Maintenance for the week of January 5:
· [IN PROGRESS] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Cancel animation canceling

  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Aurielle wrote: »
    Blanco wrote: »
    MaleAmazon wrote: »
    Why can't you animation cancel? What is difficult about it for you?

    I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.

    A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.

    You aren’t making any sense. You had it backwards. MaleAmazon is pointing out that you cancel the animation of the LIGHT ATTACK, not the SKILL, when you weave fast enough. To do this properly, you don’t start out with a skill and try to cancel the skill with a light attack; you start out with a light attack and cancel the recovery animation of the light attack by immediately casting a skill.

    For a visual, see this old patch thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1

    To cancel the animation of a SKILL (which is NOT weaving), you block, weapon swap, dodge, or bash, as soon as the skill is activated.

    Half the freaking problem in these threads is that people don’t know what they’re talking about.

    You can cancel the animation of a skill with a light attack as well. Really not liking what I'm reading from both of you
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ackwalan wrote: »
    Simple put, animation canceling was a broken mechanic, and after multiple attempts to fix, ZOS gave up and called it weaving.

    Personally I think this approach is what causes many problems in ESO. These broken mechanics at the base of the code is like building a house on a poor foundation. Very difficult to fix, affect every addition to the house, and make for a poor over all structure.

    Not correct. It was not a broken mechanic to begin with. The end result was unintended, but not because anything was broken.

    An oversimplification, it is merely that a block will override any skill and blocking is required in this game. If the required time has passed when the AC happens the skill fires. If it has not then it does not.

    Essentially there was already a control to ensure each skill respected what is essentially a GCD and Zos realized nothing else was needed.
    Edited by idk on May 28, 2018 10:46PM
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Yeah ^^^. Also, and trust me, you want to see 'clunky' combat, force players to play out the entire heavy attack animation fully before they can use block or a skill...
  • Cladius30
    Cladius30
    ✭✭✭✭✭
    So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me
  • Cladius30
    Cladius30
    ✭✭✭✭✭
    More casual pve content please
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    my only complain't about animation cancelling is the fact you skip the animations. i prefer to see someone using dawnbreaker then cancelling it.
    PS4 NA DC
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    It's like smoking. I hate it, but I do it anyway, but I'll be moving on soon enough (already started the quitting process for both).
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    my only complain't about animation cancelling is the fact you skip the animations. i prefer to see someone using dawnbreaker then cancelling it.

    I'm a bit biased on the matter where I actually enjoy seeing the animations being cut off before finishing. I understand that most do not agree with me on that. But there are other games where this mechanic has also been present and I enjoy cancelling the animation before it finishes.

    I enjoy fast paced combat (explaining why I like the combat in this game, PVP in particular), and sometimes I find the animations take too long for my liking. I'm glad we're able to cancel them if we want.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blanco wrote: »
    Aurielle wrote: »
    Blanco wrote: »
    MaleAmazon wrote: »
    Why can't you animation cancel? What is difficult about it for you?

    I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.

    A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.

    You aren’t making any sense. You had it backwards. MaleAmazon is pointing out that you cancel the animation of the LIGHT ATTACK, not the SKILL, when you weave fast enough. To do this properly, you don’t start out with a skill and try to cancel the skill with a light attack; you start out with a light attack and cancel the recovery animation of the light attack by immediately casting a skill.

    For a visual, see this old patch thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1

    To cancel the animation of a SKILL (which is NOT weaving), you block, weapon swap, dodge, or bash, as soon as the skill is activated.

    Half the freaking problem in these threads is that people don’t know what they’re talking about.

    You can cancel the animation of a skill with a light attack as well. Really not liking what I'm reading from both of you

    Please upload video proof of you cancelling a skill animation with a light attack, @Blanco.

    I’ll wait.

    Edited by Aurielle on May 29, 2018 12:43AM
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    Cladius30 wrote: »
    So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me

    So you're going to ignore the myriad of replies in the last 6 pages showing that a you don't need weave to pull high DPS, and b animation cancelling, or rather the system that allows for it, the priority system, actually helps you and is central to you being able to block in the majority of situations?
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.
    Edited by Lysette on May 29, 2018 12:46AM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    jcm2606 wrote: »
    Cladius30 wrote: »
    So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me

    So you're going to ignore the myriad of replies in the last 6 pages showing that a you don't need weave to pull high DPS, and b animation cancelling, or rather the system that allows for it, the priority system, actually helps you and is central to you being able to block in the majority of situations?

    And that is exactly the problem with it - there should be a trade-off - either do a complex move or block -but not both at the same time.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.

    Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.


  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Aliyavana wrote: »
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    What exploit? This thread is about a legitimate game mechanic

    In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..

    Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...

    So some exploits are ok but others aren't.. wow..
    Edited by DanteYoda on May 29, 2018 1:02AM
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Aurielle wrote: »
    Blanco wrote: »
    Aurielle wrote: »
    Blanco wrote: »
    MaleAmazon wrote: »
    Why can't you animation cancel? What is difficult about it for you?

    I can animation cancel. Your sentence simply didn´t make sense, also the point is that (light attack) animation cancel is made by clicking left button, THEN skill. Not skill and then left button.

    A rotation utilizing weaving will feature skills being casted and then their animations being cancelled with light attacks, so my statement holds true.

    You aren’t making any sense. You had it backwards. MaleAmazon is pointing out that you cancel the animation of the LIGHT ATTACK, not the SKILL, when you weave fast enough. To do this properly, you don’t start out with a skill and try to cancel the skill with a light attack; you start out with a light attack and cancel the recovery animation of the light attack by immediately casting a skill.

    For a visual, see this old patch thread: https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1

    To cancel the animation of a SKILL (which is NOT weaving), you block, weapon swap, dodge, or bash, as soon as the skill is activated.

    Half the freaking problem in these threads is that people don’t know what they’re talking about.

    You can cancel the animation of a skill with a light attack as well. Really not liking what I'm reading from both of you

    Please upload video proof of you cancelling a skill animation with a light attack, @Blanco.

    I’ll wait.

    Well you'll be waiting a long time then. Proving something to you means absolutely nothing to me. You can test it yourself skill -> LA -> then the skill again and you can cast faster. Yes you would often lead into that with a LA as well.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    Lysette wrote: »
    Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.

    Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.


    Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.
    Edited by Lysette on May 29, 2018 1:00AM
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    jcm2606 wrote: »
    Cladius30 wrote: »
    So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me

    So you're going to ignore the myriad of replies in the last 6 pages showing that a you don't need weave to pull high DPS, and b animation cancelling, or rather the system that allows for it, the priority system, actually helps you and is central to you being able to block in the majority of situations?

    Yup. We’ve reached full circle in yet another predictable animation cancelling thread. The OP has chosen to disregard the information and video proof offered by other posters, and has decided instead to double down on the falsehoods and continue to use animation cancelling as a scapegoat.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel

    Half way down that thread someone states Arenanet fixed it.. multiple times.. i'm not a fan of guildwars but at least they fix their issues overwatch fixed Animation canceling as well..
    Edited by DanteYoda on May 29, 2018 1:26AM
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Ackwalan wrote: »
    Simple put, animation canceling was a broken mechanic, and after multiple attempts to fix, ZOS gave up and called it weaving.

    Personally I think this approach is what causes many problems in ESO. These broken mechanics at the base of the code is like building a house on a poor foundation. Very difficult to fix, affect every addition to the house, and make for a poor over all structure.

    I mean.. you are completely but wrong.. but ok.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    DanteYoda wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.
    Edited by Lysette on May 29, 2018 1:14AM
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    DanteYoda wrote: »
    Aliyavana wrote: »
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    What exploit? This thread is about a legitimate game mechanic

    In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..

    Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...

    So some exploits are ok but others aren't.. wow..

    Its not a god damn exploit. Jesus christ.
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    DanteYoda wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.

    1. That would punish all players with ping > 600, of which I frequently get ping spikes that high. Use an ability, ping jumps up to 600+, I get one shot because I was stuck in my ability's animation from over a second ago.

    2. No, you don't need to be in the US to use animation cancelling. I live in Australia, and frequently get a ping of 300-350ms, and I have no issues using animation cancelling. This is either a personal or a L2P issue, if you can't get the hang of animation cancelling. Simple as that.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Aurielle wrote: »
    Lysette wrote: »
    Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.

    Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.


    Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.

    I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.

    Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    DanteYoda wrote: »
    Aliyavana wrote: »
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    What exploit? This thread is about a legitimate game mechanic

    In other games such as mmorpgs animation canceling is considered an exploit as it breaks the animation Guildwars 2 had animation canceling and devs there stopped it immediately as it was destroying pvp and dungeons..

    Its not legitimate at all just because ESO devs allow it doesn't make it right.. but forcing the whole population to do this is wrong especially when it very much is an exploit in game mechanics.
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...

    So some exploits are ok but others aren't.. wow..

    Its not a god damn exploit. Jesus christ.

