Idk why forum so mad about today patch. No changes today might mean that zos considering and test them, and might introduce it next week with eu transfer, giving eu people at least something to new to test. And I very glad regarding fixed new bug of purifying light, while it sounds small, this bug would hurt skill a lot if it wouldn't be fixed before live, leaving us to wait months for fix again.
Bonzodog01 wrote: »Hrm, over on live I have an open world stamplar running 5 Hundings, 4 Ashen Grip (yeah, nobody saw THAT one coming.....), 3 agility with wep damage glyphs. 34K stam, 2906 WD, 1944 Stam recovery, Serpent mundus. All divines. Its a pretty decent build.
I'm sorry but that build sounds like it won't perform well in anything outside of zerging.
@Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.
I think the bleed builds have everyone associating that with being a stamplar thing. I have to admit, I should try a build for that.
and oddly enough, I rolled only blood craze for my only bleed lol. Figured the reason i ran away from magplar was hating having to apply 500 buffs/debuffs/dots and going to a stamplar build trying to do the same thing but with bleeds felt cringy lol.
im liking my "bow single target burst bar swap to melee when they get close" playstyle. Very much Oblivion Monk Roleplay lol
https://www.youtube.com/watch?v=QokUMLRbtkgI know you are working on class balance. So i want to vocalise again my long-lasting biggest wish for templar class.
Bring back Blazing Shield zos come on. Let us utilise that shield in our builds like in the old days. It might even help our stamina sustain issues by not having to dodge roll/block every couple secs.
Seriously now, see how stamblades spamming cloak and shade to avoid damage all together, dks permablocking and spamming shield to get stamina, sorcs spam sheilds and bolt escape, stamplar has nothing but purge which is not a burst counter. Stamplar have only basic dodge and block to counter burst meta and we have no ways to regain lost stamina during fight like other classes. I want my cheap, bigger shield back. It was the best defence tool we had! And it was the only best skill by design to mitigate damage while channeling your jabs.
This video here from 2014, showing how stamplars mitigate damage before you ruined he skill (minus the shield stack). Need this skill back in life again please. It need to be reliable for all builds, Cheaper and bigger shield, better damage. Make it real please.https://www.youtube.com/watch?v=QokUMLRbtkg
@ZOS_GinaBruno
I know you are working on class balance. So i want to vocalise again my long-lasting biggest wish for templar class.
Bring back Blazing Shield zos come on. Let us utilise that shield in our builds like in the old days. It might even help our stamina sustain issues by not having to dodge roll/block every couple secs.
Seriously now, see how stamblades spamming cloak and shade to avoid damage all together, dks permablocking and spamming shield to get stamina, sorcs spam sheilds and bolt escape, stamplar has nothing but purge which is not a burst counter. Stamplar have only basic dodge and block to counter burst meta and we have no ways to regain lost stamina during fight like other classes. I want my cheap, bigger shield back. It was the best defence tool we had! And it was the only best skill by design to mitigate damage while channeling your jabs.
This video here from 2014, showing how stamplars mitigate damage before you ruined he skill (minus the shield stack). Need this skill back in life again please. It need to be reliable for all builds, Cheaper and bigger shield, better damage. Make it real please.
(couldn't find a better video to showcase the strenghts of the skill and playstyle but i guess you'll get the point)https://www.youtube.com/watch?v=QokUMLRbtkg
@ZOS_GinaBruno
Khivas_Carrick wrote: »Things @ZoS can do to make Stamplar (and other stuff) more viable for PvE
1) Make it a 2H centric class via better passives for that grand old crusader feeling. Hell, give us better passives period, especially for Dawn's Wrath via Restoring Spirit and Aedric Spear via Balanced Warrior; Make Restoring Spirit actually Restore a portion of the Stamina and Magicka spent for some seconds after using a skill, and make Balanced Warrior increased Spell Damage as well.
2) About those passives, make the values go up the more of those tree skills you have slotted. For instance, Burning Light has a base 25% proc chance, and can be bumped up by 5% per Aedric Spear Skill Slotted. Do the same for Dawn's Wrath and Restoring Light passives, such as Enduring Rays and Mending.
