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PTS Update 18 - Feedback Thread for Templar Balance

  • Minno
    Minno
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    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Thanks for the info! Time to gear up the hype-chubby (because maybe that means no more channels since hasty prayer channel was removed ;) )
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ron_Burgundy_79
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    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3+ years. I'm sure it's full of "fun" changes like cost poisons and proc sets.
    Edited by Ron_Burgundy_79 on May 11, 2018 8:53PM
  • Minno
    Minno
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    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3 years.

    By the sound of it, it probably has taken them 3 years to design/implement it slowly. Sounds like when the reigns shifted to other team leads, they decided the game didn't match the elder scrolls mechanics as much as they hoped. So they started coming up with ways to make it an Elder Scrolls Game.

    Which makes sense; we haven't even see spell crafting yet and the warden was quickly ushered into the game's current mechanics while probably trying to ease him into the new system later on. That would explain why the warden SUCKS in pve content but too good for PVP (the old design intent). That's why they are going after light attacks, and are hesitant on fixing our templar bugs (most relate to channels).

    But that's my opinion. If they can match what skyrim did with dual hands operating 2 separate or one big powerful attack; then I can say that's an example of a new combat system worth waiting for.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Minno wrote: »
    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3 years.

    By the sound of it, it probably has taken them 3 years to design/implement it slowly. Sounds like when the reigns shifted to other team leads, they decided the game didn't match the elder scrolls mechanics as much as they hoped. So they started coming up with ways to make it an Elder Scrolls Game.

    Which makes sense; we haven't even see spell crafting yet and the warden was quickly ushered into the game's current mechanics while probably trying to ease him into the new system later on. That would explain why the warden SUCKS in pve content but too good for PVP (the old design intent). That's why they are going after light attacks, and are hesitant on fixing our templar bugs (most relate to channels).

    But that's my opinion. If they can match what skyrim did with dual hands operating 2 separate or one big powerful attack; then I can say that's an example of a new combat system worth waiting for.

    Maybe I'm being negative, but I don't have much confidence in ZOS following through on balance changes.
  • Minno
    Minno
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    Minno wrote: »
    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3 years.

    By the sound of it, it probably has taken them 3 years to design/implement it slowly. Sounds like when the reigns shifted to other team leads, they decided the game didn't match the elder scrolls mechanics as much as they hoped. So they started coming up with ways to make it an Elder Scrolls Game.

    Which makes sense; we haven't even see spell crafting yet and the warden was quickly ushered into the game's current mechanics while probably trying to ease him into the new system later on. That would explain why the warden SUCKS in pve content but too good for PVP (the old design intent). That's why they are going after light attacks, and are hesitant on fixing our templar bugs (most relate to channels).

    But that's my opinion. If they can match what skyrim did with dual hands operating 2 separate or one big powerful attack; then I can say that's an example of a new combat system worth waiting for.

    Maybe I'm being negative, but I don't have much confidence in ZOS following through on balance changes.

    You are right in a way and I cant take your feelings away given how the game has changed for most players.

    Though with my imagination running wild, I am willing to venture a guess that the new combat system removes the classes and replaces them with the tri role systems where race/gear/CP/spell crafting are your build. Then they just balance around those things. It makes sense because, why bother picking a class with limited selections, when the new system could give you 100 selections making build diversity a uniquely elder scrolls thing.
    Edited by Minno on May 11, 2018 9:10PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    Minno wrote: »
    Minno wrote: »
    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3 years.

    By the sound of it, it probably has taken them 3 years to design/implement it slowly. Sounds like when the reigns shifted to other team leads, they decided the game didn't match the elder scrolls mechanics as much as they hoped. So they started coming up with ways to make it an Elder Scrolls Game.

    Which makes sense; we haven't even see spell crafting yet and the warden was quickly ushered into the game's current mechanics while probably trying to ease him into the new system later on. That would explain why the warden SUCKS in pve content but too good for PVP (the old design intent). That's why they are going after light attacks, and are hesitant on fixing our templar bugs (most relate to channels).

    But that's my opinion. If they can match what skyrim did with dual hands operating 2 separate or one big powerful attack; then I can say that's an example of a new combat system worth waiting for.