    I just explained how it is one.. jesus christ.
    jcm2606 wrote: »
    Lysette wrote: »
    DanteYoda wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.

    1. That would punish all players with ping > 600, of which I frequently get ping spikes that high. Use an ability, ping jumps up to 600+, I get one shot because I was stuck in my ability's animation from over a second ago.

    2. No, you don't need to be in the US to use animation cancelling. I live in Australia, and frequently get a ping of 300-350ms, and I have no issues using animation cancelling. This is either a personal or a L2P issue, if you can't get the hang of animation cancelling. Simple as that.

    Animation canceling already punishes customers with 600 ping times so how would it differ... Love to see a video of you animation canceling with a 350 ping time.. I'm Aussie as well and i must constantly press my skills multiple times and when i shoot my light attack between skills nothing happens at those pings constantly.. the servers just do not register fast weaving at 300 ping..

    And yes its an exploit.
    Edited by DanteYoda on May 29, 2018 1:32AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cladius30 wrote: »
    So instead of enjoying the game and enjoying my attacks I have to focus on how many times I click the mouse... Sounds like bs to me

    Playing a game that requires pressing buttons in order to play and complaining about pressing buttons?

    Play as you want. No one is stopping you. I really think you are complaining in an attempt to try be funny. Your complaints are to simplistic.
    Edited by idk on May 29, 2018 1:28AM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    Lysette wrote: »
    Aurielle wrote: »
    Lysette wrote: »
    Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.

    Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.


    Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.

    I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.

    Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”

    I have no interest in end game content either - end game is for me - end of game - and I will move on.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    DanteYoda wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel

    Half way down that thread someone states Arenanet fixed it.. multiple times.. i'm not a fan of guildwars but at least they fix their issues overwatch fixed Animation canceling as well..

    Do you know what “global cool down” means? ESO has one. Look it up, and get back to me on how we’re supposedly able to do damage “far beyond what the game was designed to do.”
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    jcm2606 wrote: »
    Lysette wrote: »
    DanteYoda wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    Yeah, that is as well how I see it - it is lazy of ZOS to call it a feature, when it is a bug. It just supports this button mashing, which is called "combat" in ESO. No trade-off whatsoever for choosing one more complex move over a block and the other way round - mindless button mashing, twitchy and hard to do for anyone, who is not near the server location as well.

    1. That would punish all players with ping > 600, of which I frequently get ping spikes that high. Use an ability, ping jumps up to 600+, I get one shot because I was stuck in my ability's animation from over a second ago.

    2. No, you don't need to be in the US to use animation cancelling. I live in Australia, and frequently get a ping of 300-350ms, and I have no issues using animation cancelling. This is either a personal or a L2P issue, if you can't get the hang of animation cancelling. Simple as that.

    ok, that is somewhat good to know, because I am in australia now as well - but ... I am still playing on PC EU - long distance.

    And it is less that I do not get the hang of it, but rather I do not want to use it.
    Edited by Lysette on May 29, 2018 1:30AM
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    DanteYoda wrote: »
    idk wrote: »
    Cladius30 wrote: »
    idk wrote: »
    Cladius30 wrote: »
    Learning to do this is like having to cut my grass... This is not fun to me nor is cutting my grass.. I feel like I'm forced to learn this or my options of enjoying this game are limited. I love this game and everything it offers aside from this forced grass cutting.

    You do not have to learn how to do it. That is a choice.

    But do you know what this does.. It forces people like me to just rally for casual pve content from the Devs over PvP or vet content.. And slowly this will decay the content requesting from PvP or end game elites.

    Not correct. Considering AC has been around for more than 4 years it is an empty statement to say it is decaying anything.

    Plenty of people have cleared all vet trials without AC. Most that have cleared HM of all trials do not AC except for weaving a light attack and when they are bar swapping anyhow.

    Granted, it seems you are a little salty about something, but you have yet to actually provide anything substantial to back up your the generalizations you are making.
    DanteYoda wrote: »
    I totally agree these exploits need to go.. and it would help with the power creep as well..

    And it is clearly not an exploit by any stretch of the imagination. Surprised someone tries to claim AC is an exploit when the developers themselves have said it is legit.

    Of course its an exploit.. you are breaking the game built in animation to put out more damage in a quicker time.. When you break a game animation why wouldn't it be considered an exploit..

    Just because everyone considers it great and needed in the min maxers groups doesn't mean its not an exploit anymore than the xbox dungeon exploits.. both are breaking game mechanics for gains...
    Kalante wrote: »
    If you have no reflexes then animation cancelling is not the problem, it's you. because animation cancelling has nothing to do with how good your reflexes are but more about your muscle memory. I can animation cancel without looking at the monitor because muscle memory does all the work. Reflexes are another thing. You could have the best reflexes in the world i don't care but if you don't practice the necessary routine to aid those reflexes you will die simple as that.

