If you could design a set what would it do?

  • Tannus15
    Tannus15
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    DamenAJ wrote: »
    DamenAJ wrote: »
    It'd be a stam set thats 5piece bonus does exactly what critical surge does, so I could have that survivability on all my stam characters.

    edit: typo

    @DamenAJ Have you tried Briarheart? It fills that role pretty well, while adding about as much damage as Hundings.

    I was thinking about trying it on an alt, but like someone else mentioned, it's the uptime I'm worried about. Crit surge is constant as long as you refresh it, no cooldown.

    briarheart heal is no where near as good as crit surge. it's not even close. For a start the heals can't crit.
  • Tasear
    Tasear
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    ezio45 wrote: »
    Death Of Worm: Trials healer set

    2) Mag
    3) mag recovery
    4) mag recovery
    5) Adds reduces the cost of you and your groups abilities by 6% while in trials or dungeons

    op prob not, kills worm, yes

    Shrouds of the gatherer: Farming Set

    2) Stam recovery
    3) Stam recovery
    4) Stam Recovery
    5) Allows Stamina to Regen while Sprinting out of combat

    What about only group abilities. Like cost reduction on synergies?

  • Tasear
    Tasear
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    SydneyGrey wrote: »
    I'd do a fun animal-themed set, such as a set that summons wolves to attack mobs for a short duration. Something like that would be fun for wardens.

    What about one that changes bear into a wolf?
  • Fur_like_snow
    Fur_like_snow
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    Blitzkrieg
    (2) max magicka
    (3) magicka recovery
    (4) magicka recovery
    (5) when you heal a player with a heal over time effect at 100% HP that player gains minor force and minor expedition for 12 sec.

    Spell steal
    (2) max health
    (3) max stam and max magicka
    (4) max weapon damage and max spell damage
    (5) whenever you successfully complete a light attack against a player steal one of their active buffs, whichever has the longest remaining timer. 3 second cool down.

    Heart of Harkness
    (2) max magicka
    (3) spell crit
    (4) spell crit
    (5) increase max magicka(1.1k-4.4k) and spell damage(145-580) based on what stage vampirism the player currently has active. Stage four also grants minor lifesteal on all damaged targets.


  • brandonv516
    brandonv516
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    2 pieces +magicka recovery
    3 pieces +stamina recovery
    4 pieces +weapon & spell damage
    5 pieces your max stamina and max magicka both become the highest of the two values

    Eat your heart out Pelinals v1.0...meet Pelinals v2.0.
  • brandonv516
    brandonv516
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    MrSensible wrote: »
    Mine would be a PVP oriented set:

    The Noxious Cloud Set:
    (2 Items) x critical resistence
    (3 Items) x stam recovery
    (4 Items) x mag recovery
    (5 Items) When you are afflicted with a negative status effect, you have a 50% chance of inflicting the same status effect back on the attacker.

    Might be cool?