    Maybe I'm being negative, but I don't have much confidence in ZOS following through on balance changes.

    You are right in a way and I cant take your feelings away given how the game has changed for most players.

    Though with my imagination running wild, I am willing to venture a guess that the new combat system removes the classes and replaces them with the tri role systems where race/gear/CP/spell crafting are your build. Then they just balance around those things. It makes sense because, why bother picking a class with limited selections, when the new system could give you 100 selections making build diversity a uniquely elder scrolls thing.

    Can't see them literally removing the classes. But homogenizing them to the point that they're basically all different flavors of the same thing, with build diversity coming from things like spell crafting, the plethora of set choices made viable by jewelry crafting, a diversity of viable weapon lines, CP, etc. -- that sounds both possible and actually fun.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Hymzir
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    So in other words... We're still in beta phase. They still haven't figured out what the gameplay is supposed to be in this game. Yeah right... About that... Every year we've had a new vision, a new supposed plan as to what the combat is gonna be. Every 6 to 9 months everything gets totally redesigned and changed and we need to relearn how to play the game once more.

    It's 4 years since launch! This stuff should've been dealt ages ago, and all there really should be happening at this point is 5% tweaks to over and under performing abilities, along with the occasional introduction of new options, not a frigging re-invention of the wheel! And one really should not be introducing new crap into the game, when one hasn't finished with the base mechanics! And obtuse side remarks about there being a "plan" and that "someday they might tell us about it, but it will still take lot of time." is not acceptable. At this pace, Elder Scroll 7 is gonna be out before the mechanisms of ESO are finalized and class re-balance may start to happen.
    Edited by Hymzir on May 11, 2018 9:21PM
  • Minno
    Minno
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    casparian wrote: »
    Minno wrote: »
    Minno wrote: »
    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3 years.

    By the sound of it, it probably has taken them 3 years to design/implement it slowly. Sounds like when the reigns shifted to other team leads, they decided the game didn't match the elder scrolls mechanics as much as they hoped. So they started coming up with ways to make it an Elder Scrolls Game.

    Which makes sense; we haven't even see spell crafting yet and the warden was quickly ushered into the game's current mechanics while probably trying to ease him into the new system later on. That would explain why the warden SUCKS in pve content but too good for PVP (the old design intent). That's why they are going after light attacks, and are hesitant on fixing our templar bugs (most relate to channels).

    But that's my opinion. If they can match what skyrim did with dual hands operating 2 separate or one big powerful attack; then I can say that's an example of a new combat system worth waiting for.

    Maybe I'm being negative, but I don't have much confidence in ZOS following through on balance changes.

    You are right in a way and I cant take your feelings away given how the game has changed for most players.

    Though with my imagination running wild, I am willing to venture a guess that the new combat system removes the classes and replaces them with the tri role systems where race/gear/CP/spell crafting are your build. Then they just balance around those things. It makes sense because, why bother picking a class with limited selections, when the new system could give you 100 selections making build diversity a uniquely elder scrolls thing.

    Can't see them literally removing the classes. But homogenizing them to the point that they're basically all different flavors of the same thing, with build diversity coming from things like spell crafting, the plethora of set choices made viable by jewelry crafting, a diversity of viable weapon lines, CP, etc. -- that sounds both possible and actually fun.

    Thank makes sense too! Making each class tree straight up "tank, heal, damage" with clearly identifying each skill as a base. I think it will probably be similar flavors of different ways to execute each ability then place the spell crafting as the next logical layer of diversity. Want BOL as a hot? great use this rune and craft it as a HOT but it will still be a single target smart heal. Want jabs to deal fire damage? great! heres fire damage instead of mag (craft a holy fire warrior) but it might still be a melee attack that is a channel or something.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Hymzir wrote: »
    So in other words... We're still in beta phase. They still haven't figured out what the gameplay is supposed to be in this game. Yeah right... About that... Every year we've had a new vision, a new supposed plan as to what the combat is gonna be. Every 6 to 9 months everything gets totally redesigned and changed and we need to relearn how to play the game once more.

