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PTS Update 18 - Feedback Thread for Warden Balance

  • HalfEatenCornea
    HalfEatenCornea
    ✭✭✭
    if zos isnt going to commit to making thorough class changes this patch then just leave the stun alone. dont leave magdens completely gimped with no stun and no burst (since bird no longer lands at the same time as shalk if cast in succession)

    everyone complains about incap yet deep fissure gets the biggest nerf of any skill this patch

  • _Ahala_
    _Ahala_
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    casparian wrote: »
    How is everyone finding Frozen Gate on the PTS? It seems to place the target behind the caster more often than not. I can't imagine that's intended behavior.

    It’s incredibly frustrating for trying to land fissure... it doesn’t synergize well with other class skills, but hey that’s kinda the theme of warden
  • Waffennacht
    Waffennacht
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    if zos isnt going to commit to making thorough class changes this patch then just leave the stun alone. dont leave magdens completely gimped with no stun and no burst (since bird no longer lands at the same time as shalk if cast in succession)

    everyone complains about incap yet deep fissure gets the biggest nerf of any skill this patch

    Would like to add, it's not like the stun on deep fissure stunned more than 1 player (so, no not an AoE stun, but a uncontrollable single stun)
    And the stun is/was blockable

    The way people describe it as an "AoE stun" really doesn't make sense. It's single player, and blockable. Unlike meteor or leap where players not blocking also get stunned
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • HalfEatenCornea
    HalfEatenCornea
    ✭✭✭
    _Ahala_ wrote: »
    it doesn’t synergize well with other class skills, but hey that’s kinda the theme of warden

    ^^^
  • tinythinker
    tinythinker
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    LeHarrt91 wrote: »
    So now we have like 1 or 2 Animal skills slotted which is the Bear minimum to get passives like Flourish and Advanced Species.

    :neutral:
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • Hutch679
    Hutch679
    ✭✭✭✭✭
    I don't get why they change a bunch of class skills first week, then announce they are not making anymore class changes.... like wtf is that?
  • LeHarrt91
    LeHarrt91
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    Hutch679 wrote: »
    I don't get why they change a bunch of class skills first week, then announce they are not making anymore class changes.... like wtf is that?

    A lot of the class changes they made were to make other classes viable in other roles, DK healer, NB and Sorc Tank. Then most of the other changes were to the new sets and Psijic Skills (which is one of there main selling points for the chapter, among Jewellery crafting)
    PS NA
    Have played all classes.
    Warden Main
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    LeHarrt91 wrote: »
    So now we have like 1 or 2 Animal skills slotted which is the Bear minimum to get passives like Flourish and Advanced Species.

    :neutral:

    @tinythinker lol yeah i went there :D
    PS NA
    Have played all classes.
    Warden Main
  • Razorback174
    Razorback174
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    LeHarrt91 wrote: »
    Hutch679 wrote: »
    I don't get why they change a bunch of class skills first week, then announce they are not making anymore class changes.... like wtf is that?

    A lot of the class changes they made were to make other classes viable in other roles, DK healer, NB and Sorc Tank. Then most of the other changes were to the new sets and Psijic Skills (which is one of there main selling points for the chapter, among Jewellery crafting)

    Am I the only one turned off by the total homogenization of classes in this game? It really kills class identity for me. Every class (save the now completely useless and fully abandoned mag warden) does the same thing, just with different colors twirling about now.

    Everything is just... the same now. It's bland.

    All the buffs/debuffs have been generalized, interesting and unique class abilities have been nerfed/completely reworked (badly) to "level the playing field" (repentance, shards, eclipse, one morph of shadow cloak now, crystal frags, whip, etc.). Nothing feels unique in a fun way anymore.

    Not to mention killing certain abilities and putting them on a new *premium class*. (i.e. killing templar's Remembrance group major protection and giving it to warden instead)

    Maybe I'm too used to playing games like Battlefield, where classes have strengths and weaknesses. Not "I rolled a medic, I should be able to take down tanks too!"
  • casparian
    casparian
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    LeHarrt91 wrote: »
    Hutch679 wrote: »
    I don't get why they change a bunch of class skills first week, then announce they are not making anymore class changes.... like wtf is that?

    A lot of the class changes they made were to make other classes viable in other roles, DK healer, NB and Sorc Tank. Then most of the other changes were to the new sets and Psijic Skills (which is one of there main selling points for the chapter, among Jewellery crafting)

    Am I the only one turned off by the total homogenization of classes in this game? It really kills class identity for me. Every class (save the now completely useless and fully abandoned mag warden) does the same thing, just with different colors twirling about now.

    Everything is just... the same now. It's bland.

