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[Class Rep] Tanking Feedback Thread

  • BejaProphet
    BejaProphet
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    I'm still at a loss for how to follow this conversation. How do you buff a tank in ESO? You can buff one hand and shield. You can buff heavy armor. You can buff a templar. You can buff a particular armor set. But there is no objective object in the game programing called a "tank" for you to buff.

    You are saying you want to kill things faster. But you literally have every option open to you that a DD has. This discussion lacks clarity.
  • SquareSausage
    SquareSausage
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    I'm still at a loss for how to follow this conversation. How do you buff a tank in ESO? You can buff one hand and shield. You can buff heavy armor. You can buff a templar. You can buff a particular armor set. But there is no objective object in the game programing called a "tank" for you to buff.

    You are saying you want to kill things faster. But you literally have every option open to you that a DD has. This discussion lacks clarity.

    I believe what is being proposed by some here as buff a tank's DPS is them wanting to buff a full blown trials tank DPS in trials 'tanking gear' and 'tanking skills', ie buff 1h&s damage which is completely ridiculous. The option for more DPS is there but you need to switch the skills and sets but it seems some people find it below them to do so.

    It really is as simple as gearing your character specifically for what you face and nothing else, thats it, so simple. Most of ESO content is too easy to require a fully specced tank to complete thats why you see full specced DPS characters doing it better.
    Breakfast King
    PS4 EU
  • BejaProphet
    BejaProphet
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    I'm still at a loss for how to follow this conversation. How do you buff a tank in ESO? You can buff one hand and shield. You can buff heavy armor. You can buff a templar. You can buff a particular armor set. But there is no objective object in the game programing called a "tank" for you to buff.

    You are saying you want to kill things faster. But you literally have every option open to you that a DD has. This discussion lacks clarity.

    I believe what is being proposed by some here as buff a tank's DPS is them wanting to buff a full blown trials tank DPS in trials 'tanking gear' and 'tanking skills', ie buff 1h&s damage which is completely ridiculous. The option for more DPS is there but you need to switch the skills and sets but it seems some people find it below them to do so.

    It really is as simple as gearing your character specifically for what you face and nothing else, thats it, so simple. Most of ESO content is too easy to require a fully specced tank to complete thats why you see full specced DPS characters doing it better.

    As of 152 votes this pollhttps://forums.elderscrollsonline.com/en/discussion/422804/which-vet-dungeon-group-composition-is-preferred/p1 shows 93% of players preferring a tank in their dungeon group. That is even with all the poor tanks out there which they must constantly contend. 93% is pretty overwhelming. I don't think full specced DPS characters actually fill the roll better than a competent tank. And I think the community agrees. I personally think a lot of tanks don't understand how they bring value to the group, even when the community says they do in polls like this.

    But to be fair, I'm just responding to a minor statement in a post where you are trying to help me understand the view point. Thank you for your post. (no sarcasm)
  • SquareSausage
    SquareSausage
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    In general I would agree, if in a vet dungeon I would like to have a specced tank too in group and use 3 dps. However a skilled dps can slot inner fire and use vigor/shields/shuffle and fill the role of tank and go 4 dps except ofcourse a few vdungeons and most vDLC. It simply gets the job done faster.

    I don't think this is a tank problem however but more to do with the content not being hard enough to always warrant a full specced tank and allows the tank character to switch to DPS gear and contribute to the team more.

    But complaining about a tank with 2 damaging skills (taunt and low slash) doing no dps when they are in tank gear (except alkosh) is silly.
    The simple solution is to change your gear and skills to suit the situation and run a hybrid tank/dps for easier content. Switch the skills and gear when in trials.
    Everyother role does that.
    Breakfast King
    PS4 EU
  • newtinmpls
    newtinmpls
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    I do solo content in my tank gear.

    <snippage>

    Point: You can only say its "wrong" in as far as your goal is to kill as quickly as possible.

    I agree. My point is that it should be okay to defeat someone carefully over time. I really hate that it's a DPS race.

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • I_B_Squishy
    I_B_Squishy
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    As of 152 votes this pollhttps://forums.elderscrollsonline.com/en/discussion/422804/which-vet-dungeon-group-composition-is-preferred/p1 shows 93% of players preferring a tank in their dungeon group. That is even with all the poor tanks out there which they must constantly contend. 93% is pretty overwhelming. I don't think full specced DPS characters actually fill the roll better than a competent tank. And I think the community agrees. I personally think a lot of tanks don't understand how they bring value to the group, even when the community says they do in polls like this.