    It's 4 years since launch! This stuff should've been dealt ages ago, and all there really should be happening at this point is 5% tweaks to over and under performing abilities, along with the occasional introduction of new options, not a frigging re-invention of the wheel! And one really should not be introducing new crap into the game, when one hasn't finished with the base mechanics! And obtuse side remarks about there being a "plan" and that "someday they might tell us about it, but it will still take lot of time." is not acceptable. At this pace, Elder Scroll 7 is gonna be out before the mechanisms of ESO are finalized and class re-balance may start to happen.

    I think we have elder scrolls for the next 6-7 years. Did Howard state he wanted to roll out 2-3 new unique titles before ES7 comes out?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    Minno wrote: »
    casparian wrote: »
    Minno wrote: »
    Minno wrote: »
    casparian wrote: »
    @Minno I agree 100%. the responses in English have mostly been "but we did make combat changes, sorry you don't like it" -- sounds like Kai Schober gave a more understanding and helpful response.

    By the way, the comment Elsterchen is talking about is here. Rough English translation:
    To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)

    With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.

    Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".

    Can't wait to see what that bigger picture is. Been hearing about it for 3 years.

    By the sound of it, it probably has taken them 3 years to design/implement it slowly. Sounds like when the reigns shifted to other team leads, they decided the game didn't match the elder scrolls mechanics as much as they hoped. So they started coming up with ways to make it an Elder Scrolls Game.

    Which makes sense; we haven't even see spell crafting yet and the warden was quickly ushered into the game's current mechanics while probably trying to ease him into the new system later on. That would explain why the warden SUCKS in pve content but too good for PVP (the old design intent). That's why they are going after light attacks, and are hesitant on fixing our templar bugs (most relate to channels).

    But that's my opinion. If they can match what skyrim did with dual hands operating 2 separate or one big powerful attack; then I can say that's an example of a new combat system worth waiting for.

    Maybe I'm being negative, but I don't have much confidence in ZOS following through on balance changes.

    You are right in a way and I cant take your feelings away given how the game has changed for most players.

    Though with my imagination running wild, I am willing to venture a guess that the new combat system removes the classes and replaces them with the tri role systems where race/gear/CP/spell crafting are your build. Then they just balance around those things. It makes sense because, why bother picking a class with limited selections, when the new system could give you 100 selections making build diversity a uniquely elder scrolls thing.

    Can't see them literally removing the classes. But homogenizing them to the point that they're basically all different flavors of the same thing, with build diversity coming from things like spell crafting, the plethora of set choices made viable by jewelry crafting, a diversity of viable weapon lines, CP, etc. -- that sounds both possible and actually fun.

    Thank makes sense too! Making each class tree straight up "tank, heal, damage" with clearly identifying each skill as a base. I think it will probably be similar flavors of different ways to execute each ability then place the spell crafting as the next logical layer of diversity. Want BOL as a hot? great use this rune and craft it as a HOT but it will still be a single target smart heal. Want jabs to deal fire damage? great! heres fire damage instead of mag (craft a holy fire warrior) but it might still be a melee attack that is a channel or something.

    That's pretty much my dream for combat in this game. The base class design is a great foundation, but it really needs more customization than the current customization methods (basically just gear and CP) allow. Maybe it will come true, who knows!
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Hymzir
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    Minno wrote: »
    [
    I think we have elder scrolls for the next 6-7 years. Did Howard state he wanted to roll out 2-3 new unique titles before ES7 comes out?

    Not really sure how to respond, but since you did quote me, and presented a question, I guess I should... First of all, I think ESO will be dead and buried long before ES7 rolls out, so it was just a figure of speech. Kinda like "when hell freezes over", or "the day after never" - ES7 just felt more appropriate for ESO.

    Second, the thing Toddy boy said some time ago, is one of those things that has taken a life of it's own. It's often brought up, and frequently misquoted, and has mutated into all sort of assumptions on what is gonna happen and when. This is understandable since Bethesda is notoriously tight lipped about what they are doing. So rumors start, and then evolve into their own things.

