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Are 'Ball-Groups' even logical ?

  • frozywozy
    frozywozy
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    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    Edited by frozywozy on June 26, 2018 1:52PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • dtsharples
    dtsharples
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    Top Tier Guild...

    You aren't better than those people you mention above, just have a playstyle that is different.
    A playstyle that the majority of people do not like to use, as is evident by the sheer lack of ball-groups.
    (Which is good, any more and the server wouldn't handle it)

    It limits your own creativity and contribution to whatever gear / skills you are told to run by someone else.
    You don't need to think, react or make decisions like the majority of PVPers do in order to survive - which is what most people find enjoyable and is part of the 'thrill' of open world Cyrodiil. You do what you are told to do.

    I have no issue with people playing a different way, but the posturing and 'holier than thou' attitude from ball groups is what gives them their bad name.
    If they were to humble themselves, and come to the realisation that they are utilising every crutch in game, maybe people can take them more seriously.
    For now ball groups are mostly ignored by anyone wanting to PVP seriously, only newbies and casuals bother with them.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    dtsharples wrote: »
    Top Tier Guild...

    You aren't better than those people you mention above, just have a playstyle that is different.
    A playstyle that the majority of people do not like to use, as is evident by the sheer lack of ball-groups.
    (Which is good, any more and the server wouldn't handle it)

    It limits your own creativity and contribution to whatever gear / skills you are told to run by someone else.
    You don't need to think, react or make decisions like the majority of PVPers do in order to survive - which is what most people find enjoyable and is part of the 'thrill' of open world Cyrodiil. You do what you are told to do.

    I have no issue with people playing a different way, but the posturing and 'holier than thou' attitude from ball groups is what gives them their bad name.
    If they were to humble themselves, and come to the realisation that they are utilising every crutch in game, maybe people can take them more seriously.
    For now ball groups are mostly ignored by anyone wanting to PVP seriously, only newbies and casuals bother with them.

    You seem like the type of player who will be running duroks sloads this patch.
    If you don't understand groups you shouldn't be commenting on what is important to them or how they run.

    Otoh you are free to have your own opinion
    Edited by Izanagi.Xiiib16_ESO on June 26, 2018 2:40PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • DaveMoeDee
    DaveMoeDee
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    dtsharples wrote: »
    If I wanted to shoot fish in a barrel, I'd play PVE....ball groups might be 'logical' but they sure look ridiculous.
    Those who need a crutch will always stack in a group with pocket healers to stay alive, but I guess everyone can play as they prefer, even if most people don't see it as 'PVP'.

    Yeah, or those people who need a crutch so they have healers when doing vet trials. Or those who need the crutch of having skills on their bars when doing vMA.

    Taking objectives in Cyrodiil is PvP. Next you are going to tell me that capturing a flag in capture the flag modes isn't PvP, but PvFlag (or PvRelic). If you don't like it, you don't like it. But that claim that "you are doing it wrong" is nonsense. Sadly, people tend to confuse what they like and don't like with how things should be.
  • TequilaFire
    TequilaFire
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    dtsharples wrote: »
    Top Tier Guild...

    You aren't better than those people you mention above, just have a playstyle that is different.
    A playstyle that the majority of people do not like to use, as is evident by the sheer lack of ball-groups.
    (Which is good, any more and the server wouldn't handle it)

    It limits your own creativity and contribution to whatever gear / skills you are told to run by someone else.
    You don't need to think, react or make decisions like the majority of PVPers do in order to survive - which is what most people find enjoyable and is part of the 'thrill' of open world Cyrodiil. You do what you are told to do.

    I have no issue with people playing a different way, but the posturing and 'holier than thou' attitude from ball groups is what gives them their bad name.
    If they were to humble themselves, and come to the realisation that they are utilising every crutch in game, maybe people can take them more seriously.
    For now ball groups are mostly ignored by anyone wanting to PVP seriously, only newbies and casuals bother with them.

    Wow, could you imagine if military units worked in uncoordinated solo chaos?
    Imagine if 12 man trial teams ran like that.
    You have a distorted view of how a well organized guild group works.
  • Anrose
    Anrose
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    dtsharples wrote: »
    Top Tier Guild...

