BejaProphet wrote: »I'm still at a loss for how to follow this conversation. How do you buff a tank in ESO? You can buff one hand and shield. You can buff heavy armor. You can buff a templar. You can buff a particular armor set. But there is no objective object in the game programing called a "tank" for you to buff.
You are saying you want to kill things faster. But you literally have every option open to you that a DD has. This discussion lacks clarity.
SquareSausage wrote: »BejaProphet wrote: »I'm still at a loss for how to follow this conversation. How do you buff a tank in ESO? You can buff one hand and shield. You can buff heavy armor. You can buff a templar. You can buff a particular armor set. But there is no objective object in the game programing called a "tank" for you to buff.
You are saying you want to kill things faster. But you literally have every option open to you that a DD has. This discussion lacks clarity.
I believe what is being proposed by some here as buff a tank's DPS is them wanting to buff a full blown trials tank DPS in trials 'tanking gear' and 'tanking skills', ie buff 1h&s damage which is completely ridiculous. The option for more DPS is there but you need to switch the skills and sets but it seems some people find it below them to do so.
It really is as simple as gearing your character specifically for what you face and nothing else, thats it, so simple. Most of ESO content is too easy to require a fully specced tank to complete thats why you see full specced DPS characters doing it better.
BejaProphet wrote: »I do solo content in my tank gear.
<snippage>
Point: You can only say its "wrong" in as far as your goal is to kill as quickly as possible.
BejaProphet wrote: »As of 152 votes this pollhttps://forums.elderscrollsonline.com/en/discussion/422804/which-vet-dungeon-group-composition-is-preferred/p1 shows 93% of players preferring a tank in their dungeon group. That is even with all the poor tanks out there which they must constantly contend. 93% is pretty overwhelming. I don't think full specced DPS characters actually fill the roll better than a competent tank. And I think the community agrees. I personally think a lot of tanks don't understand how they bring value to the group, even when the community says they do in polls like this.
But to be fair, I'm just responding to a minor statement in a post where you are trying to help me understand the view point. Thank you for your post. (no sarcasm)
Facefister wrote: »In short:
Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.
dodgehopper_ESO wrote: »Facefister wrote: »In short:
Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.
Only one class is strong at CC. I think we all know which one that is.
SquareSausage wrote: »To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.
I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.
If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.
A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.
now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.
White wabbit wrote: »dodgehopper_ESO wrote: »Facefister wrote: »In short:
Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.
Only one class is strong at CC. I think we all know which one that is.
Strong at cc that would be a mag sorc then
dodgehopper_ESO wrote: »Facefister wrote: »In short:
Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.
Only one class is strong at CC. I think we all know which one that is.
dodgehopper_ESO wrote: »White wabbit wrote: »dodgehopper_ESO wrote: »Facefister wrote: »In short:
Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.
Only one class is strong at CC. I think we all know which one that is.
Strong at cc that would be a mag sorc then
Not really although they're better than mediocre. Dk stands apart as the CC class. Everything else has horrible CC for tanking purposes. Warden is a pretty good tank but i'd consider it only mediocre at CC.
Maura_Neysa wrote: »
Yes, Warden takes that DK CC to a whole new level
DK Talons -> Warden Gripping
DK Chains - > Warden Gate
DK.... -> Warden 200% Chilled immobilization procs (in reality this procs on cooldown)
DK Cinder Storm/Eruption 60% slow -> well true Warden needs Blockade of Frost for that.
Maura_Neysa wrote: »
Yes, Warden takes that DK CC to a whole new level
DK Talons -> Warden Gripping
DK Chains - > Warden Gate
DK.... -> Warden 200% Chilled immobilization procs (in reality this procs on cooldown)
DK Cinder Storm/Eruption 60% slow -> well true Warden needs Blockade of Frost for that.