    But to be fair, I'm just responding to a minor statement in a post where you are trying to help me understand the view point. Thank you for your post. (no sarcasm)

    Yes, people prefer tanks in their groups. Now ask how many people want to play tanks. There's a reason you have to wait for hours in queues as a DD but instantly get in dungeons as a tank.


  • dodgehopper_ESO
    dodgehopper_ESO
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    Facefister wrote: »
    In short:
    Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.

    Only one class is strong at CC. I think we all know which one that is.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • White wabbit
    White wabbit
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    Facefister wrote: »
    In short:
    Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.

    Only one class is strong at CC. I think we all know which one that is.

    Strong at cc that would be a mag sorc then :p
  • dodgehopper_ESO
    dodgehopper_ESO
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    ZeroXFF wrote: »
    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.

    if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
    The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.

    A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.

    now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.


    This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Facefister wrote: »
    In short:
    Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.

    Only one class is strong at CC. I think we all know which one that is.

    Strong at cc that would be a mag sorc then :p

    Not really although they're better than mediocre. Dk stands apart as the CC class. Everything else has horrible CC for tanking purposes. Warden is a pretty good tank but i'd consider it only mediocre at CC.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • ZeroXFF
    ZeroXFF
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    Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.

    Do you have any sense of proportion at all?!

    If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.

    And the solution is quite obvious:
    1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
    2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
    3. Add a moderate DoT to Low Slash.
  • Maura_Neysa
    Maura_Neysa
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    Facefister wrote: »
    In short:
    Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.

    Only one class is strong at CC. I think we all know which one that is.

    Yes, Warden takes that DK CC to a whole new level
    DK Talons -> Warden Gripping
    DK Chains - > Warden Gate
    DK.... -> Warden 200% Chilled leading to Immobilization procs (in reality this procs on cooldown)
    DK Cinder Storm/Eruption 60% slow -> well true Warden needs Blockade of Frost for that.
    Edited by Maura_Neysa on July 6, 2018 2:40AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • White wabbit
    White wabbit
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    Facefister wrote: »
    In short:
    Tanks are more supporters than actual tanks. Tanks should be focusing on survival, toughness and CC.

    Only one class is strong at CC. I think we all know which one that is.

    Strong at cc that would be a mag sorc then :p

    Not really although they're better than mediocre. Dk stands apart as the CC class. Everything else has horrible CC for tanking purposes. Warden is a pretty good tank but i'd consider it only mediocre at CC.

    Lol it was a joke as rune cage is a nightmare in PvP atm
  • Liofa
    Liofa
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    Yes, Warden takes that DK CC to a whole new level
    DK Talons -> Warden Gripping
    DK Chains - > Warden Gate
    DK.... -> Warden 200% Chilled immobilization procs (in reality this procs on cooldown)
    DK Cinder Storm/Eruption 60% slow -> well true Warden needs Blockade of Frost for that.

    Ash Cloud has 70% slow but everything else is correct. Warden has so much better CC. Frozen Device requires aim but it has better range, Major Maim, lower cost and can be used as a trap to chains enemies instantly as they spawn. Also you don't have to actually aim at the enemy so you can chain an enemy that is hidden behind another enemy or a boss with big hitbox. It is just a matter of practice. Personally, I gather enemies faster with Frozen Device compared to Chains. Minor Maim from Talons is not even a problem thanks to Thurvokun and increased Chilled chance of Warden.
  • Maura_Neysa
    Maura_Neysa
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    Liofa wrote: »

    Yes, Warden takes that DK CC to a whole new level
    DK Talons -> Warden Gripping
    DK Chains - > Warden Gate
    DK.... -> Warden 200% Chilled immobilization procs (in reality this procs on cooldown)
    DK Cinder Storm/Eruption 60% slow -> well true Warden needs Blockade of Frost for that.

    Ash Cloud has 70% slow but everything else is correct. Warden has so much better CC. Frozen Device requires aim but it has better range, Major Maim, lower cost and can be used as a trap to chains enemies instantly as they spawn. Also you don't have to actually aim at the enemy so you can chain an enemy that is hidden behind another enemy or a boss with big hitbox. It is just a matter of practice. Personally, I gather enemies faster with Frozen Device compared to Chains. Minor Maim from Talons is not even a problem thanks to Thurvokun and increased Chilled chance of Warden.