    Love it.
  • Froil
    Froil
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    Trials monster sets. Not 100% done though I'm happy with most of the effects. I tried to balance them as best as I could, but I'm sure something in here'll be too OP for someone's tastes. Since Major Vulnerability isn't really a thing, I just threw some arbitrary number there. Since these would be obtained by completing veteran trials, the 1 piece bonuses and such are higher than any dungeon monster sets, but I don't want these to be BiS for all occasions, just an option.
    Possessed Mantikora
    (1) Adds 1150 Maximum Magicka
    (2) Your ground AoEs create a Manitkora Spear that deals that applies Major Magickasteal, Major Lifesteal and Major Staminasteal to all enemies within 8 meters and deals 1500 magic damage per second for 8 seconds. This effect can occur once every 15 seconds.
    (2) Adds 992 (4.5%) Spell Critical
    Ra Kotu
    (1) Adds 1150 Maximum Stamina
    (2) Whenever you deal damage, you have an 20% chance to summon six rotating blades around you, dealing 2275 physical damage to enemies within 8 meters of you for 6 seconds. This effect can occur once every 9 seconds.
    (2) Adds 150 Weapon Damage
    Foundation Stone Atronach
    (1) Adds 1150 Maximum Magicka
    (2) Whenever you deal damage to an enemy, you have a 15% chance to hurl a magical stone at the enemy, dealing 5000 magic damage and stunning them for 1 second.This effect can occur once every 4 seconds. The Stone has its own 15% chance to cast another stone for 2000 magic damage with no cooldown, but no stun.
    (2) Adds 150 Spell Damage
    Rakkhat, Fang of Lorkhaj
    (1) Adds 172 Stamina Recovery
    (1) Adds 172 Magicka Recovery
    (2) When you take damage while in combat, there is a 5% chance for a lunar seal to appear beneath you for 8 seconds. Enemies that attack you while you're in the seal are Branded for five seconds. Allies can use the Lunar Smite synergy on Branded enemies, inflicting Major Vulnerability, increasing the damage the target takes by 15%, for 10 seconds and dealing 10000 Oblivion damage to the target over 4 seconds. This can occur once every 20 seconds.
    (2) Adds 1345 Maximum Health
    Hiath the Battlemaster
    (1) Adds 1345 Maximum Health
    (2) Your light attacks apply the Mark of Boethia on a target for 5 seconds, up to 5 stacks and refreshing each time. Each stack increases the amount of resources your fully charged heavy attacks restore by 50% and increases their damage taken from your attacks by 2%. When 5 stacks are placed upon the target, a fully charged heavy attack consumes them and briefly summons the spirit of Hiath to pull all enemies within 15 meters to you, dealing 2775 flame damage.
    (2) Adds 2% Stamina cost reduction
    (2) Adds 2% Magicka cost reduction
    Argonian Behemoth
    (1) Adds 992 (4.5%) Weapon Critical
    (1) Adds 992 (4.5%) Spell Critical
    (2) When you deal direct critical damage, you have a 15% chance to create a budding flower near an enemy you damaged. If an enemy stays within 5 meters of flower, it will bloom, dealing 12000 poison or magic damage, whichever is higher. This can occur once every 10 seconds.
    Assembly General
    (1) Adds 1150 Maximum Magicka
    (2) Whenever you use an ultimate, it and its effects last 20% longer.
    (2) Adds 5% Healing Done
    Saint Olms the Just
    (1) Adds 1150 Maximum Stamina
    (1) Adds 1150 Maximum Magicka
    (2) When you block an attack, you have a 1% chance to completely negate that damage and block cost, while also creating an Ordinated Protector to shield an ally for 5 seconds. Ordinated Protectors limit incoming damage to 5% of the target's maximum health. Can occur once every 5 seconds.
    Z'Maja
    (1) Adds 172 Stamina Recovery
    (1) Adds 172 Magicka Recovery
    (2) When you deal direct critical damage, you have an 8% chance to summon a dark shade of yourself for 10 seconds. This dark shade copies all of your actions done at 35% effectiveness. The shade cannot use ultimates and taunts. This can occur once every 24 seconds.
    (2) Adds 150 Weapon Damage
    (2) Adds 150 Spell Damage
    "Best" healer PC/NA
  • starkerealm
    starkerealm
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    Tannus15 wrote: »
    DamenAJ wrote: »
    DamenAJ wrote: »
    It'd be a stam set thats 5piece bonus does exactly what critical surge does, so I could have that survivability on all my stam characters.

    edit: typo

    @DamenAJ Have you tried Briarheart? It fills that role pretty well, while adding about as much damage as Hundings.

    I was thinking about trying it on an alt, but like someone else mentioned, it's the uptime I'm worried about. Crit surge is constant as long as you refresh it, no cooldown.

    briarheart heal is no where near as good as crit surge. it's not even close. For a start the heals can't crit.

