Agree. I also dont know why she cant launder. Like now she is totally useless.
Also the banker has no guilde-options and the trader can't repair.
At least when placing them in your home / house, they all should be full functionality!!
I dont see a reason, why they made this limitations anyway, maybe there is a reason i just dont know... but placed in your home they should be a real banker, trader and dealer, with all functions.
we also need wayshrines for the houses... but thats another thing.
Because they want incentives for people to visit the towns. Having ghost towns is not the picture you want to show to new players.
Well, that cant be the reason, because when i have bounty (which i have after a stealing-party most of the time) i dont run through citys anyway. I port to gold coast, run around the corner and port back. Even with no bounty the same. That doesn't fill the city anyway.
That was more aimed at the fact people bring the banker and the merchant regularly into these discussions too. If ZOS offered these services that are exclusive to towns via assistants few people would go to towns any longer.
She's only good for selling stolen lockpicks (and those I usually get from thieves chests). 7 Lockpicks still sell for 7 gold.
Agree. I also dont know why she cant launder. Like now she is totally useless.
Also the banker has no guilde-options and the trader can't repair.
At least when placing them in your home / house, they all should be full functionality!!
I dont see a reason, why they made this limitations anyway, maybe there is a reason i just dont know... but placed in your home they should be a real banker, trader and dealer, with all functions.
we also need wayshrines for the houses... but thats another thing.
Because they want incentives for people to visit the towns. Having ghost towns is not the picture you want to show to new players.
Well, that cant be the reason, because when i have bounty (which i have after a stealing-party most of the time) i dont run through citys anyway. I port to gold coast, run around the corner and port back. Even with no bounty the same. That doesn't fill the city anyway.
Konstant_Tel_Necris wrote: »It seems all assistants have build in limitations, trader can only buy and cannot sell gems or repair kits or repair your equipment, banker cannot give you access to guild bank and store, and fencer cut your profit, even you put them stationary at your house they still have such limitations.
Why ZOS put such limitations? Perhaps to reduce P2W moans from players?
I use it for home decoration. 35% is too much for me. I agree that there should be a cut but make it 15% or 20% and I can imagine a situation where I will use it, rarely still.
Usually when I'm going to the den I have around 6-9k worth stolen goods that is 2-3k loss if I use it. With guild teleportation I usually make it into the den and out with selling everything around 2-3 min. 1k/min... Also without the launder option I tend to go to the den anyway.
The only situation where it was a good choice is the Bubler farming. It is reward for completing a DLC quest line (so you have to pay one way or another), please make it a little more usefull.
Agree. I also dont know why she cant launder. Like now she is totally useless.
Also the banker has no guilde-options and the trader can't repair.
At least when placing them in your home / house, they all should be full functionality!!
I dont see a reason, why they made this limitations anyway, maybe there is a reason i just dont know... but placed in your home they should be a real banker, trader and dealer, with all functions.
we also need wayshrines for the houses... but thats another thing.
Because they want incentives for people to visit the towns. Having ghost towns is not the picture you want to show to new players.
Well, that cant be the reason, because when i have bounty (which i have after a stealing-party most of the time) i dont run through citys anyway. I port to gold coast, run around the corner and port back. Even with no bounty the same. That doesn't fill the city anyway.
Yes she is most useful as pet.xenowarrior92eb17_ESO wrote: »no reason to use?...I keep her as my personal slave to walk around with!...would love an option to remove the cowl though ;3
I completely agree it should be 35%, not 30% and the amount of ledgerman you get from selling to Pirharri increased by 5% as well.
then explain the banker and the merchant. oh right, we had to pay for those with crowns, but we also had to pay for the Thieves Guild didn't we? AND we had to work for her to get her but with the fee she's utterly useless.The only reason the Fee is there is to keep players going to Outlaw Refuges. I mean seriously, who would still be going to those if you could fence all your stolen items simply by pressing a hotkey to spawn a fence.