    Not to mention, I dont need Line of sight to keep pulling. Aka Mantakora mob pull. Dont have to move at all, just keep throwing those Gates and dropping Blockade of Frost, Gripping and Arctic, and they wont leave my side.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • SquareSausage
    SquareSausage
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    ZeroXFF wrote: »
    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.

    if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
    The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.

    A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.

    now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.


    This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.

    A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.

    I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.

    I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.

    yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.
    ZeroXFF wrote: »
    Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.

    Do you have any sense of proportion at all?!

    If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.

    And the solution is quite obvious:
    1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
    2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
    3. Add a moderate DoT to Low Slash.

    Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.

    If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.

    the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.

    Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.

    Low slash dot, not needed, minor maim is enough.
    Breakfast King
    PS4 EU
  • erlewine
    erlewine
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    DK.... -> Warden 200% Chilled immobilization procs

    Chilled does not immobilize. It does a small amount of direct damage and causes Minor Maim for 4 seconds. It only roots in combination with Ice Staff Elemental Blockade
    eisley the worst
  • ZeroXFF
    ZeroXFF
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    ZeroXFF wrote: »
    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.

    if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
    The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.

    A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.

    now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.


    This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.

    A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.

    I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.

    I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.

    yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.
    ZeroXFF wrote: »
    Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.

    Do you have any sense of proportion at all?!

    If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.

    And the solution is quite obvious:
    1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
    2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
    3. Add a moderate DoT to Low Slash.

    Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.

    If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.

    the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.

    Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.

    Low slash dot, not needed, minor maim is enough.

    It sounds like you haven't even read what I wrote. One of the suggestions was to scale it with all stats. The point is that stacking HP shouldn't be a detriment since some of the new content requires high HP tanks. And yeah, I did mean 1hs skills, but if they looked at all tank skills and did the same where it makes sense, it would be perfect. The morph I suggested to make cheap does not apply defile, so your precious PvP wouldn't be affected, and the only change would be that non-stam tanks would also be able to use it effectively rather than just those stacking stam. Also, you'd need to be hit to be able to use it for "free", so not like a tank could chase you down and kill you any more than they can now.

    Also, 1 skill? What? Changing scaling and adding a dot would affect all 1hs skills. The Power Bash would in essence be the equivalent of a crystal frags proc on magsorcs in regards to its place in the rotation. You'd still need to slot other skills to be "on par" as you put it, which will still make you a hybrid, but at least now you can go full tank and still be able to kill overland mobs before your grandkids retire.

    And if tanks shouldn't be "on par" with the worst DDs, then maybe let's nerf DD defenses, since they certainly are on par with tanks in most content. Again, biased reply is biased.
    Edited by ZeroXFF on July 5, 2018 4:45PM
  • SquareSausage
    SquareSausage
    ✭✭✭✭✭
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.

    if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
    The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.

    A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.

    now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.


    This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.

    A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.

    I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.

    I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.

    yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.
    ZeroXFF wrote: »
    Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.

    Do you have any sense of proportion at all?!

    If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.

    And the solution is quite obvious:
    1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
    2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
    3. Add a moderate DoT to Low Slash.

    Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.

    If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.

    the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.

    Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.

    Low slash dot, not needed, minor maim is enough.

    It sounds like you haven't even read what I wrote. One of the suggestions was to scale it with all stats. The point is that stacking HP shouldn't be a detriment since some of the new content requires high HP tanks. And yeah, I did mean 1hs skills, but if they looked at all tank skills and did the same where it makes sense, it would be perfect. The morph I suggested to make cheap does not apply defile, so your precious PvP wouldn't be affected, and the only change would be that non-stam tanks would also be able to use it effectively rather than just those stacking stam. Also, you'd need to be hit to be able to use it for "free", so not like a tank could chase you down and kill you any more than they can now.

    Also, 1 skill? What? Changing scaling and adding a dot would affect all 1hs skills. The Power Bash would in essence be the equivalent of a crystal frags proc on magsorcs in regards to its place in the rotation. You'd still need to slot other skills to be "on par" as you put it, which will still make you a hybrid, but at least now you can go full tank and still be able to kill overland mobs before your grandkids retire.

    And if tanks shouldn't be "on par" with the worst DDs, then maybe let's nerf DD defenses, since they certainly are on par with tanks in most content. Again, biased reply is biased.

    I did read it, I ignored the bit on scaling off all stats ( {mag+stam+magicka}/2 ) as that would mean in general that you will always have roughly the same value no matter what you really wore.

