So according to OP, exactly what sort of play is “acceptable”?
Are we to deduce that the devs were wrong for designing this game for large groups?
Please, @raviour, tell us how we should play the game in order to do it the “right way”.
Let’s end this group size elitism once and for all so that we may all play AvA PvP in approved group sizes outside the parameters that were set by the people who made this game.
I think that the devs designed the game for large groups yes, not ball groups. Don't think they would have explicitely said that they were trying to find ways to incite people to spread out if it was intended.
So according to OP, exactly what sort of play is “acceptable”?
Are we to deduce that the devs were wrong for designing this game for large groups?
Please, @raviour, tell us how we should play the game in order to do it the “right way”.
Let’s end this group size elitism once and for all so that we may all play AvA PvP in approved group sizes outside the parameters that were set by the people who made this game.
I think that the devs designed the game for large groups yes, not ball groups. Don't think they would have explicitely said that they were trying to find ways to incite people to spread out if it was intended.
I’ve always interpreted “spreading out” to mean the overall population instead of everyone converging on one objective. That would do much more for gameplay and performance then spreading an individual group out.
I'm looking for a term that fits the general player/playstyle, not what or how well he's doing at that particular time.
I mean lets take a 1vXer.. Now I see 1vX as something that just doesn't happen successfully very often nowadays anyway.. sometimes its successful(lets say 20% of the time), mostly the 1vXer escapes (not a win, not a loss), sometimes he dies. Does that mean he is only a 1vXer 20% of the time? What is he the rest of the time? A soloer? Is a soloer by definition a failed 1vXer?
Too damn complicated.. Can't we just call somebody who attempts to 1vX most of the time a 1vXer, and somebody who is ungrouped a soloer, and someone who is in a group, simply part of a group.
Yeah, sometimes they all come together and make up a zerg - but doesn't change what they are. A soloer can zerg-surf, or he can 1vX, or he can small-scale.. That's why I do it - the freedom to roll from one to another whenever you want. There are quite a few of us - alliance-minded but ungrouped. Often bumping into each other as we see we're needed at the same place at the same time. Usually clearing resources behind the lines, or supporting the weaker front while the main zerg pushes the other way or simply reading the map, anticipating where the next attack will be and watching for it.. Too alliance-minded to leave the flashpoints. Never grouped but sometimes zerging. The great ungrouped..
I want a label - Zergling aint it - and if it aint soloer, then what is it??
VaranisArano wrote: »Cyrodiil was originally designed for groups of 8 to 24, currently the tooltip in grouping says 2 to 24.
If organized groups of 24 players aren't your style, that's fine. You do you. But its silly to pretend that this isn't intended, or that playing to capture objectices doesn't inevitably lead to large numbers of players heading to the same important objective.
If the server performance can't handle large groups playing as intended, that's on the people in charge of the servers.
AyelineESO wrote: »
Wouldnt really call that player a soloer, no. He's playing solo from time to time (1/3 of his playing time in your example) but you'd have to spent the majority of time playing solo to be considered a soloer. Thats only my opinion of course so feel free to tell me about your definition of a soloer.
AyelineESO wrote: »
Wouldnt really call that player a soloer, no. He's playing solo from time to time (1/3 of his playing time in your example) but you'd have to spent the majority of time playing solo to be considered a soloer. Thats only my opinion of course so feel free to tell me about your definition of a soloer.
This is as bad as the OP.
Solo can simply mean ungrouped. Even when they fight among teammates they don't overtly coordinate and have the benefit of designed grouped synergies or group buffs. They can't count on heals or any reliable help. They make their own decisions on the battlefield, regardless of who might be around them.
If that's not solo to you, fine, but know that it is to many others. It's a loose term. Playing *completely* by oneself all the time in an MMORPG is a bit counter intuitive and not very realistic if one also enjoys playing objectives.
Some players just try to have fun where they can find it. For many reasons, I often did not want to group, but I still enjoyed playing objectives and helping teammates. I would play "ungrouped" for many hours and during that time I would fight in a variety of scenarios in different environments from completely solo to lane surfing and objective fights with whomever else was there.
Playing like this is no worse or better than playing with 12-16 of your closest friends in a ball or executing some premeditated kiting routine along rocks, bridges, milegates, or towers completely alone. It's not a measure of aptitude or character. It is a preference. Good, decent and mediocre players can ball up, 1vX or surf. Some enjoy it all.
AyelineESO wrote: »
Solo can simply mean ungrouped. Even when they fight among teammates they don't overtly coordinate and have the benefit of designed grouped synergies or group buffs. They can't count on heals or any reliable help. They make their own decisions on the battlefield, regardless of who might be around them.
Never tried to say this or that particular playstyle is better than this or that one. All of them have their place in cyro even tho you have to admit that a few of them are almost dead.
I have got a question for you after reading that - Following that logic, would you consider a 4 man group that is saying they are smal scaling while running inside their faction zerg small scalers?
Edit: no clue what happened there but cant get it out of the quote
DC strongest alliance Vivec. We rule everything at prime. Guess what ? We have no ball groups.
It's true that you did not directly say that, but I thought the connotation was negative as it often is.AyelineESO wrote: »Never tried to say this or that particular playstyle is better than this or that one. All of them have their place in cyro even tho you have to admit that a few of them are almost dead.
I have got a question for you after reading that - Following that logic, would you consider a 4 man group that is saying they are smal scaling while running inside their faction zerg small scalers?
