Cancel animation canceling

  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed several bashing and unnecessary comments. Please keep this discussion civil and constructive. If the thread continues to derail, we will have to consider closing it down.
    Edited by ZOS_Mika on May 29, 2018 9:44PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • idk
    idk
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    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.





    This can be said of any game. That make AC actually unfair game play. Further, playing on a potato is not relevant to making something unfair.

    As I stated not long ago, it is a legitimate method of game play. Hence by definition it is not unfair game play nor a an exploit. That is a mere fact, not opinion.
  • Seri
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    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.

    Active combat is general can be unfair, depending on ping. Not AC or weaving.

    It's still playable with 400-450ms ping (AU to EU server) which is the upper end of what most people would see. I have 300ms ping to NA server. I still support both weaving and anim cancelling. There is nothing in AC or weaving that would 'fix' the fact that I have a higher ping than another player, and thus am already disadvantaged by latency.

    If anim cancelling was removed to prevent anims from being cancelled, then I would start a skill because I never saw anything coming since my 'game' is running a couple hundred ms behind the server, and get killed, unable to react or block without waiting for the anim and then waiting for my game to send the "block" command back to server.

    If anim cancelling was changed to not output damage if anim was cancelled, I'm still at a disadvantage to lower latency for the above reasoning, but instead of dying, I'm just never putting out as much pressure (and PVP would suck) because I always get forced to clip my skills in order to survive.

    Given it's the server that determines whether you live or die, and if enough ms had passed before your skill could be considered as 'fired', there would be complaints of 'but the animation was done!' if there was some network jitter.

    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Katahdin
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    Good Lord....12 pages

    Can anyone make some more popcorn?
    I'm all out over here.

    Ill get another 6 pack of beer to go with it
    Trade ya


    .
    Edited by Katahdin on May 29, 2018 11:17PM
    Beta tester November 2013
  • Cladius30
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    so about that grass that needs cutting?LOL
  • idk
    idk
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    Cladius30 wrote: »
    so about that grass that needs cutting?LOL

    Cut it or do not cut it. That is your choice.

    It is the same as AC in game. It is your choice to use it or not. You are not required to do so. Not using it is no different than those who spend hours refining their dps so they can be part of strong groups. It is their choice and does not mean they enjoy the game any more than those who enjoy other aspects of ESO.
  • Cladius30
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    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.
  • BuddyAces
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    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    Did you read anything in this thread? You do NOT need to do this to "fit in". Odds are that you are not running the content that requires it so this should not affect you in any way.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • idk
    idk
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    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.
  • Cladius30
    Cladius30
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    idk wrote: »
    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.

    except i love elder scrolls, i love the lore love the game love almost everything about it.. i would'nt leave over this i can only try to change it =)
  • Juhasow
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    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.





    Ping have nothing to do with animation cancelling. If there is 2 players that are not using animation cancelling and 1 have worse ping that person will also lose DPS compared to teammate with better ping. Same is happening when 2 persons is using animation cancelling. You're not getting worse results because of how ping affects animation cancelling but because of how it affects You.

    Yes I am very biased because I learned how to click 2 buttons in 1 second...

    Edited by Juhasow on May 30, 2018 12:40AM
  • Cladius30
    Cladius30
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    idk wrote: »
    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.

    except i love elder scrolls, i love the lore love the game love almost everything about it.. i would'nt leave over this i can only try to change it =)
    Juhasow wrote: »
    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.





    Ping have nothing to do with animation cancelling. If there is 2 players that are not using animation cancelling and 1 have worse ping that person will also lose DPS compared to teammate with better ping. Same is happening is 2 persons is using animation cancelling. You're not getting worse results because of how ping affects animation cancelling but because of how it affects You.

    Yes I am very biased because I learned how to click 2 buttons in 1 second...

    and now your level of combat enjoyment has dropped from happy to oh now i have to make sure im doing this right..
  • idk
    idk
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    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.

    except i love elder scrolls, i love the lore love the game love almost everything about it.. i would'nt leave over this i can only try to change it =)

    First, as we have stated, you do not have to AC. For most groups in the game your dps can be just fine without AC. Those that have lacking can find much more room for improvement elsewhere since as stated, AC is not required.

    Second, no content requires AC to clear, which has been pointed out here before.