    Making any of the morphs of Power Bash hit harder would unbalance pvp, specifically making the power slam morph cheap aswell as significantly increasing its damage would encourage PvP permablockers which is already a big bug bear of PvP players and ZoS.

    I said 1 skill as you referred to boosting Power Bash morphs, adding the dot to low slash is neither here nor there as its insignificant in terms of making a specced tank a DPS.

    Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.

    Or which I suggested stop being lazy and put on different sets and skills when you are doing easy content.
    Breakfast King
    PS4 EU
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    To everyone saying that tank dps doesn't matter: make a new tank and go questing in a full tank setup. Once you've leveled a tank like that to 50, come back and tell us again how tanks don't need to have their dps increased.

    I'm pretty sure these complaints come from people who can't do 10k dps in a dungeon and are jealous of how a tank who is literally not wearing a single piece of tanking gear except for 1hs front bar is pulling higher numbers than they are, so they want to keep tank dps ridiculously low instead of nefing the ridiculously high survivability of DDs.

    If DDs have good enough survivability to queue as tanks for vet dungeons and can deal with all the tank mechanics, tanks should have high enough DPS to queue as DDs and pass the DPS checks in the same dungeons. In Direfrost Keep that's 15k DPS, and it can easily be fake tanked. Let's take that as our measuring stick.

    if you choose to level a tank in full tank gear and full tank skills by grinding from 0-50 then thats your choice but it is a obstinate and silly choice. Its the same as saying level a fully healer in healing gear and skills, its silly, no-one does that, they atleast put on some dps skills and go grinding.
    The choice to not change your gear for different circumstances is the lazy gamer. Even DPS do it depending on what instance they are in, VMA, vDSA, V Trials, all require different setups.

    A DPS being able to 'tank' a vet dungeon is not reason to boost tank DPS, its simply the content does not require a fully trialled specced tank as it is not 'hard' enough for the experienced player to deem necessary. Thats just the way the game is designed, not everything is vet trial difficulty as there are a number of different skill levels of players in the game. How about you put on DPS gear and do the same thing as the DPS you see? No? A tank/dps hybrid is actually very good and rather fun in vet dungeons.

    now, when it comes to Vet trials thats where the real tanks come in, a DPS can't do that there. its about playing your character smartly for the situation in front of you and not thinking one build can effectively do every role without switching it up. If a 'DPS' specced char taunts the boss etc and deals with the damage he is then also a tank, he is just more efficient in dungeons than a trial specced tank.


    This is not quite equal and I'll explain why. Very few games in general solve this problem that I'm about to explain well. DD characters can run through content rapidly and be done long before a Tank by merit of obviously killing everything significantly faster. A True Tank will have skill points, morphs, and CP's relating more toward tanking than doing damage. Because of this a True Tank even in full dps gear will still take a much longer time than a DD. Healers do not have this problem because for the most part their attributes actually apply toward doing damage in ESO (though this is not always true in other games). While there are some CP discrepancies the Healer can still pull off a significantly greater amount of damage than a Tank. The reality is this game should simply give us alternate 'Builds' where at the click of a button we can spec one way or another. Its pure convenience and would make life a lot less painful for tanks. Even with this though earlier comments did make the point that if you do not level as a tank your skills are not yet ready for tanking and therefore it will take you even longer to play the role you wanted to. This isn't new though. Usually in MMO's being a tank requires that you do a lot more work than other players and often be more knowledgeable about a lot more things in the game to do your job truly well.

    A 'true tank' can have all dps skills levelled for an effective dd as thats the best way to grind to level 50 so morphs is not an issue, tank skills will be not affected. Sure your max stats and CP won't be perfect as you will be a hybrid in that sense but your dps will increase from under 5k dps to over 20 if you do it right.

    I agree that it would be nice to have a pre set CP, Stats, and Skills set up that you can switch between at one press, even if its for a gold cost to the character.

    I've levelled 3 chars to become tanks, all as dps and all the tank skills I needed except Warhorn and vigor were levelled to full by the time I was 50 by slotting them on my bar as I levelled. There were some 1H&S passives I needed to max out but that was it.

    yes, tanks usually are the most knowledgable as they have to control the encounter, agreed.
    ZeroXFF wrote: »
    Again, all these arguments against increasing tank dps are insanely biased. You are calling it a sacrifice if a DD has to give up one or max. 2 skill slots (something that they really should have done anyways) to turn themselves into passable tanks for most content, yet you tell us that it's no big deal if we have to switch sets, give up a 2nd weapon and all skill slots on that bar to be just barely good enough to keep up with a DD that is literally just spamming 1 skill.

