Didnt I say that we will receive that 4% damage increase on Sweeps in 2019? lmao
Joy_Division wrote: »
You're wearing Master Architect and using a 250 point ultimate is probably the biggest reason. Although even on an optimized templar, your parse is going to be lower than the NB
jbjondeaueb17_ESO wrote: »
Joy_Division wrote: »
You're wearing Master Architect and using a 250 point ultimate is probably the biggest reason. Although even on an optimized templar, your parse is going to be lower than the NB
Thanks for your input JD (and for your various post about the class as well!).
I do wear Mech Acuity + Julianos on Templar while I wear Julianos and Master Architect on Magblade. Even accounting the fact that I don't have minor and major slayer on the magplar the difference is huge and the spec looks a lot undertuned.
Considering those numbers (and accounting the fact that I'm not a bot nor a pro player) I'd say that magplar deserve a flat 10% buff, at least. It will still parse lot lower on a single target, preserving some kind of niche on cleave and multitarget damage
Joy_Division wrote: »
You're wearing Master Architect and using a 250 point ultimate is probably the biggest reason. Although even on an optimized templar, your parse is going to be lower than the NB
Thanks for your input JD (and for your various post about the class as well!).
I do wear Mech Acuity + Julianos on Templar while I wear Julianos and Master Architect on Magblade. Even accounting the fact that I don't have minor and major slayer on the magplar the difference is huge and the spec looks a lot undertuned.
Considering those numbers (and accounting the fact that I'm not a bot nor a pro player) I'd say that magplar deserve a flat 10% buff, at least. It will still parse lot lower on a single target, preserving some kind of niche on cleave and multitarget damage
Also your Dawn's wraith ult Regen passive has more efficacy on Ultimates with lower cost. It's just a shame empowering/cresant sweep are watered down versions of both Dawnbreaker/incap combined, so our passive sees much less use (not counting the fact that the abilities from this line are clunky to use in fast paced environments).
So,
1. Nova from 12 ticks went to 11 ticks. I.e damage of Nova nerfed thx to Enduring Rays. Will anything happen with it or it will be intentional nerf?
2. DPS Magnetic bomb of Unstable Core decreasing thx again to Enduring Rays passive. Will anything happen with it?
3. Overhauled skills (Eclipse, Backlash) don't work with Bloodthorn set, i.e. set that is super valuable coz its stamina restore, is not reliable for Templar. Does it ever be fixed?
4. Eclipse grant cc immunity on cleanse. Will it be acknowledged as bug and fixed?
5. Radial Sweep bugged and miss all targets in its range half of time. When does this bug finally will be fixed?
@ZOS_GinaBruno
Elsterchen wrote: »@Zinaroth ... you are not alone, noted this down in another thread already. Templars rune is as costly as wardens major defense group buff, has the change of getting way more expensive due to poisons and recasts during fights, and doesn't offer as much as any other Major Devense buff of any other class for secondary effects.
btw. Am I the only one with a reduced cap on PoTL (in current setup 23k on live vs 19k on PTS) ?
So,
1. Nova from 12 ticks went to 11 ticks. I.e damage of Nova nerfed thx to Enduring Rays. Will anything happen with it or it will be intentional nerf?
2. DPS Magnetic bomb of Unstable Core decreasing thx again to Enduring Rays passive. Will anything happen with it?
3. Overhauled skills (Eclipse, Backlash) don't work with Bloodthorn set, i.e. set that is super valuable coz its stamina restore, is not reliable for Templar. Does it ever be fixed?
4. Eclipse grant cc immunity on cleanse. Will it be acknowledged as bug and fixed?
5. Radial Sweep bugged and miss all targets in its range half of time. When does this bug finally will be fixed?
@ZOS_GinaBruno
Elsterchen wrote: »@Zinaroth I added my other post, but I fear class balance won't come this patch. And I fear its too early to put it on the table yet. (The combat team will want to have time of backslapping and praise, after SI release, before they get back to what they call work, again).
Elsterchen wrote: »@Zinaroth I added my other post, but I fear class balance won't come this patch. And I fear its too early to put it on the table yet. (The combat team will want to have time of backslapping and praise, after SI release, before they get back to what they call work, again).
I am still hoping they are professional enough to actually keep a list of proposals which gained major traction.
