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Please Increase the difficulty of Veteran Trials.

  • WhitePawPrints
    WhitePawPrints
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    I take a lot of new guildies that express real interest in vet trials through vet trials. They follow directions well enough but some of them will likely never see a clear of the DLC vet trials. So no. I dont always have my A-Team available, and that’s why I train a lot of others. Craglorn trials are vital for getting my new guildies, that meet the requirements, trained and prepared for the harder trials.
    Edited by WhitePawPrints on June 30, 2018 8:11PM
  • karekiz
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    Power creep sounds bad, but in practice and content isn't.

    Power creep only becomes a problem if a MMO doesn't release new content to contend with the power creep. For instance ICP/WGT are currently "easy" dungeons. Compare them with Horns <FH> for instance and the dungeon steps it up a notch.

    We do get new raids fairly often. So I am ok with older content being opened up for more people. There will always be new content for the upper end. Rather than nerf and rebalance it just reorganizes itself into a progression system.
  • Bigevilpeter
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    All trials just like DLC dungeons get easier the more people get used to it, there will always be those elitist guilds that beat everything so easy while the rest of the community can't beat most of the end game content.

    At least now its accessible to 30% of the population instead on 5%. HM will still be hard except for maybe 1% of the population.

    So lets not ruin the game for everyone just to please this 1%
    Edited by Bigevilpeter on June 30, 2018 11:31PM
  • LioraValkyrie
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    The difficulty of content should be judged by the length of time it takes a group of skilled players to walk in blind and learn it well enough for it to seem easy. Everything will seem easy after you have cleared it a hundred times, but if your first clear took 20 hours or more, and your first no-death speedrun took another 50 hours on top of that - just because you can do it no-death/speed every time now - it's not easy! That's not to mention the hours spent in front of the target skeleton, farming gear, gold and mats, grinding skill lines, and all the rest.

    I think anyone asking for harder vet trials is really just craving that amazing feeling of achieving their first clear after dozens of hours of wiping, swearing, giving up, going back and finally kicking ass. Maybe join up with a group of newish players and get that same sense of satisfaction by teaching them and seeing how they progress with your guidance.

    To encourage this kind of reciprocation within the community, perhaps ZoS should add a new set of achievements to the game for people in this situation: "Be present in a group where 8 or more players receive the Drom A'thra skin, whilst already possessing the Drom A'thra Destroyer title yourself," and likewise for all other veteran trials and dungeons.

    Also, I agree 100% with @code65536
    Mistress of Apocrypha - Master PetSorc

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  • Peekachu99
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    Old content should become easier as time goes on, that’s progression and it’s natural.
  • MerlinPendragon
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    Please increase the difficulty of everything in game.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • XiDiabolismiX
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    Power Creep is a process that sometimes occurs in games where new content slowly outstrip the power of previous alternatives.

    With the past few patches, The over all DPS has increased significantly, resulting in the ease of burning through all mechanics that make trials fun.
    People are doing pad 5 burns on rakkhat in hard mode. 1 prayer phase twins. 1 add phase varlariel. 7 minute vAS +2 clears. The list goes on and on.

    Now I am not complaining about DPS being too high, don't get me wrong. I want DPS to stay exactly where it is. But i think it is time for another buff to all trials. (Much like they did back in Dark Brotherhood and Shadows of the Hist, vr12 > vr16)

    It has gotten to the point where every trial in the game now (With the exception of vCR HM) has become too easy. vMoL for example, It used to be the hardest trial in the game but now has gotten to the point where it is one of the easiest. vHoF and vAS HM are on their way to that status too.

    I think that it has gotten to the point where there needs to be a revamp to all the current raids in the game. Increase the overall HP of everything, Scale up the damage and maybe add in new mechanics to all fights and add in new loot / sets we can earn from completing the raids. Because as of right now, Vet trials as a whole are not rewarding at all.

    Now i get that not all people in this game who raid will agree with me. Some will disagree with me 100%. But i feel like the majority of end game raiders will agree.