    Am not even all that sure, at this point, that the quote most people are speaking about, came from Todd. He's said lot of things along those lines, but according to a quick googling, the phrase most people are talking about, seems to be something that originated from Pete Hines, and it goes like this: "There's still two major, multiplatform releases that the team has to work on first, and so TES 6 isn't happening until those games happen." But Todd might have said something relatively similar. But I do not trust my memory enough to make any claims about that, nor about the exact wording of what he might have said. It's been a while after all.

    Add to this, the bit about them having said not wanting to be known only for doing Fallout and Elder Scrolls, and people start talking about there being two whole new games in the works. There is, however, some evidence available, that make the assumption that Fallout 5 is gonna happen before Elder Scrolls 6 believable, but ultimately, no one really knows what they are working on.

    What is known, is that Bethesda Softworks will push out two major titles before ES6, and that one of them is more than likely a totally new game IP, and there is reasonable chance that it will be announced in E3. Or maybe next Monday. Bethesda has been busy building hype for some sortta announcement for the 14th, so who knows?

    All I can say is that I have no faith in the ESO combat team, and am not really happy with the way they constantly keep changing fundamental game mechanics, and do not do any actual and meaningful re-balancing. And thus, I think people will have stopped playing this game long before they get their act together.
  • Joy_Division
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    @Elsterchen

    I don't doubt the devs are have a plan, are working on stuff, and trying to improve the game. My German is rusty, but I totally get what @ZOS_KaiSchober is saying. My critiques are not that "ZOS doen't listen to us" because I think they do listen. If they don''t change something that a lot of people would like, then that is because they either do not feel it is a good idea (likely, many suggestions on these forums aren't as well thought as they ought to be) or they just don;t have the resources for the ideas they do think are good (at least for now, perhaps they intend on implementing them down the road), it's not because they don't listen to us.

    Rather, what I would like to see ZOS do is clue us in to what changes/direction they are taking the game. The last 3 big combat changes they made (curtailing resources, heavy attack-off balance, light attack+empower), were not exciting or compelling updates that made me want to pay my characters more. Had they communicated to us that these were the main things they intended on doing, then perhaps they would have realized that prioritizing those aspects would lead to a lot of aggravation and frustration beforehand.

    I think the ZoS devs are underestimating the frustration a lot of players have with the classes they have grown attached to. Speaking for myself, I don't play this game (or any fantasy game), for a target dummy parse. Just because they are some youtube videos that show a competitive parse in no way means the class is fun to play, is competitive at other aspects of the game, or does not have issues.

    Hopefully we'll shortly see something concrete from ZOs regarding this.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • tinythinker
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    likely, many suggestions on these forums aren't as well thought as they ought to be

    Did someone ask for me?
    I don't doubt the devs are have a plan, are working on stuff, and trying to improve the game.

    what I would like to see ZOS do is clue us in to what changes/direction they are taking the game. The last 3 big combat changes they made (curtailing resources, heavy attack-off balance, light attack+empower), were not exciting or compelling updates that made me want to pay my characters more. Had they communicated to us that these were the main things they intended on doing, then perhaps they would have realized that prioritizing those aspects would lead to a lot of aggravation and frustration beforehand.

    Hopefully we'll shortly see something concrete from ZOs regarding this.

    Would honestly be shocked if something like that was shared anytime soon. But it would be welcome.
    Edited by tinythinker on May 11, 2018 10:19PM
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  • Minno
    Minno
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    Hymzir wrote: »
    Minno wrote: »
    [
    I think we have elder scrolls for the next 6-7 years. Did Howard state he wanted to roll out 2-3 new unique titles before ES7 comes out?

    Not really sure how to respond, but since you did quote me, and presented a question, I guess I should... First of all, I think ESO will be dead and buried long before ES7 rolls out, so it was just a figure of speech. Kinda like "when hell freezes over", or "the day after never" - ES7 just felt more appropriate for ESO.

    Second, the thing Toddy boy said some time ago, is one of those things that has taken a life of it's own. It's often brought up, and frequently misquoted, and has mutated into all sort of assumptions on what is gonna happen and when. This is understandable since Bethesda is notoriously tight lipped about what they are doing. So rumors start, and then evolve into their own things.