3) Make Power Of The Light a DoT that adds Minor Breach and Fracture to the target and deals a strong amount of Damage over 6 seconds, like 8-10k or whatever. This will allow the move to be less clunky, allow Stamplars to have a DoT, and still maintain some kind of group utility.
4) Binding Javelin is useless, get rid of it. Going into experimental territory, bear with me folks, I propose that this move becomes a Cleave like attack that basically works like a cross between 2H Cleave (hits enemies, they get a DoT) and the Templar is then healed for a percentage of the damage done similar to how Sweeps works. This would help both Tank Specs and Stam DPS Specs. This also grants Stamplars a second DoT that they can use from their class skills instead of seeking out weapon based ones.
5) Biting Jabs. I'll be honest, this skill never really made much sense to me flavor/lore wise. Mechanically it's freaking great, but explain how a sword or ax or dual wielded weapons suddenly become a giant single lance? If we're in the spirit of revamping and changing *** to be craaaaaazy, might as well make Biting Jabs a single target skill where the Templar charges his weapon up with holy light and unleashes a vicious, mighty blow that snares the target and smashes everything near it. Basically, it turns it from a channeled ability to a casted, direct damage one that appeases my eyes and brain more, and isn't at the mercy of glitches that tend to plague channeled abilities.
6) Repentance. *** hell mate this skill is either a wet noodle or hilariously OP. I honestly am not sure how to address this skill, so I'm gonna wing it, so here goes. First, make the bodies thing the base effect of the skill, and for the Repentance morph, do this: If there are bodies around, it consumes up to 3 of those bodies per Templar to restore Health and Stamina. If there are no bodies, it applies Major Health Steal and Minor Stamina Steal to you and your allies. Radiant Aura will do the same but with Magicka instead of Stamina.
7) You guys seem to be struggling with ideas on what you want Breath of Life to be, so why not make it a Breath of Life; i.e make it Mending: The Skill. As the target's HP gets lower, BoL gets stronger. Bam, done, like *** man lol Obviously make it stack with Mending too.
8) Reflective Light: Who uses this? Seriously I don't PvP so idk if you guys use this or not, but I'm guessing no because it feels like there are better snares to use, so...idk......make this a Stamina move where a Templar throws a Dawnguard ax or something to slam into and snare and/or light up the enemy, or a touch spell where you slam a flaming, sun-coated fist into the enemy, and it grants extra crit damage or something.
9) ONE MORE THING! An edit if you will to the Post I made here: All those abilities like Rune Focus and crap where you lay them on the ground? Don't be dumb, make them move with the player, it's a thousand times more intuitive for both PvE and PvP. The whole Defend Your House thing was stupid and never worked, stop trying to make it a thing because it's making you folks look like cast rejects for Mean Girls.
10) 10th slot for a second EDIT: Sun Shield, built in effect for the base portion of this skill: When the shield expires, heal for 15% of your Base Health. This way you get a heal based on HP and it isn't OP because it scales with your base HP, not your super awesome buffed HP like the initial shield.
11) I hate second winds on a late night when I got crap to do in the morning. Explosive Charge. Kill it, rename it Explosive Leap, make it Stamina based. Make it a targeted leap move. ???. Profit.
As my strength wanes, my eyes grow weary and basically I'm really tired folks. I hope these ideas don't sound ridiculous and that ZoS actually listens for once to a player that's been around since Beta of the damn game entirely, as well as the playerbase that's probably been around just as long.
Goodnight all.
I know you are working on class balance. So i want to vocalise again my long-lasting biggest wish for templar class.
Bring back Blazing Shield zos come on. Let us utilise that shield in our builds like in the old days. It might even help our stamina sustain issues by not having to dodge roll/block every couple secs.
Seriously now, see how stamblades spamming cloak and shade to avoid damage all together, dks permablocking and spamming shield to get stamina, sorcs spam sheilds and bolt escape, stamplar has nothing but purge which is not a burst counter. Stamplar have only basic dodge and block to counter burst meta and we have no ways to regain lost stamina during fight like other classes. I want my cheap, bigger shield back. It was the best defence tool we had! And it was the only best skill by design to mitigate damage while channeling your jabs.
