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Rune Prison “Nerf” is useless

  • Lord-Otto
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    No competent sorc runs Destro Mastery and Slimecraw, Duke. Mastery inly slightly benefits your frontbar, and Slimecraw offers so little damage over mismatched mag monster pieces, it's inefficient to use.

    RC damage IS the hot topic. I was using that skill religiously in Dragon Bones and was a very, very minor minority. Think on this forum, only Biro shared my enthusiasm. In fact, some of the most prestigious players, not sorc-only ones, told me how bad that skill was. I was even told that blocking before the CC would "linger", reducing damage even if stunned.

    All that changed with Summerset and ZOS actually showed awareness of that by reducing the damage. If twenty percent are enough remains to be seen. But should the damage get too low at some point, just remember, NB kids:
    I have a Master Destro inferno waiting.
    Sure, you'll be dodging a couple Master Reaches to nullify four seconds of preparation and claim how skillful that is (if counting to four is skillful now), just like you're used to.
    But at one point, Reach WILL hit and it'll be even more damage than Cage. Then you'll be back to the forums crying about how OP Master Destro is - yes, just like you did in CwC and DB.

    Be careful what you wish for.
  • Apherius
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    Annnnnd another nerf rune cage thread.

    According to this thread the problem with rune cage is the damage. Some people even talk about the range.
    https://forums.elderscrollsonline.com/en/discussion/424454/rune-cage-discussion/p1

    According to this one, the problem is the animation, some talk about the damage.
    https://forums.elderscrollsonline.com/en/discussion/424333/fix-rune-cage-this-is-so-bad-do-you-guys-even-test-this/p1

    Here they talk about the lengh of the stun, the range and the unblockable/undodgable part
    https://forums.elderscrollsonline.com/en/discussion/424256/sorcs-are-no-longer-op/p1

    Oh and there is even some talking about it being " cheap ".

    HOW DO YOU WANT THEM TO FIX RUNE CAGE if nobody agree on what make rune cage OP. Maybe focusing on 1 thread about this issue instead of 10 would be smart ?
    Zenimax shoud really create a thread called "PTS Update 19 - Feedback thread for Rune Cage " and delete all the others nerf rune cage thread.

    I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.

    inb4 " Well, apherius, the whole skill is broken OP " answer.

    Edited by Apherius on July 11, 2018 9:55PM
  • brandonv516
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    Apherius wrote: »
    Annnnnd another nerf rune cage thread.

    According to this thread the problem with rune cage is the damage. Some people even talk about the range.
    https://forums.elderscrollsonline.com/en/discussion/424454/rune-cage-discussion/p1

    According to this one, the problem is the animation, some talk about the damage.
    https://forums.elderscrollsonline.com/en/discussion/424333/fix-rune-cage-this-is-so-bad-do-you-guys-even-test-this/p1

    Here they talk about the lengh of the stun, the range and the unblockable/undodgable part
    https://forums.elderscrollsonline.com/en/discussion/424256/sorcs-are-no-longer-op/p1

    Oh and there is even some talking about it being " cheap ".

    HOW DO YOU WANT THEM TO FIX RUNE CAGE if nobody agree on what make rune cage OP. Maybe focusing on 1 thread about this issue instead of 10 would be smart ?
    Zenimax shoud really create a thread called "PTS Update 19 - Feedback thread for Rune Cage " and delete all the others nerf rune cage thread.

    I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.

    inb4 " Well, apherius, the whole skill is broken OP " answer.

    The cost is too low. It needs to be like 8k.

    :)
  • Lord-Otto
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    Apherius wrote: »
    I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.

    inb4 " Well, apherius, the whole skill is broken OP " answer.

    You forgot the animation. People would still complain about that. It should auto-break after 0.1 seconds, therefore.
  • Vapirko
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    Stamblades: Rune Cage is the worst thing ever the world is over.

    Mag Sorc: Incap strike is cancer, NBs are the worst.

