saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.
im starting to get around 30k with my non pet sorc, it might be an easy rotation but it doesnt hit hard until you really get execute on point and have gold gear, even then i think most sorcs are faking dps tests, i font see them pulling 40k

This entire thread feels heavily devoted to PvP, has anyone else been doing magSorc DPS testing? So far all of my caster parses are showing sorcs to be relatively lackluster only outperforming magPlars. I haven’t done a lot of testing with pets but the caster is quite disappointing.
im starting to get around 30k with my non pet sorc, it might be an easy rotation but it doesnt hit hard until you really get execute on point and have gold gear, even then i think most sorcs are faking dps tests, i font see them pulling 40k
"Faking"
I've been messing around with some off meta setups on PTS. this was Wiil power, asylum staff, lich and ilambris.
The light attack buff has really opened up some options for running sustain sets and making up for the dps loss by not heavy attacking. at all.
note, this really was just messing around. You get better results with julianos and elemental weapon, lich on the front bar.
alternatively I got some decent results with julianos, burning spell weave and 2 infused spell cost reduction jewellery.
I have to say it's REALLY fun not heavy attacking. Light attacks are so strong now compared to heavies that it's really opened up some options for build strategies.
Also, no execute there at all.
Just saying.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
This is wrong number, please stop making misinformation.
A 16k curse and a 20k frag is not something you can run on a sustainable sorc.
Here are the true number for 45k magicka and 2740 spell damage and 9.5k penetration which is very decent damage and sustainable set-up.
Curse : 14k
Frag : 17.8k
Rune cage: 8.1k
Meteor : 19.5k
So, nightblade have better damage.
Really stop posting on this topic if you wring false number.
Take a viable set-up, then come speak here.
Also, you have far too much magicka penetration on your build. In everyway, the NB damage is better.
Taking a max damage possible set up on a sorc with no magicka sustain and no max magicka + no stamina sustain isn't something viable.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
This is wrong number, please stop making misinformation.
A 16k curse and a 20k frag is not something you can run on a sustainable sorc.
Here are the true number for 45k magicka and 2740 spell damage and 9.5k penetration which is very decent damage and sustainable set-up.
Curse : 14k
Frag : 17.8k
Rune cage: 8.1k
Meteor : 19.5k
So, nightblade have better damage.
Really stop posting on this topic if you wring false number.
Take a viable set-up, then come speak here.
Also, you have far too much magicka penetration on your build. In everyway, the NB damage is better.
Taking a max damage possible set up on a sorc with no magicka sustain and no max magicka + no stamina sustain isn't something viable.
Oh ***, sorry I forgot to use your potato numbers in order to have a valid, acceptable argument.
Meanwhile the stamblade in the very sustainable 5x Spriggan 5x Sheer Venom 1x Kra'gh+1x Kena still deals less burst even with your numbers.
14 000+17 800+ 8100 + 19 500=59 400
59 400>54 284
...and that is without even counting light attacks & weapon glyph (I don't know your numbers for those).
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
Believe it or not, even that stamblade setup I linked above with 1,2k stam regen is "sustainable" if you play it properly, just like a shackle+necro sorc is.
My preferred sorc setup would be Caluurion+Necro+Zaan, which is even less sustain (and smaller shields) than the above one.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
This is wrong number, please stop making misinformation.
A 16k curse and a 20k frag is not something you can run on a sustainable sorc.
Here are the true number for 45k magicka and 2740 spell damage and 9.5k penetration which is very decent damage and sustainable set-up.
Curse : 14k
Frag : 17.8k
Rune cage: 8.1k
Meteor : 19.5k
So, nightblade have better damage.
Really stop posting on this topic if you wring false number.
Take a viable set-up, then come speak here.
Also, you have far too much magicka penetration on your build. In everyway, the NB damage is better.
Taking a max damage possible set up on a sorc with no magicka sustain and no max magicka + no stamina sustain isn't something viable.
Oh ***, sorry I forgot to use your potato numbers in order to have a valid, acceptable argument.
Meanwhile the stamblade in the very sustainable 5x Spriggan 5x Sheer Venom 1x Kra'gh+1x Kena still deals less burst even with your numbers.
14 000+17 800+ 8100 + 19 500=59 400
59 400>54 284
...and that is without even counting light attacks & weapon glyph (I don't know your numbers for those).
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
Believe it or not, even that stamblade setup I linked above with 1,2k stam regen is "sustainable" if you play it properly, just like a shackle+necro sorc is.