This video here from 2014, showing how stamplars mitigate damage before you ruined he skill (minus the shield stack). Need this skill back in life again please. It need to be reliable for all builds, Cheaper and bigger shield, better damage. Make it real please.
(couldn't find a better video to showcase the strenghts of the skill and playstyle but i guess you'll get the point)https://www.youtube.com/watch?v=QokUMLRbtkg
@ZOS_GinaBruno
Joy_Division wrote: »I know you are working on class balance. So i want to vocalise again my long-lasting biggest wish for templar class.
Bring back Blazing Shield zos come on. Let us utilise that shield in our builds like in the old days. It might even help our stamina sustain issues by not having to dodge roll/block every couple secs.
Seriously now, see how stamblades spamming cloak and shade to avoid damage all together, dks permablocking and spamming shield to get stamina, sorcs spam sheilds and bolt escape, stamplar has nothing but purge which is not a burst counter. Stamplar have only basic dodge and block to counter burst meta and we have no ways to regain lost stamina during fight like other classes. I want my cheap, bigger shield back. It was the best defence tool we had! And it was the only best skill by design to mitigate damage while channeling your jabs.
This video here from 2014, showing how stamplars mitigate damage before you ruined he skill (minus the shield stack). Need this skill back in life again please. It need to be reliable for all builds, Cheaper and bigger shield, better damage. Make it real please.
(couldn't find a better video to showcase the strenghts of the skill and playstyle but i guess you'll get the point)https://www.youtube.com/watch?v=QokUMLRbtkg
The best part of that video...look at how fast that crit rush charge was executed at the 0:58 mark. Wow I knew gap closers were slowed down, but that's just on another level.
Binding javelin is crucial to me as a Stamplar in PvP as a ranged stam class ability. Don’t want to see that gone.
Biting jabs also as much as I have complained about it; it makes a certain set really good on Stamplar. You r suggestion sounds like you could get what you want from dizzying swing/wrecking blow. All that is needed is a slight buff and/or taking a look at defense CP double dipping on it.
Reflective light I think is the preferred morph in PVP.
Bonzodog01 wrote: »Hrm, over on live I have an open world stamplar running 5 Hundings, 4 Ashen Grip (yeah, nobody saw THAT one coming.....), 3 agility with wep damage glyphs. 34K stam, 2906 WD, 1944 Stam recovery, Serpent mundus. All divines. Its a pretty decent build.
I'm sorry but that build sounds like it won't perform well in anything outside of zerging.
Hmm. I was going to defend him and say it sounds like a PVE build but he says open world. I won’t even try without impen with a NB and cloak.
I know you are working on class balance. So i want to vocalise again my long-lasting biggest wish for templar class.
Bring back Blazing Shield zos come on. Let us utilise that shield in our builds like in the old days. It might even help our stamina sustain issues by not having to dodge roll/block every couple secs.
Seriously now, see how stamblades spamming cloak and shade to avoid damage all together, dks permablocking and spamming shield to get stamina, sorcs spam sheilds and bolt escape, stamplar has nothing but purge which is not a burst counter. Stamplar have only basic dodge and block to counter burst meta and we have no ways to regain lost stamina during fight like other classes. I want my cheap, bigger shield back. It was the best defence tool we had! And it was the only best skill by design to mitigate damage while channeling your jabs.
This video here from 2014, showing how stamplars mitigate damage before you ruined he skill (minus the shield stack). Need this skill back in life again please. It need to be reliable for all builds, Cheaper and bigger shield, better damage. Make it real please.
(couldn't find a better video to showcase the strenghts of the skill and playstyle but i guess you'll get the point)https://www.youtube.com/watch?v=QokUMLRbtkg
@ZOS_GinaBruno
My suggestion is to change Burning Light to proc from damage in general, when you have an Aedric Spear ability slotted, not just from Aedric Spear skills. This would free Templars to go for all sort of different builds, and retain our damage potential, and use skills for PVP that work in PVP. And use jabs in PVE where it performs just fine.