    For the, straight up survivability of Crit Surge, my first thought would be Nocturnal's Favor if you have access to Major Evasion and can keep it up. Not much in the way of offense, it's a tank set after all, but it might be a good option.
  • Tasear
    Tasear
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    Froil wrote: »
    Trials monster sets. Not 100% done though I'm happy with most of the effects. I tried to balance them as best as I could, but I'm sure something in here'll be too OP for someone's tastes. Since Major Vulnerability isn't really a thing, I just threw some arbitrary number there. Since these would be obtained by completing veteran trials, the 1 piece bonuses and such are higher than any dungeon monster sets, but I don't want these to be BiS for all occasions, just an option.
    Possessed Mantikora
    (1) Adds 1150 Maximum Magicka
    (2) Your ground AoEs create a Manitkora Spear that deals that applies Major Magickasteal, Major Lifesteal and Major Staminasteal to all enemies within 8 meters and deals 1500 magic damage per second for 8 seconds. This effect can occur once every 15 seconds.
    (2) Adds 992 (4.5%) Spell Critical
    Ra Kotu
    (1) Adds 1150 Maximum Stamina
    (2) Whenever you deal damage, you have an 20% chance to summon six rotating blades around you, dealing 2275 physical damage to enemies within 8 meters of you for 6 seconds. This effect can occur once every 9 seconds.
    (2) Adds 150 Weapon Damage
    Foundation Stone Atronach
    (1) Adds 1150 Maximum Magicka
    (2) Whenever you deal damage to an enemy, you have a 15% chance to hurl a magical stone at the enemy, dealing 5000 magic damage and stunning them for 1 second.This effect can occur once every 4 seconds. The Stone has its own 15% chance to cast another stone for 2000 magic damage with no cooldown, but no stun.
    (2) Adds 150 Spell Damage
    Rakkhat, Fang of Lorkhaj
    (1) Adds 172 Stamina Recovery
    (1) Adds 172 Magicka Recovery
    (2) When you take damage while in combat, there is a 5% chance for a lunar seal to appear beneath you for 8 seconds. Enemies that attack you while you're in the seal are Branded for five seconds. Allies can use the Lunar Smite synergy on Branded enemies, inflicting Major Vulnerability, increasing the damage the target takes by 15%, for 10 seconds and dealing 10000 Oblivion damage to the target over 4 seconds. This can occur once every 20 seconds.
    (2) Adds 1345 Maximum Health
    Hiath the Battlemaster
    (1) Adds 1345 Maximum Health
    (2) Your light attacks apply the Mark of Boethia on a target for 5 seconds, up to 5 stacks and refreshing each time. Each stack increases the amount of resources your fully charged heavy attacks restore by 50% and increases their damage taken from your attacks by 2%. When 5 stacks are placed upon the target, a fully charged heavy attack consumes them and briefly summons the spirit of Hiath to pull all enemies within 15 meters to you, dealing 2775 flame damage.
    (2) Adds 2% Stamina cost reduction
    (2) Adds 2% Magicka cost reduction
    Argonian Behemoth
    (1) Adds 992 (4.5%) Weapon Critical
    (1) Adds 992 (4.5%) Spell Critical
    (2) When you deal direct critical damage, you have a 15% chance to create a budding flower near an enemy you damaged. If an enemy stays within 5 meters of flower, it will bloom, dealing 12000 poison or magic damage, whichever is higher. This can occur once every 10 seconds.
    Assembly General
    (1) Adds 1150 Maximum Magicka
    (2) Whenever you use an ultimate, it and its effects last 20% longer.
    (2) Adds 5% Healing Done
    Saint Olms the Just
    (1) Adds 1150 Maximum Stamina
    (1) Adds 1150 Maximum Magicka
    (2) When you block an attack, you have a 1% chance to completely negate that damage and block cost, while also creating an Ordinated Protector to shield an ally for 5 seconds. Ordinated Protectors limit incoming damage to 5% of the target's maximum health. Can occur once every 5 seconds.
    Z'Maja
    (1) Adds 172 Stamina Recovery
    (1) Adds 172 Magicka Recovery
    (2) When you deal direct critical damage, you have an 8% chance to summon a dark shade of yourself for 10 seconds. This dark shade copies all of your actions done at 35% effectiveness. The shade cannot use ultimates and taunts. This can occur once every 24 seconds.
    (2) Adds 150 Weapon Damage
    (2) Adds 150 Spell Damage