    AC is what differentiates the bad from the moderate and the good. It is a very special mechanic in many different games for those who want to strive to be above the rest. If everybody was the same it would still not matter because there are always ways good players find to be competitive, then there would not be any excuses for bad players. Then what?

    BS so many other mmo's have banned AC as an exploit as it pushes the gamers damage up far beyond what the game was designed to do.. just because its here and allowed doesn't change that its an exploit..

    You literally are teaching the games population to exploit to pull more damage in dungeons.. In other mmos you guys would be banned and this "fixed"...

    https://en-forum.guildwars2.com/discussion/19431/im-just-glad-this-game-does-not-use-animation-cancel

    Half way down that thread someone states Arenanet fixed it..

    The thing you don't realise is that ESO's combat system is very different. Unlike in those MMO's, in ESO, you need to be able to drop whatever you're doing and react to what the target is doing. If an incoming attack requires you to block, you have to be able to block on demand. This is why Zenimax is not removing animation cancelling, because the system that allows for animation cancelling is in the game to allow you to respond to changing combat conditions when necessary.

    Removing the priority system would render you unable to block the majority of incoming attacks on time, leading to a lot of players dying to mechanics they otherwise would have been able to follow. You would see a lot of outrage on the forums over this taking place, because the game would get much harder, slower, and more monotonous for all players. You would even likely see a large drop in the game's population because the combat system would be very different to what we have now. All because some players couldn't comfortably use a feature of the game that isn't even mandatory to pull adequate DPS.

    I, for one, like ESO's combat because of how fast paced and responsive it is. I like ESO's combat because it keeps you on your toes, and within a split second, you go from doing your rotation, to dodging out of the way of an attack or blocking an attack.

    I've already said this once before, and I will say it again. If you would like to see what ESO would be like without the priority system, run a veteran dungeon and wait for the entire animation to complete for every action you perform before you perform another action. Wait for your character to return to their idle pose before using another skill, or blocking, or dodging out of the way. Better yet, upload a video of you clearing a dungeon like this.

    It's as @Aurielle put it. You are using animation cancelling as a scapegoat to justify your own lacking DPS. As already stated and proven multiple times, animation cancelling is not necessary to pull adequate DPS in this game. You can easily achieve 20k DPS without animation cancelling, which is enough to do all except veteran trials. 30k DPS is achievable through heavy attack rotations on stamDK & magsorc, which are *** easy and require little to no weaving. 30k DPS will put you at the point where you can do literally all content in the game.

    Stop blaming animation cancelling for your failure to L2P, or your own personal issues. There are other builds out there for you to use, that don't use animation cancelling. Use them.

    /thread
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Aurielle wrote: »
    Lysette wrote: »
    Aurielle wrote: »
    Lysette wrote: »
    Well, it would bother me, if I would want to PvP, because I think, it is just a very lazy and faulty implementation, which was raised to a feature, because ZOS could not fix it. But I am not PvPing and I do as well no group content, so be it. It is one of the reasons though, that I do not do any of the group content - because people would force me to learn it, and I refuse. To me that is a bug and not a feature.

    Lysette, you do not have to cancel the animations of all of your skills to do good DPS. Also, attack weaving is merely ESO’s active equivalent of passive auto-attacking in other MMOs. It’s not a bug, it’s not difficult to do, and it’s also not the equivalent of an insta-30k+ DPS button.


    Well, I don't like it, I wait for the animation to play and then I do the next move - I give a damn on good dps, I want it to look nicely and one motion after the other not all in one causing a visual mess.

    I also see all of my skill animations play out on my PVE DPS character with light attack weaving (just not Volatile Familiar, which I bar-swap cancel). It’s not a “visual mess.” I do 35k DPS self-buffed on target dummies using my dungeon/trial setup when I’m blessed with good crit RNG, and 32-33k when I’m not.

    Repeat after me: “I don’t need to cancel the animations of my skills to do competent DPS, so I don’t need to use animation cancelling as a scapegoat to explain why I’m ‘barred’ from endgame content”

    I have no interest in end game content either - end game is for me - end of game - and I will move on.

    You suggested earlier that animation cancelling prohibits you from doing group content (it doesn’t, FYI). If you have no interest in end game content, why are you making false claims about an aspect of ESO’s combat system that doesn’t affect you anyway?

Sign In or Register to comment.