    The Rest Of Us: you’re both awful.
    Edited by Vapirko on July 11, 2018 10:21PM
  • davey1107
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    Is Rune Cage bad because it is badly designed, or because it is broken? I haven't been able to figure out which it is.

    There is something really weird going on with rune cage where I get hit a lot and don't understand why...like sometimes I don't think I'm doing damage to anyone at all.

    I'm also experiencing some really odd bugginess with meteor's snare...maybe rune cage is doing the same? Right now meteor feels like there's an exploit. Especially when I'm on my mount. If a meteor is incoming and I'm mounted, I feel like I'm getting trapped on my mount quite a long time before the meteor lands. My character just sits there as I try to dodge or cloak, then it hits and he's just standing there, then blargh, dead.
  • Emma_Overload
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    Yep - its so overtuned even stam sorcs are using it now. That stun is a nightmare - its so buggy you literally cannot break free of it sometimes.

    LMAO... Do you guys even know how goofy this sounds? How about this:

    "Cloak is so overtuned, even Stamblades are using it now!"
    #CAREBEARMASTERRACE
  • DDuke
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    Minalan wrote: »
    DDuke wrote: »
    Beardimus wrote: »
    DDuke wrote: »
    jaws343 wrote: »
    Beardimus wrote: »
    So cage got a damage buff, people lose their mind. Cage gets a 20% damage Nerf and damage is not the issue?

    Which is it? These threads make no sense now.

    Love that you moan about getting hit with a frag too hilarious. It's been nerfed to oblivion (-10%/-10%& stun/-20% empower which more than equates to the damage added to cage)

    Agreed. When everyone was initially complaining about Rune cage it was because of the added damage. They remove the damage and now the damage was never the issue. Nearly every thread prior to these patch notes complained about the damage.

    They didn't remove the damage.

    10k-20%=8k, not 0.


    Very inconsequential nerf and definitely not enough when the skill still deals more damage than the dodgeable/blockable/reflectable Reach.

    Back with the 10k damage are we? That a 20k tooltip you seeing then out of battle spirit? Awesome. I want that build..

    With the old setup it's only 8k after the 20% reduction, and gear previous patch for 10k tooltip was 5x Necropotence 5x Destruction Mastery 2x Slimecraw (impen on gear still).

    In this patch this is the tooltip with 2x Balorgh 5x Destruction Mastery 5x Spinner (so not even max tooltip setup), after the 20% nerf:
    Rq0fWu0.jpg


    Battle Spirit isn't reflected on tooltips btw, it's a -50% Damage Taken buff on the player, not -50% Damage Done debuff.

    It's also calculated multiplicatively with other defensive modifiers, so it's not even worth "50%" usually.

    So, 4K or so damage after battle spirit.

    Then take another 1.5-2K off for armor and mitigation.

    Sooo... 3K damage tops? Cry me a river nightblade.

    Didnt they also just give you a visual cue this patch if someone is running a detect pot? Leap to shade lolol. They also made wrath completely dodgeable.

    They cater to your class, laugh less and learn to read patch notes.

    I'm sorry, my IQ isn't low enough to read that.
    Ok that's a bit harsh, I'll give you the benefit of the doubt on the basis that you simply don't understand the numbers.

    Here's what an extra 8-10k tooltip damage on a skill would look like if they were in different patch notes:
    Increased the damage of Snipe and it's morphs by 55%
    Increased the damage of Incapacitating Strike by 60%

    Now, those would be pretty bad, right?

    Also when you put 4-5k unavoidable crit damage every 7 seconds into perspective, that's:
    • 3 seconds worth of Vigor heals
    • 25% of non-tank build's health pool


    Also I quite frankly don't care that they added visual cue to someone using a det pot - that doesn't help me actually beat the player using det pot (only avoid them if I'm far away)

    As to Wrath now being dodgeable... has it occurred to you they might be nerfing"fixing" other sorc skills because of Rune Cage & the sorc complaints it has created? Smh
    Apherius wrote: »
    Annnnnd another nerf rune cage thread.

