Annnnnd another nerf rune cage thread.
According to this thread the problem with rune cage is the damage. Some people even talk about the range.
https://forums.elderscrollsonline.com/en/discussion/424454/rune-cage-discussion/p1
According to this one, the problem is the animation, some talk about the damage.
https://forums.elderscrollsonline.com/en/discussion/424333/fix-rune-cage-this-is-so-bad-do-you-guys-even-test-this/p1
Here they talk about the lengh of the stun, the range and the unblockable/undodgable part
https://forums.elderscrollsonline.com/en/discussion/424256/sorcs-are-no-longer-op/p1
Oh and there is even some talking about it being " cheap ".
HOW DO YOU WANT THEM TO FIX RUNE CAGE if nobody agree on what make rune cage OP. Maybe focusing on 1 thread about this issue instead of 10 would be smart ?
Zenimax shoud really create a thread called "PTS Update 19 - Feedback thread for Rune Cage " and delete all the others nerf rune cage thread.
I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.
inb4 " Well, apherius, the whole skill is broken OP " answer.
I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.
inb4 " Well, apherius, the whole skill is broken OP " answer.
MaximillianDiE wrote: »Yep - its so overtuned even stam sorcs are using it now. That stun is a nightmare - its so buggy you literally cannot break free of it sometimes.
So cage got a damage buff, people lose their mind. Cage gets a 20% damage Nerf and damage is not the issue?
Which is it? These threads make no sense now.
Love that you moan about getting hit with a frag too hilarious. It's been nerfed to oblivion (-10%/-10%& stun/-20% empower which more than equates to the damage added to cage)
Agreed. When everyone was initially complaining about Rune cage it was because of the added damage. They remove the damage and now the damage was never the issue. Nearly every thread prior to these patch notes complained about the damage.
They didn't remove the damage.
10k-20%=8k, not 0.
Very inconsequential nerf and definitely not enough when the skill still deals more damage than the dodgeable/blockable/reflectable Reach.
Back with the 10k damage are we? That a 20k tooltip you seeing then out of battle spirit? Awesome. I want that build..
With the old setup it's only 8k after the 20% reduction, and gear previous patch for 10k tooltip was 5x Necropotence 5x Destruction Mastery 2x Slimecraw (impen on gear still).
In this patch this is the tooltip with 2x Balorgh 5x Destruction Mastery 5x Spinner (so not even max tooltip setup), after the 20% nerf:
Battle Spirit isn't reflected on tooltips btw, it's a -50% Damage Taken buff on the player, not -50% Damage Done debuff.
It's also calculated multiplicatively with other defensive modifiers, so it's not even worth "50%" usually.
So, 4K or so damage after battle spirit.
Then take another 1.5-2K off for armor and mitigation.
Sooo... 3K damage tops? Cry me a river nightblade.
Didnt they also just give you a visual cue this patch if someone is running a detect pot? Leap to shade lolol. They also made wrath completely dodgeable.
They cater to your class, laugh less and learn to read patch notes.
Increased the damage of Snipe and it's morphs by 55%
Increased the damage of Incapacitating Strike by 60%
Annnnnd another nerf rune cage thread.
According to this thread the problem with rune cage is the damage. Some people even talk about the range.
https://forums.elderscrollsonline.com/en/discussion/424454/rune-cage-discussion/p1
According to this one, the problem is the animation, some talk about the damage.
https://forums.elderscrollsonline.com/en/discussion/424333/fix-rune-cage-this-is-so-bad-do-you-guys-even-test-this/p1
Here they talk about the lengh of the stun, the range and the unblockable/undodgable part
https://forums.elderscrollsonline.com/en/discussion/424256/sorcs-are-no-longer-op/p1
Oh and there is even some talking about it being " cheap ".
HOW DO YOU WANT THEM TO FIX RUNE CAGE if nobody agree on what make rune cage OP. Maybe focusing on 1 thread about this issue instead of 10 would be smart ?
Zenimax shoud really create a thread called "PTS Update 19 - Feedback thread for Rune Cage " and delete all the others nerf rune cage thread.
