How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.
More often than not there is no space to use HD.
Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.
I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
From my experience you deal more damage overall and with PotL if you choose another set over HD.
bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...
If they don't make any changes I won't be too displeased, I'm seeing a 3-4k dps increase on my ranged magplar.
If they don't make any changes I won't be too displeased, I'm seeing a 3-4k dps increase on my ranged magplar.
That's pretty underwhelming TBH. Every magixka class is seeing a DPS increase due to the light attack changes. A 4k increase will still leave us at or near the bottom of the pack.
If they don't make any changes I won't be too displeased, I'm seeing a 3-4k dps increase on my ranged magplar.
That's pretty underwhelming TBH. Every magixka class is seeing a DPS increase due to the light attack changes. A 4k increase will still leave us at or near the bottom of the pack.
Saw where a magblade was hitting 75k. Any Templars sniffing that?
Lemme guess, starts with an r and ends with an r...
Joy_Division wrote: »
Stamplar does seem rather ravaged this patch, does it not? Good Luck Minno!
I 2h and bow as I like keeping a range option. With 5 hunding 4 night mother embrace 2 bloodspawn. I have several load outs though but I’ve favored that. If no ranged necessary; I like 1h shield in place of bow for bash defile and will run cowards as a decent sustain set.
jediprime74 wrote: »I 2h and bow as I like keeping a range option. With 5 hunding 4 night mother embrace 2 bloodspawn. I have several load outs though but I’ve favored that. If no ranged necessary; I like 1h shield in place of bow for bash defile and will run cowards as a decent sustain set.
Ranged? I thought that was what javelin was for? It's almost a spammable.
How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.
More often than not there is no space to use HD.
Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.
I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
From my experience you deal more damage overall and with PotL if you choose another set over HD.
bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...
Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible
yes tested as well, posted all resuslts in his post in the bug section.Ragnaroek93 wrote: »How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.
More often than not there is no space to use HD.
Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.
I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
From my experience you deal more damage overall and with PotL if you choose another set over HD.
bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...
Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible
Tested that 10 minutes ago. It's really bugged...
yes tested as well, posted all resuslts in his post in the bug section.Ragnaroek93 wrote: »How about using hulking draugr, since it buffs damage and healing and mostly also increases the damage of might of the light. I think it fits in a bit better than automaton.
More often than not there is no space to use HD.
Bone pirate gives you 2k less stamina but 2 much needed regen boni and most other sets win out damage wise or utility wise.
I'm really not a fan of automaton as you don't get any buffs to your healing which is always a critical point with stamplar.
Also I'm not a fan of HD because in most 1v1 situations you won't reach the PotL cap even without the extra 6k damage.
From my experience you deal more damage overall and with PotL if you choose another set over HD.
bone pirates 5th stamina bonus doesnt seem to work at all. there are several threads about it: the 2k stam neither increase your damage nor your healing. thats what several players already stated. if this is true, bone pirate atm is pretty garbage only providing 150 stam recovery as a 5th bonus...
Okay saw Saiddens Post about it. Will do Tests aswell as soon as possible
Tested that 10 minutes ago. It's really bugged...
Power of The Light
the explosion of this ability often fails to explode and deal damage in groups with high dps,
the higher the group dps the less explosions happen
@ZOS_GinaBruno
Khivas_Carrick wrote: »Power of The Light
the explosion of this ability often fails to explode and deal damage in groups with high dps,
the higher the group dps the less explosions happen
@ZOS_GinaBruno
Which is why ages ago I suggested that this move be changed to work as a DoT that adds breach and fracture, but no one listened.
I'll touch on more of these later, including more constructive feedback outside of what I've already posted.
GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
GallantGuardian wrote: »GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....
Like i said not holding my breath ..im just gonna figure this is more of the same
GallantGuardian wrote: »GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....
Like i said not holding my breath ..im just gonna figure this is more of the same
I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.
RIP the dream, back to magblade.
GallantGuardian wrote: »GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....
Like i said not holding my breath ..im just gonna figure this is more of the same
I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.
RIP the dream, back to magblade.

GallantGuardian wrote: »GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....
Like i said not holding my breath ..im just gonna figure this is more of the same
I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.
RIP the dream, back to magblade.
Glad I swapped to stamplar lol.
Though the light/heavy attack DMG reduced was weird to see. Basically it sums up to this:
Players: "we don't see a point to empower. No all classes can work with it mechanically, especially templars stuck in channels with buggy animations"
zos: "ok we hear that!" ::nerfs LA/HA base dmg while keeping empower buff the same:: "that should help make empower better; you welcome"
lol
GallantGuardian wrote: »GallantGuardian wrote: »Cool so last week they said they were gonna make more changes and that last weeks pts was about buffs... this week nothing was changed...and they are still not listening or caring really.. ill give up now this patch note cycle it obvious they werent serious about giving ALL classes better tanking options...
Last week Gina said that combat balance changes would come out this week at the earliest. I knew people would forget about that part.
Im not holding my breath last year before morrowind they said templars would be getting a major rework in the next patch cycle we’ve had about 4 patch cycles since that announcement....
Like i said not holding my breath ..im just gonna figure this is more of the same
I agree with you on that. At best I expect templars might get an interesting buff in the next patch (at the end of the summer), but I'm not confident enough that we'll get one (or that it will be enough of a buff) to keep playing solo magplar.
RIP the dream, back to magblade.
Glad I swapped to stamplar lol.
Though the light/heavy attack DMG reduced was weird to see. Basically it sums up to this:
Players: "we don't see a point to empower. No all classes can work with it mechanically, especially templars stuck in channels with buggy animations"
zos: "ok we hear that!" ::nerfs LA/HA base dmg while keeping empower buff the same:: "that should help make empower better; you welcome"
lol
Yes, you'd think they would buff Empower to 50 or 60% then to keep the Empowered light attacks worthwhile. Now Empower is even worse since the buff % is the same, but the base LA is lower, so the Empowered portion is lower.
This change just made what little hope there was for Solar Barrage (that cast time was still a problem) vanish.
@Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.
@Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.
@Minno I still enjoy stamplar a lot, and will continue to play it. Everyone seems to think it's either cancerously overpowered or laughably underwhelming, but it's a solid class overall.
I think the bleed builds have everyone associating that with being a stamplar thing. I have to admit, I should try a build for that.

Bonzodog01 wrote: »Hrm, over on live I have an open world stamplar running 5 Hundings, 4 Ashen Grip (yeah, nobody saw THAT one coming.....), 3 agility with wep damage glyphs. 34K stam, 2906 WD, 1944 Stam recovery, Serpent mundus. All divines. Its a pretty decent build.