    According to this thread the problem with rune cage is the damage. Some people even talk about the range.
    https://forums.elderscrollsonline.com/en/discussion/424454/rune-cage-discussion/p1

    According to this one, the problem is the animation, some talk about the damage.
    https://forums.elderscrollsonline.com/en/discussion/424333/fix-rune-cage-this-is-so-bad-do-you-guys-even-test-this/p1

    Here they talk about the lengh of the stun, the range and the unblockable/undodgable part
    https://forums.elderscrollsonline.com/en/discussion/424256/sorcs-are-no-longer-op/p1

    Oh and there is even some talking about it being " cheap ".

    HOW DO YOU WANT THEM TO FIX RUNE CAGE if nobody agree on what make rune cage OP. Maybe focusing on 1 thread about this issue instead of 10 would be smart ?
    Zenimax shoud really create a thread called "PTS Update 19 - Feedback thread for Rune Cage " and delete all the others nerf rune cage thread.

    I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.

    inb4 " Well, apherius, the whole skill is broken OP " answer.

    You only have to compare it to other CCs to see how broken it is. That some people still try to defend it is... mind boggling.

    Same range, more damage than Reach (dodgeable, blockable, reflectable)

    Almost double the damage of Fossilize, over 4 times the range

    8-10k more damage than Mass Hysteria (zero damage) and over 6 times the range.


    You can compare Rune Cage to any CC in the game and it'll be the winner in terms of value provided and not by a small margin (as proven above).
    Yep - its so overtuned even stam sorcs are using it now. That stun is a nightmare - its so buggy you literally cannot break free of it sometimes.

    LMAO... Do you guys even know how goofy this sounds? How about this:

    "Cloak is so overtuned, even Stamblades are using it now!"

    One is a damaging CC ability that scales with magicka/spell damage, another a utility skill - there is no comparison.

    Edited by DDuke on July 11, 2018 11:43PM
  • Lord-Otto
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    Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.

    Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
    Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
    Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".

    Anything you'd like to add?
  • DDuke
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    Lord-Otto wrote: »
    Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.

    Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
    Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
    Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".

    Anything you'd like to add?

    [removed baiting comment]


    I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.
    Edited by ZOS_JesC on July 12, 2018 1:23PM
  • Minalan
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    DDuke wrote: »
    Lord-Otto wrote: »
    Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.

    Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
    Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
    Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".

    Anything you'd like to add?

    [removed baiting comment]


    I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.

    Because nightblade requires so much skill and intelligence to play... Every other class is easy mode! Lol. Get real, it’s a simple game with five buttons and a mouse. Everyone pretends it’s some great e-sport.

    Cage tooltip is 8K, it can be used only when the target isn’t CC immune. The final damage is 3K tops after battle spirit and mitigation. The damage was always there, you just never took it unless you couldn’t break it in a few seconds. It wasn’t ‘added’ magically, it was just put up front because absolutely everyone avoided it - making it mostly useless and unused except in Xv1.

    I’m okay with the wrath nerf, it sounds like it was a bug that got fixed. You should be able to dodge just about every execute except for radiant.

    What upsets me is the free pass on Sloads, and the detect pot notification. If you can’t see what a huge advantage that is this meta, are we even playing the same game?!
    Edited by ZOS_JesC on July 12, 2018 1:23PM
  • IZZEFlameLash
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    Minalan wrote: »
    DDuke wrote: »
    Lord-Otto wrote: »
    Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.

    Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
    Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
    Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".

    Anything you'd like to add?

    Nothing at all, you don't need my help making a fool of yourself.


    I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.

    Because nightblade requires so much skill and intelligence to play... Every other class is easy mode! Lol. Get real, it’s a simple game with five buttons and a mouse. Everyone pretends it’s some great e-sport.

    Cage tooltip is 8K, it can be used only when the target isn’t CC immune. The final damage is 3K tops after battle spirit and mitigation. The damage was always there, you just never took it unless you couldn’t break it in a few seconds. It wasn’t ‘added’ magically, it was just put up front because absolutely everyone avoided it - making it mostly useless and unused except in Xv1.