It's ironic when you see this from people who profess to be looking for outnumbered fights and then whine when it's too outnumbered or they're outnumbered by the wrong players..
antihero727 wrote: »
Hitting stealth, pushing macro button, hit stealth again is just as much skill IMO. I guess all the work going into builds that complement each other and working as a unit taking teamwork is easy. That’s why we have so many organized guilds left.
It's ironic when you see this from people who profess to be looking for outnumbered fights and then whine when it's too outnumbered or they're outnumbered by the wrong players..
When fighting excessive numbers you kite and LOS, this is true of solos, small groups, and organized larger groups. The problem is everyone is so snare/CC happy now (with immunity possibly bugged again) it’s getting more and more frustrating. The unskilled faction blobs are winning and this seems to be what the devs want, regrettably. I have so many screenshots from the past couple weeks where our 12-15 gets run over by 40+, usually with an organized guild group embedded in that blob.
Then again, did ZOS finally stumble into the anti ball group tools they’ve been looking for since the beginning? Time stop and scattershot/meatbag AOEs that persist? So much siege being shot at us even when we engage these groups well away from keeps. And a carpet of bubbles. Not to mention all the additional lag these create.
Crispen_Longbow wrote: »Just like all ESO play styles, you have varying degrees of “Ball” groups...
You have the top tier guilds that are very rare, a la “300 Spartans” that requires the entire faction to stack on top of them to stop them.
You have the PVDoor kings that look intimating, with so many numbers, but are more into dance fighting than actual pvp.
You have the "Pug Herders", that are just happy they can get people in the same general area at the same time.
Then you have the majority of "Social Guilds", that aren't really worried about being competitive, but they sure have fun.
Crispen_Longbow wrote: »Just like all ESO play styles, you have varying degrees of “Ball” groups...
You have the top tier guilds that are very rare, a la “300 Spartans” that requires the entire faction to stack on top of them to stop them.
You have the PVDoor kings that look intimating, with so many numbers, but are more into dance fighting than actual pvp.
You have the "Pug Herders", that are just happy they can get people in the same general area at the same time.
Then you have the majority of "Social Guilds", that aren't really worried about being competitive, but they sure have fun.
This needs putting out there. I don't ever see them doing anything productive or fun and a solo gets better AP gain. I think they just do it for attention...
How many times you read... "**(random generic ball-group) at *** (random generic keep)" ?
Its like some players get kicks out of knowing which ball-group is which and that people will think they are cool for mention them (people use nameplates too, not me but ball group = easy AP to a solo so I remember some @names). Don't big-up these ball zergs, they are totally useless and are just trolling newbies or AD (AD are almost all newbies in Vivkek(EU) coz of morning caps). They feed off of undeserved hype.
So I guess the point is, what is the point of these portable Rugby scrums that just hold onto each others crotches and throw the ball backwards if they ever get it? Doesn't seem very progressive for 'wannabe' end-gamers and takes no skill what-so-ever.
I don't think they are logical, Royals were a very effective 12 man raid that equalled 20 man ZS but we were not ball, just had an inventive leader. Black Swords seem to be similar but never ran with them. AD and EP do not have this stuff.
As a PuG lead we can contain ZS, UF, DE, NL, Big Boss, Saras or anyone with 1/5 numbers because they are all so predictable and DC don't like to play like we were 7 year olds chasing a football so we know how to AvAvA with least pop.
Like a lot of things in life its like genitalia. Its not how big your zergs or balls are... Its what you do with them that counts....
*note..... I don't hate ball-groups I just feel sorry for them.
Aoe should be really powerful, but flipside they should damage everyone including yourself.
Crispen_Longbow wrote: »
This needs putting out there. I don't ever see them doing anything productive or fun and a solo gets better AP gain. I think they just do it for attention...
How many times you read... "**(random generic ball-group) at *** (random generic keep)" ?
Its like some players get kicks out of knowing which ball-group is which and that people will think they are cool for mention them (people use nameplates too, not me but ball group = easy AP to a solo so I remember some @names). Don't big-up these ball zergs, they are totally useless and are just trolling newbies or AD (AD are almost all newbies in Vivkek(EU) coz of morning caps). They feed off of undeserved hype.
So I guess the point is, what is the point of these portable Rugby scrums that just hold onto each others crotches and throw the ball backwards if they ever get it? Doesn't seem very progressive for 'wannabe' end-gamers and takes no skill what-so-ever.
I don't think they are logical, Royals were a very effective 12 man raid that equalled 20 man ZS but we were not ball, just had an inventive leader. Black Swords seem to be similar but never ran with them. AD and EP do not have this stuff.
As a PuG lead we can contain ZS, UF, DE, NL, Big Boss, Saras or anyone with 1/5 numbers because they are all so predictable and DC don't like to play like we were 7 year olds chasing a football so we know how to AvAvA with least pop.
Like a lot of things in life its like genitalia. Its not how big your zergs or balls are... Its what you do with them that counts....
*note..... I don't hate ball-groups I just feel sorry for them.
Ball groups are totally scrummy. No one cares that they can make 100k AP an hour or more. Nor does anyone care that they lag the server by holding half an opposing faction at one keep. ZOS should just remove the grouping mechanism from Cyrodiil.
EDIT: Anrose is hilarious.
Aoe should be really powerful, but flipside they should damage everyone including yourself.
Aoe should be really powerful, but flipside they should damage everyone including yourself.
So if I would play in a 4 man group, taking a resource and getting 30 AD swarming that resource I cant use AOE abilities because it will kill myself and my groupmemebers? How are you going to win any outnumbered fight? Or are you one of the guys thats always on the "30 AD swarms" side and you get tired of getting killed by your enemys?
Aoe should be really powerful, but flipside they should damage everyone including yourself.