Ghanima_Atreides wrote: »starkerealm wrote: »
If you want to improve, the short answer is to simply practice your rotation, and try to get your timing down. But, you probably already knew that. Also, minor mental tic, but you weave before every skill. Not after.
Yes, you're right about that. Before. Either way, I don't do it every time, because it usually fails to fire off and it slows down my rotation down even more. I can only reliably do it with Force Pulse and Crystal Shard.
Believe it or not, I have practised quite a lot. This is one of the very best results I've ever got. Guess I'll practise some more and maybe one day I'll at least hit 20K.
No Major Intellect, so not sure there was any pots used? I'd be genuinely interested to see the difference using pots (essence of spellpower or even the trash magicka ones to help with sustain), ensuring major sorcery is up all the time, and slotting elemental drain (either self or having someone apply it). Then after that, we could talk about _which_ sets are being used, and if the front-bar weapon is gold-tier (weapons are noticable, armor doesn't matter if it's purple except for maybe trial score-pushing).
Lightspeedflashb14_ESO wrote: »
Not sure what you mean by hate in this sentence, could you clarify what you mean? And what sets are you wearing and what enchantments do you have on your jewelry? I mean you say you have soloed some norm dungeons and that is neat. You have fun playing? That is what is important.
Ghanima_Atreides wrote: »starkerealm wrote: »
If you want to improve, the short answer is to simply practice your rotation, and try to get your timing down. But, you probably already knew that. Also, minor mental tic, but you weave before every skill. Not after.
Yes, you're right about that. Before. Either way, I don't do it every time, because it usually fails to fire off and it slows down my rotation down even more. I can only reliably do it with Force Pulse and Crystal Shard.
Believe it or not, I have practised quite a lot. This is one of the very best results I've ever got. Guess I'll practise some more and maybe one day I'll at least hit 20K.
There should be some Minimum dps test, before you can queque for Veteran Dungeons. Like a 10k dps Achievement on a dummy. There are Players running around, that do litterally like 3k dps and think that is okay, because it's actually enough for open world questing.
Hehe. Yeah, potions comes down to habit. You get used to taking them eventually, and after that point you join the rest of us potion addicts >.>Ghanima_Atreides wrote: »
No Major Intellect, so not sure there was any pots used? I'd be genuinely interested to see the difference using pots (essence of spellpower or even the trash magicka ones to help with sustain), ensuring major sorcery is up all the time, and slotting elemental drain (either self or having someone apply it). Then after that, we could talk about _which_ sets are being used, and if the front-bar weapon is gold-tier (weapons are noticable, armor doesn't matter if it's purple except for maybe trial score-pushing).
I didn't use pots, because I find that I forget about them in the thick of a fight. But that's something I could experiment with more.
As for the sets...I'm probably going to catch some flak for this, because they' are a little...unconventional I suppose?
x5 Destruction Mastery
x3 Willpower
x3 Shadow Dancer
The idea behind this was to stack as much magicka as possible because I always have such sustain issues. I have multiple characters you see, and I've tried different approaches: max-damage, max-magicka, a combination...with what I had available, of course (that is: no monster sets etc.) This one however I find easiest to play, although I realise it's not exactly meta.
I could borrow another character's set (which is all gold) and try with that.
Hehe. It's ok - I absolutely detest pet-sorc tooGhanima_Atreides wrote: »Lightspeedflashb14_ESO wrote: »
Not sure what you mean by hate in this sentence, could you clarify what you mean? And what sets are you wearing and what enchantments do you have on your jewelry? I mean you say you have soloed some norm dungeons and that is neat. You have fun playing? That is what is important.
I meant that I found pet builds extremely dull to play and I do want to enjoy it a little too.
The enchantments on the jewellery are magicka recovery, because, again, sustain. I could squeeze more damage by optimising my gear for it but what happens when I run out after a couple of rotations? I was trying to strike some sort of balance.
adriant1978 wrote: »adeptusminor wrote: »adriant1978 wrote: »
It really is. This was with just light attacks+spammable/trap/merciless resolve and execute. Not even using any AOEs, DoTs or ults
Now do it without Zaan and Siroria. The assertion was that 30k needed just DoTs, AoE, and spammable. No mention of trials gear or proc sets.
There should be some Minimum dps test, before you can queque for Veteran Dungeons. Like a 10k dps Achievement on a dummy. There are Players running around, that do litterally like 3k dps and think that is okay, because it's actually enough for open world questing.