    Do you have any sense of proportion at all?!

    If putting 2 DoTs on the back bar would result in 15k dps on a tank (i.e. barely passable), that's when it would be a fair trade. But as it stands now, it's not even close.

    And the solution is quite obvious:
    1. Make tank skills scale with max health because stacking health on a tank shouldn't be punished (or [mag+health+stam]/2 or something along those lines, since tanks are very different in regard to what stats they stack).
    2. Redesign Power Bash (a skill literally nobody uses in PvE right now, so here is your trade-off) - significantly increase its damage and make it cheap enough to be worth using while tanking, for example by making the Power Slam morph cost equivalent to the player's current block cost (or entirely free) when you use it after it procs.
    3. Add a moderate DoT to Low Slash.

    Dude, you got it wrong, a fully specced tank and dd are not supposed to be on par with DPS I dunno where this mindset comes from. They are different roles. If all you do is dungeons and you want to help in DPS then dont fully spec as tank, thats overkill and not efficient. There simply no other way to put it.

    If you think changing bar set up and gear is hard work and this frustrates you then I'm sorry for you but every other role does that when they change to different content.

    the ideas you suggested skills wise make no sense, when you say tank skills that encompasses everything from weapon skills to class skills, guild skills, alliance war skills etc they cannot all scale with health, lol. I presume you mean 1h&s. Well if thats the case say goodbye to stam 1h&s pvp characters. Also not all tanks are health tanks but hybrids so those suggestions wouldnt benefit the majority of tanks out there in your aim of increasing DPS.

    Power bash is an OP skill in PvP it applies major defile with the reverberate morph and is a decent single target spammable. Making either morph cost 'nothing', well lol again. I hope you do realise that tip top DPS doesnt come from one skill, its about working a bunch of skills together and you will never have that if you are fully specced tank, thats why you need to change your sets and skills to fit that role you desire.

    Low slash dot, not needed, minor maim is enough.

    It sounds like you haven't even read what I wrote. One of the suggestions was to scale it with all stats. The point is that stacking HP shouldn't be a detriment since some of the new content requires high HP tanks. And yeah, I did mean 1hs skills, but if they looked at all tank skills and did the same where it makes sense, it would be perfect. The morph I suggested to make cheap does not apply defile, so your precious PvP wouldn't be affected, and the only change would be that non-stam tanks would also be able to use it effectively rather than just those stacking stam. Also, you'd need to be hit to be able to use it for "free", so not like a tank could chase you down and kill you any more than they can now.

    Also, 1 skill? What? Changing scaling and adding a dot would affect all 1hs skills. The Power Bash would in essence be the equivalent of a crystal frags proc on magsorcs in regards to its place in the rotation. You'd still need to slot other skills to be "on par" as you put it, which will still make you a hybrid, but at least now you can go full tank and still be able to kill overland mobs before your grandkids retire.

    And if tanks shouldn't be "on par" with the worst DDs, then maybe let's nerf DD defenses, since they certainly are on par with tanks in most content. Again, biased reply is biased.

    I did read it, I ignored the bit on scaling off all stats ( {mag+stam+magicka}/2 ) as that would mean in general that you will always have roughly the same value no matter what you really wore.

    Making any of the morphs of Power Bash hit harder would unbalance pvp, specifically making the power slam morph cheap aswell as significantly increasing its damage would encourage PvP permablockers which is already a big bug bear of PvP players and ZoS.

    I said 1 skill as you referred to boosting Power Bash morphs, adding the dot to low slash is neither here nor there as its insignificant in terms of making a specced tank a DPS.

    Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.

    Or which I suggested stop being lazy and put on different sets and skills when you are doing easy content.

    "Making a specced tank a DPS" is a big statement that was never the purpose of this discussion. It's just that the 2k DPS a tank usually does is a joke, and so are the 5k you can get by slotting a few damage skills that you can afford on a tank. Doubling or even tripling that is still miles away from being a DPS. I'm not talking about 50k dummy parses, stop pretending like I am. But the damage tanks do now is just ridiculously low.

    And no, asking to be able to enjoy questing without switching up the setup is not being "lazy", it's asking for the same things that are available to everyone else. Adjusting the dungeons won't change the fact that nobody wants to level as tanks (which is why the tank queue in normal dungeons is empty). And don't tell me that it's reasonable to assume that a new player is always carrying multiple sets.