    All the buffs/debuffs have been generalized, interesting and unique class abilities have been nerfed/completely reworked (badly) to "level the playing field" (repentance, shards, eclipse, one morph of shadow cloak now, crystal frags, whip, etc.). Nothing feels unique in a fun way anymore.

    Not to mention killing certain abilities and putting them on a new *premium class*. (i.e. killing templar's Remembrance group major protection and giving it to warden instead)

    Maybe I'm too used to playing games like Battlefield, where classes have strengths and weaknesses. Not "I rolled a medic, I should be able to take down tanks too!"

    In Battlefield, you don't have to spend months gaining XP, grinding all kinds of different skill lines, leveling your abilities, etc. before you can play against other players. In ESO, if I spend all that time leveling a character only to have its a ability to perform well in the role I want to play gutted by a random balance patch, I can't just select another hero like in Overwatch or whatever -- that's a considerable amount of gameplay down the drain.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    LeHarrt91 wrote: »
    Hutch679 wrote: »
    I don't get why they change a bunch of class skills first week, then announce they are not making anymore class changes.... like wtf is that?

    A lot of the class changes they made were to make other classes viable in other roles, DK healer, NB and Sorc Tank. Then most of the other changes were to the new sets and Psijic Skills (which is one of there main selling points for the chapter, among Jewellery crafting)

    Am I the only one turned off by the total homogenization of classes in this game? It really kills class identity for me. Every class (save the now completely useless and fully abandoned mag warden) does the same thing, just with different colors twirling about now.

    Everything is just... the same now. It's bland.

    All the buffs/debuffs have been generalized, interesting and unique class abilities have been nerfed/completely reworked (badly) to "level the playing field" (repentance, shards, eclipse, one morph of shadow cloak now, crystal frags, whip, etc.). Nothing feels unique in a fun way anymore.

    Not to mention killing certain abilities and putting them on a new *premium class*. (i.e. killing templar's Remembrance group major protection and giving it to warden instead)

    Maybe I'm too used to playing games like Battlefield, where classes have strengths and weaknesses. Not "I rolled a medic, I should be able to take down tanks too!"

    No your not the only one, but there are just as many people that as Casparian said above have spent months levelling their favourite class but want a different play style/ role. It just gives people options.

    Each class still has its own flavour/ theme. NB is shadows, Templar is Holy , Warden is Nature etc and has different play styles in these roles.

    But as you said its essentially the same thing with different colours lol, I for one like options.
    PS NA
    Have played all classes.
    Warden Main
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    if zos isnt going to commit to making thorough class changes this patch then just leave the stun alone. dont leave magdens completely gimped with no stun and no burst (since bird no longer lands at the same time as shalk if cast in succession)

    everyone complains about incap yet deep fissure gets the biggest nerf of any skill this patch

    Would like to add, it's not like the stun on deep fissure stunned more than 1 player (so, no not an AoE stun, but a uncontrollable single stun)
    And the stun is/was blockable

    The way people describe it as an "AoE stun" really doesn't make sense. It's single player, and blockable. Unlike meteor or leap where players not blocking also get stunned

    Same thing happened to blazing spear, and magplars are still suffering from that nerf. Said it over a month ago when Alcast first posted his article.
  • MinarasLaure
    MinarasLaure
    ✭✭✭✭
    if zos isnt going to commit to making thorough class changes this patch then just leave the stun alone. dont leave magdens completely gimped with no stun and no burst (since bird no longer lands at the same time as shalk if cast in succession)

    everyone complains about incap yet deep fissure gets the biggest nerf of any skill this patch

    This.
  • Waffennacht
    Waffennacht
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    Give warden a Magicka gap closer
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno
  • Spurius_Lucilius
    Spurius_Lucilius
    ✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?
    PC NA Casual/PVP
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.
  • Starlight_Knight
    Starlight_Knight
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.


    Don't even consider doing an instant Deep fissure - we've already lost cliff racer burst potential, if we loose fissure delay we'll all just be potatoes.
    Edited by Starlight_Knight on May 13, 2018 1:47PM
  • Spurius_Lucilius
    Spurius_Lucilius
    ✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.

    You buff Stamden by giving them a stun.They don’t need that stun.
    You nerf Magden by changing it to instant damage.
    Instant Damage ruins the burst.
    And making Deep Fissure instant means that its damage needs to be decreased. AOE Spammable always has lower damage comparing to Single Target Spammable (for example impulse or
    steel tornado) It’s the delay that justifies such high damage for a AOE skill. So it will not help PVE DPS.
    Edited by Spurius_Lucilius on May 13, 2018 2:33PM
    PC NA Casual/PVP
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.