Smasherx74 wrote: »Smasherx74 wrote: »For the third day in a row on my healer, I get put into a veteran group with terrible DPS. One day despite maintaining minor berserk, minor and major resolve/ward, and keeping major breach applied all damn near 24/7, I was told I'm useless.
Actually, with all due respect, all you efforts was useless. It make sense to buff group DPS if it is already high. If it is low much more effective to DPS.
Guess you missed the part where I mentioned I was on a magden.
It makes my head spin.
I've never known any other game where sociopaths come forward and freely admit their toxicity and elitism to everyone. What do you think that publicly embodying the dark triad gets you? This 'YOU' nonsense, especially.
This is what's killing the trial scene, and it's what will put the final nail in the coffin. This is why people don't play trials, because they're forced to group with people like the OP. ZeniMax needs to take the forced grouping element away by having trials scale tot he number of people entering, with the minimum number being 1 or 2 people. This way, people can get together to have a fun dungeon run in any number, but they aren't forced to group with a person like the OP.
Removing forced grouping from trials is the only way to cut away this toxicity from the game. The trial scene is only going to continue to implode, and threads like this will continue to be posted right up until the trial scene completely dies off and only sociopathic people are running it. I suspect we're pretty close to that point already.
ZOS is doing themselves no favours by catering to this crowd. It looks bad for the game.
GarnetFire17 wrote: »PUGing vet dungoens are not for the impatient. Wipes are to be expected. Trying to get people to tweak things are to be expected. Politely telling people they don't have enough damage as DPS or enough health as tank to be able to win certain fights is expected. Eventually they will stop beating their head against the wall, take the hint that they must first git gud and leave on their own. I am sorry but it you are PUGing bc you want to farm for something then you know you are rolling the dice just like so much of this game is based. It's best to find a group yourself. At least send friend requests to the good players you meet in the PUGs.
What's health matter as a tank? As long as it's not sub 20/25k...
Ghanima_Atreides wrote: »Istarkerealm wrote: »
I'd need to actually see you doing your rotation. Either in video or in person. Off hand, it could be weave timing, or just the overall tempo of your gameplay.
It is likely tempo, and the fact that I don't weave after *every* skill, but that's kind of the point...it takes more than casually spamming a few abilities to get good DPS, and although it probably feels like second nature and very simple to top players, for the rest of us it's far from that easy. It's not only a matter of people being lazy or completely ignorant of mechanics.
There should be some Minimum dps test, before you can queque for Veteran Dungeons. Like a 10k dps Achievement on a dummy. There are Players running around, that do litterally like 3k dps and think that is okay, because it's actually enough for open world questing.
Serious question: how is that even possible?
Even the dreaded bow light attack spammers can get 10k+ with halfway decent gear.
Lightspeedflashb14_ESO wrote: »Ghanima_Atreides wrote: »
You have the wrong mundus, you use heavy attacks, potentially no monster set, maybe not setting elemental drain yourself, your stats indicate you are not using the proper sets at all, you make way to many force pulses and your uptime on your dots is bad.
Wall should never be so low. You might want to grind psijic line for the elemental weapon. This should help your sustain. Also, you are missing a few cp. those should not result in that much of a loss. I imagine you seldomly run in good groups, so the lover or even antronarch should be better mundus Stones for you. If you don't have access to trial gear and don't want to farm normal cloudrest for Siroria, just wear 5 julianos + mothers sorrow with 2x ilambris. 1 vma Inferno on backbar, if you have it.
You can do it.
I don't group at all, because I know it's not going to go well for me. So no, I don't have any monster sets. Needless to say vMA is out of the question.
The only group dungeons I've done are the basegame ones on Normal, with my boyfriend. I even soloed a few ()
I didn't use elemental drain either, because I was trying to show people who claim 30K DPS is attainable with just spammable and DOTs that it isn't for everyone.
I also admitted one of my biggest issue was tempo. This is simply the best I can do, at the moment. I can't fire skills off any faster.
I chose the Mage because I was trying to stack magicka, although Atronach is of course a possibility. Heavy attacks were used because I was out of magicka; it was either that or fail to complete the parse.
I hate to be an armchair quarter back like everyone else in this thread but Try a pet build. So much easier then a force pulse build. And gold out your weapons, that is 5% DPS increase right there and staffs are cheap to upgrade.
