Problem with people suggesting tanks to carry different gear and skillset is that: they do not seems to think about the whole player base. Imagine: a person who plays this game for year+ would be somewhat ok with it (although its plain stupid and unfair that only one role have to do so), but think about new players wishing to play as tank. What will happen? They will hit the wall of boredom, inferiority feeling vs dps, and sorry to say it - stupid suggestions like carry dps gear. One should learn how to be a tank in easy solo content. Earn experience, see how CC works. They will not do it by swapping for dps stuff just to duel a mudcrab in less then 39minutes.
Once again see the problem: VERY few tanks in game.
Identify why this problem occur - people say: Boring, slavery to dps role, low dps, not rewarding gameplay.
Suggestion: "dont play tanks, play dps" - really?
While it's true for dps and healers to also carry different gear for VETERAN CONTENT, asking players to do the same just for being able to do most basic content in the game is a stupid, close-minded suggestion.
Why a new person should choose to play tank when he is forced to swap into dps anyway. If he is forced to do so, why not give up on tanking on go on with fully speced dd?
48minutes in PUG queue - oh yeah, it's fine.
Also people saying NO to skill change because of pvp - you're awared that pve and pvp skills differ already right?
I_B_Squishy wrote: »It put a spotlight on the game and at least half of Everquest's entire player base jumped ship and played WOW when it was finally released. A year later Everquest was for all intents and purposes a dead game. Furor btw, was a warrior.
game going in the same direction because it seems nobody has figured out that support is NOT fun.
LOL no-one in WOW suggests levelling as a tank build/gear so you bring up the exact argument against what you are suggesting. Protection warriors are a joke in PVP. A tank warrior in defensive stance gets a -15% damage and +30% (don't remember the exact numbers) threat generation and hit like an absolute wet noodle. You brought up the exact worst possible example you could. Well done.
For those who don't know: In that game for PVP you go Arms warrior (2handed), for PVE you go fury (dual-weild) and for tanking you go (1hand+board) and if you level you DO NOT go Protection because its so much slower. You wear a separate set of DPS gear for solo at end level and you re-skill if you go PVP. Again, well done sir, well done.
Now stop derailing this discussion. Tanks should tank and this is what this discussion is about. If I want to level fast I wear tanking gear and run dungeons - lvl 50 in days. If I want to do quests while levelling I don't wear tanking gear/skills. Once I am at CP level I wear a set of DPS gear and have around 10k dps which is on a 3mill dummy and the trash for quests and delves melts because their HP is so low. I swap gear with a click of a button and it takes up 14 slots of my 200 inventory bag. I PVP without swapping a single one of my skills and, again, only swap gear. Grow a pair and be a real tank.
Sigh... Now to talking tanking....
Narvuntien wrote: »Is blocking just straight up too effective at reducing damage?
I think maybe the blocking mechanics of the game need to be looked at.
When being a tank is basically don't get one shot (sustain while blocking) and increase group dps. It's all about hitting survival thresholds and blocking.
The tanks don't really need to build that tanky and don't really need very many of the large variety of defensive skills/buffs in the game. Because block is far and away the most effective one.
The better a tank you are the closer to the line you can get. Since you can aviod one shots by knowing when to block and you can focus on increasing group dps.
BejaProphet wrote: »Thought you guys might enjoy this quote since the community sees Liofa as something of an authority on tanking.
"There is not a single fight left in this game that requires permablocking. Not axes, not bloodroot. Everything can be done easily without permablocking. Permablocking can even kill the tank in some cases. " -Liofa
Source. Discord channel TONKS. Sub channel PVE tanking discussion, #Sorcerer last thursday at 6:59 am
Speaking of tanking classes.
Does ZOS intend for every class to be able to tank on equal terms across all medium? Solo, PvP, dungeons, trials, or is every other class other than DK just living a hopeless dream? I don't think this was ever clarified by ZOS officially. Churr
1. How all the other classes are just shadows to the dragon knight. It’s not That the dk is op. It’s the other classes are incredibly weak in their tanking roles. Dragonknight have group imobillization, a pull in, passives that actually benefit them. Like the huge resource recovery from ulting and a ultimate that tops damage at 3%. No other class has a tanking ult near as good as that. And thier self heal is far superior because it is instant. Sorcerers clanfear is double the cost, nightblades does 33% but over 3 seconds so enemies shred through it. And wardens winter one is just terrible only 15% and and 10% over 10 seconds. That is pathetic. You lose healthwhile holding a sheild faster than that. This needs to be 25% with 15 over 3 seconds at a very minimum. It’s like y’all don’t want any other tank doing dlc vet dungeons and trials except for dragon knights. Rework the tanking setup for other classes to actually compete with dragon knights. It’s currently way to difficult to do current vet dlc on anything but a dk.