    Lets hear your thoughts in the comments of this post.

    The moment you yourself are able to complete the trials in the manners you’ve suggested should be the day you complain about power creep...

    Give us a list out of the entire end game community and on every platform that has achieved those feats. Then compare that list with the amount of raiders that have not finished any of that content that easily. I am guessing it will be a very short list.

    I do agree that things are a bit easier due to slight gains in overall dps, but strictly from a mechanics standpoint, you’ve got teams all over struggling just to finish the dlc trials on vet anymore. I think the end game community is in a good place at the moment, albeit with the lag and dc’s (at least on console) that has made a huge majority of raiders quit.
  • MLGProPlayer
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    Now I am not complaining about DPS being too high, don't get me wrong. I want DPS to stay exactly where it is. But i think it is time for another buff to all trials. (Much like they did back in Dark Brotherhood and Shadows of the Hist, vr12 > vr16)

    Whether they keep DPS the same and increase trial difficulty or lower DPS and keep trial difficulty the same is irrelevant as the end result would be the same.
    Edited by MLGProPlayer on July 1, 2018 4:25AM
  • Shad0wfire99
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    Nebthet78 wrote: »
    How about NO!!!

    Enough is Enough to making changes to this game to serve the 1% of players who find it too easy. I'm sick and tired of being nerfed back again and again because of changes made because top end trials guilds like Hodor and Mechanically Challenge wiz through Trials and skip mechanics.

    There are other people in this game that enjoy trials, or want to, but get shut out of doing them because of changes made that utterly blocks the person's progression or worse yet, completely reduces it and takes them back two years.

    You want to complain that these are too damn easy, why don't you go down and play with a bunch of lower grade players that most of you elite people refuse to play with because they don't meet "your" standards. Then see just how easy it is for the general population.

    I've seen enough of the trials community to know that most of those people that are whining that things are too easy are those players who shun anyone beneath their standards and end up creating dedicated secret channels in discord and other apps that keep the lower tiered members out of any communication with them, because they don't want to play with them. And once that *** starts, all those elitist players end up leaving the guild to go create their own guild, then some drama BS starts up 6 months or so down the road in there, over peoples massive egos and the whole cycle starts all over again.

    Don't complain about the game being too easy, for you or other elitists, as you likely don't play with the general populace of the game on a regular basis.

    Most players in this game can't parse at over 30k in Vet Trials to be even considered decent and be able to fill in for a HM core group, let alone the 40+k required to be even considered for lower end cores.

    There needs to be a form of progression to exist in Trials. Craglorn trials have already been changed once to appease you, "it's too easy" people, they don't need to be changed again.

    They changed the way trials mechanics work to keep you all busy and reduce your parses in VAS and VCR which make them a ripe pain in the arse to learn and are more tedious than they are enjoyable.

    Newer trials should be a little more difficult than the previous ones, but if they want to make the trials more difficult, they also need to add a new armor cap so other players can compensate.

    You want trials to be a little more difficult.. stop chasing the Meta!!! Learn to enjoy things for what they are as they are, because if you can't be happy with what you have, nothing they do to this game is EVER going to make you happy, or the game enjoyable over the long term.

    Literally everything in this game other than trials is for the other 99%, so don't pretend like everything gets changed for us.


    XBox NA
  • Nebthet78
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    Nebthet78 wrote: »
    How about NO!!!

    Enough is Enough to making changes to this game to serve the 1% of players who find it too easy. I'm sick and tired of being nerfed back again and again because of changes made because top end trials guilds like Hodor and Mechanically Challenge wiz through Trials and skip mechanics.

    There are other people in this game that enjoy trials, or want to, but get shut out of doing them because of changes made that utterly blocks the person's progression or worse yet, completely reduces it and takes them back two years.

    You want to complain that these are too damn easy, why don't you go down and play with a bunch of lower grade players that most of you elite people refuse to play with because they don't meet "your" standards. Then see just how easy it is for the general population.