    I’m okay with the wrath nerf, it sounds like it was a bug that got fixed. You should be able to dodge just about every execute except for radiant.

    What upsets me is the free pass on Sloads, and the detect pot notification. If you can’t see what a huge advantage that is this meta, are we even playing the same game?!

    It is no use. As long as his 19k health bowblade is instagibbed by CC+ult combo,(and tbh, would be instagibbed by almost every single build that doesn't use willy nilly gears), everything is an easy mode OP ZOMG nerf plz class.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Feanor
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    @Lord-Otto

    I joined the exclusive Rune Cage society after CWC as well. So that makes us 3 Sorcs who used it before it became the rage topic with Summerset. ;)

    I find it fresh to be called “low tier Sorcs” just because we use what’s given. And frankly, Rune Cage isn’t an “I win” button generally, it only is against certain builds and in Xv1 scenarios.

    Granted, there shouldn’t be one, but there are so many things in the game that shouldn’t be there. I logged off in disgust after 30 minutes of Sotha Sil yesterday. Between the pimped siege and Sload’s and the game performance it’s just a bad experience overall. As a player running solo you can’t walk 3 steps without having 3 Sload procs on you. It’s a shame what PvP has become.
    Edited by Feanor on July 12, 2018 7:07AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DDuke
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    Minalan wrote: »
    DDuke wrote: »
    Lord-Otto wrote: »
    Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.

    Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
    Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
    Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".

    Anything you'd like to add?

    Nothing at all, you don't need my help making a fool of yourself.


    I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.

    Because nightblade requires so much skill and intelligence to play... Every other class is easy mode! Lol. Get real, it’s a simple game with five buttons and a mouse. Everyone pretends it’s some great e-sport.

    Cage tooltip is 8K, it can be used only when the target isn’t CC immune. The final damage is 3K tops after battle spirit and mitigation. The damage was always there, you just never took it unless you couldn’t break it in a few seconds. It wasn’t ‘added’ magically, it was just put up front because absolutely everyone avoided it - making it mostly useless and unused except in Xv1.

    I’m okay with the wrath nerf, it sounds like it was a bug that got fixed. You should be able to dodge just about every execute except for radiant.

    What upsets me is the free pass on Sloads, and the detect pot notification. If you can’t see what a huge advantage that is this meta, are we even playing the same game?!

    Nope, NBs still don't require enough skill to play - even after the Incap nerf which I'm very happy about as it raises the skill floor for the class significantly. There's more that needs to be done.

    But that doesn't excuse things like Rune Cage.


    As for Sloads.... I'll just have to assume you don't have a NB alt to understand how gamebreaking this set is for NBs currently on Live.

    Imagine a set that not only dealt unmitigatable damage to your sorcerer, but also completely disabled your damage shield so that anything and everything can burst you down.

    Now imagine Sloads.


    That set is one part of the reason why you see *** heal stacking bleed tank builds everywhere in high MMR BGs currently.

    The actual broken bs meta builds, not the squishy dodge rolling/cloaking medium stamblades.
    Edited by DDuke on July 12, 2018 7:48AM
  • ak_pvp
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    jaws343 wrote: »
    Beardimus wrote: »
    So cage got a damage buff, people lose their mind. Cage gets a 20% damage Nerf and damage is not the issue?

    Which is it? These threads make no sense now.

    Love that you moan about getting hit with a frag too hilarious. It's been nerfed to oblivion (-10%/-10%& stun/-20% empower which more than equates to the damage added to cage)

    Agreed. When everyone was initially complaining about Rune cage it was because of the added damage. They remove the damage and now the damage was never the issue. Nearly every thread prior to these patch notes complained about the damage.

