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[Suggestion] Pirrari the Fencer - remove the 30% profit

  • mrbogantilla
    mrbogantilla
    Soul Shriven
    I think that the 30% fee is fair, however I think that they should also add a laundering function that also has the 30% fee. Selling stolen goods, I have found, isn't an optimal way to turn a profit within the game, so the 30% fee doesn't really matter all that much. Personally, having the fence at hand to sell stolen stuff on the fly is a convenience for which I don't mind paying 30%. I rarely use the smuggler and it was most useful in grinding Legedermain to 20 by maxing out my number of fence transactions per day at my convenience and not having to travel to a thief's hideout.
  • Marginis
    Marginis
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    Feanor wrote: »
    tim99 wrote: »
    Feanor wrote: »
    tim99 wrote: »
    Agree. I also dont know why she cant launder. Like now she is totally useless.
    Also the banker has no guilde-options and the trader can't repair.

    At least when placing them in your home / house, they all should be full functionality!!
    I dont see a reason, why they made this limitations anyway, maybe there is a reason i just dont know... but placed in your home they should be a real banker, trader and dealer, with all functions.

    we also need wayshrines for the houses... but thats another thing.

    Because they want incentives for people to visit the towns. Having ghost towns is not the picture you want to show to new players.

    Well, that cant be the reason, because when i have bounty (which i have after a stealing-party most of the time) i dont run through citys anyway. I port to gold coast, run around the corner and port back. Even with no bounty the same. That doesn't fill the city anyway.

    That was more aimed at the fact people bring the banker and the merchant regularly into these discussions too. If ZOS offered these services that are exclusive to towns via assistants few people would go to towns any longer.

    Merchant cannot repair. Banker cannot access guild stuff. Fence cannot launder AND takes and extra 30%. Bringing the fence into line with the other assistants does not mean that people would not still benefit from going into town.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • itscompton
    itscompton
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    Agreed, have never used her services and know many people that have her and never use her either. A basically useless reward.
  • Sanguis_Tiberius
    Sanguis_Tiberius
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    This whole thread hints at a larger problem:
    Current NPC utilities are near useless compared to standard options making them not worth the cost/value.
    Edited by Sanguis_Tiberius on May 14, 2018 7:57PM
  • Rawkan
    Rawkan
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    Remove the fee for ESO plus players. We're not getting that much except for the crafting bag for our subs anyway.
  • Kybotica
    Kybotica
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    Victus wrote: »
    She's only good for selling stolen lockpicks (and those I usually get from thieves chests). 7 Lockpicks still sell for 7 gold.

    This is what I was going to say. If you're leveling legerdemain by stealing, and you just empty every container imaginable, you can use her to sell the cruddy items for the same price (1g can't go lower in ESO), then she is useful. Otherwise, as everybody else has stated, pretty much useless.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
  • zassasaurus
    zassasaurus
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    I have never used her, they really need to change something about her, taking the 30% away would be good but I wouldn't mind if the left the 30% cut, but let us launder things. Things like motifs or furnishing patterns are the only things I wouldn't want to risk loosing to the guards, I can deal with loosing stuff I'm just selling for gold to the fence.
  • PlagueSD
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    tim99 wrote: »
    Feanor wrote: »
    tim99 wrote: »
    Agree. I also dont know why she cant launder. Like now she is totally useless.
    Also the banker has no guilde-options and the trader can't repair.

    At least when placing them in your home / house, they all should be full functionality!!
    I dont see a reason, why they made this limitations anyway, maybe there is a reason i just dont know... but placed in your home they should be a real banker, trader and dealer, with all functions.

    we also need wayshrines for the houses... but thats another thing.

    Because they want incentives for people to visit the towns. Having ghost towns is not the picture you want to show to new players.

    Well, that cant be the reason, because when i have bounty (which i have after a stealing-party most of the time) i dont run through citys anyway. I port to gold coast, run around the corner and port back. Even with no bounty the same. That doesn't fill the city anyway.

    Yep, only an idiot would run through town with a bounty. There are PLENTY of places that are safe to port to if you have bounty that are a reasonable distance to the thieves den entrance on the OUTSIDE of the city.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    It seems all assistants have build in limitations, trader can only buy and cannot sell gems or repair kits or repair your equipment, banker cannot give you access to guild bank and store, and fencer cut your profit, even you put them stationary at your house they still have such limitations.

    Why ZOS put such limitations? Perhaps to reduce P2W moans from players?
  • peacenote
    peacenote
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    It seems all assistants have build in limitations, trader can only buy and cannot sell gems or repair kits or repair your equipment, banker cannot give you access to guild bank and store, and fencer cut your profit, even you put them stationary at your house they still have such limitations.

    Why ZOS put such limitations? Perhaps to reduce P2W moans from players?

