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If you could design a set what would it do?

  • Feanor
    Feanor
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    Blessing of Mara

    (2 items) 129 magicka recovery
    (3 items) 4% healing done
    (4 items) 1096 magicka
    (5 items) If you are healing a group member below 50% HP your magicka recovery is increased by 1,500 for 10 seconds. 20 seconds cooldown.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • TheArch
    TheArch
    Soul Shriven
    A craftable set idea

    Brunch with Uncle Sheo
    • 2 Items: Depending on whichever stat pool is lowest, Adds either 1206 Health, 1096 Stamina or 1096 Magicka.
    • 3 Items: Depending on whichever stat pool is neither lowest or greatest, Adds either 129 Health Recovery, 129 Stamina Recovery or 129 Magicka Recovery.
    • 4 Items: Depending on whichever stat pool is greatest, Adds either 75 Spell Damage and 75 Weapon Damage (if Health is greatest), 150 Weapon Damage (if Stamina is greatest) or 150 Spell Damage (if Magicka is greatest).
    • 5 Items: When you cast a Magicka and Stamina ability within 3(?) seconds of each other a block of cheese will appear within a 10m radius for and lasts 5 seconds. If you eat the cheese, you gain 20% Increased Spell Damage or Weapon Damage for 20(?) seconds, 2500 Spell or Weapon Critical for 20(?) seconds and your lowest stat pool will be replenished (for total amount) over 7(?) seconds. 30(?) second cooldown.
  • Kuramas9tails
    Kuramas9tails
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    The "MOD BOY" set
    (2 items) Increase all node drops by 100%
    (3 items) Increase inspiration by 200% for everything
    (4 items) You can pick whatever drop you want from the last boss of any dungeon or trial
    (5 items) Become eternal, allowing you to bypass any obstacle and never die (In or out of Cyrodiil)

    <3
    Edited by Kuramas9tails on June 18, 2018 12:13PM
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Enrif
      Enrif
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      Kinda cheating here but: Ability altering weapons that set their skill lines to scale off the opposite resource. So, 2h, DW, S&B, and Bows that scaled off Max Magicka and Spell Damage, staves that scaled off Max Stamina and Weapon Damage (probably changing the destro staves to physical, disease, and poison.)

      I like that idea. But one set seems to be too unbalanced how about 3 Sets?


      Set of the Battlemage
      (2) Add X Maximum Stamina
      (3) Add X Stamina Recovery
      (4) Add X Maximum Stamina
      (5) All your Skills scale with Stamina (Not usable with Warlock or Spellplade)

      Set of the Warlock
      (2) Add X Maximum Health
      (3) Add X Health Recovery
      (4) Add X Maximum Health
      (5) All your Skills scale with Health (Not usable with Spellblade or Battlemage)

      Set of the Spellblade
      (2) Add X Maximum Magicka
      (3) Add X Magicak Recovery
      (4) Add X Maximum Magicka
      (5) All your Skills scale with Magicka (Not usable with Warlock or Battlemage)
    • THEDKEXPERIENCE
      THEDKEXPERIENCE
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      Here’s a crazy one ...

      2 Items: Subract 1049 Magicka
      3 Items: Subract 1049 Stamina
      4 Items: Subract 1049 Health
      5 Items: When you cast a healing ability you do 100k Oblivion damage to everyone within 20 meters, Friend and Foe. This can be triggered once every 10 minutes.

      We’ll call it The Thanos.
    • generalmyrick
      generalmyrick
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      Strun-Bah-Qo
      Armor of Talos (Future Dlc)

      (2 items) Adds 1096 Maximum Magicka
      (3 items) Adds 833 Spell Critical
      (4 items) Adds 129 Spell Damage
      (5 items) Adds 2 more seconds to Lightning Damage Abilities
      "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

      Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
      Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

      Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

      Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
    • Katinas
      Katinas
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      Cadwell's Explorer
      (2 items) Adds 1096 Max Magicka
      (3 items) Adds 1096 Max Stamina
      (4 items) Adds 1026 Max Health
      (5 items) Doubles the amount of experience you gain from completing quests, exploring new locations and killing enemies.
    • Chrlynsch
      Chrlynsch
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      ✭✭

      WW sets
      Hide of the Pack Leader (Heavy Armor)
      2) Health
      3) Physical Resistance
      4) Stamina+Magic
      5) Infectious Claws will now Taunt the 1st enemy hit and apply Major Fracture for 15 seconds.