    Am not even all that sure, at this point, that the quote most people are speaking about, came from Todd. He's said lot of things along those lines, but according to a quick googling, the phrase most people are talking about, seems to be something that originated from Pete Hines, and it goes like this: "There's still two major, multiplatform releases that the team has to work on first, and so TES 6 isn't happening until those games happen." But Todd might have said something relatively similar. But I do not trust my memory enough to make any claims about that, nor about the exact wording of what he might have said. It's been a while after all.

    Add to this, the bit about them having said not wanting to be known only for doing Fallout and Elder Scrolls, and people start talking about there being two whole new games in the works. There is, however, some evidence available, that make the assumption that Fallout 5 is gonna happen before Elder Scrolls 6 believable, but ultimately, no one really knows what they are working on.

    What is known, is that Bethesda Softworks will push out two major titles before ES6, and that one of them is more than likely a totally new game IP, and there is reasonable chance that it will be announced in E3. Or maybe next Monday. Bethesda has been busy building hype for some sortta announcement for the 14th, so who knows?

    All I can say is that I have no faith in the ESO combat team, and am not really happy with the way they constantly keep changing fundamental game mechanics, and do not do any actual and meaningful re-balancing. And thus, I think people will have stopped playing this game long before they get their act together.

    Well I heard rumors it was going to be a direct successor to system shock 2. They kinda did it with Prey, but prey felt more like a test of the systems that made System Shock 2 such a sexy game.

    But I heard that as a rumour; and would be cool to marry fallout/Elder Scrolls with the horror sci Fi genre!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mihael
    Mihael
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    It has been said before but if they just communicated better with us half the salt threads wouldn’t exist and a lot more players would have a more positive attitude about the game and it’s future rather than the depressing mood that always comes around pts time


    @ZOS_GinaBruno
  • tinythinker
    tinythinker
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    As this thread is now in "garbage time" to use a sports metaphor, here is a nice relaxing song to calm and center before the big patch drops on live...

    https://youtube.com/watch?v=mDBy4wcS4hA

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Wreuntzylla
    Wreuntzylla
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    Hymzir wrote: »
    So in other words... We're still in beta phase. They still haven't figured out what the gameplay is supposed to be in this game. Yeah right... About that... Every year we've had a new vision, a new supposed plan as to what the combat is gonna be. Every 6 to 9 months everything gets totally redesigned and changed and we need to relearn how to play the game once more.

    It's 4 years since launch! This stuff should've been dealt ages ago, and all there really should be happening at this point is 5% tweaks to over and under performing abilities, along with the occasional introduction of new options, not a frigging re-invention of the wheel! And one really should not be introducing new crap into the game, when one hasn't finished with the base mechanics! And obtuse side remarks about there being a "plan" and that "someday they might tell us about it, but it will still take lot of time." is not acceptable. At this pace, Elder Scroll 7 is gonna be out before the mechanisms of ESO are finalized and class re-balance may start to happen.

    This.

    The only thing guaranteed in ESO is that the game mechanics will change, and in a different direction than the last time.
  • Joy_Division
    Joy_Division
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    I'm not a doom and gloom, the sky is falling Chicken Little type.

    That being said ...

    Pretty much since forever, the"Feedback Thread for Templar Balance" thread on the PTS have been by are the most viewed and most replied. Pretty much every time. I thin the longest thread on the history of these forums was the Thieves Guild PTS cycle (the "house" update). Draw what deduction from that what you will.

    Now, it's the least viewed and least replied thread on the five classes. I can confidently say it's not an instance of "no news is good news" or that the issues with the class that had prompted previous long threads had been solved. Not by a long shot.

    (Templar) players are apathetic and checking out.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tannus15
    Tannus15
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    I'm not a doom and gloom, the sky is falling Chicken Little type.

    That being said ...

    Pretty much since forever, the"Feedback Thread for Templar Balance" thread on the PTS have been by are the most viewed and most replied. Pretty much every time. I thin the longest thread on the history of these forums was the Thieves Guild PTS cycle (the "house" update). Draw what deduction from that what you will.

    Now, it's the least viewed and least replied thread on the five classes. I can confidently say it's not an instance of "no news is good news" or that the issues with the class that had prompted previous long threads had been solved. Not by a long shot.