    Third, and final, Zos had doubled downed on this system 3 times since they blessed it as legitimate. It really seems that it is not going away anytime soon. Besides, no one has really stated anything that is actually thought provoking for change to be considered.
  • Cladius30
    Cladius30
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    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.

    except i love elder scrolls, i love the lore love the game love almost everything about it.. i would'nt leave over this i can only try to change it =)

    First, as we have stated, you do not have to AC. For most groups in the game your dps can be just fine without AC. Those that have lacking can find much more room for improvement elsewhere since as stated, AC is not required.

    Second, no content requires AC to clear, which has been pointed out here before.

    Third, and final, Zos had doubled downed on this system 3 times since they blessed it as legitimate. It really seems that it is not going away anytime soon. Besides, no one has really stated anything that is actually thought provoking for change to be considered.

    maybe there seems to be a lot of gab about how you need to ac and weave to be anyone in the game.. you have a lot of people upset thinking they need to become these elite button clickers to enjoy the game..
  • Aurielle
    Aurielle
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    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    You just described light attack weaving, not animation cancelling. You still see skill animations when you weave. Please read what we are saying, and watch the videos we’ve posted.

    Also, you are not required to weave light attacks. That is one option you can pursue to increase your DPS, especially if your goal is to complete veteran trials competitively. It’s not the only option, though.
  • mikegundy
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    Why do people still complain about animation canceling, its incredibly easy to learn and do.
    Gundysorc - AR50

    GM of Hysteria
  • idk
    idk
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    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.

    except i love elder scrolls, i love the lore love the game love almost everything about it.. i would'nt leave over this i can only try to change it =)

    First, as we have stated, you do not have to AC. For most groups in the game your dps can be just fine without AC. Those that have lacking can find much more room for improvement elsewhere since as stated, AC is not required.

    Second, no content requires AC to clear, which has been pointed out here before.

    Third, and final, Zos had doubled downed on this system 3 times since they blessed it as legitimate. It really seems that it is not going away anytime soon. Besides, no one has really stated anything that is actually thought provoking for change to be considered.

    maybe there seems to be a lot of gab about how you need to ac and weave to be anyone in the game.. you have a lot of people upset thinking they need to become these elite button clickers to enjoy the game..

    Nope. I think you are embellishing things a little here or just trying to stir up trouble.

    I can tell you for a fact a good dps will have good dps and could be on almost any team, though AC will help. A bad dps will have low dps regardless of if they AC or not and it is because they do not work on improving.
  • Seri
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    Cladius30 wrote: »
    Juhasow wrote: »
    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.





    Ping have nothing to do with animation cancelling. If there is 2 players that are not using animation cancelling and 1 have worse ping that person will also lose DPS compared to teammate with better ping. Same is happening is 2 persons is using animation cancelling. You're not getting worse results because of how ping affects animation cancelling but because of how it affects You.

    Yes I am very biased because I learned how to click 2 buttons in 1 second...

    and now your level of combat enjoyment has dropped from happy to oh now i have to make sure im doing this right..
    Not sure how you can make assumption about enjoyment levels - especially that it's not "wrong" to not weave, and not mandatory for the vast majority of content. I don't mind it and it's second nature for a gentle tempo of 'left click->keyboard key->wait' - not doing something feels slower and less interactive now.

    If this same argument was used for an RTS, does using keyboard shortcuts diminished enjoyment of playing an RTS when the game is about clicking and controlling units on screen?
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Juhasow
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    Juhasow wrote: »
    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.







    Ping have nothing to do with animation cancelling. If there is 2 players that are not using animation cancelling and 1 have worse ping that person will also lose DPS compared to teammate with better ping. Same is happening is 2 persons is using animation cancelling. You're not getting worse results because of how ping affects animation cancelling but because of how it affects You.

    Yes I am very biased because I learned how to click 2 buttons in 1 second...

    and now your level of combat enjoyment has dropped from happy to oh now i have to make sure im doing this right..

    Ummm...no ? You created interresting theory suggesting that if You need to use brain then Your level of ejnoyment drops. If You practice it You dont even have to watch out on it. It's 2 button clicks , brain can create easily habits much more advanced then that.

    Also yeah welcome in MMO world where You have to make sure You're doing things right if You want to achieve something higher then average.

    Edited by Juhasow on May 30, 2018 4:53PM
  • swippy
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    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    so thinking about this some more..
    i understand being able to block when needed that makes total sense to me if im in a real fight and about to throw a punch but see something coming i would stop and block it the best i could..
    creating a system where i am required to hit a light strike then skill hit a light strike then skill then no longer even see what my character is doing and having to do this on ever going basis until the combat is over only to fit in .. urks me.

    idk, maybe get a better monitor or PC. I see what my character does just fine.