    That's a lot of detail and interesting concept. I wonder if would cost undaunted plunder for such sets.
  • TheRealSniker
    TheRealSniker
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    The Surprise Set:
    (2 items) stamina recovery
    (3 items) magicka recovery
    (4 items) Max Magicka/Stamina
    (5 items) If you attack an enemy from behind or from the hidden effect your Spell/Weapon Damage increases by 20% for 10 seconds
    (no not major brutality/sorcery), that wouldve been an unique buff
    this wouldve been fun :3
    Edited by TheRealSniker on June 18, 2018 12:10AM
  • gamerguy757
    gamerguy757
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    Medium Armor Sets

    Manager
    (2 Items) 1096 Max Stamina
    (3 Items) 1096 Max Stamina
    (4 Items) 1096 Max Stamina
    (5 Items) Increase Magicka Recovery by 650

    Tumbler
    (2 Items) 1096 Max Stamina
    (3 Items) 129 Stamina Recovery
    (4 Items) 129 Stamina Recovery
    (5 Items) When you successfully dodge an attack with a dodge roll, your next dodge roll costs 50% less stamina. This effect has a cool down of 10s.

    Sprinter
    (2 Items) 1096 Max Stamina
    (3 Items) 1096 Max Stamina
    (4 Items) 1096 Max Health
    (5 Items) When you get damage by critical damage that causes you to lose 25% of your Health at once, gain Extreme Expedition, doubling movement speed for 3 seconds, but stops all resource regeneration for 3 seconds.
  • gamerguy757
    gamerguy757
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    Heavy Armor

    Impenetrable Fortress
    (2 Items) 833 Critical Resistance
    (3 Items) 833 Critical Resistance
    (4 Items) 1096 Max Health
    (5 Items) 2000 Max Health. 833 Critical Resistance

    Martial Artist
    (2 Items) 1096 Max Stamina
    (3 Items) 1096 Max Stamina
    (4 Items) 1096 Max Stamina
    (5 Items) Able to utilize Evasion Skill Line and its morphs

    Immovable Brute
    (2 Items) 1096 Max Health
    (3 Items) 129 Weapon Damage
    (4 Items) 1096 Max Stamina
    (5 Items) Immune to Snares, and 50% chance for Knockback or Stuns to not occur. Gain Minor Snare at all times, reducing movement speed by 15%.
  • SteveCampsOut
    SteveCampsOut
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    Mine would be called Red Bull and it would give me wings!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Tannus15
    Tannus15
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    Magicka VO

    (2 items) Adds 9-833 Spell Critical
    (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
    (4 items) Adds 9-833 Spell Critical
    (5 items) Adds 1-129 Spell Damage
    (5 items) Reduces the cost of your Magicka abilities by 8%. When you kill an enemy, you restore 25-2150 Magicka and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
  • Savos_Saren
    Savos_Saren
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    Mine would be a Monster Set:

    Visage of Savos:

    (1 item) Adds 603 Health, 548 Magic, 548 Stamina
    (2 items) Reduces the cost of your abilities by 3%.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • NBrookus
    NBrookus
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    Stalwart Mage
    (2 items) Adds 9-833 Spell Critical
    (3 items) Adds 1-129 Spell Damage
    (4 items) 1096 Max Health
    (5 items) 1096 Max Magicka
    (5 items) Wearer is immune to damage and healing caused directly by armor sets, and cannot do direct damage or healing with armor sets.