    You aren't better than those people you mention above, just have a playstyle that is different.
    A playstyle that the majority of people do not like to use, as is evident by the sheer lack of ball-groups.
    (Which is good, any more and the server wouldn't handle it)

    It limits your own creativity and contribution to whatever gear / skills you are told to run by someone else.
    You don't need to think, react or make decisions like the majority of PVPers do in order to survive - which is what most people find enjoyable and is part of the 'thrill' of open world Cyrodiil. You do what you are told to do.

    I have no issue with people playing a different way, but the posturing and 'holier than thou' attitude from ball groups is what gives them their bad name.
    If they were to humble themselves, and come to the realisation that they are utilising every crutch in game, maybe people can take them more seriously.
    For now ball groups are mostly ignored by anyone wanting to PVP seriously, only newbies and casuals bother with them.

    You seem like the type of player who will be running duroks sloads this patch.
    If you don't understand groups you shouldn't be commenting on what is important to them or how they run.

    Otoh you are free to have your own opinion

    Seconded.

    Clearly, one has never run in a group such as this if they think that’s all there is to it. And if they have, sounds like it was a bad one and not a successful one.
  • VaranisArano
    VaranisArano
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    I main a "pocket healer" in an organized raid. If you've never done it with a good organized raid, well, its the exact opposite of turning your brain off and spamming one or two skills while following crown like a lemming. At least if you are any good at being a raid healer.

    Okay, okay, I have followed Crown over cliffs a few times while we were riding between combat, but I think Crown does that on purpose :D
  • Crispen_Longbow
    Crispen_Longbow
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    dtsharples wrote: »
    Top Tier Guild...

    You aren't better than those people you mention above, just have a playstyle that is different.
    A playstyle that the majority of people do not like to use, as is evident by the sheer lack of ball-groups.

    zoj5jlg8h5jb.jpg


    Wow, could you imagine if military units worked in uncoordinated solo chaos?
    Imagine if 12 man trial teams ran like that.
    You have a distorted view of how a well organized guild group works.

    I believe they have made quite a few comedy movies about this military style. Sample image above.

    :smiley:
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • frozywozy
    frozywozy
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    dtsharples wrote: »
    Top Tier Guild...

    You aren't better than those people you mention above, just have a playstyle that is different.
    A playstyle that the majority of people do not like to use, as is evident by the sheer lack of ball-groups.
    (Which is good, any more and the server wouldn't handle it)

    It limits your own creativity and contribution to whatever gear / skills you are told to run by someone else.
    You don't need to think, react or make decisions like the majority of PVPers do in order to survive - which is what most people find enjoyable and is part of the 'thrill' of open world Cyrodiil. You do what you are told to do.

    I have no issue with people playing a different way, but the posturing and 'holier than thou' attitude from ball groups is what gives them their bad name.
    If they were to humble themselves, and come to the realisation that they are utilising every crutch in game, maybe people can take them more seriously.
    For now ball groups are mostly ignored by anyone wanting to PVP seriously, only newbies and casuals bother with them.

    giphy.gif
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • dtsharples
    dtsharples
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    You seem like the type of player who will be running duroks sloads this patch.
    If you don't understand groups you shouldn't be commenting on what is important to them or how they run.


    Nope, Sload’s is trash and I don’t need Durok’s I have other more useful forms of defile.

    Yeah, or those people who need a crutch so they have healers when doing vet trials.

    Not even similar. I have done all vet content and have specific days for PVE. I don’t want to PVE in Cyrodiil also.

    Clearly, one has never run in a group such as this if they think that’s all there is to it.

    I lasted about 3 or 4 weeks before I couldn’t take the people seriously anymore.


    Great photo Crispen, that pretty much sums it up. Fighting against newbies and casuals like I already said, thanks for backing that up.

    Wasn’t expecting so much triggering. Guess huddling in groups and hiding behind healers makes you soft eventually :P
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    dtsharples wrote: »
    You seem like the type of player who will be running duroks sloads this patch.
    If you don't understand groups you shouldn't be commenting on what is important to them or how they run.


    Nope, Sload’s is trash and I don’t need Durok’s I have other more useful forms of defile.

    Yeh.. ok and I'm guessing you don't wait for low cp players to walk past you and try and horse gank them too :)

    I'm sure you do highly difficult 10v1s against top teir duelers.
    Edited by Izanagi.Xiiib16_ESO on June 26, 2018 3:46PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Etaniel
    Etaniel
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    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Etaniel
    Etaniel
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    dtsharples wrote: »
    Nope, Sload’s is trash and I don’t need Durok’s I have other more useful forms of defile.