2. Ice staves. They deserve their own skill line. Most of the current abilities dont help tanking. They are also incredibly slow at thier heavy attack taunt. Speed up thier heavy attack by 50% to keep up with things like puncture and inner rage. The shield and blocking are also super weak. S&b just completely out does it. Also since you rely on slow heavy attacks and shields we get completely stomped by cc a s&b block isn’t effected by. I staves need cc restiance so we aren’t getting knocked around all fight while trying to keep a rotation going that you die if drop. I love ice staff tanking. It’s alot of fun but again your dlcs are too much for it.
Tone down the diffulty of your vet dlc for and up the buffs so we can viably play more than Dks. I want to use my other tanks in dlcs and trials. Not just my dragonknight.
xI_The_Owl_Ix wrote: »@Maura_Neysa
Im like 80% sure that there are other classes than Warden and Dragonknight. We should stop only talking about them. I guess theres a reason why the "authority on tanking" only has DK and Warden Tank builds up.
I have to agree on the vDLC Dungeons topic though. They are fine. I can tank them without a healer on a NB. The issue are trials.
Sophocles1 wrote: »As a newish tank, I would say that when I maxed my other classes for dungeons they also did great in pve. When I maxed my tank for dungeons pve became awful. Bummer
White wabbit wrote: »
So what your trying to say is that you want your tank to be able to do high damage in Pve ? But still be very tanky
White wabbit wrote: »
So what your trying to say is that you want your tank to be able to do high damage in Pve ? But still be very tanky
Yeah, nothing like magsorc right? /sarcasm off
I would say he didn't want "high" damage but at least moderate one which is not 2k dps.
Exactly this is the reason I can't hold any interest in tanking, despite leveling as a tank and starting the game as a stamDK who intended to main tank. No matter how the mechanics change, it's mostly just the same thing, fight after fight: block, conserve resources, and wait for the DPS to do the real work.usmcjdking wrote: »IMO tanking needs more variety. Not necessarily in gear but in playstyle. [...] There need to be more buff/debuff sets that are tremendous options on a tank but require a bit of practice/ingenuity/anything-that-results-in-doing-anything-other-than-holding-block-and-conserving-resources.
An alternative to chains but same idea, that uses Stam would be nice.
usmcjdking wrote: »IMO tanking needs more variety. Not necessarily in gear but in playstyle. The only tank that truly differs in playstyle ATM is the combat tank (the dude who shows up in Ravager, Bloodspawn, Agil and slays everything with 30khp). There are waaaaaay too many good tanks who go underutilized in their capabilities because they don't have the gear to show their skill because it doesn't exist.
There need to be more buff/debuff sets that are tremendous options on a tank but require a bit of practice/ingenuity/anything-that-results-in-doing-anything-other-than-holding-block-and-conserving-resources. For example, you could have 5pc sets that do the following:
(5 items) Landing 3 consecutive heavy attacks within 10 seconds of each other causes your next Puncture to reduce all resistances by an additional 5000.
(5 items) While having a shield equipped: landing a physical, direct damage critical hit adds a stack of Natural Order, increasing your damage by 5%. At 5 stacks, all stacks are expended and up to 3 nearby allies gain Major Berserk for 5 seconds. Can happen once every 10 seconds. Cannot build stacks during the cooldown.
(5 items) For 10 seconds after using an ultimate, gain a stack of Tyranny whenever you are hit for more than 10% of your HP. Each stack reduces enemy damage during the duration by 5% up to 10 stacks.
(5 items) Using an ultimate immediately after breaking free provides Major Protection for all allies in the area for 5 seconds.
(5 items) Doing 30,000 damage in 3 seconds to an enemy you have taunted provides a stack of Momentum for 15 seconds, increasing your movespeed by 5%. At 3 stacks, they are expended and the enemy is inflicted by Major Vulnerability for 8 seconds.
Very niche ideas, very difficult to proc in most cases but provides insane combat buffs that make it worth it.