    (Templar) players are apathetic and checking out.

    there are more views on Templar than warden and more views AND replies than on Dragon knight.
    So, ummm, what?
  • Baz
    Baz
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    i just notice now, with the nerf of Acuity, no more Acuity for us Sweeps/Jabs pvp users. Still "viable", but way less powerful. :/
    I just see one good thing, I will be able to use the 5p permanently, + back bar set + unique/willpower staff and not be afraid to see it proc on my blockade or reflective light.

    But proccing it will be more rng based on burning light & weaving (we all know the weaving state in Cyrodiil :| )

    Edit : typo
    Edited by Baz on May 16, 2018 2:34AM
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Joy_Division
    Joy_Division
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    Tannus15 wrote: »
    I'm not a doom and gloom, the sky is falling Chicken Little type.

    That being said ...

    Pretty much since forever, the"Feedback Thread for Templar Balance" thread on the PTS have been by are the most viewed and most replied. Pretty much every time. I thin the longest thread on the history of these forums was the Thieves Guild PTS cycle (the "house" update). Draw what deduction from that what you will.

    Now, it's the least viewed and least replied thread on the five classes. I can confidently say it's not an instance of "no news is good news" or that the issues with the class that had prompted previous long threads had been solved. Not by a long shot.

    (Templar) players are apathetic and checking out.

    there are more views on Templar than warden and more views AND replies than on Dragon knight.
    So, ummm, what?

    Even worse. They're looking and hoping but not bothering to offer input
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Feanor
    Feanor
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    @Joy_Division

    I think the worst thing is that the Templar thread offered really good insights on the various bug fixes that need to happen and the changes that would be nice to have on top. There was a great amount of testing done, unlike the other threads. The silence from ZOS side is pretty disturbing given even thorough feedback (that isn’t a NB vs Sorc arguing contest) doesn’t get a reaction.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • BohnT
    BohnT
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    Tannus15 wrote: »
    I'm not a doom and gloom, the sky is falling Chicken Little type.

    That being said ...

    Pretty much since forever, the"Feedback Thread for Templar Balance" thread on the PTS have been by are the most viewed and most replied. Pretty much every time. I thin the longest thread on the history of these forums was the Thieves Guild PTS cycle (the "house" update). Draw what deduction from that what you will.

    Now, it's the least viewed and least replied thread on the five classes. I can confidently say it's not an instance of "no news is good news" or that the issues with the class that had prompted previous long threads had been solved. Not by a long shot.

    (Templar) players are apathetic and checking out.

    there are more views on Templar than warden and more views AND replies than on Dragon knight.
    So, ummm, what?

    Even worse. They're looking and hoping but not bothering to offer input

    It's not worse.
    Templar has the luxury that @Cinbri and you provide good, detailed Feedback so all they can do is just repeat the same things.

    Also there aren't many players fighting for stamdk because they really left the game and there's not much a rational player can demand on magdk.
    Also a huge part of the DK post is just flaming and baiting.
    Same with warden there aren't many warden mains and Magwarden got buffed to be one of the best magdds in PvE so there's not much to cry about.
  • Checkmath
    Checkmath
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    Have you guys looked into the sorc and nb threads? All posts written there are about: revert strife cost increase and buff buff crystal fragments. Meanwhile in the tenplar thread there is occasional really nice advice and suggestions.
  • Feanor
    Feanor
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    Checkmath wrote: »
    Have you guys looked into the sorc and nb threads? All posts written there are about: revert strife cost increase and buff buff crystal fragments. Meanwhile in the tenplar thread there is occasional really nice advice and suggestions.

    Actually most posts in the Sorc thread are about how ridiculous Rune Cage and Overload are going to be.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Checkmath
    Checkmath
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    Feanor wrote: »
    Checkmath wrote: »
    Have you guys looked into the sorc and nb threads? All posts written there are about: revert strife cost increase and buff buff crystal fragments. Meanwhile in the tenplar thread there is occasional really nice advice and suggestions.

    Actually most posts in the Sorc thread are about how ridiculous Rune Cage and Overload are going to be.

