starkerealm wrote: »Kinda cheating here but: Ability altering weapons that set their skill lines to scale off the opposite resource. So, 2h, DW, S&B, and Bows that scaled off Max Magicka and Spell Damage, staves that scaled off Max Stamina and Weapon Damage (probably changing the destro staves to physical, disease, and poison.)
Silver_Strider wrote: »
WW setsHide of the Pack Leader (Heavy Armor)
2) Health
3) Physical Resistance
4) Stamina+Magic
5) Infectious Claws will now Taunt the 1st enemy hit and apply Major Fracture for 15 seconds.
Blessing of Mara
(2 items) 129 magicka recovery
(3 items) 4% healing done
(4 items) 1096 magicka
(5 items) If you are healing a group member below 50% HP your magicka recovery is increased by 1,500 for 10 seconds. 20 seconds cooldown.
Silver_Strider wrote: »
WW setsHide of the Pack Leader (Heavy Armor)
2) Health
3) Physical Resistance
4) Stamina+Magic
5) Infectious Claws will now Taunt the 1st enemy hit and apply Major Fracture for 15 seconds.
Most of the tanks are rocking sword and board and probably already at cap with transformation. So physical resistance seems slightly a waste. Also using Infectious claws could be a bit messy when trying to target a specific enemy.
Hrokkibeg's Might (Heavy)
2) Health
3) Health
4) Stamina + Magic
5) Your Lycanthropy takes the form of A Werebear, your bash now taunts the target and causes Major Fracture and Major Breech for 15 seconds.
Within reason how would your set function? Would it be balanced? Would it be good for dps, tank or healer?