I believe the nerf rune cage thread will never end until the skill deal 0 damage with a 8 meters range, a 4K magicka cost a 1 sec stun while being dodgable and blockable lol.
inb4 " Well, apherius, the whole skill is broken OP " answer.
Emma_Overload wrote: »MaximillianDiE wrote: »Yep - its so overtuned even stam sorcs are using it now. That stun is a nightmare - its so buggy you literally cannot break free of it sometimes.
LMAO... Do you guys even know how goofy this sounds? How about this:
"Cloak is so overtuned, even Stamblades are using it now!"
Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.
Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".
Anything you'd like to add?
Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.
Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".
Anything you'd like to add?
[removed baiting comment]
I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.
Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.
Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".
Anything you'd like to add?
Nothing at all, you don't need my help making a fool of yourself.
I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.
Because nightblade requires so much skill and intelligence to play... Every other class is easy mode! Lol. Get real, it’s a simple game with five buttons and a mouse. Everyone pretends it’s some great e-sport.
Cage tooltip is 8K, it can be used only when the target isn’t CC immune. The final damage is 3K tops after battle spirit and mitigation. The damage was always there, you just never took it unless you couldn’t break it in a few seconds. It wasn’t ‘added’ magically, it was just put up front because absolutely everyone avoided it - making it mostly useless and unused except in Xv1.
I’m okay with the wrath nerf, it sounds like it was a bug that got fixed. You should be able to dodge just about every execute except for radiant.
What upsets me is the free pass on Sloads, and the detect pot notification. If you can’t see what a huge advantage that is this meta, are we even playing the same game?!
Duke, you should really pipe down with your insults when your back is to the wall. Mina's post was very understandable and didn't deserve a stupid comment about (ironically) how much more intelligent you think you are.
Reach is a spammable with a DoT, knockback and the destro passive. Quite a bit.
Fossilize roots, draining stamina like crazy. That is deciding in magicka fights.
Fear has had a buggy animation FOR YEARS. Funny how that's okay. It's also AoE, so TWICE AS STRONG as Cage. And it snares and maims, I need TWO MONSTER PIECES for a proper maim. Also, "Incap is so overtuned, even mNBs use it! Fear is so overtuned, even sNBs use it!".
Anything you'd like to add?
Nothing at all, you don't need my help making a fool of yourself.
I just can't help but to wonder how all you low tier sorcs will fare once they finally address that broken bs that is instakilling anyone not playing a tank build. It must be frightening to think playing sorcerer might require skill again some day.
Because nightblade requires so much skill and intelligence to play... Every other class is easy mode! Lol. Get real, it’s a simple game with five buttons and a mouse. Everyone pretends it’s some great e-sport.
Cage tooltip is 8K, it can be used only when the target isn’t CC immune. The final damage is 3K tops after battle spirit and mitigation. The damage was always there, you just never took it unless you couldn’t break it in a few seconds. It wasn’t ‘added’ magically, it was just put up front because absolutely everyone avoided it - making it mostly useless and unused except in Xv1.
I’m okay with the wrath nerf, it sounds like it was a bug that got fixed. You should be able to dodge just about every execute except for radiant.
What upsets me is the free pass on Sloads, and the detect pot notification. If you can’t see what a huge advantage that is this meta, are we even playing the same game?!
So cage got a damage buff, people lose their mind. Cage gets a 20% damage Nerf and damage is not the issue?
Which is it? These threads make no sense now.
Love that you moan about getting hit with a frag too hilarious. It's been nerfed to oblivion (-10%/-10%& stun/-20% empower which more than equates to the damage added to cage)
Agreed. When everyone was initially complaining about Rune cage it was because of the added damage. They remove the damage and now the damage was never the issue. Nearly every thread prior to these patch notes complained about the damage.
Nightblades had two issues in the last patch that killed them: Sloads and rune cage.
Now they have a free pass on sloads thanks to the dev team’s obvious love and incredibly unbalanced bias.
Can anyone guess what’s next on the chopping block? Is it not obvious that every little forum murderblade is going to keep posting these threads until they tear apart rune cage with no recompense to the sorcerer class?