Also change the Mending passive to cover all healing, not just Restoring Light heals, so that my Stamplar has a reason to place points in that passive.
jediprime74 wrote: »Binding javelin is crucial to me as a Stamplar in PvP as a ranged stam class ability. Don’t want to see that gone.
Biting jabs also as much as I have complained about it; it makes a certain set really good on Stamplar. You r suggestion sounds like you could get what you want from dizzying swing/wrecking blow. All that is needed is a slight buff and/or taking a look at defense CP double dipping on it.
Reflective light I think is the preferred morph in PVP.
That certain set is why I am still very competitive in PvP with my stamplar. If jabs or that set are changed then stamplars are pretty much going to be...subpar...in PvP. Burning light even allows the set to proc off of javelin, which is helpful as well.
So...while I always like to see fresh ideas or the stamplar I do NOT want jabs changed much (other than maybe expanding the arc or adding more damage), and I would like javelin finessed so that maybe it doesn't knock them all the way out of melee range.
The biggest complaint I have about a stamplar is the lack of sustain. There are sets to help with that, but always at a cost to other combat effectiveness. Stamplars really need something more reliable than the current Repentance morph, maybe a 'take damage = get some stam' or 'kill an enemy = get some stam over time' just...something...that isn't all or nothing like Repentance is right now, where all the stamplars are in a mad panic to try to hit Repentance before some other stamplar does.
Khivas_Carrick wrote: »Things @ZoS can do to make Stamplar (and other stuff) more viable for PvE
1) Make it a 2H centric class via better passives for that grand old crusader feeling. Hell, give us better passives period, especially for Dawn's Wrath via Restoring Spirit and Aedric Spear via Balanced Warrior; Make Restoring Spirit actually Restore a portion of the Stamina and Magicka spent for some seconds after using a skill, and make Balanced Warrior increased Spell Damage as well.
2) About those passives, make the values go up the more of those tree skills you have slotted. For instance, Burning Light has a base 25% proc chance, and can be bumped up by 5% per Aedric Spear Skill Slotted. Do the same for Dawn's Wrath and Restoring Light passives, such as Enduring Rays and Mending.
3) Make Power Of The Light a DoT that adds Minor Breach and Fracture to the target and deals a strong amount of Damage over 6 seconds, like 8-10k or whatever. This will allow the move to be less clunky, allow Stamplars to have a DoT, and still maintain some kind of group utility.
4) Binding Javelin is useless, get rid of it. Going into experimental territory, bear with me folks, I propose that this move becomes a Cleave like attack that basically works like a cross between 2H Cleave (hits enemies, they get a DoT) and the Templar is then healed for a percentage of the damage done similar to how Sweeps works. This would help both Tank Specs and Stam DPS Specs. This also grants Stamplars a second DoT that they can use from their class skills instead of seeking out weapon based ones.
5) Biting Jabs. I'll be honest, this skill never really made much sense to me flavor/lore wise. Mechanically it's freaking great, but explain how a sword or ax or dual wielded weapons suddenly become a giant single lance? If we're in the spirit of revamping and changing *** to be craaaaaazy, might as well make Biting Jabs a single target skill where the Templar charges his weapon up with holy light and unleashes a vicious, mighty blow that snares the target and smashes everything near it. Basically, it turns it from a channeled ability to a casted, direct damage one that appeases my eyes and brain more, and isn't at the mercy of glitches that tend to plague channeled abilities.
6) Repentance. *** hell mate this skill is either a wet noodle or hilariously OP. I honestly am not sure how to address this skill, so I'm gonna wing it, so here goes. First, make the bodies thing the base effect of the skill, and for the Repentance morph, do this: If there are bodies around, it consumes up to 3 of those bodies per Templar to restore Health and Stamina. If there are no bodies, it applies Major Health Steal and Minor Stamina Steal to you and your allies. Radiant Aura will do the same but with Magicka instead of Stamina.
7) You guys seem to be struggling with ideas on what you want Breath of Life to be, so why not make it a Breath of Life; i.e make it Mending: The Skill. As the target's HP gets lower, BoL gets stronger. Bam, done, like *** man lol Obviously make it stack with Mending too.