    I've seen enough of the trials community to know that most of those people that are whining that things are too easy are those players who shun anyone beneath their standards and end up creating dedicated secret channels in discord and other apps that keep the lower tiered members out of any communication with them, because they don't want to play with them. And once that *** starts, all those elitist players end up leaving the guild to go create their own guild, then some drama BS starts up 6 months or so down the road in there, over peoples massive egos and the whole cycle starts all over again.

    Don't complain about the game being too easy, for you or other elitists, as you likely don't play with the general populace of the game on a regular basis.

    Most players in this game can't parse at over 30k in Vet Trials to be even considered decent and be able to fill in for a HM core group, let alone the 40+k required to be even considered for lower end cores.

    There needs to be a form of progression to exist in Trials. Craglorn trials have already been changed once to appease you, "it's too easy" people, they don't need to be changed again.

    They changed the way trials mechanics work to keep you all busy and reduce your parses in VAS and VCR which make them a ripe pain in the arse to learn and are more tedious than they are enjoyable.

    Newer trials should be a little more difficult than the previous ones, but if they want to make the trials more difficult, they also need to add a new armor cap so other players can compensate.

    You want trials to be a little more difficult.. stop chasing the Meta!!! Learn to enjoy things for what they are as they are, because if you can't be happy with what you have, nothing they do to this game is EVER going to make you happy, or the game enjoyable over the long term.

    Literally everything in this game other than trials is for the other 99%, so don't pretend like everything gets changed for us.

    Didn't say the did it FOR you... they made the changes BECAUSE of elitist players like you that just run through content as quickly as possible, and a lot of us are tired of it happening.
    Far too many characters to list any more.
  • Lyss1991
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    Nebthet78 wrote: »
    Nebthet78 wrote: »
    How about NO!!!

    Enough is Enough to making changes to this game to serve the 1% of players who find it too easy. I'm sick and tired of being nerfed back again and again because of changes made because top end trials guilds like Hodor and Mechanically Challenge wiz through Trials and skip mechanics.

    There are other people in this game that enjoy trials, or want to, but get shut out of doing them because of changes made that utterly blocks the person's progression or worse yet, completely reduces it and takes them back two years.

    You want to complain that these are too damn easy, why don't you go down and play with a bunch of lower grade players that most of you elite people refuse to play with because they don't meet "your" standards. Then see just how easy it is for the general population.

    I've seen enough of the trials community to know that most of those people that are whining that things are too easy are those players who shun anyone beneath their standards and end up creating dedicated secret channels in discord and other apps that keep the lower tiered members out of any communication with them, because they don't want to play with them. And once that *** starts, all those elitist players end up leaving the guild to go create their own guild, then some drama BS starts up 6 months or so down the road in there, over peoples massive egos and the whole cycle starts all over again.

    Don't complain about the game being too easy, for you or other elitists, as you likely don't play with the general populace of the game on a regular basis.

    Most players in this game can't parse at over 30k in Vet Trials to be even considered decent and be able to fill in for a HM core group, let alone the 40+k required to be even considered for lower end cores.

    There needs to be a form of progression to exist in Trials. Craglorn trials have already been changed once to appease you, "it's too easy" people, they don't need to be changed again.

    They changed the way trials mechanics work to keep you all busy and reduce your parses in VAS and VCR which make them a ripe pain in the arse to learn and are more tedious than they are enjoyable.

    Newer trials should be a little more difficult than the previous ones, but if they want to make the trials more difficult, they also need to add a new armor cap so other players can compensate.

    You want trials to be a little more difficult.. stop chasing the Meta!!! Learn to enjoy things for what they are as they are, because if you can't be happy with what you have, nothing they do to this game is EVER going to make you happy, or the game enjoyable over the long term.

    Literally everything in this game other than trials is for the other 99%, so don't pretend like everything gets changed for us.

    Didn't say the did it FOR you... they made the changes BECAUSE of elitist players like you that just run through content as quickly as possible, and a lot of us are tired of it happening.