Before anyone cries that I’m a Sorc and obviously wrong because of that... I’ll point out that sloads still stacks and goes through shields.
You only have to compare it to other CCs to see how broken it is. That some people still try to defend it is... mind boggling.
Same range, more damage than Reach (dodgeable, blockable, reflectable)
Almost double the damage of Fossilize, over 4 times the range
8-10k more damage than Mass Hysteria (zero damage) and over 6 times the range.
You can compare Rune Cage to any CC in the game and it'll be the winner in terms of value provided and not by a small margin (as proven above).
@Feanor
Ah, good to know!
Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.
@DDuke
It’s funny. If we use the defenses given to us, we’re filthy scrub shield stackers. If we don’t opt for the shield stack route we’re scrubs who can’t keep their shields up and crutch on cheese offense. Very entertaining.
@DDuke
It’s funny. If we use the defenses given to us, we’re filthy scrub shield stackers. If we don’t opt for the shield stack route we’re scrubs who can’t keep their shields up and crutch on cheese offense. Very entertaining.
I have no problem whatsoever with shield stacking in the current meta.
Not on my melee stamblade and not on my bowblade.
LjAnimalchin wrote: »I didn't think there was actually sorcs out here that think sorc is hard to play. It's by far the easiest class for PvP. There are so many things you don't even have to worry about as a sorc. In terms of brain-dead playstyles magsorc is number 1. I literally hop on my sorc and slay people without even thinking about it because they can't avoid my burst. I can have insane mobility and tankiness and the best burst in the game, all from range.. everything about sorc is easy mode. Go run around solo on a mag DK or a stamplar or maybe a magblade and then come back and tell us if sorc is hard to play.
@Feanor
Ah, good to know!
Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.
Lmao.
I've fought sorcs in the past who were more than a threat, easily capable of killing medium stamblades.
Sorcs who'd streak over you when you cloak or hit you with a frag/reach as you try to heavy attack for sustain and then bursted you down.
Sorcs who actually did something that requires skill (I know, a foreign concept to the likes of you) and earned their skills. Sorcs I could respect.
The fact you die to stamina burst tells me you don't know how to keep your shields up and aren't good with reactive defenses (dodge roll/block).
This is very much like arguing with the Miat's defenders again. "But, but... I deserve my cheats & cheese because I'm bad at the game". [snip]
[snip]
[snip]
Nightblades had two issues in the last patch that killed them: Sloads and rune cage.
Now they have a free pass on sloads thanks to the dev team’s obvious love and incredibly unbalanced bias.
Can anyone guess what’s next on the chopping block? Is it not obvious that every little forum murderblade is going to keep posting these threads until they tear apart rune cage with no recompense to the sorcerer class?
Before anyone cries that I’m a Sorc and obviously wrong because of that... I’ll point out that sloads still stacks and goes through shields.
@Feanor
Ah, good to know!
Yeah, Rune Cage is a counter to excessive rolling and blocking, which can both ruin our four seconds of preparation. People like DDuke just aren't used to sorcs actually being a threat. It's quite easy to tell how salty he is, no longer being carried on his 19k health bowbow gank "build".
When we get frontloaded burst like NBs or an instant stunburst ult like Dawnbreaker, we can talk about stripping the burst as we know it.
Lmao.
I've fought sorcs in the past who were more than a threat, easily capable of killing medium stamblades.
Sorcs who'd streak over you when you cloak or hit you with a frag/reach as you try to heavy attack for sustain and then bursted you down.
Sorcs who actually did something that requires skill (I know, a foreign concept to the likes of you) and earned their skills. Sorcs I could respect.
The fact you die to stamina burst tells me you don't know how to keep your shields up and aren't good with reactive defenses (dodge roll/block).
This is very much like arguing with the Miat's defenders again. "But, but... I deserve my cheats & cheese because I'm bad at the game". [snip]
[snip]
[snip]
WTB “skilled” one-button mash counter play to cloak.
Maybe ZOS will put it into the crown store after wrecking Sorcs and bringing us all back to dragonbones (Elder Nightblades Online).