    I don't think you understand. The damage itself is quite low. Maybe 2k, so a LA/spammable damage. However, the damage brought it into popularity, since now it isn't just a GCD used on only a stun, so more non zerg sorcs use it, it was already strong last patch as part of a meteor combo. I complained about the ability even existing when it happened, the fact a 40m uncounterable CC exists is a pathetic balance.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ragnaroek93
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    Minalan wrote: »
    Nightblades had two issues in the last patch that killed them: Sloads and rune cage.

    Now they have a free pass on sloads thanks to the dev team’s obvious love and incredibly unbalanced bias.

    Can anyone guess what’s next on the chopping block? Is it not obvious that every little forum murderblade is going to keep posting these threads until they tear apart rune cage with no recompense to the sorcerer class?

    Before anyone cries that I’m a Sorc and obviously wrong because of that... I’ll point out that sloads still stacks and goes through shields.

    Awwwwww seems like you still haven't learned how to CC and burst.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Apherius
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    DDuke wrote: »

    You only have to compare it to other CCs to see how broken it is. That some people still try to defend it is... mind boggling.

    Same range, more damage than Reach (dodgeable, blockable, reflectable)

    Almost double the damage of Fossilize, over 4 times the range

    8-10k more damage than Mass Hysteria (zero damage) and over 6 times the range.

    You can compare Rune Cage to any CC in the game and it'll be the winner in terms of value provided and not by a small margin (as proven above).

    Let's compare it to Reach. ( We agree that i didn't said rune cage was " fine " ? I Said they should create an official thread about this issue )

    2984 magicka ~ 28 meters ~ Rune cage ( Summerset) : Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds. Deal 7228 magic damage when the stun ends. This stun cannot be blocked or dodged.

    3 232 magicka ~ 28 meters ~ Destructive reach: Devastate an anemy with an enhanced charge from your staff, dealing 5882 magic damage and an additional 8205 magic damage over 8 secondes.

    Let's keep in mind that Rune cage is a Class skill.
    • Same range, more damage than reach.
    • Cheaper than reach ( by 250 magicka)
    • the CC lasts longer than reach
    • You heal for 10% of your health.
    • You gain minor prophecy for 20 sec ( I don't think this point is important, you gain it from frag anyway)
    • Reach require a Destruction staff slotted ( this isn't a problem, cause we do need to slot a destro staff on magsorc cause .. force pulse)
    • Reach ignore 10% of the enemy resistance
    • Reach Apply burn effect
    • Reach can be spammed on the same target.

    I Believe they can reduce the damage to 2K and the stun to 3 sec ( this would help those who can't manage their stamina). Even increase the cost to 3445 magicka if it's still not enough.
    But there is 3 things they can't change because it would make the skill useless: The Range (we are a ranged class), The Cast time ( it's instant, it should stay like that) and the Unblockable/Undodgable Part.

    I will give an example, let's imagine they remove the " Unblockable/Undodgable" part, let's compare it to reach.
    • Same range, Less damage than reach overall ( read below )
    • If the target block, rune cage would deal 0 damage, I believe reach still apply the dot if the target block ? + They take ( reduced ) instant damage, but agaisnt a blocking target it would be better than rune cage.
    • If the target dodge, both would deal 0 damage.
    • If the target stand there doing nothing, rune cage would deal more damage than reach, OK
    • You need to play with force pulse if you slot rune cage, while reach can be slot instead force pulse, it mean you save 1 bar slot if you play with reach. ( and you keep the 8% damage buff )
    • Reach can be spammed on the same target.
    • The fact that rune cage cost 250 less magicka than reach would not be enough to slot this skill instead reach.
    • + We do need to use a destro staff, so the fact that rune cage doesn't require a destro staff don't help at all.

    I won't list every advantages and disadvantages of rune cage/reach, hope you understand that they can nerf some part on Rune cage but can't nerf the rest cause it would make reach far better. ( and rune cage is a class skill :/ ).






  • Lord-Otto
    Lord-Otto
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    @Feanor

    Ah, good to know!
    Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
    ;)

    When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.
  • DDuke
    DDuke
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    Lord-Otto wrote: »
    @Feanor

    Ah, good to know!
    Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
    ;)

    When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.