My preferred sorc setup would be Caluurion+Necro+Zaan, which is even less sustain (and smaller shields) than the above one.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
This is wrong number, please stop making misinformation.
A 16k curse and a 20k frag is not something you can run on a sustainable sorc.
Here are the true number for 45k magicka and 2740 spell damage and 9.5k penetration which is very decent damage and sustainable set-up.
Curse : 14k
Frag : 17.8k
Rune cage: 8.1k
Meteor : 19.5k
So, nightblade have better damage.
Really stop posting on this topic if you wring false number.
Take a viable set-up, then come speak here.
Also, you have far too much magicka penetration on your build. In everyway, the NB damage is better.
Taking a max damage possible set up on a sorc with no magicka sustain and no max magicka + no stamina sustain isn't something viable.
Oh ***, sorry I forgot to use your potato numbers in order to have a valid, acceptable argument.
Meanwhile the stamblade in the very sustainable 5x Spriggan 5x Sheer Venom 1x Kra'gh+1x Kena still deals less burst even with your numbers.
14 000+17 800+ 8100 + 19 500=59 400
59 400>54 284
...and that is without even counting light attacks & weapon glyph (I don't know your numbers for those).
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
Believe it or not, even that stamblade setup I linked above with 1,2k stam regen is "sustainable" if you play it properly, just like a shackle+necro sorc is.
My preferred sorc setup would be Caluurion+Necro+Zaan, which is even less sustain (and smaller shields) than the above one.
The number you took is even more non representative because you took 5 pieces of Necropotence without shadowrend.
Meaning you took a build with 2 pets slotted + minor force skill + elemental drain + rune cage.
Not reaslistic at all.
Know, you took the set up with meteor for comparing the one with incap, lol again. Why you don't add the dot on the target the NB have that will tick ? Sorc have none. You also didn't took crit damage, which result in NB burst being far better than the sorc one.
You can turn it like you want, NB damage is better than sorc damage.
And for the viable sustain point.
If you don't understand the gamplay with a shield you need to cast every 2-3s in fight is more expensive than anything else in this game, I can do nothing for you.
If you don't understand our escape have a 50% punish cost each time we use it, then I can do nothing for you.
If you don't understand our magicka sustain is closely bound to our stamina sustain, then I can do nothing for you.
Every one is seeing how much the build you take a not even viable, and it's just hate you deserve on this thread.
Rune cage shoudn't go live as is it, but again, don't try to put false number with non viable set up with forgetting variable that doesn't go in your sense.
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
This is wrong number, please stop making misinformation.
A 16k curse and a 20k frag is not something you can run on a sustainable sorc.
Here are the true number for 45k magicka and 2740 spell damage and 9.5k penetration which is very decent damage and sustainable set-up.
Curse : 14k
Frag : 17.8k
Rune cage: 8.1k
Meteor : 19.5k
So, nightblade have better damage.
Really stop posting on this topic if you wring false number.
Take a viable set-up, then come speak here.
Also, you have far too much magicka penetration on your build. In everyway, the NB damage is better.
Taking a max damage possible set up on a sorc with no magicka sustain and no max magicka + no stamina sustain isn't something viable.
Oh ***, sorry I forgot to use your potato numbers in order to have a valid, acceptable argument.
Meanwhile the stamblade in the very sustainable 5x Spriggan 5x Sheer Venom 1x Kra'gh+1x Kena still deals less burst even with your numbers.
14 000+17 800+ 8100 + 19 500=59 400
59 400>54 284
...and that is without even counting light attacks & weapon glyph (I don't know your numbers for those).
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
Believe it or not, even that stamblade setup I linked above with 1,2k stam regen is "sustainable" if you play it properly, just like a shackle+necro sorc is.
My preferred sorc setup would be Caluurion+Necro+Zaan, which is even less sustain (and smaller shields) than the above one.
You’re comparing a nightblade with more stamina regen than the Sorc template has Magicka Regen. One guy called BS on you and he wasn’t wrong.
However you are 100% correct that Sorcs will have the highest burst damage combos in the game now. We didn’t ask for it, but some class needs to be on top, AND it’ll be someone else next patch. It’s been “nightblade” for so long you guys hardly have room to complain.
The number you took is even more non representative because you took 5 pieces of Necropotence without shadowrend.
Meaning you took a build with 2 pets slotted + minor force skill + elemental drain + rune cage.
Not reaslistic at all.
Know, you took the set up with meteor for comparing the one with incap, lol again. Why you don't add the dot on the target the NB have that will tick ? Sorc have none. You also didn't took crit damage, which result in NB burst being far better than the sorc one.