    Scaling off all stats also means it would be easy to balance the damage of pure tanks. If you want more damage, you can go hybrid as you're suggesting, but pure tanks should have enough DPS to not die of old age in front of their screen when they go out to do some dailies or grinding skill points. I'd be happy with an 8-10k DPS target while actually tanking for well geared tanks (without damage proc sets) and 12-15k when they don't have to block and can afford LA/HA weaving + spamming puncture in between procs.

    Does anyone ever use Power Slam in pvp? With the proposed change some might at least consider it over the defile and stun from the other morph. That's actually a good thing, because it increases build diversity, and won't change anything in the grand scheme of things, because their odds of killing you would remain the same since your healing would no longer be debuffed and it will be harder for them to lock you down.

    A DoT on Low Slash and moderately increased damage on Puncture due to the change in scaling would remove the necessity to make Power Slam hit too hard. You may not think it's much, but 2-3k DPS from a DoT are taking away quite a bit from how hard a proc has to hit to keep up the DPS level, making the whole thing less bursty, and as a consequence less dangerous in PvP.
  • I_B_Squishy
    I_B_Squishy
    ✭✭✭
    Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.

    Because you don't want to alienate the casual player base any more than you already are. They're already at least 2 DLC's behind as far as experiencing content goes.

    Tanking is boring to level and boring to play and that's why the fewest amount of players play them. If you want them to continue to do the least damage of everyone they will continue to be the least played build.

    I played a game called Everquest which had 500,000 subscribers, which was huge at that time.......same problem. Low warrior damage and at the end, content was so difficult that all they could really do was block and taunt. Players complained, devs didn't listen to them.

    Enter a new game partly developed by Ex-Everquest players that not only promised higher warrior DPS, introduced charge and cool AOE taunts, but also a great paldadin heavy armor class-and we all couldn't wait to play that game. That was WOW, and it wound up disgracing Everquest's 500k subscribers.

    You can level up as a tank in other games and learn the class while you do it. Telling people-especially new players to level as a DD THEN learn to tank is just ridiculous and should be changed.





  • BejaProphet
    BejaProphet
    ✭✭✭✭✭
    Lets not try and nerf anyone's defenses please, why not buff content instead then to make a specced tank more required.

    Because you don't want to alienate the casual player base any more than you already are. They're already at least 2 DLC's behind as far as experiencing content goes.

    Tanking is boring to level and boring to play and that's why the fewest amount of players play them. If you want them to continue to do the least damage of everyone they will continue to be the least played build.

    I played a game called Everquest which had 500,000 subscribers, which was huge at that time.......same problem. Low warrior damage and at the end, content was so difficult that all they could really do was block and taunt. Players complained, devs didn't listen to them.

    Enter a new game partly developed by Ex-Everquest players that not only promised higher warrior DPS, introduced charge and cool AOE taunts, but also a great paldadin heavy armor class-and we all couldn't wait to play that game. That was WOW, and it wound up disgracing Everquest's 500k subscribers.

    You can level up as a tank in other games and learn the class while you do it. Telling people-especially new players to level as a DD THEN learn to tank is just ridiculous and should be changed.





    You of course aren't suggesting that the tremendous success of WoW is either totally or even primarily due to their re-imagining the DPS of the warrior class. Because making that kind of an outrageous and reductionistic statement would be a bit silly.
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    erlewine wrote: »
    DK.... -> Warden 200% Chilled leading to Immobilization procs

    Chilled does not immobilize. It does a small amount of direct damage and causes Minor Maim for 4 seconds. It only roots in combination with Ice Staff Elemental Blockade

    This is not true, it Immobilizes when you hit a Chilled target with any Frost ability. It works the same way as Concused and Off- Balance without the recently added cool down to off balance.
    Edited by Maura_Neysa on July 6, 2018 2:40AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • I_B_Squishy
    I_B_Squishy
    ✭✭✭
    You of course aren't suggesting that the tremendous success of WoW is either totally or even primarily due to their re-imagining the DPS of the warrior class. Because making that kind of an outrageous and reductionistic statement would be a bit silly.

    A player named Furor from the Fires of Heaven guild, which had the most popular and influential forum in Everquest at that time, extensively described the new warrior class in WOW. None of us even knew Blizzard had a game in the works until then.

    It put a spotlight on the game and at least half of Everquest's entire player base jumped ship and played WOW when it was finally released. A year later Everquest was for all intents and purposes a dead game. Furor btw, was a warrior.