      Most of the tanks are rocking sword and board and probably already at cap with transformation. So physical resistance seems slightly a waste. Also using Infectious claws could be a bit messy when trying to target a specific enemy.

      Hrokkibeg's Might (Heavy)
      2) Health
      3) Health
      4) Stamina + Magic
      5) Your Lycanthropy takes the form of A Werebear, your bash now taunts the target and causes Major Fracture and Major Breech for 15 seconds.
      Caius
      Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
      PC NA
    • _Ahala_
      _Ahala_
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      Give magden more dps ice abilities and then add Freezing Spell Weave B)
    • sevomd69
      sevomd69
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      1 set : 1000000 Oblivion damage on all attacks
      2 set: 1000000 Weapon and Spell Damage
      3 set: 100% Weapon and Spell Crit chance
      4 set: 1000000% Weapon and Spell Crit Damage
      5 set: 100% mitigation against Oblivion Damage...or lets go for broke 100% mitigation against all damage...

    • starkerealm
      starkerealm
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      Feanor wrote: »
      Blessing of Mara

      (2 items) 129 magicka recovery
      (3 items) 4% healing done
      (4 items) 1096 magicka
      (5 items) If you are healing a group member below 50% HP your magicka recovery is increased by 1,500 for 10 seconds. 20 seconds cooldown.

      That's, basically, just a slightly amped up, more conditional version of Warlock.

      Though...

      2: Magicka Recovery
      3: Healing Done
      4: Max Magicka
      5: When healing an ally, they gain Minor Fortitude, Minor Intellect, and Minor Endurance for 10 seconds.
      (As written, the 5pc shouldn't trigger on overheals.)
    • The_Smilemeister
      The_Smilemeister
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      Duty Calls

      (2 items) Adds x Maximum Magicka
      (2 items) Adds x Maximum Stamina
      (3 items) Adds x Spell Critical
      (3 items) Adds x Weapon Critical
      (4 items) Adds x Spell Damage
      (4 items) Adds x Weapon Damage
      (5 items) After killing 21 players in a row without dying, your next player kill will summon the power of Mehrunes Dagon and a meteor strike will kill all enemy players in Cyrodiil. This effect can occur once per day and can not be used in delves, the Imperial City, or outside of Cyrodiil.
    • starkerealm
      starkerealm
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      Here's another weird thought:

      Ysmir's Prophecy:

      2: Max Health
      3: Max Magicka
      4: Max Stamina
      5: Increases all worn set bonuses by 5 levels/50CP.
    • Silver_Strider
      Silver_Strider
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      Chrlynsch wrote: »

      WW sets
      Hide of the Pack Leader (Heavy Armor)
      2) Health
      3) Physical Resistance
      4) Stamina+Magic
      5) Infectious Claws will now Taunt the 1st enemy hit and apply Major Fracture for 15 seconds.

      Most of the tanks are rocking sword and board and probably already at cap with transformation. So physical resistance seems slightly a waste. Also using Infectious claws could be a bit messy when trying to target a specific enemy.

      Hrokkibeg's Might (Heavy)
      2) Health
      3) Health
      4) Stamina + Magic
      5) Your Lycanthropy takes the form of A Werebear, your bash now taunts the target and causes Major Fracture and Major Breech for 15 seconds.

      To be fair, no ability is easy to aim when you have a ton of mobs clustered together (Targetting in this game in general is a clusterf***). I just figured that Infectious Claws being a cleave gave some leeway for taunting.
      Argonian forever
    • BigBadVolk
      BigBadVolk
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      Its for magblade but imo there would be similar sets to stam and mag for all classes

      1 - Max Mag
      2 - Spell Damage
      3 - spell crit
      4 - Max Mag
      5 - Max mag + Changes the animation of siphoning abilities, converts heal abilities to damage ones and increases the damage of strife and sap essence and the res return of Siphoning Attacks
      So in short something that alters certain abilities buffs the basic ones and such so there could be a similar one for NB tanks and NB Heals
      or maybe it could be a 2 or 3 piece set
      "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
      I'm 120 years old
    • DenMoria
      DenMoria
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      Nothing much. A 7 piece light set that gives me 2K magicka each piece or +20% recharge each piece and a permanent shield that mitigates 5K damage every 3 seconds.
      I'm not greedy. Just desperate!
    • TheUndeadAmulet
      TheUndeadAmulet
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      Menders Fury