    Stalwart Berserker
    (2 items) Adds 9-833 Weapon Critical
    (3 items) Adds 1-129 Weapon Damage
    (4 items) 1096 Max Health
    (5 items) 1096 Max Stamina
    (5 items) Wearer is immune to damage and healing caused directly by armor sets, and cannot do direct damage or healing with armor sets.
  • Recremen
    Recremen
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    Craftable 9 Trait

    Combat Engineer's Uniform

    (2) Max Health
    (3) Max Stamina
    (4) Max Magicka
    (5) Reduce siege damage taken by 75%. Increase siege damage done to structures by 100%

    Crafted so that you can tailor it to whatever secondary role you want. 9-trait because I'm greedy for writ vouchers we have so few of them and I thought we might like more! And not that I trust some reactionary to actually read this far but please note I said siege damage done to structures, not players ;-)

    This is the ultimate set to put on a dedicated sieger in an organized raid. When the countersiege gets too hot (and it very often does) you can have people wearing this maintain bombardment while the rest of the group covers flanks and protects the engines from an actual player counter-assault. It doesn't affect damage your siege engines take, so countersiege can still help stop a fight via attrition, but it's a good tool to have if you know you're going up against a faction stack with lower numbers. This would help keep the drama of the siege alive without overwhelmingly deciding the fight one way or the other, nor would it affect the proper player-on-player fights that result from a successful breach.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ezio45
    ezio45
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    Tasear wrote: »
    ezio45 wrote: »
    Death Of Worm: Trials healer set

    2) Mag
    3) mag recovery
    4) mag recovery
    5) Adds reduces the cost of you and your groups abilities by 6% while in trials or dungeons

    op prob not, kills worm, yes

    Shrouds of the gatherer: Farming Set

    2) Stam recovery
    3) Stam recovery
    4) Stam Recovery
    5) Allows Stamina to Regen while Sprinting out of combat

    What about only group abilities. Like cost reduction on synergies?

    The idea was more to give something to stam the same way worm effects mag without hindering either. Most of my raid team is stam so we never end up using worm
    Edited by ezio45 on June 18, 2018 1:59AM
  • Tasear
    Tasear
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    ezio45 wrote: »
    Tasear wrote: »
    ezio45 wrote: »
    Death Of Worm: Trials healer set

    2) Mag
    3) mag recovery
    4) mag recovery
    5) Adds reduces the cost of you and your groups abilities by 6% while in trials or dungeons

    op prob not, kills worm, yes

    Shrouds of the gatherer: Farming Set

    2) Stam recovery
    3) Stam recovery
    4) Stam Recovery
    5) Allows Stamina to Regen while Sprinting out of combat

    What about only group abilities. Like cost reduction on synergies?

    The idea was more to give something to stam the same way worm effects mag without hindering either. Most of my raid team is stam so we never end up using worm

    Hirince changed to cost reduction of stamina abilities by 4% after summerset.
  • Thogard
    Thogard
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    + Stam regen
    + Mag regen
    + Stam/mag
    + All falling dmg dealt to player is transferred to the nearest enemy within 10m. If no enemy is within 10m, player takes all fall dmg

    Set will called “Hold my beer”
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Tasear
    Tasear
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    Thogard wrote: »
    + Stam regen
    + Mag regen
    + Stam/mag
    + All falling dmg dealt to player is transferred to the nearest enemy within 10m. If no enemy is within 10m, player takes all fall dmg

    Set will called “Hold my beer”

    :D this is definitely different.
  • Acrolas
    Acrolas
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    Uncle Sheo's Cheese and Whine Plate

    1: All resource nodes have a 99% chance to add one character bound Cheese to your inventory. If at any time you cannot add this bonus Cheese to your inventory, your critical resistance is increased by 100% for 5 minutes.
    2: Enemies in a 10 meter diameter are silenced for 10 seconds. During this time, they are pelted by stinky cheese, reducing all healing by 10% and dealing 1337 Disease damage per second. This effect may only occur once every 23 seconds.
    signing off
  • Inklings
    Inklings
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    Luck of the Angler

    (2 item) Increases your swim speed by 15%.
    (3 item) 1% chance to negate use of bait on any successful reel in.
    (4 item) 1% increase chance of Perfect Roe from skinning.
    (5 item) 2% increase chance to catch rare fish and fishing items when its raining.
  • Nightfall12
    Nightfall12
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    The Unavoidable Bug set