    You buff Stamden by giving them a stun.They don’t need that stun.
    You nerf Magden by changing it to instant damage.
    Instant Damage ruins the burst.
    And making Deep Fissure instant means that its damage needs to be decreased. AOE Spammable always has lower damage comparing to Single Target Spammable (for example impulse or
    steel tornado) It’s the delay that justifies such high damage for a AOE skill. So it will not help PVE DPS.

    Can't agree more. The proposal you quoted is so terrible, I couldn't even bring myself to answer without risking another forum warning.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.

    You buff Stamden by giving them a stun.They don’t need that stun.
    You nerf Magden by changing it to instant damage.
    Instant Damage ruins the burst.
    And making Deep Fissure instant means that its damage needs to be decreased. AOE Spammable always has lower damage comparing to Single Target Spammable (for example impulse or
    steel tornado) It’s the delay that justifies such high damage for a AOE skill. So it will not help PVE DPS.

    Can't agree more. The proposal you quoted is so terrible, I couldn't even bring myself to answer without risking another forum warning.

    Off topic, but were you the one in spring 2014 talking about how great Templar could be in PvP, even against the then invincible DKs? I rolled a Templar to see for myself and it ended up getting the most hours of any toon to date. Thanks for the motivation to try the class.

    Anything to get me excited to give my Magden another look?
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.

    You buff Stamden by giving them a stun.They don’t need that stun.
    You nerf Magden by changing it to instant damage.
    Instant Damage ruins the burst.
    And making Deep Fissure instant means that its damage needs to be decreased. AOE Spammable always has lower damage comparing to Single Target Spammable (for example impulse or
    steel tornado) It’s the delay that justifies such high damage for a AOE skill. So it will not help PVE DPS.

    Can't agree more. The proposal you quoted is so terrible, I couldn't even bring myself to answer without risking another forum warning.

    Off topic, but were you the one in spring 2014 talking about how great Templar could be in PvP, even against the then invincible DKs? I rolled a Templar to see for myself and it ended up getting the most hours of any toon to date. Thanks for the motivation to try the class.

    Anything to get me excited to give my Magden another look?

    Magicka Warden is still the #1 RP class atm, so there's that....
  • Spurius_Lucilius
    Spurius_Lucilius
    ✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.

    You buff Stamden by giving them a stun.They don’t need that stun.
    You nerf Magden by changing it to instant damage.
    Instant Damage ruins the burst.
    And making Deep Fissure instant means that its damage needs to be decreased. AOE Spammable always has lower damage comparing to Single Target Spammable (for example impulse or
    steel tornado) It’s the delay that justifies such high damage for a AOE skill. So it will not help PVE DPS.

    Can't agree more. The proposal you quoted is so terrible, I couldn't even bring myself to answer without risking another forum warning.

    Off topic, but were you the one in spring 2014 talking about how great Templar could be in PvP, even against the then invincible DKs? I rolled a Templar to see for myself and it ended up getting the most hours of any toon to date. Thanks for the motivation to try the class.

    Anything to get me excited to give my Magden another look?

    Magicka Warden is the best class that can help you withstand extreme summer HIGH temperature. The Best Class for a Naturally Cool Summer. With Ice Fortress, Winter's Revenge, Frozen Retreat and Arctic Blast, you would want to wear a coat!
    PC NA Casual/PVP
  • Razorback174
    Razorback174
    ✭✭✭✭✭
    Guess it's officially time for me to put both my mag wardens on ice.

    No hard CC (some of us didn't pick permafrost), no execute (double slotting the bear kills AoE/utility), and an entire tree that is useless if you don't dump everything into health.

    Someone remind me why I PAID EXTRA to play this severely stunted class?
  • MinarasLaure
    MinarasLaure
    ✭✭✭✭
    I'll switch to stamina, hopefully i have enough skill points lol
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    My feedback for Warden Scorch!

    Damage vs CC
    • Subterranean Assault (Stamina morph): Stir a group of Shalk that attack after 3 seconds, dealing Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance for 5 seconds. An eruption stuns one enemy for 3 seconds.
    • Deep Fissure (Magicka morph): Stir a group of Shalk that attack instantly, dealing Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance for 5 seconds.

    See? Magicka morph attacks instantly, while Stamina's morph attacks after 3 seconds, with stun.

    @ZOS_GinaBruno

    Buffing Stamden and Nerfing Magden?

    Today, in PTS, there is no stun or instant damage. How can you say it's nerf? I'm adding these two effects! BTW, Magicka Warden will have a greater damage, mainly in PvE, with an instant Deep Fissure.