      2) Mag Recovery
      3) Spell Damage
      4) Max Mag
      5) Spell Damage
      5) Regeneration, Grand Healing and Blessing of Protection now target enemies and deal magic damage. Any previous beneficial effects applied by these abilities are now reversed. (For example blessing of protection applies minor breach and fracture now)
      Edited by TheUndeadAmulet on June 18, 2018 11:37PM
      XBOX NA 1000+ CP
      nerf ping please
    • bloodthirstyvampire
      bloodthirstyvampire
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      Trying think of set with vampire lord and vampire cloak hybrid like sets
      Self-proclaimed Vampire Lord, or in this case, Blood Sion. º,...,º
    • Thalmor-Nordmaster
      Thalmor-Nordmaster
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      Nords Bane 2 piece set
      1. Max Magicka, 450 SD for all Magicka based abilities.
      2. On attack 50 percent chance to rain down a barrage of Slaughterfish upon your foe which deals Slaughterfish damage and applies a 100% percent debuff to all Nords in a 30-meter radius.
    • IcyDeadPeople
      IcyDeadPeople
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      Tasear wrote: »
      Within reason how would your set function? Would it be balanced? Would it be good for dps, tank or healer?

      Hand of Sithis
      (2 items) adds 129 Spell Damage
      (3 items) adds 1096 Max Magicka
      (4 items) adds 129 Spell Damage
      (5 items) next attack from stealth deals 30% more damage (10s cooldown)

      Fourth Sinus of Takubar (Monster Helm)
      (1 item) adds 1487 Spell Penetration
      (2 items) Your fully-charged Heavy Attack has 15% chance to summon a coldfire atronach for 5 seconds that deals 770 Oblivion Damage to the target every second and then explodes for 7000 Oblivion Damage to all enemies within 4 meters. This effect can occur once every 12 seconds.

      Hircine's Totem (Monster Helm)
      (1 item) reduces cost of ultimate abilities by 6%
      (2 items) When you cast Hircine's Bounty ability or its morphs (ww heal) you have 50% chance to negate that ability's magicka cost

      Blood Matron(Monster Helm)
      (1 item) reduces cost of vampire abilities by 6%
      (2 items) the range of Drain Essence ability and morphs is extended to 30m and the damage increased by [x]

      Winds of Atmora
      (2 items) adds 129 Spell Damage
      (3 items) adds 1096 Max Magicka
      (4 items) adds 129 Spell Damage
      (5 items) adds 200 Spell Damage to your Frost Damage abilities and increases their duration by 2 seconds



      Edited by IcyDeadPeople on June 19, 2018 1:27PM
    • The_Smilemeister
      The_Smilemeister
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      The Snowflake

      (1 item) Adds x Health Recovery
      (2 items) Every time you see something you seem to be offensive you summon the wrath of ZOS, resulting in action being taken against the offending player, but you also take 50% more damage from Trolls.
    • lpw
      lpw
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      Crazy ideas...

      (2 items) Adds 1096 Maximum Magicka
      (2 items) Adds 1096 Maximum Stamina
      (3 items) Adds 129 Spell Damage
      (4 items) Adds 129 Weapon Damage
      (5 items) Makes all Stamina abilities cost Magicka & all Magicka abilities cost Stamina

      (2 items) Adds 1096 Maximum Magicka
      (2 items) Adds 1096 Maximum Stamina
      (3 items) Adds 129 Spell Damage
      (4 items) Adds 129 Weapon Damage
      (5 items) Increases Mundus Stone Effects by 20%

      (2 items) Adds 1096 Health
      (3 items) Adds 129 Health Recovery
      (4 items) Adds 129 Weapon Damage
      (5 items) Increases all other full set bonuses by 10% (OP)

      (2 items) Adds 1096 Critical Resistance
      (3 items) Adds 1096 Spell Resistance
      (3 items) Adds 1096 Physical Resistance
      (4 items) Adds 1096 Maximum Magicka
      (4 items) Adds 1096 Maximum Stamina
      (5 items) When you drop below 500 health, you get another chance at life and your health is immediately restored to 60% of your maximum. This effect can occur once every minute.