And out of curiosity, what sets are you weaLeagueTroll wrote: »Ghanima_Atreides wrote: »Istarkerealm wrote: »
I'd need to actually see you doing your rotation. Either in video or in person. Off hand, it could be weave timing, or just the overall tempo of your gameplay.
It is likely tempo, and the fact that I don't weave after *every* skill, but that's kind of the point...it takes more than casually spamming a few abilities to get good DPS, and although it probably feels like second nature and very simple to top players, for the rest of us it's far from that easy. It's not only a matter of people being lazy or completely ignorant of mechanics.
No curse no pets, blockade uptime about 125/195 (65%), no this is not keep dots up. Pet builds are eazy because you press less button and get to heavy attack and not use a single spammable.
1 won't run a pet build either. I wouldn't a lame pet for a few more dps just to make some *** in a PUG happy. There is too many stupid pets running around this game as it is.
Smasherx74 wrote: »Smasherx74 wrote: »For the third day in a row on my healer, I get put into a veteran group with terrible DPS. One day despite maintaining minor berserk, minor and major resolve/ward, and keeping major breach applied all damn near 24/7, I was told I'm useless.
Actually, with all due respect, all you efforts was useless. It make sense to buff group DPS if it is already high. If it is low much more effective to DPS.
Guess you missed the part where I mentioned I was on a magden.
So what? Let do some math. All your attempts to buff your group DPS improve it let say 20% ( actually, less for pugs, but I am not greedy). When I tried to heal pugs, their typical total DPS is less then 10 K. So your buffing adds about 2 K DPS to the group. If you light attack instead, you will do more. Don't mix up trial and 4 man - you need to DPS in 4 man, not buff, at least if it is not HM.
BTW, I only recently hit 50 on my magden and decided to level undaunted through pugs as healer for fast queues. Couple hots on group, lotus up and lightweaving with force pulse keeps group up and give you close to 10K DPS if you keep blockade on the ground. Yes, it doubles DPS for most pugs, but as result you can clear fast and no drama. No fancy gear, btw, just 2 craft sets with willpower.
L2P before blame others, please.
Ghanima_Atreides wrote: »
No Major Intellect, so not sure there was any pots used? I'd be genuinely interested to see the difference using pots (essence of spellpower or even the trash magicka ones to help with sustain), ensuring major sorcery is up all the time, and slotting elemental drain (either self or having someone apply it). Then after that, we could talk about _which_ sets are being used, and if the front-bar weapon is gold-tier (weapons are noticable, armor doesn't matter if it's purple except for maybe trial score-pushing).
I didn't use pots, because I find that I forget about them in the thick of a fight. But that's something I could experiment with more.
As for the sets...I'm probably going to catch some flak for this, because they' are a little...unconventional I suppose?
x5 Destruction Mastery
x3 Willpower
x3 Shadow Dancer
The idea behind this was to stack as much magicka as possible because I always have such sustain issues. I have multiple characters you see, and I've tried different approaches: max-damage, max-magicka, a combination...with what I had available, of course (that is: no monster sets etc.) This one however I find easiest to play, although I realise it's not exactly meta.
I could borrow another character's set (which is all gold) and try with that.
EDITLightspeedflashb14_ESO wrote: »
Not sure what you mean by hate in this sentence, could you clarify what you mean? And what sets are you wearing and what enchantments do you have on your jewelry? I mean you say you have soloed some norm dungeons and that is neat. You have fun playing? That is what is important.
I meant that I found pet builds extremely dull to play and I do want to enjoy it a little too.I do have fun playing, of course, but I also feel I am somehow missing out on a part of the game by not being able to participate in tougher content together with an actual group, see the newest dungeons and maybe a trial some day.
The enchantments on the jewellery are magicka recovery, because, again, sustain. I could squeeze more damage by optimising my gear for it but what happens when I run out after a couple of rotations? I was trying to strike some sort of balance.
Kuramas9tails wrote: »You know the problem with posting this on the forum?
These low DPS players more than likely don't read the forums unless there's an update/patch link on Facebook.
Solution:
If you notice someone with a bad build/dps, ask a friend who knows the class to help that specific build and connect the two. Be the solution in game, not on the forums.
Tbh sets aren't that bad. Swap 2x recovery glyphs for 2x weapon dmg glyphs. Run inner light on front bar so you can get the cheaper potions (since you're getting crit from inner light) and get used to drinking them on cooldown, they will increase spell dmg 20% and magicka recovery 20%. Also as said run ele drain, 10%~ damage & 600 effective regen (300/s)