You can turn it like you want, NB damage is better than sorc damage.
And for the viable sustain point.
If you don't understand the gamplay with a shield you need to cast every 2-3s in fight is more expensive than anything else in this game, I can do nothing for you.
If you don't understand our escape have a 50% punish cost each time we use it, then I can do nothing for you.
If you don't understand our magicka sustain is closely bound to our stamina sustain, then I can do nothing for you.
Every one is seeing how much the build you take a not even viable, and it's just hate you deserve on this thread.
Rune cage shoudn't go live as is it, but again, don't try to put false number with non viable set up with forgetting variable that doesn't go in your sense.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
Why are you comparing a build using a DoT based proc set with a max stat pet build, even going so far as to use Ice Comet over Shooting Star?
Not going to enter a discussion about what's more realistical to counter, but those inflated numbers are really not helping your case.
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
PhoenixGrey wrote: »Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
Let's see how it plays out on live before we give an OP tag to something.
I have been using rune cage ever since the skill existed. What I don't get is how an extra 8k tooltip makes you a god mode sorc or I m missing something here.
The combo already kills medium / light armor targets without needing the 8k tooltip with a meteor of course. Now I don't know if 8k is enough to kill without an ultimate. If it is then I see what you are saying.
On live the combo also kills if you land a Caluurion proc with it (no need for Meteor), what this patch does is it practically guarantees a "Caluurion proc" worth of damage with the Rune Cage.
Meaning you're not dependent on RNG or ulti* to score free kills on non-tank builds anymore.
*Thanks to the visual/audio cues, meteor can actually be cloak->blocked as stamblade (if there's no det pot from sorc) to prevent Cage, a stamplar can cleanse Curse & any other debuff beforehand, a stam warden can Shimmering Shield & a stam DK can put wings up to atleast reflect the light attack part of the damage. Stam sorc is f'd.
PhoenixGrey wrote: »Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
Let's see how it plays out on live before we give an OP tag to something.
I have been using rune cage ever since the skill existed. What I don't get is how an extra 8k tooltip makes you a god mode sorc or I m missing something here.
The combo already kills medium / light armor targets without needing the 8k tooltip with a meteor of course. Now I don't know if 8k is enough to kill without an ultimate. If it is then I see what you are saying.
On live the combo also kills if you land a Caluurion proc with it (no need for Meteor), what this patch does is it practically guarantees a "Caluurion proc" worth of damage with the Rune Cage.
Meaning you're not dependent on RNG or ulti* to score free kills on non-tank builds anymore.
*Thanks to the visual/audio cues, meteor can actually be cloak->blocked as stamblade (if there's no det pot from sorc) to prevent Cage, a stamplar can cleanse Curse & any other debuff beforehand, a stam warden can Shimmering Shield & a stam DK can put wings up to atleast reflect the light attack part of the damage. Stam sorc is f'd.
Stam Sorc can use Ball of Lightning right after the Meteor is casted, taking away the opportunity to land a projectile (frags) while they're in Rune Cage.
Yeah, I tried that a few times over the 5+ hours I spent dueling with a medium armor stam sorc (with no tank bs like Impregnable or Brass) yesterday - doesn't really work out that well as the skill has that crazy delay before the effect goes off.
Practically the only times I could kill a mag sorc on a medium stam one were when the sorc messed up shields & got literally one shot by 5k wpn dmg DBOS before he could combo me.
One can crit, the other can't.
You can also get the disease proc with Caluurion which means around 16k damage tooltip, not 19,4k (or 20k+ like I have with Minor Berserk).
Sure, even after counting crits & unlucky disease procs Caluurion will still deal 2-3k more tooltip damage - but it's comparable enough in practice (hence why I wrote practically).
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
From my experience this is simply false unless you rely on 100% harness/heavyattack sustain and play turtle from burst to burst - that´s for dueling.
If you play open world low sustain on sorc stops working (much more than on other classes) because of the limitations of shields against multiple opponents creating the neccessity to streak.
I haven´t seen low sustain builds on sorc since morrowind hit for open world play.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
Why are you comparing a build using a DoT based proc set with a max stat pet build, even going so far as to use Ice Comet over Shooting Star?
Not going to enter a discussion about what's more realistical to counter, but those inflated numbers are really not helping your case.
There's not many options for a medium open world stamblade - Sheer Venom is one of the better ones (you trade 42 weapon damage for a 800~ dmg/s DoT & don't need 5p on off bar).