Ash Cloud has 70% slow but everything else is correct. Warden has so much better CC. Frozen Device requires aim but it has better range, Major Maim, lower cost and can be used as a trap to chains enemies instantly as they spawn. Also you don't have to actually aim at the enemy so you can chain an enemy that is hidden behind another enemy or a boss with big hitbox. It is just a matter of practice. Personally, I gather enemies faster with Frozen Device compared to Chains. Minor Maim from Talons is not even a problem thanks to Thurvokun and increased Chilled chance of Warden.
dodgehopper_ESO wrote: »SquareSausage wrote: »To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.
I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.
If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.
A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.
now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.
This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.
Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.
Do you have any sense of proportion at all?!
If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.
And the solution is quite obvious:
1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
3. Add a moderate DoT to Low Slash.
Maura_Neysa wrote: »DK.... -> Warden 200% Chilled immobilization procs
SquareSausage wrote: »dodgehopper_ESO wrote: »SquareSausage wrote: »To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.
I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.
If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.
A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.
now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.
This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.
A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.
I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.
I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.
yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.
Do you have any sense of proportion at all?!
If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.
And the solution is quite obvious:
1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
3. Add a moderate DoT to Low Slash.
Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.
If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.
the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.
Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.
Low slash dot, not needed, minor maim is enough.
SquareSausage wrote: »dodgehopper_ESO wrote: »SquareSausage wrote: »To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.
I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.
If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.
A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.
now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.
This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.
A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.
I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.
I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.
yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.
Do you have any sense of proportion at all?!
If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.
And the solution is quite obvious:
1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
3. Add a moderate DoT to Low Slash.
Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.
If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.
the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.
Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.
Low slash dot, not needed, minor maim is enough.
It sounds like you haven't even read what I wrote. One of the suggestions was to scale it with all stats. The point is that stacking HP shouldn't be a detriment since some of the new content requires high HP tanks. And yeah, I did mean 1hs skills, but if they looked at all tank skills and did the same where it makes sense, it would be perfect. The morph I suggested to make cheap does not apply defile, so your precious PvP wouldn't be affected, and the only change would be that non-stam tanks would also be able to use it effectively rather than just those stacking stam. Also, you'd need to be hit to be able to use it for "free", so not like a tank could chase you down and kill you any more than they can now.
Also, 1 skill? What? Changing scaling and adding a dot would affect all 1hs skills. The Power Bash would in essence be the equivalent of a crystal frags proc on magsorcs in regards to its place in the rotation. You'd still need to slot other skills to be "on par" as you put it, which will still make you a hybrid, but at least now you can go full tank and still be able to kill overland mobs before your grandkids retire.
And if tanks shouldn't be "on par" with the worst DDs, then maybe let's nerf DD defenses, since they certainly are on par with tanks in most content. Again, biased reply is biased.
SquareSausage wrote: »SquareSausage wrote: »dodgehopper_ESO wrote: »SquareSausage wrote: »To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.
I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.
If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.
if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.
A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.
now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.
This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.
A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.
I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.
I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.
yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.
Do you have any sense of proportion at all?!
If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.
And the solution is quite obvious:
1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
3. Add a moderate DoT to Low Slash.
Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.
If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.
the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.
Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.
Low slash dot, not needed, minor maim is enough.
It sounds like you haven't even read what I wrote. One of the suggestions was to scale it with all stats. The point is that stacking HP shouldn't be a detriment since some of the new content requires high HP tanks. And yeah, I did mean 1hs skills, but if they looked at all tank skills and did the same where it makes sense, it would be perfect. The morph I suggested to make cheap does not apply defile, so your precious PvP wouldn't be affected, and the only change would be that non-stam tanks would also be able to use it effectively rather than just those stacking stam. Also, you'd need to be hit to be able to use it for "free", so not like a tank could chase you down and kill you any more than they can now.
Also, 1 skill? What? Changing scaling and adding a dot would affect all 1hs skills. The Power Bash would in essence be the equivalent of a crystal frags proc on magsorcs in regards to its place in the rotation. You'd still need to slot other skills to be "on par" as you put it, which will still make you a hybrid, but at least now you can go full tank and still be able to kill overland mobs before your grandkids retire.
