Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel
Half way down that thread someone states Arenanet fixed it.. multiple times.. i'm not a fan of guildwars but at least they fix their issues overwatch fixed Animation canceling as well..
Do you know what “global cool down” means? ESO has one. Look it up, and get back to me on how we’re supposedly able to do damage “far beyond what the game was designed to do.”
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel
Half way down that thread someone states Arenanet fixed it.. multiple times.. i'm not a fan of guildwars but at least they fix their issues overwatch fixed Animation canceling as well..
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
There is nothing wrong with animation cancelling! You do not need to cancel the animations of your skills to deal 30k+ DPS! You cannot bypass the global cooldown with animation cancelling! You do need to cancel animations to dodge roll out of AOE, taunt a boss while blocking, stop casting Jesus Beam to throw out BoL, etc. and the game would be broken without it.
It.
Is.
Not.
A.
Bug.
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
It is not mandatory or necessary you do it but that does not mean it is wrong or bad. AC is certainly not bad, it is good for the game. Those that do not wish to figure it out do not have to.
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
It is not mandatory or necessary you do it but that does not mean it is wrong or bad. AC is certainly not bad, it is good for the game. Those that do not wish to figure it out do not have to.
Ok, let's agree to disagree -this leads to nothing, you have your opinion, I have mine - and that is ok that way.
exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
It’s less that we’re defending animation cancelling (for DPS purposes, that is) and more that we are contesting the very idea that you need to animation cancel all your skills to do good DPS. There’s this bizarre misconception out there that you “don’t see the animations” of good damage dealers, and that you get kicked out of dungeons for refusing to animation cancel.
The animation priority system (light/heavy attack < skill < bash < block/dodge roll/bar swap) exists for a reason. Getting rid of it would make defensive game play very difficult. Also, negating instant damage dealt if the recovery animation is cancelled makes no sense either. If you hit someone with a baseball bat and drop the bat without pulling it back to it’s starting position (cancelling the animation, as it were), you can’t just arbitrarily take back that damage you’ve done. Instant damage is instant damage. Occasional bar swap cancelling of slightly longer skills shaves a few milliseconds at most (WITHOUT bypassing the GCD, I have to emphasize) and barely has an impact on DPS over the course of a boss fight. It does FEEL better and makes the whole combat process more fluid/responsive, though, which is why we do it.
exeeter702 wrote: »exeeter702 wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
Fine. Just understand you are wrong, its not a bug and you are in no postion to argue on the subject with a complete lack of insight to the topic at hand. Its not a bug, its not an exploit, its not mandatory and it is in no way shape or form "wrong" And it doesnt effect a sizeable portion of the player base.
Move on.
So if it is not mandatory nor necessary - why do you defend it then?
It’s less that we’re defending animation cancelling (for DPS purposes, that is) and more that we are contesting the very idea that you need to animation cancel all your skills to do good DPS. There’s this bizarre misconception out there that you “don’t see the animations” of good damage dealers, and that you get kicked out of dungeons for refusing to animation cancel.
The animation priority system (light/heavy attack < skill < bash < block/dodge roll/bar swap) exists for a reason. Getting rid of it would make defensive game play very difficult. Also, negating instant damage dealt if the recovery animation is cancelled makes no sense either. If you hit someone with a baseball bat and drop the bat without pulling it back to it’s starting position (cancelling the animation, as it were), you can’t just arbitrarily take back that damage you’ve done. Instant damage is instant damage. Occasional bar swap cancelling of slightly longer skills shaves a few milliseconds at most (WITHOUT bypassing the GCD, I have to emphasize) and barely has an impact on DPS over the course of a boss fight. It does FEEL better and makes the whole combat process more fluid/responsive, though, which is why we do it.
You have used the bat analogy a few times now. Im going to steal it for future threads. Just a heads up.
With all the “the game is too easy” posts I see, the simple thing to do would be to turn it off, maybe they should.
With all the “the game is too easy” posts I see, the simple thing to do would be to turn it off, maybe they should.
lols that would just make the game even easier, the opposite of the goal of your change!
Animation cancelling requires skill, that is the reason it is good. Is it hard? In reality, no. Not even a little. But maybe it is hard for some players.
Removing AC from the game would make the game incredibly slow paced, and, get this, it would ruin the combat system! Stop arguing for it!
With all the “the game is too easy” posts I see, the simple thing to do would be to turn it off, maybe they should.
lols that would just make the game even easier, the opposite of the goal of your change!
Animation cancelling requires skill, that is the reason it is good. Is it hard? In reality, no. Not even a little. But maybe it is hard for some players.
Removing AC from the game would make the game incredibly slow paced, and, get this, it would ruin the combat system! Stop arguing for it!
There is again this skill thing - real world skills vs. ingame character skills -the first is for non-roleplayers, the second is for roleplayers. A roleplayer does not want a real world skill to govern the abilties of a character, but use the characters skills instead. Agency is for non roleplayers, whereas the character's abilities are for roleplayers - there is the crux, I guess. Different focus dependent on how people want to play the game.