    Sload is the furthest thing from a trash set though
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • BohnT
    BohnT
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    Etaniel wrote: »
    dtsharples wrote: »
    Nope, Sload’s is trash and I don’t need Durok’s I have other more useful forms of defile.

    Sload is the furthest thing from a trash set though

    But it's only 853 damage just slot a heal :trollface::trollface:
  • frozywozy
    frozywozy
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    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.

    So to resume your paragraph, we have to understand that players come to level assault skill line rather than get gud, got it. We shall now stop farming zergs so they can fully level assault and go back to pve for the best of all.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Feanor
    Feanor
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    BohnT wrote: »
    Etaniel wrote: »
    dtsharples wrote: »
    Nope, Sload’s is trash and I don’t need Durok’s I have other more useful forms of defile.

    Sload is the furthest thing from a trash set though

    But it's only 853 damage just slot a heal :trollface::trollface:

    No, you have to run Purge. It’s a skill in the alliance war support tree. It’s efficient. Even says so in the name.

    If you excuse me, I‘m going to spam Rapid Regen for a few minutes now.
    Edited by Feanor on June 26, 2018 4:08PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Etaniel
    Etaniel
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    frozywozy wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.

    So to resume your paragraph, we have to understand that players come to level assault skill line rather than get gud, got it. We shall now stop farming zergs so they can fully level assault and go back to pve for the best of all.

    No, i'm saying your argument of git gud is something you should keep for the "nerf X and Y" threads.
    What i'm saying is that ball groups cause lag, and should seek out fights where they don't impact server performance as much. It's basically the only thing I've been saying on these forums for 3 years :#
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.

    So to resume your paragraph, we have to understand that players come to level assault skill line rather than get gud, got it. We shall now stop farming zergs so they can fully level assault and go back to pve for the best of all.

    No, i'm saying your argument of git gud is something you should keep for the "nerf X and Y" threads.
    What i'm saying is that ball groups cause lag, and should seek out fights where they don't impact server performance as much. It's basically the only thing I've been saying on these forums for 3 years :#

    And the group I am in tries to do exactly as you want and the NA PC server performance is still trash.

    If we are in a keep that we took and 50 PuGs come to try and take it, what exactly do you expect us to do? Disband group and put on our 1vX builds? Leave? Suicide? Not try to win?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.

    So to resume your paragraph, we have to understand that players come to level assault skill line rather than get gud, got it. We shall now stop farming zergs so they can fully level assault and go back to pve for the best of all.

    No, i'm saying your argument of git gud is something you should keep for the "nerf X and Y" threads.
    What i'm saying is that ball groups cause lag, and should seek out fights where they don't impact server performance as much. It's basically the only thing I've been saying on these forums for 3 years :#

    And the group I am in tries to do exactly as you want and the NA PC server performance is still trash.

    If we are in a keep that we took and 50 PuGs come to try and take it, what exactly do you expect us to do? Disband group and put on our 1vX builds? Leave? Suicide? Not try to win?

    "when we don't fight, the game still lags" wow well of course you aren't the only ones playing are you? And no I don't expect you to suicide, *sigh* if you read my original rant here it was about a dethrone situation, with 2 factions already fighting for the keep, and an additional faction coming in with a single ball group to farm the other two factions. There's a difference between, oh our keep is under attack, let's defend, and , oh there's a 50 vs 50 fight dethrone going on, let's pile up even more.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • LarsS
    LarsS
    ✭✭✭✭✭
    Anyone who can tell me how many threads we already had with this blamegame?
    GM for The Daggerfall Authority EU PC
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Etaniel wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.

    So to resume your paragraph, we have to understand that players come to level assault skill line rather than get gud, got it. We shall now stop farming zergs so they can fully level assault and go back to pve for the best of all.

    No, i'm saying your argument of git gud is something you should keep for the "nerf X and Y" threads.
    What i'm saying is that ball groups cause lag, and should seek out fights where they don't impact server performance as much. It's basically the only thing I've been saying on these forums for 3 years :#

    And the group I am in tries to do exactly as you want and the NA PC server performance is still trash.