And if tanks shouldn't be "on par" with the worst DDs, then maybe let's nerf DD defenses, since they certainly are on par with tanks in most content. Again, biased reply is biased.
I did read it, I ignored the bit on scaling off all stats ( {mag+stam+magicka}/2 ) as that would mean in general that you will always have roughly the same value no matter what you really wore.
Making any of the morphs of Power Bash hit harder would unbalance pvp, specifically making the power slam morph cheap aswell as significantly increasing its damage would encourage PvP permablockers which is already a big bug bear of PvP players and ZoS.
I said 1 skill as you referred to boosting Power Bash morphs, adding the dot to low slash is neither here nor there as its insignificant in terms of making a specced tank a DPS.
Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.
Or which I suggested stop being lazy and put on different sets and skills when you are doing easy content.
SquareSausage wrote: »Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.
I_B_Squishy wrote: »SquareSausage wrote: »Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.
Because you don't want to alienate the casual player base any more than you already are. They're already at least 2 DLC's behind as far as experiencing content goes.
Tanking is boring to level and boring to play and that's why the fewest amount of players play them. If you want them to continue to do the least damage of everyone they will continue to be the least played build.
I played a game called Everquest which had 500,000 subscribers, which was huge at that time.......same problem. Low warrior damage and at the end, content was so difficult that all they could really do was block and taunt. Players complained, devs didn't listen to them.
Enter a new game partly developed by Ex-Everquest players that not only promised higher warrior DPS, introduced charge and cool AOE taunts, but also a great paldadin heavy armor class-and we all couldn't wait to play that game. That was WOW, and it wound up disgracing Everquest's 500k subscribers.
You can level up as a tank in other games and learn the class while you do it. Telling people-especially new players to level as a DD THEN learn to tank is just ridiculous and should be changed.
Maura_Neysa wrote: »DK.... -> Warden 200% Chilled leading to Immobilization procs
Chilled does not immobilize. It does a small amount of direct damage and causes Minor Maim for 4 seconds. It only roots in combination with Ice Staff Elemental Blockade
BejaProphet wrote: »You of course aren't suggesting that the tremendous success of WoW is either totally or even primarily due to their re-imagining the DPS of the warrior class. Because making that kind of an outrageous and reductionistic statement would be a bit silly.
I_B_Squishy wrote: »It put a spotlight on the game and at least half of Everquest's entire player base jumped ship and played WOW when it was finally released. A year later Everquest was for all intents and purposes a dead game. Furor btw, was a warrior.
game going in the same direction because it seems nobody has figured out that support is NOT fun.
We need to seriously look at some of the over performing classes in PVP and changes need to happen...
NB's and Sorc's are flat out performing the other classes... Not sure what else to say ...
Problem with people suggesting tanks to carry different gear and skillset is that: they do not seems to think about the whole player base. Imagine: a person who plays this game for year+ would be somewhat ok with it (although its plain stupid and unfair that only one role have to do so), but think about new players wishing to play as tank. What will happen? They will hit the wall of boredom, inferiority feeling vs dps, and sorry to say it - stupid suggestions like carry dps gear. One should learn how to be a tank in easy solo content. Earn experience, see how CC works. They will not do it by swapping for dps stuff just to duel a mudcrab in less then 39minutes.
Once again see the problem: VERY few tanks in game.
Identify why this problem occur - people say: Boring, slavery to dps role, low dps, not rewarding gameplay.
Suggestion: "dont play tanks, play dps" - really?
While it's true for dps and healers to also carry different gear for VETERAN CONTENT, asking players to do the same just for being able to do most basic content in the game is a stupid, close-minded suggestion.
Why a new person should choose to play tank when he is forced to swap into dps anyway. If he is forced to do so, why not give up on tanking on go on with fully speced dd?
48minutes in PUG queue - oh yeah, it's fine.
Also people saying NO to skill change because of pvp - you're awared that pve and pvp skills differ already right?