    I think mostly this. At least in the case of the smuggler. She is locked behind the Thieves Guild DLC so if there wasn't a penalty of some kind people probably could make gold X% faster if they could sell to the fence without a wait, as opposed to people who couldn't earn the assistant.

    This probably should be re-examined given how many times the DLC has been on sale and how much of the population has the assistant.

    I actually like that ZOS puts some limitations on the assistants and that they would try to be fair to people who haven't purchased the content. But as the game evolves, there should be some thought as to whether things are still balanced (and fun!). I don't know everyone's situation, but here is my feedback on the assistants, as someone who has been playing since beta and buys all the chapters and DLCs:
    • Smuggler: NEVER use. I always steal stuff to make gold, and the markup is too high. Plus, no fencing. Might as well just go back to town when I'm full. I would like this assistant better if it could also fence, and if the markup existed for both features but was lower.
    • Merchant: I used to use all the time, but now only use periodically. This isn't because of the cost penalty, but rather because most of what I obtain I prefer to sell via Guild Store or break down for mats. I use only when I'm close to the end of the run just to sell trash so I can pick up those last pieces of loot before I return to town. Really, REALLY wish that the merchant would let you repair. Sorry, but lacking this feature doesn't cause me to get crown repair kits in a pinch, it just annoys me that I have to go through a bunch of loading screens. I would be so excited if this were changed.
    • Banker: Use frequently. I think the limitation that you can't list things for auction is fair (although I do kinda wish you could at least do this in your home). Generally I am happy with the balance struck with this assistant, but I would love to see two things changed:
      1. HATE that the banker wanders.
      2. HATE that Cyrodiil is "too dangerous" for this assistant. Maybe there is potential for abuse there, but it drives me crazy that I can't store PvP items (like siege repair kits) in my bank and retrieve them out in the world if I forget to grab them before I queue. I don't need to be carrying around that stuff when I PvE.


    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
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  • GreenhaloX
    GreenhaloX
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    Well. It is part of the Thieves' Guild, thus, the Khajiit is robbing you as intended. Ha ha. Yeah, l'll make my way to an outlaw's refuge to a fence. Thank you..
  • Zoltan_117
    Zoltan_117
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    Agreed OR make it a small penalty of 10%, forcing us to do quick sales with it but big ones we might want to go to the refuge. I would also add the laundering option.
  • Anotherone773
    Anotherone773
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    NeroBad wrote: »
    I use it for home decoration. 35% is too much for me. I agree that there should be a cut but make it 15% or 20% and I can imagine a situation where I will use it, rarely still.

    Usually when I'm going to the den I have around 6-9k worth stolen goods that is 2-3k loss if I use it. With guild teleportation I usually make it into the den and out with selling everything around 2-3 min. 1k/min... Also without the launder option I tend to go to the den anyway.

    The only situation where it was a good choice is the Bubler farming. It is reward for completing a DLC quest line (so you have to pay one way or another), please make it a little more usefull.

    This exactly, if im going to steal, im going to steal. And i always have stuff to launder, so its not worth losing a few K in gold to save a few minutes of time when it took me more than a few minutes of time to acquire the items that are basically given away for free.
    tim99 wrote: »
    Feanor wrote: »
    tim99 wrote: »
    Agree. I also dont know why she cant launder. Like now she is totally useless.
    Also the banker has no guilde-options and the trader can't repair.

    At least when placing them in your home / house, they all should be full functionality!!
    I dont see a reason, why they made this limitations anyway, maybe there is a reason i just dont know... but placed in your home they should be a real banker, trader and dealer, with all functions.

    we also need wayshrines for the houses... but thats another thing.

    Because they want incentives for people to visit the towns. Having ghost towns is not the picture you want to show to new players.

    Well, that cant be the reason, because when i have bounty (which i have after a stealing-party most of the time) i dont run through citys anyway. I port to gold coast, run around the corner and port back. Even with no bounty the same. That doesn't fill the city anyway.


    There are many thieves dens where guards can be avoided without knowing the routine Hew's bane all you do is run a hard left if facing the city and circle around the bugged guard that never quite sits on that column. Anvil thieves den is just up the wall, Vivec city you take the path next to the water no guards.Vulkhels guard i port to the harborage and then run up the coast a bit to the thieves den. Lots of places in which you dont have to sneak around guards.

  • phaneub17_ESO
    phaneub17_ESO
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    Khajiit needs to get paid, not doing it for free!
  • zaria
    zaria
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    no reason to use?...I keep her as my personal slave to walk around with!...would love an option to remove the cowl though ;3
    Yes she is most useful as pet.
    I actually used her today doing the DB quest in anvil castle and inventory was full from stolen goods, I sold some of the cheaper stuff to her.
    Afterward I though I had another player following me :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SydneyGrey
    SydneyGrey
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    I have her, and NEVER use her. It's just not worth it.
    They need to at least move the percentage down to 10% or 15%.
  • NewBlacksmurf
    NewBlacksmurf
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    I thought it odd to be penalized......to me it would seem it should be a 30% profit cause....ya know we unlocked the feature.