    2-+ max spell res
    3+ max phy res
    4+ health recovery
    5
    If you take damage from a proc effect, you have a 49% chance to spawn parasitic swarms that seek out nearest target and reverse all recovery scores ( health, stam, Magica) for 10 seconds, they then move to next closest target and repeat for 5 seconds, and then again for 2 seconds and finally 1 second. IF at anytime you are the closest target the swarm will attack you too, and trigger a second set of BUGS.
    Cool down 1 minute unless you become the target.
    Ummm stuff… about stuff…or something.
  • Tasear
    Tasear
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    I admire creativity that everyone has. Some of these are quite interesting.
    Edited by Tasear on June 18, 2018 3:33AM
  • nursingninja
    nursingninja
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    I would change one thing on the infallible aether set

    (2 items) Adds 833 Spell Critical
    (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
    (4 items) Adds 129 Spell Damage
    (5 items) Your fully charged heavy attacks do an additional 903 damage.
    When you do damage with a fully charged Heavy Attack you gain major force for 15 seconds, increasing critical damage by 30%. Can be activated once every 30 seconds.
    (5 items) Adds 833 Spell Critical
  • fishrobber
    5 pc bonus: let me log into the game without steam.

    too OP, though, so they'll never do it.
  • Vapirko
    Vapirko
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    When trying to think up sets, it just further makes one realize how silly it is that ZOS insists on balancing PvP and PvE together.

    For example, Twice Born Star is a really cool set, and that would be a set that I would really like to use in PvP, but without divines its not even close to worth it. So I would like to see that set reworked as:

    2: Max Stam
    3: Max Mag
    4: Wpn/Spell Damage
    5: 2 mundus stones with their values increased by 20% (or some percentage that works).

    The concept of playing around with mundus stone combos intrigues me. But obviously if you carried this over to PvE divines would probably make it too powerful. Although I did enjoy the days when TBS was BiS for stamina dps, crafted BiS gear ftw.

    Other sets I would like:

    2: Stamina Recovery
    3: Health Recovery
    4: Max Stamina
    5: Adds 400 wpn damage

    2: Max Mag
    3: Max Mag
    4: Max Mag
    5: When a destro staff is equipped player gains 2k max mag, when resto staff is equipped player gains 2k max stam. Upon bar swapping to restoration staff, stamina is restored to full.
  • Tasear
    Tasear
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    Vapirko wrote: »
    When trying to think up sets, it just further makes one realize how silly it is that ZOS insists on balancing PvP and PvE together.

    For example, Twice Born Star is a really cool set, and that would be a set that I would really like to use in PvP, but without divines its not even close to worth it. So I would like to see that set reworked as:

    2: Max Stam
    3: Max Mag
    4: Wpn/Spell Damage
    5: 2 mundus stones with their values increased by 20% (or some percentage that works).

    The concept of playing around with mundus stone combos intrigues me. But obviously if you carried this over to PvE divines would probably make it too powerful. Although I did enjoy the days when TBS was BiS for stamina dps, crafted BiS gear ftw.

    Other sets I would like:

    2: Stamina Recovery
    3: Health Recovery
    4: Max Stamina
    5: Adds 400 wpn damage

    2: Max Mag
    3: Max Mag
    4: Max Mag
    5: When a destro staff is equipped player gains 2k max mag, when resto staff is equipped player gains 2k max stam. Upon bar swapping to restoration staff, stamina is restored to full.

    What would you do with last set?
  • nemvar
    nemvar
    ✭✭✭✭✭
    Alliance Athlete
    (1) Stamina Recovery
    (2) Magicka Recovery
    (3) Reduces falldamage by 10%. When you take falldamage you gain 0.5 times the Stamina and Magicka of the amount of health lost before mitigation, this effect can happen every 20 seconds.
    Vapirko wrote: »
    5: When a destro staff is equipped player gains 2k max mag, when resto staff is equipped player gains 2k max stam. Upon bar swapping to restoration staff, stamina is restored to full.

    That sounds stupidly broken. It would make resto staff meta for all builds.

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