    Ah right already forgot about that one. I mean...isnt it cool to have a new gank class, which doesnt need to cloak, because it has nice shields?
  • Feanor
    Feanor
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    Checkmath wrote: »
    Feanor wrote: »
    Checkmath wrote: »
    Have you guys looked into the sorc and nb threads? All posts written there are about: revert strife cost increase and buff buff crystal fragments. Meanwhile in the tenplar thread there is occasional really nice advice and suggestions.

    Actually most posts in the Sorc thread are about how ridiculous Rune Cage and Overload are going to be.

    Ah right already forgot about that one. I mean...isnt it cool to have a new gank class, which doesnt need to cloak, because it has nice shields?

    No it isn’t because great power not only demands great responsibility, but it’s the mother of further nerfs down the road also.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
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    BohnT wrote: »
    Tannus15 wrote: »
    I'm not a doom and gloom, the sky is falling Chicken Little type.

    That being said ...

    Pretty much since forever, the"Feedback Thread for Templar Balance" thread on the PTS have been by are the most viewed and most replied. Pretty much every time. I thin the longest thread on the history of these forums was the Thieves Guild PTS cycle (the "house" update). Draw what deduction from that what you will.

    Now, it's the least viewed and least replied thread on the five classes. I can confidently say it's not an instance of "no news is good news" or that the issues with the class that had prompted previous long threads had been solved. Not by a long shot.

    (Templar) players are apathetic and checking out.

    there are more views on Templar than warden and more views AND replies than on Dragon knight.
    So, ummm, what?

    Even worse. They're looking and hoping but not bothering to offer input

    It's not worse.
    Templar has the luxury that @Cinbri and you provide good, detailed Feedback so all they can do is just repeat the same things.

    Also there aren't many players fighting for stamdk because they really left the game and there's not much a rational player can demand on magdk.
    Also a huge part of the DK post is just flaming and baiting.
    Same with warden there aren't many warden mains and Magwarden got buffed to be one of the best magdds in PvE so there's not much to cry about.

    I'd say there are more warden mains than Stam DK mains currently.

    For Templar, I'm saving my energy for the class feedback system. The pts is a wash for me, and I wouldn't hold my breath for even bug fixes I heard were being added for the last set of changes before live.

    I'll have more substantial stamplar feedback as of late. Aside from PvP smack videos, I think that's one aspect of Templar that does get hidden from view.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Baz
    Baz
    ✭✭✭
    Checkmath wrote: »
    Have you guys looked into the sorc and nb threads? All posts written there are about: revert strife cost increase and buff buff crystal fragments. Meanwhile in the tenplar thread there is occasional really nice advice and suggestions.

    It directly made me think of this memes, I was forced to made one

    5z5mwj6.jpg
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    BohnT wrote: »
    Tannus15 wrote: »
    I'm not a doom and gloom, the sky is falling Chicken Little type.

    That being said ...

    Pretty much since forever, the"Feedback Thread for Templar Balance" thread on the PTS have been by are the most viewed and most replied. Pretty much every time. I thin the longest thread on the history of these forums was the Thieves Guild PTS cycle (the "house" update). Draw what deduction from that what you will.

    Now, it's the least viewed and least replied thread on the five classes. I can confidently say it's not an instance of "no news is good news" or that the issues with the class that had prompted previous long threads had been solved. Not by a long shot.

    (Templar) players are apathetic and checking out.

    there are more views on Templar than warden and more views AND replies than on Dragon knight.
    So, ummm, what?

    Even worse. They're looking and hoping but not bothering to offer input

    It's not worse.
    Templar has the luxury that @Cinbri and you provide good, detailed Feedback so all they can do is just repeat the same things.

    Also there aren't many players fighting for stamdk because they really left the game and there's not much a rational player can demand on magdk.
    Also a huge part of the DK post is just flaming and baiting.
    Same with warden there aren't many warden mains and Magwarden got buffed to be one of the best magdds in PvE so there's not much to cry about.

    1. Mag warden is by far the worst class in PvP.
    2. The PVE dummy parses are using the bear ulti.

    Since this is the templar thread, I won't go into anymore detail here.
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