MaleAmazon wrote: »Why can't you animation cancel? What is difficult about it for you?
I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.
A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.
You aren’t making any sense. You had it backwards. MaleAmazon is pointing out that you cancel the animation of the LIGHT ATTACK, not the SKILL, when you weave fast enough. To do this properly, you don’t start out with a skill and try to cancel the skill with a light attack; you start out with a light attack and cancel the recovery animation of the light attack by immediately casting a skill.
For a visual, see this old patch thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1
To cancel the animation of a SKILL (which is NOT weaving), you block, weapon swap, dodge, or bash, as soon as the skill is activated.
Half the freaking problem in these threads is that people don’t know what they’re talking about.
Simple put, animation canceling was a broken mechanic, and after multiple attempts to fix, ZOS gave up and called it weaving.
Personally I think this approach is what causes many problems in ESO. These broken mechanics at the base of the code is like building a house on a poor foundation. Very difficult to fix, affect every addition to the house, and make for a poor over all structure.
GreenSoup2HoT wrote: »my only complain't about animation cancelling is the fact you skip the animations. i prefer to see someone using dawnbreaker then cancelling it.
MaleAmazon wrote: »Why can't you animation cancel? What is difficult about it for you?
I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.
A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.
You aren’t making any sense. You had it backwards. MaleAmazon is pointing out that you cancel the animation of the LIGHT ATTACK, not the SKILL, when you weave fast enough. To do this properly, you don’t start out with a skill and try to cancel the skill with a light attack; you start out with a light attack and cancel the recovery animation of the light attack by immediately casting a skill.
For a visual, see this old patch thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1
To cancel the animation of a SKILL (which is NOT weaving), you block, weapon swap, dodge, or bash, as soon as the skill is activated.
Half the freaking problem in these threads is that people don’t know what they’re talking about.
You can cancel the animation of a skill with a light attack as well. Really not liking what I'm reading from both of you
So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me
So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me
So you're going to ignore the myriad of replies in the last 6 pages showing that a you don't need weave to pull high DPS, and b animation cancelling, or rather the system that allows for it, the priority system, actually helps you and is central to you being able to block in the majority of situations?
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
MaleAmazon wrote: »Why can't you animation cancel? What is difficult about it for you?
I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.
A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.
You aren’t making any sense. You had it backwards. MaleAmazon is pointing out that you cancel the animation of the LIGHT ATTACK, not the SKILL, when you weave fast enough. To do this properly, you don’t start out with a skill and try to cancel the skill with a light attack; you start out with a light attack and cancel the recovery animation of the light attack by immediately casting a skill.
For a visual, see this old patch thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1
To cancel the animation of a SKILL (which is NOT weaving), you block, weapon swap, dodge, or bash, as soon as the skill is activated.
Half the freaking problem in these threads is that people don’t know what they’re talking about.
You can cancel the animation of a skill with a light attack as well. Really not liking what I'm reading from both of you
Please upload video proof of you cancelling a skill animation with a light attack, @Blanco.
I’ll wait.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me
So you're going to ignore the myriad of replies in the last 6 pages showing that a you don't need weave to pull high DPS, and b animation cancelling, or rather the system that allows for it, the priority system, actually helps you and is central to you being able to block in the majority of situations?
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
Simple put, animation canceling was a broken mechanic, and after multiple attempts to fix, ZOS gave up and called it weaving.
Personally I think this approach is what causes many problems in ESO. These broken mechanics at the base of the code is like building a house on a poor foundation. Very difficult to fix, affect every addition to the house, and make for a poor over all structure.
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..
Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
So some exploits are ok but others aren't.. wow..
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
exeeter702 wrote: »
In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..
Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
So some exploits are ok but others aren't.. wow..
Its not a god damn exploit. Jesus christ.
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.
1. That would punish all players with ping > 600, of which I frequently get ping spikes that high. Use an ability, ping jumps up to 600+, I get one shot because I was stuck in my ability's animation from over a second ago.
2. No, you don't need to be in the US to use animation cancelling. I live in Australia, and frequently get a ping of 300-350ms, and I have no issues using animation cancelling. This is either a personal or a L2P issue, if you can't get the hang of animation cancelling. Simple as that.
So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel
Half way down that thread someone states Arenanet fixed it.. multiple times.. i'm not a fan of guildwars but at least they fix their issues overwatch fixed Animation canceling as well..
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.
1. That would punish all players with ping > 600, of which I frequently get ping spikes that high. Use an ability, ping jumps up to 600+, I get one shot because I was stuck in my ability's animation from over a second ago.
2. No, you don't need to be in the US to use animation cancelling. I live in Australia, and frequently get a ping of 300-350ms, and I have no issues using animation cancelling. This is either a personal or a L2P issue, if you can't get the hang of animation cancelling. Simple as that.
Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.
You do not have to learn how to do it. That is a choice.
But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.
Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.
Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.
Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.I totally agree these exploits need to go.. and it would help with the power creep as well..
And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.
Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..
Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.
AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?
BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..
You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...
https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel
Half way down that thread someone states Arenanet fixed it..
Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.
Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.
Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
I have no interest in end game content either - end game is for me - end of game - and I will move on.