    If we are in a keep that we took and 50 PuGs come to try and take it, what exactly do you expect us to do? Disband group and put on our 1vX builds? Leave? Suicide? Not try to win?

    "when we don't fight, the game still lags" wow well of course you aren't the only ones playing are you? And no I don't expect you to suicide, *sigh* if you read my original rant here it was about a dethrone situation, with 2 factions already fighting for the keep, and an additional faction coming in with a single ball group to farm the other two factions. There's a difference between, oh our keep is under attack, let's defend, and , oh there's a 50 vs 50 fight dethrone going on, let's pile up even more.

    I did not read your original rant, just your posts #142 and #175 when you generalized that behavior for ball groups inside a keep.

    I get it, you and others don't like when the server lags. Well, I'm not a fan of it either. Even if there isn't an emp dethrone or a 50 v 50 fight going on somewhere, the server performance still sucks and people will still complain and direct their frustration at all "ball groups" as if we're all the same and somehow responsible instead of ZoS.
    Edited by Joy_Division on June 26, 2018 11:29PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Ball shouldn't be the only formation. I love the massive battles but it would have been nice if actual formation was a little more meaningful. Ball groups are logical in the sense that many of us came to the game precisely because of angry joe screaming hilariously on his microphone as hordes of players bombarded keeps and one another. There are certainly strategies available but it would be nice if there were a few more formation promoting strategies available. Most of the game changes seem to surround 'forming into ball' and 'breaking the ball'. Would be nice if there were better Line formats (which I guess a Siege line represents).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    It really sucks to see so many long time players in this thread blaming eachother for ZOS's incompetence to run the server.

    Don't let them get to you like they are.
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Etaniel wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Tbh all i want is for ball groups to actually realise how miserable it is when it lags, just like the rest of us do. Like really, there's nothing more irritating than what I described a little bit higher, we fail for an entire hour and keep wiping, and we come to roebeck to see that a ball group has been farming while we can't do sh**, because we rely on single target that gets quadruple dodged during lag while you guys rely on aoe dmg/heals.

    And don't tell me that you are affected by lag as much as the rest, you wouldn't be able to farm a keep for an hour if you were

    So you're saying that the problem is the 12-16men raid farming 50+ inside Roebeck causing the lag? No. The problem is the fact the faction have to stack 50 players to get a 12-16men down and still get rolled. They need to step up their gameplay and get good instead of relaying on numbers to overcome their opponents.

    If every faction of every campaign would have at least one top tier guild online at any time of the day, nobody could farm forever like this because no matter what you think, it's really easy to wipe a top tier guild with only a few competent players. We have been the victim of this several times already, even prior of summerset when earthgore was as its summon.

    There are just way too many players who dont give a flying *** about improving and simply want to zerg surf with absurd builds and strategies and who will blame hack, cheat and exploit whenever it does not go their way.

    On EU, most ball groups (I won't say top tier because the number of actual good ball groups on EU can be counted on one hand, one that received multiple amputations I might add) avoid each other for the most part and would rather farm pugs than to chase the other ball groups around the map.

    Also you have to realise that a lot of people in Cyrodiil are casual players who join to get their assault line up and then leave. Telling them to git gud in order to take down a ball group of 14 people who've been try harding PvP since beta so that we can have less lag? Really? People who blame hack cheats exploits etc are a totally different subject, and it has nothing to do with the lag that a ball group creates inside an already crowded keep.

    Zerg fights inside keep cause lag, but they don't last nearly as long as when a ball group is involved. Usually the attacking zerg makes a move and tries to push the flag, they either capture and the fight is over, or they wipe, the defending zerg pushes them out, repairs and fight is over until they themselves run to attack the next keep. In both cases, the fight ends.

    When a ball group is farming though... They'll hold the inside, bait the attackers into going on flags, wipe them while they are on it, push a little outside the gate, retreat because you can't kill a spread out zerg firing siege at you if you stay packed, and voila you've got a never ending farm cycle inside the keep because they never fully end the fight.

    So even if you argue that ball groups don't cause more lag than your typical zerg, they tend to cause longer keep fights in general. And I'd personally would rather have a 3 min lag spike when a zerg captures a keep, than a 1 hour permament laggy server because there's that one siege that won't end.

    So to resume your paragraph, we have to understand that players come to level assault skill line rather than get gud, got it. We shall now stop farming zergs so they can fully level assault and go back to pve for the best of all.