    Lmao.

    I've fought sorcs in the past who were more than a threat, easily capable of killing medium stamblades.

    Sorcs who'd streak over you when you cloak or hit you with a frag/reach as you try to heavy attack for sustain and then bursted you down.

    Sorcs who actually did something that requires skill (I know, a foreign concept to the likes of you) and earned their skills. Sorcs I could respect.


    The fact you die to stamina burst tells me you don't know how to keep your shields up and aren't good with reactive defenses (dodge roll/block).

    This is very much like arguing with the Miat's defenders again. "But, but... I deserve my cheats & cheese because I'm bad at the game". [snip]
    [edited for baiting]
    Edited by ZOS_Icy on February 2, 2025 2:03PM
  • Feanor
    Feanor
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    @DDuke

    It’s funny. If we use the defenses given to us, we’re filthy scrub shield stackers. If we don’t opt for the shield stack route we’re scrubs who can’t keep their shields up and crutch on cheese offense. Very entertaining.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DDuke
    DDuke
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    Feanor wrote: »
    @DDuke

    It’s funny. If we use the defenses given to us, we’re filthy scrub shield stackers. If we don’t opt for the shield stack route we’re scrubs who can’t keep their shields up and crutch on cheese offense. Very entertaining.

    I have no problem whatsoever with shield stacking in the current meta.

    Not on my melee stamblade and not on my bowblade.


    And that's not because I have some guaranteed burst that kills you through shields - no (and I don't want that ***, keep such things away from NB class).

    On my bowblade for example I can drop Bombard, Lethal Arrow+Bombard to get through shields and kill a sorc. A sorc can counter that by dodging the Lethal Arrow (and Bombard). Counterplay exists and isn't unfeasible - balanced.

    On my melee stamblade I can cloak->heavy attack+SA stun into Incap+Selene proc > adios shields & sorc. That requires me to land a heavy attack+SA which can be blocked/dodged/outranged. Counterplay exists and isn't unfeasible - balanced.
    Edited by DDuke on July 12, 2018 4:10PM
  • Feanor
    Feanor
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    DDuke wrote: »
    Feanor wrote: »
    @DDuke

    It’s funny. If we use the defenses given to us, we’re filthy scrub shield stackers. If we don’t opt for the shield stack route we’re scrubs who can’t keep their shields up and crutch on cheese offense. Very entertaining.

    I have no problem whatsoever with shield stacking in the current meta.

    Not on my melee stamblade and not on my bowblade.

    You may not. But just look into any other thread, especially the ones about Shieldbreaker and Sload’s.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Potenza
    Potenza
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    I didn't think there was actually sorcs out here that think sorc is hard to play. It's by far the easiest class for PvP. There are so many things you don't even have to worry about as a sorc. In terms of brain-dead playstyles magsorc is number 1. I literally hop on my sorc and slay people without even thinking about it because they can't avoid my burst. I can have insane mobility and tankiness and the best burst in the game, all from range.. everything about sorc is easy mode. Go run around solo on a mag DK or a stamplar or maybe a magblade and then come back and tell us if sorc is hard to play.

    YOU my friend, are NOT a sorc.
  • Ragnaroek93
    Ragnaroek93
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    Scamp will be the new Runecage. Mark my words.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Minalan
    Minalan
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    DDuke wrote: »
    Lord-Otto wrote: »
    DDuke wrote: »
    Lord-Otto wrote: »
    @Feanor

    Ah, good to know!
    Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
    ;)

    When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.

    Lmao.

    I've fought sorcs in the past who were more than a threat, easily capable of killing medium stamblades.

    Sorcs who'd streak over you when you cloak or hit you with a frag/reach as you try to heavy attack for sustain and then bursted you down.

    Sorcs who actually did something that requires skill (I know, a foreign concept to the likes of you) and earned their skills. Sorcs I could respect.