    I'm O K with others not getting the 30% but geez, I should right?

    Does that make me criminal minded....LOL
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ragged_Claw
    Ragged_Claw
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    I agree, I don't see the need for the 30% penalty when she can't launder either. I forgot she existed too...
    PC EU & NA
  • AefionBloodclaw
    AefionBloodclaw
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    Agreed, I was really looking forward to using her and then bang, 30% cut wtf. Utterly useless, now she's just a cosmetic to put in the housing somewhere, in some dank corner or not even used at all.
    'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

    Zephyrle Starbreeze, Bosmer Nightblade
    Aefion Bloodclaw, Bosmer Sorcerer
  • Aesthier
    Aesthier
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    I completely agree it should be 35%, not 30% and the amount of ledgerman you get from selling to Pirharri increased by 5% as well.
  • Kybotica
    Kybotica
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    Aesthier wrote: »
    I completely agree it should be 35%, not 30% and the amount of ledgerman you get from selling to Pirharri increased by 5% as well.

    I actually really like the second half of your post as a concept. I don't understand why you want to make her LESS useful by increasing the cost to the seller, but I think that making items sell for x% less and then having them return X% increased experience upon sale creates a niche for her where players would have an easier time leveling the related skill lines on alts if they've beaten the quest line once.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
  • Aesthier
    Aesthier
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    Ok wait I apologize I thought we were talking about Pirharri's fee and not just normal fencers.

    I see no issues with the fee from normal fencers as you are selling stolen goodies.

    And I see no issue with Pirharri's fee as she gives you better ledgerman.

    If they did want to change something I would say increase Pirharri's purchasing fee along with an equal increase in ledgerman and as someone else has stated give Pirharri laundering capabilities.

    Edited by Aesthier on May 16, 2018 12:33PM
  • Inoki
    Inoki
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    Reasonable solutions:
    • keep her as she is but remove the profit she takes
    • lower the profit to 10% but allow laundering as well
    • lower the profit to 15% but allow laundering and make her benefit from the points invested in skill lines (Haggling e.g.)
    • lower the profit to 15% but allow laundering and increase the leveling rate of Legerdemain

    What I'd personally be OK with is marked bold.
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  • Lyss1991
    Lyss1991
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    I never use it. When I go stealing, I go for motifs, goodies, and profit. I can usually make 5-8k per load that I sell to the fence in the Thieves Den...No way am I taking a 30% loss. And she cant even launder. I can understand a convenience fee of maybe 10%-15%, But 30% is a definite NO.
    PS4 NA EST June 2016 | GM of Tamriel’s Outkasts Social Guild | Main - Assylah - Max CP Breton Mag Sorc - Master Angler - Mageslayer - Shehai Shatterer - Ophidian Overlord | Best Thief in Tamriel - Khajiit NB Purrfecta Meowna | Aspiring Master Crafter | Achievement Hunter | Recipe/Blueprint Enthusiast | Costume Junkie | Primary Residence - Princely Dawnlight Palace
  • Slyjinxy
    Slyjinxy
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    The only thing I find her useful for is to be a bartender in my house. Hey, someone needs to entertain my guests :smiley:
  • heaven13
    heaven13
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    I'd be perfectly happy with her as is (30% reduction included) IF she came with an increase to the limits on how many items you could fence a day. Can sell 50 (or whatever your traffic passive allows) to regular fence. Pirharri takes a 30% cut, but she'll take an additional 30 items.

    Otherwise, remove her cut. She still wouldn't be fully functional since she can't launder, so would be more in-line with other assistants.

    I might actually use her then. To this day, I have not used her a single time.
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  • Jimmy
    Jimmy
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    The only reason the Fee is there is to keep players going to Outlaw Refuges. I mean seriously, who would still be going to those if you could fence all your stolen items simply by pressing a hotkey to spawn a fence.
    PC NA
    @SkruDe
  • Inoki
    Inoki
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    Jimmy wrote: »
    The only reason the Fee is there is to keep players going to Outlaw Refuges. I mean seriously, who would still be going to those if you could fence all your stolen items simply by pressing a hotkey to spawn a fence.
    then explain the banker and the merchant. oh right, we had to pay for those with crowns, but we also had to pay for the Thieves Guild didn't we? AND we had to work for her to get her but with the fee she's utterly useless.
    ☁️ Cloud gamer via NVIDIA GeForce NOW
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