    ^^ THANK YOU. I like to enjoy my game, hear the stories, learn the mechanics, and have fun. Between PVP nerfs and changes to PVE end game content, Its hard to keep up! By the time you get used to your current build, Its time to change it again! S L O W D O W N and enjoy the game!
    PS4 NA EST June 2016 | GM of Tamriel’s Outkasts Social Guild | Main - Assylah - Max CP Breton Mag Sorc - Master Angler - Mageslayer - Shehai Shatterer - Ophidian Overlord | Best Thief in Tamriel - Khajiit NB Purrfecta Meowna | Aspiring Master Crafter | Achievement Hunter | Recipe/Blueprint Enthusiast | Costume Junkie | Primary Residence - Princely Dawnlight Palace
  • MLGProPlayer
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    ZOS should just nerf the overperforming classes, like magicka NB. If they lowered every class to the level of magicka warden and magicka templar, content would get a lot harder.

    When all the top groups are just stacking magblades and their 50k+ DPS, no *** the content becomes trivial.
    Edited by MLGProPlayer on July 1, 2018 6:40AM
  • AuldWolf
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    There are some ludicrous comments, here, admittedly. I am, however, impressed to see a continuing thread of reason that's resonating throughout. There are voices of sense, here. Even those who understand why, in practise, difficulty creep is a billion times worse than power creep.

    After all, you could try resetting CP points, using no gear sets, using white gear, even trying it without gear or weapons at all! Then upload it to YouTube or Twitch to show everyone your mastery of the game. The thing is though is that if one tiny demographic pushes for a chunk of the game to be unplayable to an increasingly large number of people, that hurts ZOS financially. There were some particularly entitled voices that had haughty demands of the entire game being retooled to be more like vet difficulty. Screw the casuals! Right? Well... The casuals are where 99 per cent of the money comes from. So let's please not screw the casuals.

    Guild Wars 2: Heart of Thorns proved that, remember? They made their expansion grindy, hardcore, and super difficult. It almost sunk ArenaNet. Their cash shop purchases completely dried up. Why? A lot of hardcore players don't tend to buy things. Especially the more elitist ones. Why? Well, it's this perverse delusion that a video game meant as entertainment is actually 'work' somehow, you see, and they deserve to be compensated for their 'work.' To most people, this sounds ludicrous bordering on insane... But unfortunately there are unfathomably detached voices like that. And those voices are selfish. Very selfish.

    They'd see the game sink before ZOS makes money.

    Honestly, I'd love to see casual/delve versions of trials up on the Crown Store. I'd buy them. I buy things! I'd actually buy them individually, even. So it'd be the same content but with difficulty balanced in a more casual way, and it's either group-instanced and scales to the number entering, or it works like a delve. I'd buy that. I wouldn't demand they make that, mind you. I'm not entitled. I'm just saying I'd buy it. And I think it'd reveal just how many people don't even like trials to begin with.

    So talk of adding a new difficulty tier above the existing one serves, what, 0.5 per cent-ish of the community? If that? Basically, the most hardcore of the hardcore. Would they buy those difficulty levels? We could run a poll, but I strongly suspect I already know what the results to such a poll would be.

    ZOS has things balanced right now to provide for the demographics playing the game. And frankly, as I've pointed out before (and as even some hardcore players are bound to realise), the amount of hardcore content they provide is incredibly generous versus the actual number of people paying for that content. If I were a hardcore player, I'd be happy that I'm actually being overserved considering my demographic.

    And it's not like I don't know what it's like to be in a tiny demographic. I like video games featuring six-limbed dragons, I go nuts for them whenever they turn up. How often do you think that happens? I mean, look at Scalebound.

    The thing is? I understand that I'm a part of a tiny demographic, in that respect.