With all the “the game is too easy” posts I see, the simple thing to do would be to turn it off, maybe they should.
lols that would just make the game even easier, the opposite of the goal of your change!
Animation cancelling requires skill, that is the reason it is good. Is it hard? In reality, no. Not even a little. But maybe it is hard for some players.
Removing AC from the game would make the game incredibly slow paced, and, get this, it would ruin the combat system! Stop arguing for it!
There is again this skill thing - real world skills vs. ingame character skills -the first is for non-roleplayers, the second is for roleplayers. A roleplayer does not want a real world skill to govern the abilties of a character, but use the characters skills instead. Agency is for non roleplayers, whereas the character's abilities are for roleplayers - there is the crux, I guess. Different focus dependent on how people want to play the game.
No, there's nothing else but skill in this game. Your value is determined by skill nothing else.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Did a dev say that? I see the auto attack arguement a lot, but I haven't been able to find a source.
I see I did not make my point in the right way - my argument was less that I do not like it, i don't, that is true, but by other reasons. My argument was, that if there would be a trade-off between choosing a more complex attack move OR a defensive move and this attack move would take some specific amount of time, where one is not able to dodge (like you can with animation cancelling), that this would add more tactics to the game and make it overall more interesting to play. What bothers me is that you can do a perfect complex attack move while at the same time do a defensive move as well.
exeeter702 wrote: »Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel
Half way down that thread someone states Arenanet fixed it.. multiple times.. i'm not a fan of guildwars but at least they fix their issues overwatch fixed Animation canceling as well..
Do you know what “global cool down” means? ESO has one. Look it up, and get back to me on how we’re supposedly able to do damage “far beyond what the game was designed to do.”
Lol there is no getting back. These peoples entire argument is framed around half truths, heresay and a lack of understanding precisely how and why the combat is designed the way it is. Im literally going to author an entire primer that shatters this nonsesne argument and copy paste in everytimg one of these stupid threads pops up. No matter how many times its explained to them, i just visualize the typical fingers in ears "lalalalalalala i cant hear you lalalalala" without any recourse. They are beyond reason or help.
exeeter702 wrote: »
In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..
Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
So some exploits are ok but others aren't.. wow..
Its not a god damn exploit. Jesus christ.
I just explained how it is one.. jesus christ.Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.
1. That would punish all players with ping > 600, of which I frequently get ping spikes that high. Use an ability, ping jumps up to 600+, I get one shot because I was stuck in my ability's animation from over a second ago.
2. No, you don't need to be in the US to use animation cancelling. I live in Australia, and frequently get a ping of 300-350ms, and I have no issues using animation cancelling. This is either a personal or a L2P issue, if you can't get the hang of animation cancelling. Simple as that.
Animation canceling already punishes customers with 600 ping times so how would it differ... Love to see a video of you animation canceling with a 350 ping time.. I'm Aussie as well and i must constantly press my skills multiple times and when i shoot my light attack between skills nothing happens at those pings constantly.. the servers just do not register fast weaving at 300 ping..
And yes its an exploit.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
There is nothing wrong with animation cancelling! You do not need to cancel the animations of your skills to deal 30k+ DPS! You cannot bypass the global cooldown with animation cancelling! You do need to cancel animations to dodge roll out of AOE, taunt a boss while blocking, stop casting Jesus Beam to throw out BoL, etc. and the game would be broken without it.
It.
Is.
Not.
A.
Bug.
Knootewoot wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
There is nothing wrong with animation cancelling! You do not need to cancel the animations of your skills to deal 30k+ DPS! You cannot bypass the global cooldown with animation cancelling! You do need to cancel animations to dodge roll out of AOE, taunt a boss while blocking, stop casting Jesus Beam to throw out BoL, etc. and the game would be broken without it.
It.
Is.
Not.
A.
Bug.
Agree it should be canceble. But since the animation is cancelled, the attack didn't happen, so the damage should be cancelled also, Everybody happy.
Knootewoot wrote: »Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.
You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?
Because things which are wrong are wrong, regardless if they effect me or not - to me that is a bug declared to be a feature, because ZOS could not fix it properly.And this does not change, regardless if it effects me or not.
There is nothing wrong with animation cancelling! You do not need to cancel the animations of your skills to deal 30k+ DPS! You cannot bypass the global cooldown with animation cancelling! You do need to cancel animations to dodge roll out of AOE, taunt a boss while blocking, stop casting Jesus Beam to throw out BoL, etc. and the game would be broken without it.
It.
Is.
Not.
A.
Bug.
Agree it should be canceble. But since the animation is cancelled, the attack didn't happen, so the damage should be cancelled also, Everybody happy.
But, realistically, swinging a sword takes all of a blink of an eye (it does, really, it does!), so, the animations are just flourishes to make players go "Oooo, Ahhhh!" not actually required, because they really would happen faster. So, cancelling the animation is only cancelling the "Fancy fireworks", the effect still happens, because even the devs know the ability would not take that long. By not cancelling, you are only opting to watch a cinematic, an artistic representation, a flourish. So, no.