    You buff Stamden by giving them a stun.They don’t need that stun.
    You nerf Magden by changing it to instant damage.
    Instant Damage ruins the burst.
    And making Deep Fissure instant means that its damage needs to be decreased. AOE Spammable always has lower damage comparing to Single Target Spammable (for example impulse or
    steel tornado) It’s the delay that justifies such high damage for a AOE skill. So it will not help PVE DPS.

    Can't agree more. The proposal you quoted is so terrible, I couldn't even bring myself to answer without risking another forum warning.

    Off topic, but were you the one in spring 2014 talking about how great Templar could be in PvP, even against the then invincible DKs? I rolled a Templar to see for myself and it ended up getting the most hours of any toon to date. Thanks for the motivation to try the class.

    Anything to get me excited to give my Magden another look?

    Hey, long time since 2014 - not sure if it was me, but I was very forum active back then and kinda fascinated by templar play (even if I didn't main one) especially in 1.1-1.3 when they still had their complete toolkit.

    Without going very deep into builds or something, there is some aspects that make PvP magwarden stand out and very .... rewarding to play:

    1) Flexibility: You can make almost any wpn combination and role work, from double staff to s&b, dw or 2h - from tank, dps to heal or some hybrid role - it's all possible and "viable". It's a very rich -platform to theorycraft upon, if you enjoy that.
    2) Combos: MagWarden moreso than other classes works best when not spamming any skill but layering them consistently with rotations (no matter if offense or defense).
    Example "Heal": With trellis spam alone you wont save anyone from dieing, enchanted growth spam might but will empty your ressources very fast - non-optimal. But making sure your target is buffed by trellis to soften up inc dmg, placing a corrupting on their position to give them a potent healing synergy on demand and finally bursthealing them with a single enchanted growth if needed is a) very ressourcefriendly and b) incredibly effective. Last but not least you can top it off by placing trees if the pressure is overwhelming.
    That plus positional/directional healing and damage makes for very challenging and therefore rewarding gameplay.
    3) Area Control: Corrupting, Shards, Shalks, Permafrost and even Arctic Winds - all those skills can be combined to create no-go areas around your char. A more aggressive version of the templar house that will force your opposition to really think when to engage you or take massive amounts of damage and potentially lose control over their character.
    I personally play charged frost staff & s&b to add ice woe on top of this. Can't count the number of nightblades that basically suicided into me with an attempted incap assault. Anything that doesnt wan't to engage into your area won't be able to do you much harm anyways due to shimmering shield.

    The playstyle is refreshing, different and very potent. Nonetheless, you will have drawbacks and trade-offs (no finisher, dilemma: stats or utility, mobility is always an issue). I personally think people with the mindset of a chessplayer who can take a lot of gratification just from having successfully executed a smart plan will enjoy magwarden much more than someone who is favoring straightforward go-for-the-kill-playstyles.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • SanTii.92
    SanTii.92
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    Nicely done Zos, you have decided to go through the single, most terrible change possibly done.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Torbschka
    Torbschka
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    I changes my argonian to stamina until summerset, them I'll try to some Setups I have in mind and If its still trash I'll change back to stamina.... Well, I was magicka since morrowind lol.
  • HalfEatenCornea
    HalfEatenCornea
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    SanTii.92 wrote: »
    Nicely done Zos, you have decided to go through the single, most terrible change possibly done.

    it changes like removing shalk stun that makes me lose hope for this game. no matter how underpowered or unpopular your class is, any set of patch notes could randomly gut your class and end your ability to solo. the entire community could speak out about how bad the change is (and they have) and zos will just ignore it like they have. Meanwhile the classes that are overperforming by miles ahead of the other classes go completely unscathed.

  • casparian
    casparian
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    ✭✭✭✭
    SanTii.92 wrote: »
    Nicely done Zos, you have decided to go through the single, most terrible change possibly done.

    it changes like removing shalk stun that makes me lose hope for this game. no matter how underpowered or unpopular your class is, any set of patch notes could randomly gut your class and end your ability to solo. the entire community could speak out about how bad the change is (and they have) and zos will just ignore it like they have. Meanwhile the classes that are overperforming by miles ahead of the other classes go completely unscathed.
    I'm pretty sure ZOS/Wrobel is actively interested in removing the ability to solo effectively in Cyrodiil. The ability to do that doesn't line up with anything I've ever seen them say about their vision for PVP, I don't believe they've ever been swayed by an argument that such-and-such change harms solo PVPers, and they have never shown any interest in making Cyrodiil better from the perspective of a soloer.

    Not saying I agree with them, but it's not clear to me that that point even registers with them.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
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