8) Reflective Light: Who uses this? Seriously I don't PvP so idk if you guys use this or not, but I'm guessing no because it feels like there are better snares to use, so...idk......make this a Stamina move where a Templar throws a Dawnguard ax or something to slam into and snare and/or light up the enemy, or a touch spell where you slam a flaming, sun-coated fist into the enemy, and it grants extra crit damage or something.
9) ONE MORE THING! An edit if you will to the Post I made here: All those abilities like Rune Focus and crap where you lay them on the ground? Don't be dumb, make them move with the player, it's a thousand times more intuitive for both PvE and PvP. The whole Defend Your House thing was stupid and never worked, stop trying to make it a thing because it's making you folks look like cast rejects for Mean Girls.
10) 10th slot for a second EDIT: Sun Shield, built in effect for the base portion of this skill: When the shield expires, heal for 15% of your Base Health. This way you get a heal based on HP and it isn't OP because it scales with your base HP, not your super awesome buffed HP like the initial shield.
11) I hate second winds on a late night when I got crap to do in the morning. Explosive Charge. Kill it, rename it Explosive Leap, make it Stamina based. Make it a targeted leap move. ???. Profit.
As my strength wanes, my eyes grow weary and basically I'm really tired folks. I hope these ideas don't sound ridiculous and that ZoS actually listens for once to a player that's been around since Beta of the damn game entirely, as well as the playerbase that's probably been around just as long.
Goodnight all.
Binding javelin is crucial to me as a Stamplar in PvP as a ranged stam class ability. Don’t want to see that gone.
Biting jabs also as much as I have complained about it; it makes a certain set really good on Stamplar. You r suggestion sounds like you could get what you want from dizzying swing/wrecking blow. All that is needed is a slight buff and/or taking a look at defense CP double dipping on it.
Reflective light I think is the preferred morph in PVP.
Khivas_Carrick wrote: »Khivas_Carrick wrote: »Things @ZoS can do to make Stamplar (and other stuff) more viable for PvE
1) Make it a 2H centric class via better passives for that grand old crusader feeling. Hell, give us better passives period, especially for Dawn's Wrath via Restoring Spirit and Aedric Spear via Balanced Warrior; Make Restoring Spirit actually Restore a portion of the Stamina and Magicka spent for some seconds after using a skill, and make Balanced Warrior increased Spell Damage as well.
2) About those passives, make the values go up the more of those tree skills you have slotted. For instance, Burning Light has a base 25% proc chance, and can be bumped up by 5% per Aedric Spear Skill Slotted. Do the same for Dawn's Wrath and Restoring Light passives, such as Enduring Rays and Mending.
3) Make Power Of The Light a DoT that adds Minor Breach and Fracture to the target and deals a strong amount of Damage over 6 seconds, like 8-10k or whatever. This will allow the move to be less clunky, allow Stamplars to have a DoT, and still maintain some kind of group utility.
4) Binding Javelin is useless, get rid of it. Going into experimental territory, bear with me folks, I propose that this move becomes a Cleave like attack that basically works like a cross between 2H Cleave (hits enemies, they get a DoT) and the Templar is then healed for a percentage of the damage done similar to how Sweeps works. This would help both Tank Specs and Stam DPS Specs. This also grants Stamplars a second DoT that they can use from their class skills instead of seeking out weapon based ones.
5) Biting Jabs. I'll be honest, this skill never really made much sense to me flavor/lore wise. Mechanically it's freaking great, but explain how a sword or ax or dual wielded weapons suddenly become a giant single lance? If we're in the spirit of revamping and changing *** to be craaaaaazy, might as well make Biting Jabs a single target skill where the Templar charges his weapon up with holy light and unleashes a vicious, mighty blow that snares the target and smashes everything near it. Basically, it turns it from a channeled ability to a casted, direct damage one that appeases my eyes and brain more, and isn't at the mercy of glitches that tend to plague channeled abilities.