    Everquest generated a lot of bad will by sticking to keeping support classes as support only-Enchanters, bards, and warriors were basically dead classes as a result. Another huge mistake was all 3 classes were mandatory for raids, so you had a lot of players that weren't having fun playing those classes.

    I see this game going in the same direction because it seems nobody has figured out that support is NOT fun.

  • Durham
    Durham
    ✭✭✭✭✭
    We need to seriously look at some of the over performing classes in PVP and changes need to happen...
    NB's and Sorc's are flat out performing the other classes... Not sure what else to say ...
    PVP DEADWAIT
    PVP The Unguildables
  • DoobZ69
    DoobZ69
    ✭✭✭✭
    It put a spotlight on the game and at least half of Everquest's entire player base jumped ship and played WOW when it was finally released. A year later Everquest was for all intents and purposes a dead game. Furor btw, was a warrior.

    game going in the same direction because it seems nobody has figured out that support is NOT fun.

    LOL no-one in WOW suggests levelling as a tank build/gear so you bring up the exact argument against what you are suggesting. Protection warriors are a joke in PVP. A tank warrior in defensive stance gets a -15% damage and +30% (don't remember the exact numbers) threat generation and hit like an absolute wet noodle. You brought up the exact worst possible example you could. Well done.

    For those who don't know: In that game for PVP you go Arms warrior (2handed), for PVE you go fury (dual-weild) and for tanking you go (1hand+board) and if you level you DO NOT go Protection because its so much slower. You wear a separate set of DPS gear for solo at end level and you re-skill if you go PVP. Again, well done sir, well done.

    Now stop derailing this discussion. Tanks should tank and this is what this discussion is about. If I want to level fast I wear tanking gear and run dungeons - lvl 50 in days. If I want to do quests while levelling I don't wear tanking gear/skills. Once I am at CP level I wear a set of DPS gear and have around 10k dps which is on a 3mill dummy and the trash for quests and delves melts because their HP is so low. I swap gear with a click of a button and it takes up 14 slots of my 200 inventory bag. I PVP without swapping a single one of my skills and, again, only swap gear. Grow a pair and be a real tank.

    Sigh... Now to talking tanking....
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    Durham wrote: »
    We need to seriously look at some of the over performing classes in PVP and changes need to happen...
    NB's and Sorc's are flat out performing the other classes... Not sure what else to say ...

    and NB are underperforming in PVE in the tank role, which this thread is about...

    PVP is a little different as all roles kinda need a bit from the other two aswell as their primary role choice.
    Edited by aeowulf on July 6, 2018 7:33AM
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    ESO is vastly different to all other games. Whilst levelling *you can* equip gear that will give better DPS, or healing. In games like Everquest/WoW/etc you don't get that choice. You choose your class and are stuck with it until the end. These older games tended to have not so much solo content, if you wanted to level you would get into a group and grind, for hours. It was multi player, and you would meet other groups in dungeons, helping or hindering depending on how many mobs you pulled. ESO is very different, there is a ton of solo content, and it's all 'easy' Overland (including delves) is all solo stuff. Thing with ESO is you have a choice. If you are levelling, solo you do not want to be wearing ebon. So bung on a different set, with higher DPS, put more stats from health to mag/stam. You get that choice here, so use it.

    The only issue re tank role vs DPS role is diminishing returns hits tanks worse. A DD can get 20-30% say of tanking survivability by swapping out minimal stuff, but a tank almost has to swap out a lot to get 20-30% of DPS damage.

    The only real reason tank DPS is pitiful these days is because we are seeing 40k+ DPS from DPS. That's doubled over the last 4 years, and tank DPS has halved, because tanks are expected/have had to wear support sets for the dedicated DPS. It's just makes the gap bigger/more noticable. It's not like it's ever got (much) worse, but tanks have conciously swapped into gear than provides lower DPS. I can oly remember one change that decreased tanks DPS, and that was heavy armour wrath.

    My advice: Spec for the content you are playing. Overland does not require a full trials build tank, quite the opposite in fact.