    I think that some hardcore players are actually beginning to realise this, too. This is the chord of reason I mention resonating throughout this thread. There are more reasonable voices, here, and I'm actually impressed. What I see is that if entitled demands continue being made, ZOS may just get tired of it and actually do enough research to realise that these very loud, obnoxious, entitled voices just aren't worth catering to because there's no money in it. And those trial DLCs? They might turn into delves. That would make a lot of people happy. Thing is, though? I -- and no casual -- wishes to stop anyone from having content, you just have to understand what the size of your demographic is and stop being so entitled.

    And if you want to improve your standing? Put your money where your mouth is. It's like the furry community. People cater to the furry fandom loads. Why? Money. The furry fandom has loads of money. We have CEOs and PhDs out the wazoo in the furry community, along with people in well-paying IT/science jobs. And what people have noticed is that the furry fandom is very generous despite being very small. We tend to over pay because we understand that our demographic is smaller.

    If all you do is demand things for free, though, whilst being a tiny demographic? A company is going to get tired of that. You're going to earn an important someone's ire and they'll simply stop catering to you altogether. This is capitalism, and with the casual money they have they could easily afford to drop their entire hardcore demographic without a second thought.

    So maybe stop? This is self-destructive to you. I'm kind of asking myself why I'm even here and saying this, I guess it's empathy. There's just such a lack of self-awareness with hardcore players, and a lack of grasping even the basics of economics as well. I know you might want to make it all harder wherever you can (which is rather Freudian in a predictably masculine way, but I digress), but you just don't have the numbers to support that.

    So appreciate what you have.
  • Shad0wfire99
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    Nebthet78 wrote: »
    Nebthet78 wrote: »
    How about NO!!!

    Enough is Enough to making changes to this game to serve the 1% of players who find it too easy. I'm sick and tired of being nerfed back again and again because of changes made because top end trials guilds like Hodor and Mechanically Challenge wiz through Trials and skip mechanics.

    There are other people in this game that enjoy trials, or want to, but get shut out of doing them because of changes made that utterly blocks the person's progression or worse yet, completely reduces it and takes them back two years.

    You want to complain that these are too damn easy, why don't you go down and play with a bunch of lower grade players that most of you elite people refuse to play with because they don't meet "your" standards. Then see just how easy it is for the general population.

    I've seen enough of the trials community to know that most of those people that are whining that things are too easy are those players who shun anyone beneath their standards and end up creating dedicated secret channels in discord and other apps that keep the lower tiered members out of any communication with them, because they don't want to play with them. And once that *** starts, all those elitist players end up leaving the guild to go create their own guild, then some drama BS starts up 6 months or so down the road in there, over peoples massive egos and the whole cycle starts all over again.

    Don't complain about the game being too easy, for you or other elitists, as you likely don't play with the general populace of the game on a regular basis.

    Most players in this game can't parse at over 30k in Vet Trials to be even considered decent and be able to fill in for a HM core group, let alone the 40+k required to be even considered for lower end cores.

    There needs to be a form of progression to exist in Trials. Craglorn trials have already been changed once to appease you, "it's too easy" people, they don't need to be changed again.

    They changed the way trials mechanics work to keep you all busy and reduce your parses in VAS and VCR which make them a ripe pain in the arse to learn and are more tedious than they are enjoyable.

    Newer trials should be a little more difficult than the previous ones, but if they want to make the trials more difficult, they also need to add a new armor cap so other players can compensate.

    You want trials to be a little more difficult.. stop chasing the Meta!!! Learn to enjoy things for what they are as they are, because if you can't be happy with what you have, nothing they do to this game is EVER going to make you happy, or the game enjoyable over the long term.

    Literally everything in this game other than trials is for the other 99%, so don't pretend like everything gets changed for us.

    Didn't say the did it FOR you... they made the changes BECAUSE of elitist players like you that just run through content as quickly as possible, and a lot of us are tired of it happening.

    I see your point. I'm tired of basketball goals being 10ft. Those elitiist players that can dunk on a 10ft goal are ruining it for those of us that can only dunk on an 8ft goal.


    XBox NA
  • SugaComa
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    Power Creep is a process that sometimes occurs in games where new content slowly outstrip the power of previous alternatives.

