why are you guys conveniently forgetting to add passive boosts to shields (introduction of defensive ultimates (resto ultimate) and sets (pirate skeleton)) providing major protection on demand to the discussion about whether shields are still overperforming or not? It's not new, but to say shields have only been nerfed (compared to ancient times) is not properly assessing the full picture.
I have given up hope on sorcs being able to give better balance input than the devs, in my honest opinion summerset has proven that all you are interested in is "buff my class", no matter the state of the class or whether it actually would need a little toning down.
Mojomonkeyman wrote: »VarisVaris wrote: »The problem is sorcs refuse to play there class any other way I have magnb In heavy that doesn’t use cloak & has a burst heal they refuse to see you don’t have to go class cannon shields & be in all light armour to make the class work
Medium or heavy Armour has no synergy with magSorc at all. Besides, whom are you going to kill without the added penetration and cost reduction of light Armour? If I want to zerg up I can do that on any other class as well.
How is a magicka class a) depending on block and heavy armor mitigation to survive (more strain on stam = less offensive power due to investment in defensive pools) , b) having less burst potential, c) having no execute and finally d) having no native access to unblockable/undodgable cc ever going to kill something? Yeah, poor sorcs have it so bad...
Sorc double standards are hilarious. You guys really are the new nightblades.
I love how most of you guys justified a lot of the sorc privileges by making a point that burst is highly delayed/telegraphed (= being counterable) over the course of the past years, yet you have received a foolproof (no fail cast possible) unblockable/undodgable dmg cc that is eliminating any counterplay (real counterplay, in the sense of doing x to prevent y to happen). Still waiting to see some sorc show a little decency and highlight how that is elevating sorc to a whole new and unhealthy level by eliminating its main weakness.
Such a cc has no place in the sorc template, justifying huge burst and finishing potential paired with top mobility (compared to other magicka classes) has to be offset by being easy to counter. There was a time when even sorcs were sensible enough to see that.
And why are you guys conveniently forgetting to add passive boosts to shields (introduction of defensive ultimates (resto ultimate) and sets (pirate skeleton)) providing major protection on demand to the discussion about whether shields are still overperforming or not? It's not new, but to say shields have only been nerfed (compared to ancient times) is not properly assessing the full picture.
I have given up hope on sorcs being able to give better balance input than the devs, in my honest opinion summerset has proven that all you are interested in is "buff my class", no matter the state of the class or whether it actually would need a little toning down.
Not at all. Most sorcs said on the pts that cage would over-perform.. Hell, I was saying that even before the damage was added - when they made it unblockabe/undodgeable..
Cage is wrong, Shieldbreaker is wrong.
Two wrongs don't make a right - but while most sorcs want both nerfed, so many non-sorcs want to see cage gone but shieldbreaker remain.....?