    @I_B_Squishy I was on Tholuxe Paells playing one of very few Erudite SK's :) Yourself?
    Edited by aeowulf on July 6, 2018 7:56AM
  • Saderis
    Saderis
    ✭✭
    Problem with people suggesting tanks to carry different gear and skillset is that: they do not seems to think about the whole player base. Imagine: a person who plays this game for year+ would be somewhat ok with it (although its plain stupid and unfair that only one role have to do so), but think about new players wishing to play as tank. What will happen? They will hit the wall of boredom, inferiority feeling vs dps, and sorry to say it - stupid suggestions like carry dps gear. One should learn how to be a tank in easy solo content. Earn experience, see how CC works. They will not do it by swapping for dps stuff just to duel a mudcrab in less then 39minutes.
    Once again see the problem: VERY few tanks in game.
    Identify why this problem occur - people say: Boring, slavery to dps role, low dps, not rewarding gameplay.
    Suggestion: "dont play tanks, play dps" - really?
    While it's true for dps and healers to also carry different gear for VETERAN CONTENT, asking players to do the same just for being able to do most basic content in the game is a stupid, close-minded suggestion.
    Why a new person should choose to play tank when he is forced to swap into dps anyway. If he is forced to do so, why not give up on tanking on go on with fully speced dd?
    48minutes in PUG queue - oh yeah, it's fine.

    Also people saying NO to skill change because of pvp - you're awared that pve and pvp skills differ already right?
    Edited by Saderis on July 6, 2018 8:20AM
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Saderis wrote: »
    Problem with people suggesting tanks to carry different gear and skillset is that: they do not seems to think about the whole player base. Imagine: a person who plays this game for year+ would be somewhat ok with it (although its plain stupid and unfair that only one role have to do so), but think about new players wishing to play as tank. What will happen? They will hit the wall of boredom, inferiority feeling vs dps, and sorry to say it - stupid suggestions like carry dps gear. One should learn how to be a tank in easy solo content. Earn experience, see how CC works. They will not do it by swapping for dps stuff just to duel a mudcrab in less then 39minutes.
    Once again see the problem: VERY few tanks in game.
    Identify why this problem occur - people say: Boring, slavery to dps role, low dps, not rewarding gameplay.
    Suggestion: "dont play tanks, play dps" - really?
    While it's true for dps and healers to also carry different gear for VETERAN CONTENT, asking players to do the same just for being able to do most basic content in the game is a stupid, close-minded suggestion.
    Why a new person should choose to play tank when he is forced to swap into dps anyway. If he is forced to do so, why not give up on tanking on go on with fully speced dd?
    48minutes in PUG queue - oh yeah, it's fine.

    Also people saying NO to skill change because of pvp - you're awared that pve and pvp skills differ already right?

    Yes they do differ but not in the way you expect them to be. Only a few skills give different effects in pvp while maintaining that same morph. For eg Absorption Field of sorc which instead of stunning players it silences them.

    Players still have to choose between utility and intent for their builds for eg: in pvp, piercing mark is the hard counter to cloak, but reapers mark is the better choice in pve. As a tank, or a even a dps, they still have to choose between which utility they want.

    As for the question of increasing the damage a tank does... I like where the heart is, but you have to look at it not just in questing or pve, you have to look at it as a whole entity. It's not going to work well for any of the classes if the changes for tanking, healing, classes, etc affects one scene while forgoing the other. It is what happened with siphoning strikes pre morrowind because it was such a strong sustain tool for nbs but was nerfed to Oblivion.

    Comparing it with wow is redundant as not only ESO is fundamentally different in terms of combat systems, but it also differs in what is centric to it. Wow is class centric but ESO is weapon centric. Your weapon choice determines your role in a group not your class. Sure some classes have better tools in certain roles, but its more dynamic then just having 3 class skill lines.

    Also, carrying different sets happens for all roles as different circumstances require different gear sets. For eg: the last boss of DC2, doesn't require a tank. It can be done, much easily with 3 dps and a healer, as long as the original tank had a different set of gear to dps it. Even reaching 10k with a different set is possible as a tank spec. Just change weapons :wink:

    Truthfully, players now are more aware of what their roles are as compared to previous decade of gaming. There are many games aside from mmos that utilizes the trinity structure, both multi player and single player. However its more fluid than the rigid stance of DnD or WoW for that matter.

    Some good ideas from the thread though:

    Much like outfits, there should be a presets for cp, skills and gear without the need to keep going to the shrine to change it. Or at least go the shrine and change your 'spec' without the need of a gold sink. This is incoming however, with the respec 2.0 if I read the wolfhunter news piece right.

    Tanks really need to feel like tanks, not dps slaves. Wearing non tank gear sets defeats the purpose of having tanking gearsets in the first place. There are 12 people in the group, having one of the dps or even the off tank aka support (usually the one with more dps) wear the dps support gearsets. Why relegate the main tank to this?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
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