    No, i'm saying your argument of git gud is something you should keep for the "nerf X and Y" threads.
    What i'm saying is that ball groups cause lag, and should seek out fights where they don't impact server performance as much. It's basically the only thing I've been saying on these forums for 3 years :#

    And the group I am in tries to do exactly as you want and the NA PC server performance is still trash.

    If we are in a keep that we took and 50 PuGs come to try and take it, what exactly do you expect us to do? Disband group and put on our 1vX builds? Leave? Suicide? Not try to win?

    "when we don't fight, the game still lags" wow well of course you aren't the only ones playing are you? And no I don't expect you to suicide, *sigh* if you read my original rant here it was about a dethrone situation, with 2 factions already fighting for the keep, and an additional faction coming in with a single ball group to farm the other two factions. There's a difference between, oh our keep is under attack, let's defend, and , oh there's a 50 vs 50 fight dethrone going on, let's pile up even more.

    I did not read your original rant, just your posts #142 and #175 when you generalized that behavior for ball groups inside a keep.

    I get it, you and others don't like when the server lags. Well, I'm not a fan of it either. Even if there isn't an emp dethrone or a 50 v 50 fight going on somewhere, the server performance still sucks and people will still complain and direct their frustration at all "ball groups" as if we're all the same and somehow responsible instead of ZoS.

    I think the "it's zos's responsability" thing isn't going to get us anywhere. We all love this game, and ZOS isn't going to do anything about performance unless the PvP playerbase can provide them as much income as their PvE playerbase. And the PvP playerbase will only yield less and less precisely because of performance. So, yeah it might be Zos's fault, but it's up to the players to do something about it, instead of saying F*** it, let's pile up even more, it's lagging anyways. I just expect more out of the people who play Cyrodiil every day and especially from the ones who call themselves the elite/ultra organized.
    And maybe the situation is different in NA, I don't know, this is my EU PC Vivec perspective
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    LarsS wrote: »
    Anyone who can tell me how many threads we already had with this blamegame?

    "damn, that's gotta be at least 12"
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Delsskia
    Delsskia
    ✭✭✭✭
    Group play is just 1vX with benefits.
    NA-PC
    Fantasia
  • Lieblingsjunge
    Lieblingsjunge
    ✭✭✭✭✭
    Discussing this is still a waste of time. Since the single, one thing, that enables ball groups, are too casual to probably even know that forums exist. Or rather, they don't care enough to know. Cheers!
    Edited by Lieblingsjunge on June 27, 2018 1:13PM
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    Nah, its X (~16) v 1111111111111111111111111111111111111111 ....

    Baring in mind most of those 1's are individuals, not usually in groups, certainly not on chat, and certainly not receiving heals / buffs from each other. Mostly built as glass cannons or all-rounders in order to survive in open-world Cyrodiil as an individual......fish in a barrel.
    But if that's what people enjoy, who are we to judge :)

    It's so rare to see any of these ball groups go head to head, they seem to actively avoid it.
    I guess Earthgores and Negates proccing every 10 seconds doesnt make for an interesting fight...maybe a long fight though, so that could explain the avoidance. Plus, killing newbies, PVErs and those who walk into the trap unwittingly requires much less effort.

    There are a few smaller groups that command a lot of respect, usually groups of 6 or 7 people who can stand their ground against a wave of others. You just see much less of that recently, and more of this AOE drivel.
  • Irylia
    Irylia
    ✭✭✭✭✭
    Have players take more damage for stacking
    12/16/20/24/^+

    25/35/45/55/65% more dmg

    Or release a competitive arenas XvX with an actual mmr leaderboard + “season(quarterly)” rewards (cosmetics/title) for those with a group in the top 5.
    Unique rewards for #1

    Then I don’t care about cyro
  • Anrose
    Anrose
    ✭✭✭✭✭
    Irylia wrote: »
    Have players take more damage for stacking
    12/16/20/24/^+

    25/35/45/55/65% more dmg

    Or release a competitive arenas XvX with an actual mmr leaderboard + “season(quarterly)” rewards (cosmetics/title) for those with a group in the top 5.
    Unique rewards for #1

    Then I don’t care about cyro

    Neither does ZOS, so good ideas like this will get as much traction as a race car in Minnesota in January.
This discussion has been closed.