    With the past few patches, The over all DPS has increased significantly, resulting in the ease of burning through all mechanics that make trials fun.
    People are doing pad 5 burns on rakkhat in hard mode. 1 prayer phase twins. 1 add phase varlariel. 7 minute vAS +2 clears. The list goes on and on.

    Now I am not complaining about DPS being too high, don't get me wrong. I want DPS to stay exactly where it is. But i think it is time for another buff to all trials. (Much like they did back in Dark Brotherhood and Shadows of the Hist, vr12 > vr16)

    It has gotten to the point where every trial in the game now (With the exception of vCR HM) has become too easy. vMoL for example, It used to be the hardest trial in the game but now has gotten to the point where it is one of the easiest. vHoF and vAS HM are on their way to that status too.

    I think that it has gotten to the point where there needs to be a revamp to all the current raids in the game. Increase the overall HP of everything, Scale up the damage and maybe add in new mechanics to all fights and add in new loot / sets we can earn from completing the raids. Because as of right now, Vet trials as a whole are not rewarding at all.

    Now i get that not all people in this game who raid will agree with me. Some will disagree with me 100%. But i feel like the majority of end game raiders will agree.

    Lets hear your thoughts in the comments of this post.

    Why not just make a non CP version
  • Doctordarkspawn
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    Ragebull wrote: »
    They need to be more fun, not hard, but that's just me

    T H I S

    D I F F I C U L T Y D O E S N O T E Q U A L L Q U A L I T Y. IT'S TIME TO ACCEPT THAT. MAKE THINGS MORE FUN, NOT MORE DIFFICULT.
  • Doctordarkspawn
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    ZOS should just nerf the overperforming classes, like magicka NB. If they lowered every class to the level of magicka warden and magicka templar, content would get a lot harder.

    When all the top groups are just stacking magblades and their 50k+ DPS, no *** the content becomes trivial.

    And then everyone would leave.

    Because nobody likes arbitrarily losing ability. Especially when the problem could likely just as easily be solved by tacking on another difficulty option something people like you have vehemently shot down in the past.

    Why do you want the game to die? Why do you allways look to the players to pick up the slack and not the design? If people are just stacking 50K magblades that's a failing of the content and the system and both need overhauled anyway.
    Edited by Doctordarkspawn on July 1, 2018 1:16PM
  • alainjbrennanb16_ESO
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    i also forgot to put just do the trails as they are ment to be done, Ie: at the mo, groups are bugging helra the right hand waits till the left hand side is done then leeroy to get killed then just runs down left side on vet mode
    Main character dk - Vanikifar whitestrike
  • Vercingetorix
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    If you are looking for a challenge, simply pug a trial. I assure you that you will get plenty of difficulty, rage, and hair loss. There is no need for a difficulty increase when an existing option is already available.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • colossalvoids
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    Sure it's an issue for cp1000+ players with all the hm's done already, but what other 90% of population should do with such a changes? This game may need d3 system like rifts. It can increase the difficulty (like hm+3-first lvl and so on into infinity)and will be on the new leaderboards. So all this folk that needs more challenge and competition will be satisfied for a while.
  • Breedj01
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    Pc addons make the trials easy for players on pc. God forbid they ever do trials where they aren't told exactly what to press at every point. Consoles don't have addons and doesn't have the problem of things being too easy.
    Perhaps it's the addons that break the game and sets such as clever alchemist (pre combat proc removed on all platforms because of pc addons) that should be removed rather than the game difficulty increased to placate pc players.
    Edited by Breedj01 on July 1, 2018 3:29PM
    Where are all the Oranges? Plenty of other fruits in tamriel... Where are the Oranges??
  • Gythral
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    Breedj01 wrote: »
    Pc addons make the trials easy for players on pc. God forbid they ever do trials where they aren't told exactly what to press at every point. Consoles don't have addons and doesn't have the problem of things being too easy.
    Perhaps it's the addons that break the game and sets such as clever alchemist (pre combat proc removed on all platforms because of pc addons) that should be removed rather than the game difficulty increased to placate a very tiny number of pc players.

    corrected
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Kalik_Gold
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    How about leave it as is. Then create new content for people at that level, instead.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Merlin13KAGL
    Merlin13KAGL
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    Things should lean towards mechanics based and less towards DPS checks. Not saying flawless rotations are not skilled, by any means, but there are far too many aspects that allow one to override the other. *(And by mechanics, I don't mean wave upon wave of *** filler adds.)