    The fact you die to stamina burst tells me you don't know how to keep your shields up and aren't good with reactive defenses (dodge roll/block).

    This is very much like arguing with the Miat's defenders again. "But, but... I deserve my cheats & cheese because I'm bad at the game". [snip]

    [snip]

    [snip]

    WTB “skilled” one-button mash counter play to cloak.

    Maybe ZOS will put it into the crown store after wrecking Sorcs and bringing us all back to dragonbones (Elder Nightblades Online).

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 2:05PM
  • Starlight_Knight
    Starlight_Knight
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    Just shows you that whoever decided that the 20% nerf was the way forward doesn't play pvp. or at leased doesn't play competitively.
  • ak_pvp
    ak_pvp
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    Minalan wrote: »
    Nightblades had two issues in the last patch that killed them: Sloads and rune cage.

    Now they have a free pass on sloads thanks to the dev team’s obvious love and incredibly unbalanced bias.

    Can anyone guess what’s next on the chopping block? Is it not obvious that every little forum murderblade is going to keep posting these threads until they tear apart rune cage with no recompense to the sorcerer class?

    Before anyone cries that I’m a Sorc and obviously wrong because of that... I’ll point out that sloads still stacks and goes through shields.

    Recompense would be frags, or maybe streak being unblockable. I have seen sorcs say that they deserve current cage, ignoring all balance whatsoever. It's like me saying my DK deserves infinite power lashes (like there was for a few PTS patches) I don't. Imbalance is imbalance.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DDuke
    DDuke
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    Minalan wrote: »
    DDuke wrote: »
    Lord-Otto wrote: »
    DDuke wrote: »
    Lord-Otto wrote: »
    @Feanor

    Ah, good to know!
    Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
    ;)

    When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.

    Lmao.

    I've fought sorcs in the past who were more than a threat, easily capable of killing medium stamblades.

    Sorcs who'd streak over you when you cloak or hit you with a frag/reach as you try to heavy attack for sustain and then bursted you down.

    Sorcs who actually did something that requires skill (I know, a foreign concept to the likes of you) and earned their skills. Sorcs I could respect.


    The fact you die to stamina burst tells me you don't know how to keep your shields up and aren't good with reactive defenses (dodge roll/block).

    This is very much like arguing with the Miat's defenders again. "But, but... I deserve my cheats & cheese because I'm bad at the game". [snip]

    [snip]

    [snip]

    WTB “skilled” one-button mash counter play to cloak.

    Maybe ZOS will put it into the crown store after wrecking Sorcs and bringing us all back to dragonbones (Elder Nightblades Online).

    I have one with almost 100% kill rate so far vs medium stamblades (100+ BG games): Bombard.

    I'm sure you can find something as well (any AoE works really). After all, you only need to break it 2-3 times to run a stamblade out of magicka.


    Also, based on the 1vX videos & Alik'r duels I watched, it didn't seem like sorcs were having much trouble in Dragon Bones patch.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 2:06PM
  • RighteousBacon
    RighteousBacon
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    I know there’s a lot of back and forth going on rn, but it’s not going anywhere. I’d like to change that.

    I believe rune cage needs some type of tweaking, and not a change in damage.

    Someone please give me some reasons why it does not need a change. Keep in mind I’m asking this respectively so please try to remain humain in your response.
  • ak_pvp
    ak_pvp
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    DDuke wrote: »
    Lord-Otto wrote: »
    [snip]

    [snip]

    BGs are horribly unbalanced, aside from raw duels they are probably the worst balanced content in game, the tight spaces, no CP and objective fighting makes cheap quick kills and cheesy mechanics and the like so much stronger. Most people have a chance vs rune/procs in OW, in noCP BGs its so tight and damage is more taxing that you are going to get hit, and often are screwed.

    Openworld CP enabled cyro is probably the best representation of player skill, involving the environment and engagements. Stars mean near nothing though.

    [edited to remove quote]
    Edited by ZOS_Icy on February 2, 2025 2:08PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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