The only other realistic option when it comes to max dmg is going for Truth, but based on extensive testing Sheer Venom works better.
Also, Ice Comet is more damage which really is the most important thing for these types of builds.
Being able to cast the ulti more often doesn't really matter when you're likely out of resources if you have to cast ulti twice to kill someone. Cheaper costs (including ulti costs) is more of a sustain build thing.
As a sidenote, I often hear people repeat the "that is not sustainable" mantra regardless of which class is being talked about. Just stop.
"Sustain" is only a matter of how much light/heavy attacks you want to make & whether you prefer a fast paced or slow paced playstyle.
From my experience this is simply false unless you rely on 100% harness/heavyattack sustain and play turtle from burst to burst - that´s for dueling.
If you play open world low sustain on sorc stops working (much more than on other classes) because of the limitations of shields against multiple opponents creating the neccessity to streak.
I haven´t seen low sustain builds on sorc since morrowind hit for open world play.
Never said it's easy, you need to utilize LOS effectively to 1vX vs bigger numbers on a low sustain build that doesn't have cloak.
Let me assure you, it's still easier on a sorc than on a low sustain destro/resto light armor mDK. Atleast sorc can buy time with Streak & kite the Incap execute spammers.
In 1vX the whole idea is to get rid of people before sustain becomes an issue and that is what high dmg builds can do if played properly (they can also delete even skilled players in 1vX, which is part of the appeal).
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
Why are you comparing a build using a DoT based proc set with a max stat pet build, even going so far as to use Ice Comet over Shooting Star?
Not going to enter a discussion about what's more realistical to counter, but those inflated numbers are really not helping your case.
There's not many options for a medium open world stamblade - Sheer Venom is one of the better ones (you trade 42 weapon damage for a 800~ dmg/s DoT & don't need 5p on off bar).
The only other realistic option when it comes to max dmg is going for Truth, but based on extensive testing Sheer Venom works better.
Also, Ice Comet is more damage which really is the most important thing for these types of builds.
Being able to cast the ulti more often doesn't really matter when you're likely out of resources if you have to cast ulti twice to kill someone. Cheaper costs (including ulti costs) is more of a sustain build thing.
That's why many people don't agree with your numbers. Gimping your sustain too much to get them.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
Why are you comparing a build using a DoT based proc set with a max stat pet build, even going so far as to use Ice Comet over Shooting Star?
Not going to enter a discussion about what's more realistical to counter, but those inflated numbers are really not helping your case.
There's not many options for a medium open world stamblade - Sheer Venom is one of the better ones (you trade 42 weapon damage for a 800~ dmg/s DoT & don't need 5p on off bar).
The only other realistic option when it comes to max dmg is going for Truth, but based on extensive testing Sheer Venom works better.
Also, Ice Comet is more damage which really is the most important thing for these types of builds.
Being able to cast the ulti more often doesn't really matter when you're likely out of resources if you have to cast ulti twice to kill someone. Cheaper costs (including ulti costs) is more of a sustain build thing.
That's why many people don't agree with your numbers. Gimping your sustain too much to get them.
And I don't agree with those people.
I don't think infinite resources without any effort & defensive mechanics that vastly outperform offensive ones should exist, that leads to gameplay where fights become about boring your opponents to death rather than fast paced exciting gameplay high dmg builds offer.
But I digress. The stamblade build I linked is also minimum sustain (even less all things considered than the sorc build).
A typical rollerblade with Eternal Hunt, Bone Pirate/whatnot has maybe half the damage of the above example.
I don't think infinite resources without any effort & defensive mechanics that vastly outperform offensive ones should exist, that leads to gameplay where fights become about boring your opponents to death rather than fast paced exciting gameplay high dmg builds offer.
saw a post about rc and overload, are they really that bad this patch? I feel like rc is no different than any other stun that deals damage. Also thought overload got fixed in one of the patches?
I would like to see a heal over time for a sorc, dont touch surge tho, it perfect for pve, but there does need to be one for pvp and is sorc healers are ever going to take off
The difference between Rune Cage & other stuns that deal damage is that it's completely undodgeable/blockable (and even uncloakable to a degree, as you can get stunned while cloaked if you cast cloak even a millisecond after sorc cast RC).
The closest comparison in other undodgeable/blockable stuns would be Fossilize, and here's how it compares:
- Rune Cage 28m range - Fossilize 8m range
- Rune Cage 9-10k tooltip - Fossilize 5-6k tooltip
Not to mention how sorcs already have a ton of burst they can line up with that CC (compared to DK Fossilize combos).