    End game, or day 0 beginner, I doubt anyone here can argue with a straight face that there should be a discrepancy of 2x to 3x the DPS from a decently geared player with a reasonable setup to a BiS, Legendary, Min/Max, perfect race, perfect setup, perfect CP, perfect skill choice player.

    Should their be a difference? Absolutely.

    Should the difference between the 'floor' and the 'ceiling' be as vast as it? I doubt it.

    There needs to be a middle ground. Mechanics should be there to be completed, not bypassed, at least not in full. And this constant cycle of dialing things up a bit to address power creep, while dialing things up slightly for the floor (and consequently for the ceiling) to make it within reach doesn't work either.

    There needs to be a method by which people can legitimately strive towards the top tier and get as close as their own personal player ability will allow. Watching build videos and hours in front of target dummy are not accomplishing that in most cases. Something is missing, and it should be up to ZoS to figure out how to provide that missing piece.

    It leads to where we are now, which is no good for either side.

    I'm not necessarily big on forced mechanics and RNG, but I'm also not keen on bypassing them either.

    Third tier is what is required, requiring some pretty healthy prerequisites to get access to a door most will never open. In the process of this, it needs to be for title and glory only. No special gear, no bonus drops. No further distancing from the 99% than there already is. (Can even have its own leaderboard)

    If you get this, you get it for the challenge, as requested. Nothing more, nothing less.
    Edited by Merlin13KAGL on July 1, 2018 4:30PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Dextail
    Dextail
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    As a elitist scum my self.

    I understand the casual peasents complaints.

    I would agrue that a 3rd tire that offers literally no benefit outside of a larger score would be welcomed.
    Allows hard core elitist to complete with e-*** comparisons without any meaningful change to casuals.

    Causals don’t care about score so it wouldn’t matter. There would be no difference to them. No gear locked out, no loot missed out on, no bonus skins. Etc just score nothing more and maybe like 5k more plunder as it would be significantly harder than HM. This could just be more health, more damage, different adds. Etc

    My proposal isn’t a change to hardmodes but a completely different instance that is just a trial on roids just for e-*** comparisons
  • tmbrinks
    tmbrinks
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    Yes, there is power creep. Yes, the "end game" content is getting easier and easier to complete. Yet, the end-game raiding community keeps getting smaller and smaller? This is exactly why. So many of us (and I say us, because I am a part of the group, at least I think so), close ourselves off and no longer help other people to get the experience they need.

    I have no problems with there being high requirements to be a part of these "elite" groups, that are pushing the pad 5 vMoL HM (which was being done before this huge dps increase), the creep has just made it easier to be there. However, the raiding community here will die if we make these be requirements for anybody to run with groups. With the current dps levels, there is no reason why a competent raid lead, with players who want to learn mechanics and are comfortable with their class/role, can't clear vMoL/vHoF/vAS +1, and vCR +1, but many of these players are never getting the chance to even get in these groups because they are shut out of them by most.

    If they do manage to get in a run with some of these "elitists", I've seen people cussed out in raids because they missed a single transition on the twins, rather than being explained the mechanics, I've had "elitists" just leave group in the middle of the raid because they ran into trouble with the group and they were "too good" to be there. If we don't actually teach people how to raid, what the mechanics are, there will be nobody to replace people when they inevitably leave the game.