6) Repentance. *** hell mate this skill is either a wet noodle or hilariously OP. I honestly am not sure how to address this skill, so I'm gonna wing it, so here goes. First, make the bodies thing the base effect of the skill, and for the Repentance morph, do this: If there are bodies around, it consumes up to 3 of those bodies per Templar to restore Health and Stamina. If there are no bodies, it applies Major Health Steal and Minor Stamina Steal to you and your allies. Radiant Aura will do the same but with Magicka instead of Stamina.
7) You guys seem to be struggling with ideas on what you want Breath of Life to be, so why not make it a Breath of Life; i.e make it Mending: The Skill. As the target's HP gets lower, BoL gets stronger. Bam, done, like *** man lol Obviously make it stack with Mending too.
8) Reflective Light: Who uses this? Seriously I don't PvP so idk if you guys use this or not, but I'm guessing no because it feels like there are better snares to use, so...idk......make this a Stamina move where a Templar throws a Dawnguard ax or something to slam into and snare and/or light up the enemy, or a touch spell where you slam a flaming, sun-coated fist into the enemy, and it grants extra crit damage or something.
9) ONE MORE THING! An edit if you will to the Post I made here: All those abilities like Rune Focus and crap where you lay them on the ground? Don't be dumb, make them move with the player, it's a thousand times more intuitive for both PvE and PvP. The whole Defend Your House thing was stupid and never worked, stop trying to make it a thing because it's making you folks look like cast rejects for Mean Girls.
10) 10th slot for a second EDIT: Sun Shield, built in effect for the base portion of this skill: When the shield expires, heal for 15% of your Base Health. This way you get a heal based on HP and it isn't OP because it scales with your base HP, not your super awesome buffed HP like the initial shield.
11) I hate second winds on a late night when I got crap to do in the morning. Explosive Charge. Kill it, rename it Explosive Leap, make it Stamina based. Make it a targeted leap move. ???. Profit.
As my strength wanes, my eyes grow weary and basically I'm really tired folks. I hope these ideas don't sound ridiculous and that ZoS actually listens for once to a player that's been around since Beta of the damn game entirely, as well as the playerbase that's probably been around just as long.
Goodnight all.
Binding javelin is crucial to me as a Stamplar in PvP as a ranged stam class ability. Don’t want to see that gone.
Biting jabs also as much as I have complained about it; it makes a certain set really good on Stamplar. You r suggestion sounds like you could get what you want from dizzying swing/wrecking blow. All that is needed is a slight buff and/or taking a look at defense CP double dipping on it.
Reflective light I think is the preferred morph in PVP.
Read my suggestions again, because I'm literally saying make Jabs a direct damage skill instead of a channel. Keep all other aspects of it, just make it more burst than over time.
If you use Binding Javelin, then cool, keep it.
The rest I think aren't terrible but I saw the idea for having Burning Light Proc on all DoTs, and as a Poison build, I am ALL for that idea lol
https://youtu.be/J2dWldxojQA
https://youtu.be/DTcmIdc2_SgBrotherchaotic wrote: »Just help the jabs/sweep actually land. In video below, wife ran a circle around me to show jabs miss even in range while knowing where she is running and tracking her.https://youtu.be/J2dWldxojQA
I could stun a player but before my final hit with jabs I miss the awesome 70% speed reduction because they break free. Snare should be first hit.
Where in PvE I can run around and hit anything even if I'm moving everywhere like a madman. Like this.https://youtu.be/DTcmIdc2_Sg
Jabs/sweeps seems almost like a PvE only skill.
Narvuntien wrote: »Templar tanks also want a stamina sustain mechanic that works while blocking....
and some low cost AoE CC ability.
Sliver leash and Time stop aren't bad but....
The nature of templar passives that encourage using templar skills leaves us with no bar space. Need an aedric spear skill for block cost reduction and need a, other skill line, to give the group minor prophecy, want repentance for regen and our self purge. Then there are S&B skills and... then we are forced to use guild skills for CC... no space
I think giving the other rune skill morph give stam (even better for tanks if it still costs mag) and for the love of god give one of the spear shards skills its stun back (even if you take away all of its damage).
I kind of don't expect them to have enough time to make these changes this pts cycle.