If its fine how about we make a stamina version of it?
I means its fine right , so that sure would be a fine addition to the game ....
If its fine how about we make a stamina version of it?
I means its fine right , so that sure would be a fine addition to the game ....
Is Zaan broken? Yes and no.
No because...
- Nightblade can cloak to break the beam, even if they are marked
- Templars have access to purge which is reliable enough unless focused by several players
- Sorcerers can break it in a streak or two, helping with positioning
- Mist form helps mitigating a lot of the damage while giving a chance to get away
- Proc sets are overall less effective in CP campaigns, due to higher base HP while similar damage is being dealt with offensive / defensive CPs being decently balanced when excluding critical hits
Yes because...
- Not every PvP environment has CPs, in which Zaan is extremely hard to survive if you can't escape the beam (Sotha Sil or BGs). Turns out: some builds are extremely hard to escape
- Zaan currently ignores line of sight
- Zaan is literally impossible to run away from when the character using it specs for half decent mobility and you don't have the tools required (if you have neither cloak, purge nor streak, usually the case for stam DKs, stam wardens, magicka wardens)
- Zaan can deal stupidly high amounts of damage, as much or more than ultimates. Getting hit by a nightblade means it gets the extra 20% damage, add minor Berzerk (8%) and high spell penetration: you will hit well over 15k damage over Zaan's duration against non-vampires. At the very least, you can expect to get hit for 10k over the whole duration if you are running a tanky build
My personal experience having used it on a stam DK in both CP & non CP campaigns as well as battlegrounds and being on the receiving end quite often: it is entirely dependent on what you are facing and whether you build for it. If I am facing a medium armor build in non CP, they are guaranteed to die if they can't break it. Even heavy armor builds will have to use quite a bit of resources if they are forced into outhealing it.
Because this is a point I have seen mentioned a few times, I'd like to cover it as well: sprinting away from Zaan is going to fail the crushing majority of the time. I run medium armor, Forward momentum and Major expedition as a stam DK, which bar Orc & Minor Expedition is pretty much the most mobility you'll get on the majority of builds. Yet, you will still take at least 3 ticks from it, as well as the full damage if the Zaan user has snare removal and Major Expedition as well. Add root / snare poisons (which ignore immunities), gap closer snares, getting a Zaan proc on you as you get stunned and have defile (say a nightblade starts with HA > Incap and happens to proc it), staying alive is extremely difficult on some builds. As for dodge roll being enough to break the beam - no, it literally never happens as it is barely faster than someone running with major expedition.
On a med armor stam DK in BGs, I used Zaan in combination with SnB / 2h with Pierce armor (Major breach) and Corrosive armor on the backbar. Using Fossilize while an enemy tries to dodge roll away means they effectively wasted a lot of resources, and for magicka builds, this means they can't break free & dodge roll away. Corrosive armor is also an extremely strong baiting tool, pushing your opponents into trying to finish you when they see you at low health regardless of Zaan, very often resulting in their deaths. When they turn their back, it's almost always too late. When Zaan works, it works (a bit too) well.
Now, it does have a long CD and works against a single target while being a DoT, while having some specific counters. The issue as it is is that those counters are mostly class-specific - "you can counter Zaan easily, just don't be a vampire while being stamina, don't use medium armor, don't be a DK or a Warden - or if you are, hope you have a defensive ultimate ready. Also, pray to Sithis your opponent doesn't use mark poisons (vs nightblades) or cost poisons". Running away from the beam is currently not an option - so this is where I'd start looking if I were to change the set.
I know that something is wrong when my semi-tanky DK gets hit for 15-20 k dmg from Zaan while all other incoming attacks range from 1-2 k dmg on my death recap.
Waffennacht wrote: ».If its fine how about we make a stamina version of it?
I means its fine right , so that sure would be a fine addition to the game ....
So like it does the same thing but the difference is wpn crit chance?
- maybe a Lazer of poison?
Either way my initial reaction is: Stam can already use zaan and a lot of NBs already do
montiferus wrote: »Waffennacht wrote: ».If its fine how about we make a stamina version of it?
I means its fine right , so that sure would be a fine addition to the game ....
So like it does the same thing but the difference is wpn crit chance?
- maybe a Lazer of poison?
Either way my initial reaction is: Stam can already use zaan and a lot of NBs already do
That wasn't his point. If there was a pure stamina equivalent that did poison or disease damage people would be moaning about its performance. Also the fact that stam players even use it at all shows how broken it is.
It needs to go away along with earth gore and all the other sets that carry bad players. I make sure to TB every player I run into that uses it. They should be ashamed.
montiferus wrote: »Waffennacht wrote: ».If its fine how about we make a stamina version of it?
I means its fine right , so that sure would be a fine addition to the game ....
So like it does the same thing but the difference is wpn crit chance?
- maybe a Lazer of poison?
Either way my initial reaction is: Stam can already use zaan and a lot of NBs already do
That wasn't his point. If there was a pure stamina equivalent that did poison or disease damage people would be moaning about its performance. Also the fact that stam players even use it at all shows how broken it is.
It needs to go away along with earth gore and all the other sets that carry bad players. I make sure to TB every player I run into that uses it. They should be ashamed.
Ye, T-bag people who use X-set, doesn´t sound toxic at all. That behaviour is a bigger problem than any set in the game will ever be....
I couldn´t care less if a new/less experienced player enjoy the game because they use a certain set or get carried by them. ESO doesn´t have a competitive scene like DOTA or CS:GO so speaking about "skill" in ESO is irrelevant.
Yes it is.
A set that can kill a player on its own needs to have very very easy counterplay.
Zaan doesn't have that, the wearer can easily stay in a 10m range of it's pretty and force them to take absurd amounts of damage.
A long cooldown doesn't justify a set that makes you win so many fights or apply ∅5k pressure over 5 seconds. Most ults are not able to do that while having more drawbacks, cost something and have easier counterplay
Yes it is.
A set that can kill a player on its own needs to have very very easy counterplay.
Zaan doesn't have that, the wearer can easily stay in a 10m range of it's pretty and force them to take absurd amounts of damage.
A long cooldown doesn't justify a set that makes you win so many fights or apply ∅5k pressure over 5 seconds. Most ults are not able to do that while having more drawbacks, cost something and have easier counterplay
In battle grounds I got hit by a 15k zaan now monster sets should there to give you an edge, a step up , life save, not to do the whole job for you
ShadowMonarch wrote: »Yes it is.
A set that can kill a player on its own needs to have very very easy counterplay.
Zaan doesn't have that, the wearer can easily stay in a 10m range of it's pretty and force them to take absurd amounts of damage.
A long cooldown doesn't justify a set that makes you win so many fights or apply ∅5k pressure over 5 seconds. Most ults are not able to do that while having more drawbacks, cost something and have easier counterplay
In battle grounds I got hit by a 15k zaan now monster sets should there to give you an edge, a step up , life save, not to do the whole job for you
You got hit for 15k damage over 5 seconds? Wow thats almost like 3k dps total!!!
Dodge roll and sprinting for 1 second counters it. Blocking counters it. The above mentioned Purge/Cloak counter it. Streak counters it. Basically if you are not afk - you will counter it.
OP? Depends. If a CP196 Stam NB jumped on me and randomly died to a Zaan proc in 1 second - may look OP, not like he would have not died after an additional second without Zaan playing its part.