    So many people in the end-game will just team up with people to for "super-groups" so that they can push content, filled with people they have hand picked, and wall themselves off from the community. When those groups inevitably regress back towards the mean, many of the elitists will leave, taking a few of the others with them, and form a new-super group. Leaving the people who were there holding the bag, making them reset in their progression as they now have to find new members, who may or may not be able to do the same levels of dps/heals/tanking, thus making the progression get more difficult.

    As many others have said, I would be okay with a 3rd tier of difficulty, especially for the craglorn trials, they are all painfully easy once you are to the end game, blasting through the mechanics. Hell, I did bottom group in hel-ra yesterday without a tank, that's how easy they've become. But there should be absolutely no in-game reward for them, other than maybe achievement points, no titles, no special mounts, no skins, no extra jewelry. Do it for the sake of doing it, rather than a title to show off even more. (And yes, I like skins and titles, they are a nice way to show off what you've accomplished in the game, kudos to those that have them, I've also seen groups that have people show them their "Voice of Reason" title BEFORE they let them come on a vAS +2 run... doesn't make much sense to me)

    Also, as others have said. If you want a challenge, change it up yourself. Don't wear the best gear, take away some CP. Hell, go pug some runs. Form a new core team made up of only people that have never cleared a vet trial (other than yourself) and god forbid you teach them how to actually do trials. Or, stay in your bubble, with the other 400 like-minded people in the game (and yes, that's probably close to the number of people who are in the "elite" end-game raiding community, out of the couple hundred thousand people who play the game regularly on PC), and watch it slowly die.

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • Exeter411
    Exeter411
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    Rather than nerf yourself to make content more challenging, how about a trial that would demand adaptability. A trial akin to the old starter dungeon, where the trial group has their inventory placed in limbo on entry, so they essentially enter naked, and in the first room has a storehouse of randomly generated gear, enough gear to fully outfit 12 players in their respective roles. So every time you ran the trial, you would not know what you had to work with.

    Would that provide a sufficient challenge for both top tier and the rest of us?
  • idk
    idk
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    After reviewing the comments and seeing all the hate thrown towards me and my opinion I have realized that maybe the best course of action would be to add in a third difficulty, A difficulty above hard mode, Like a legendary difficulty. I apologize If i came across as an elitist. As i previously stated, I do not think that My own perception should be the only perception. When I made the post, I did not even consider the idea of a third difficulty, rather just a flat increase.

    @MaddPowered

    Considering you chose seem to have chosen to ignore both Codes and Nifty's posts that explain the situation clearly, and certainly with no hate, it seems you prefer to ignore the situation. They did write well thought out posts.

    If I am wrong and you merely missed their posts I suggest you go back and read them. I would suggest it because it will explain clearly why your OP is incorrect and why this second suggestion will not happen.

    Early on I would have suggested Zos made the entire dungeon HM instead of just the last boss but considering the lazy design of vHoF and especially vAS/vCR I think we are past that being done well.
    Edited by idk on July 1, 2018 4:27PM
  • MaddPowered
    MaddPowered
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    This will be my last post on the forums. I have gone back and re read comments and have realized that what i posted was absolutely ridiculous and nothing needs to be changed. For those of you who figured out my @name in game, I ask that you stop sending me hate tells in game thank you very much. I appreciate all of the thoughts and time people put into this post,
    Edited by MaddPowered on July 1, 2018 5:02PM
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • MLGProPlayer
    MLGProPlayer
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    ZOS should just nerf the overperforming classes, like magicka NB. If they lowered every class to the level of magicka warden and magicka templar, content would get a lot harder.

    When all the top groups are just stacking magblades and their 50k+ DPS, no *** the content becomes trivial.

    And then everyone would leave.

    Because nobody likes arbitrarily losing ability. Especially when the problem could likely just as easily be solved by tacking on another difficulty option something people like you have vehemently shot down in the past.

    Why do you want the game to die? Why do you allways look to the players to pick up the slack and not the design? If people are just stacking 50K magblades that's a failing of the content and the system and both need overhauled anyway.

    That's a failing of the balance team. Magblades are grossly overperforming.
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