      And a Magicka version of Bone Pirate would be nice :)
      Edited by lpw on June 19, 2018 9:11AM
      ///// AD Master Race Since 2014 /////

      Sindri al'Atreyu | Wood Elf Templar
      Eivii | Wood Elf Nightblade
      Saurmia | High Elf Magicka Templar


      PC/EU - Beta Tester
    • Chrysa1is
      Chrysa1is
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      Blade of the Dark Moon (Dark Moon Set)

      (2 items) Adds Weapon/Spell Damage
      (3 items) Max Stamina/Magicka
      (4 items) 10% chance when hit to gain Major Savagery/Prophecy that lasts for 10 seconds. 15s cooldown.
      (5 items) When you deal damage with a stamina or magicka ability, you have a 10% chance to summon an ethereal moon. Stamina abilities summon a crescent moon, and magicka abilities summon a full moon. Casting either a stamina or magicka ability again hurls your moon at the enemy dealing 6366 physical or magicka damage depending on the moon. Up to 3 moons can be summoned.
    • Uviryth
      Uviryth
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      Buff LA/HAdamage by 200% but only if the animation fully plays.
    • Marxont
      Marxont
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      Nixad's Retribution B)

      (2 items) Adds 1206 Max Health
      (3 items) Adds 2975 Spell Resistance.
      (4 items) Adds 2975 Spell Resistance.
      (5 items) You automatically dodge projectile or reflect it and increase it's damage by 40%. This effect can occur once every 8 seconds.
      Edited by Marxont on June 19, 2018 12:23PM
    • Juhasow
      Juhasow
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      Tasear wrote: »
      Juhasow wrote: »
      I would start from reworking currently useless sets instead of adding new ones.

      For fun what are some things you would do with old sets to make them anew? How would it function better in gameplay? Who would use it?

      That is question that requires wall of text as answer. Basicly there is so many sets that are left dead and noone even considers using them that there would be enough for every role in the game to get something. But as a start I would like to see some elder sets getting double bonuses like wep/spell dmg , mag/stam regen , max mag/stam etc that lot of new sets started to get. There could be even some new unique combinations of stats for some elder sets like max stam/mag regen for example.
    • Katinas
      Katinas
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      (2 items) Adds 129 Magicka Recovery
      (3 items) Adds 129 Stamina Recovery
      (4 items) Adds 833 Spell Critical
      (4 items) Adds 833 Weapon Critical
      (5 items) Reduces the cost of Blocking, Roll Dodging, Bashing and Break Free by 8% for you and up to 11 other group members within 28 meters of you.
    • Pixel_Zealot
      Pixel_Zealot
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      I would probably create a Moarmer DD set that changes all your abilities' to look like water.
      Dragonborn, huh? Was it your ma or your pa that was the dragon?
    • AdamBourke
      AdamBourke
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      Trappings of the Drowned

      (2) +Stamina
      (3) Deals Y damage when hit.
      (4) Deals Y damage when hit.
      (5) Sets the weather to raining
      PS4 - EU

      Please put the Eyevea/EarthForge wayshrines back on the map?
    • Skullstachio
      Skullstachio
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      Packmasters Arnaments (Medium)
      • 2: Adds [x] Max stamina.
      • 3: Adds [x] Weapon Critical.
      • 4: Adds [x] Weapon Damage.
      • 5: When transformed into a pack leader, you summon 2 Pack Werewolves instead of Dire wolves, Pack werewolves deal [x] damage plus up to an additional 100% when attacking an enemy with 50% Health or less.

      Reaper of Oblivion (All weights.)
      • 2: Adds [x] Max Health.
      • 3: Take 20% Less damage from all Oblivion sources.
      • 4: Adds [x] Max Magicka.
      • 4: Adds [x] Max Stamina.
      • 5: When you deal damage to an enemy below 15% Health, you have a 5% chance to make their soul burst after 2 seconds, causing it to shatter & explode for [4372] Oblivion damage & damaging enemies within 4m, the damage caused by this is reduced by 75% while in Cyrodiil or dueling.

      Would these be any good?
      I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
      by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.
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