    You are entitled to be irked and whatever you want to be or feel. Each of us are. However, that does not bear on the fact that ESO has a great combat system. At that, not everyone will like it. I had some friends that did not like it and returned to SWTOR and WoWs combat on rails system.

    It is ok to not like it.

    except i love elder scrolls, i love the lore love the game love almost everything about it.. i would'nt leave over this i can only try to change it =)
    Juhasow wrote: »
    Rungar wrote: »
    it can be very unfair depending on your ping.

    keep in mind that the 0.8s global timer allows for a very wide range of connections for normal play. This can wreck that if you can take advantage of it, and not everyone can.


    as i've said its a crappy system. If you've mastered it good job, doesn't make it a good system.

    if you see no downsides to this system you might be biased because you use it or can make use of it.





    Ping have nothing to do with animation cancelling. If there is 2 players that are not using animation cancelling and 1 have worse ping that person will also lose DPS compared to teammate with better ping. Same is happening is 2 persons is using animation cancelling. You're not getting worse results because of how ping affects animation cancelling but because of how it affects You.

    Yes I am very biased because I learned how to click 2 buttons in 1 second...

    and now your level of combat enjoyment has dropped from happy to oh now i have to make sure im doing this right..

    being able to hit buttons more than once a second doesn't drop the enjoyment for people who like engaging challenges and don't have any relevant disabilities. if this game was so slow-paced that it was useless to respond more often than my clock will tick, i would never have subscribed. that would be boring. i mean, it's not like this game is bleeding-edge right up against counting the frames per second like you do in Street Fighter (another fun game); this is an easier game to compete at. if you just want to do easier stuff you can still keep busy in this game for years, and if you want to flex your nervous system there's even a little of that here.

    if you want to "tryhard" feel free, and if you want to stick to low-skill stuff you can do that, but trying to yoke in the people who enjoy making some effort seems rude to me, i guess.
  • JumpmanLane
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    DanteYoda wrote: »
    Aliyavana wrote: »
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    What exploit? This thread is about a legitimate game mechanic

    In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..

    Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...

    So some exploits are ok but others aren't.. wow..

    ESO is a competitive game. In PvP or a duel DO IT (animation cancel) or die. No need to be salty afterwards because you were essentially playing too slow...and for WHAT? You basically died watching pretty animations.

    When I do group stuff with pals we often pick up a pug to round things out. We’ll vote out said pug if he fails to say hi lol. Play too slow you’re kicked. “So, animation cancel, pug!” Is how THAT convo would go.
  • qwyksylver
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    How does anyone see weaving as legit animation cancelling? Without weaving combat would be the most boring thing where you have to come back to a resting position before making another action, why do people want this?
    Kazim Udar - CP 750 Nightblade PC/NA vAA HM - vHRC HM - vSO HM - vMoL - vHoF - vAS - vCR+2
  • LuckyLuke
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    Things take time to perform, that is what an animation is augmenting in reality. To be able to cancel the time it takes to swing a sword or to utter the incantations and hand movements to cast a spell just doesn’t stack up in Einstein’s world.

    This broken mechanic just encourages elletism, shows up the sloppy game design, breaks the emmersion, and is just plain stupid.
  • shiningforce
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    It's part of the game, it's not going away, you'd best get used to it, get over it, or get gone. =P

    Is that the kind of thing you tell people that are Handicapped? ESO developers do not tell you about animation cancelling AT ALL when you purchase the game, when you log in for the first time, nor does any Npc or anything in the game written tell you about it until you learn it from someone else or see it somewhere else online. Prove me wrong.

    To purchase a game all the way to try and get into an end game guild just to find out you need 30k+ which requires animation cancelling really is terrible. Some people have handicaps where they cannot do the animation cancelling, such as a friend of mine who used to do huge dps in WoW but just cant in this game cuz of an operation. Zenimax even said it was not intended. This is an exploit and Zenimax is exploiting its Consumers by keeping it in the game without telling them. This is also the reason so many people quit the game. You should really think before you speak as obviously your brain is already gone.

    Animation cancelling needs to be Cancelled as the OP said.
    -- It is easy to be a Jerk Online; what do you win? Being Kind people remember you, help you, befriend you and you feel good too.
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