It's kinda like if ZOS suddenly decided to give Mass Hysteria 9-10k tooltip. Some skills just aren't supposed to deal lots of damage.
Is that a stamblade complaining about another class burst damage or i got something wrong?
Dont worry,still those 3 key combos you talk about deal less burst damooge from your ulti that costs 70 pts stuns increases your damage done to enemy applies major defile and you get crit damage and crit hit rating just because you slotted it.
I'm not a big fan of Incap either, but atleast it's dodgeable/blockable & doesn't have 28m range.
For the record, the damage of Incap->Relentless is still far less than a sorc's Rune Cage combo.
5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena
81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
5x Necropotence 5x Shacklebreaker 2x Slimecraw
73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
You see, sorc burst is comparable with Incap->Relentless (which isn't guaranteed to land) even before you add the ultimate to the mix.
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...and the NB burst is peanuts in comparison.
Could add in Force Pulse as well (after the cage->frag) as technically (and based on duels I've had on sorc) it's almost impossible to break free+dodge in time.
It's true that NBs need a lot less "setup" for their burst, but the maximum burst available to them is much less than what sorcs have - which is exactly why they're so easy (too easy imo) to play efficiently, but aren't really overpowered vs good players atleast when it comes to burst.
Why are you comparing a build using a DoT based proc set with a max stat pet build, even going so far as to use Ice Comet over Shooting Star?
Not going to enter a discussion about what's more realistical to counter, but those inflated numbers are really not helping your case.
There's not many options for a medium open world stamblade - Sheer Venom is one of the better ones (you trade 42 weapon damage for a 800~ dmg/s DoT & don't need 5p on off bar).
The only other realistic option when it comes to max dmg is going for Truth, but based on extensive testing Sheer Venom works better.
Also, Ice Comet is more damage which really is the most important thing for these types of builds.
Being able to cast the ulti more often doesn't really matter when you're likely out of resources if you have to cast ulti twice to kill someone. Cheaper costs (including ulti costs) is more of a sustain build thing.
That's why many people don't agree with your numbers. Gimping your sustain too much to get them.
And I don't agree with those people.
I don't think infinite resources without any effort & defensive mechanics that vastly outperform offensive ones should exist, that leads to gameplay where fights become about boring your opponents to death rather than fast paced exciting gameplay high dmg builds offer.
But I digress. The stamblade build I linked is also minimum sustain (even less all things considered than the sorc build).
A typical rollerblade with Eternal Hunt, Bone Pirate/whatnot has maybe half the damage of the above example.
I agree with your sentiment about defensive/sustain out-performing..
But the point is, though, that its a minority of people who think and build that way - especially on a traditionally non-stealthy-ganky class. Its a little disingenuous to keep using numbers that the vast majority of players of said class won't have to make a point.
I don't think infinite resources without any effort & defensive mechanics that vastly outperform offensive ones should exist, that leads to gameplay where fights become about boring your opponents to death rather than fast paced exciting gameplay high dmg builds offer.
But what are those defensive mechanics that outperform offensive ones?
The only ones really coming to mind are dodge, cloak and with a large number of attackers block.
Edit: Cloak being arguable bc it´s only the case against dot builds with dots already applied.
I don't think infinite resources without any effort & defensive mechanics that vastly outperform offensive ones should exist, that leads to gameplay where fights become about boring your opponents to death rather than fast paced exciting gameplay high dmg builds offer.
But what are those defensive mechanics that outperform offensive ones?
The only ones really coming to mind are dodge, cloak and with a large number of attackers block.
Edit: Cloak being arguable bc it´s only the case against dot builds with dots already applied.
All of them?
If you look at the tooltips, they're significantly stronger on defensive abilities than offensive ones.
For instance, I'd like to see you get through a sorc spamming shields. Even high dmg combos like Asylum Snipe fail to even get through Hardened+Harness.
A destro/resto mDK can also easily live through anything (well, things like Meteor+Cage might require the use of wings next patch...) with proper CP allocation & just Healing Ward spam.
Then there's all these *** heavy armor tanks with ridiculous amounts of mitigation & 7k wpn dmg with procs which lets them outheal all damage with just Vigor/Rally & you're lucky to even get them to 50% health (with their 30k+ health pools) unless they mess up big time.
There's no question defensive abilities outperform offensive ones - they have done so since the beta of this game.
Sorc shields actually used to be even worse before Battle Spirit in case you don't remember.