My perception is they just don’t have a clear vision of what they want each class to be. Somehow it’s „everyone should be able to tank, heal and be a DD“, but beyond that it’s very vague.
I think that’s the reason we seee so many baffling changes that don’t seem to follow a clear guideline. Templar stands out in that regard. The house has been burned down quite some time ago with nothing to really replace it.
I wouldn't mind the "house" concept for Templars if it was a decent house... If it actually penalized your enemies for being inside it and/or rewarded your allies significantly. Minor mending and a tiny movement speed penalty is simply less effective zone of control than any Stam character with razor caltrops.
Joy_Division wrote: »My perception is they just don’t have a clear vision of what they want each class to be. Somehow it’s „everyone should be able to tank, heal and be a DD“, but beyond that it’s very vague.
I think that’s the reason we seee so many baffling changes that don’t seem to follow a clear guideline. Templar stands out in that regard. The house has been burned down quite some time ago with nothing to really replace it.
Unfortunately I think they do have a vision.
A vision that never changes, no matter how much the game's development has rendered that vision moot.
Templars are supposed to have a "house." Here we are with "houses" while PvE content forces us to move and PvP has stuff like Eye of the Storm, which forces us to move.
Templars are not supposed to have a burst ultimate. Here we are with a terrible ultimate that nobody uses even though everyone acknowledges magplars struggle in PvE DPS and anything in PvP that's not a healbot role.
Templars are supposed to have channeled attacks. Here we are with channeled attacks that nobody uses, because magplar DPS is still terrible because of no light attacks, messed up rotations, boss DPS mechanics, and still bad at any non-healbotting role in PvP.
Templars are supposed to get their sustain from active skills on their bar. Here we are with Repentance skills that just causes fights between allies and my "sustain" skill that I have to consume resources casting every 8 seconds because the combat team and PvE development team do not effectively communicate what they other is doing.
I wish ZOS had no vision, because at least I wouldn't be burdened by outdated and obsolete mechanics that do not match how ESO has changed over time.
But I agree. The visions don't match the game anymore.
Elsterchen wrote: »Actually I did let all that happened lately sink in a bit and while i don't want to depress you @Joy_Division you might want to read and maybe communicate the following in your own unbeatable manner. Please understand this as a means to create less stress and mischieve during the coming weeks, english is not my native language and trying to keep arguments precise and and pointed does come of harsh or hard sometimes.
In the german part of the forum @ZOS_KaiSchober assured us that the DEV-team does have a plan and may share it anytime soon. Nevertheless I guess its quite apparent that the current changes to combat system are extreme and fundamentally change combat (in short: they affect all aspects of combat: Damage calculation, use of equipment, resource management). Yet only part of the "whole new concept" will go live with SI, i.e. skills and abilities as well as ressource management, or class abilities remain fairly unchanged and unadepted to the new combat system. Adding to it, a pletora of new build layouts are to be expected, given the new options with jewellery and the option of using 5-5-2 setup, no matter the weapon.
I am quite certain the representative program is oing to launch soon, and I think I speak for everyone that we expect you to be part of it.
Please ensure that you and the other representatives are not put in the position to give feedback or name pressure points when there isn't any reliable data available, yet. Imo, untill the new combat concept has not been launched in completion as well as tested by the players for a minimum of a few weeks and a clear direction was explained as to how the classes are thought to work, there just isn't anything you could note down.
I know its hard, but everything noted down up to this point ... (well honestly: up to the point when finally all aspects of combat have been adjusted to the new combat system) ... can go straight to the trash bin. All ideas, all testing is based on a combat system no longer valid once SI launches, there is no logical argument to waste time with it any further.
I hope my argument is understandable and so is my reason, feel free to discuss or disagree if there is anything I have missed.
edit: @ZOS_GinaBruno ... maybe you like to read this too and have a comment for me, least assured it would be appriciated.
To set some things straight: I'm proud to have shipped twelve major updates in three years. That might be taken for granted by outsiders who have gotten used to it, but behind it lies a huge amount of work. One update per quarter is said to be ambitious, non-standard and leaves little breathing room. (With all the difficulties this pace means for fundamental changes and corrections.)
With that in mind: Of course it is unpleasant when you have to wait longer for adjustments or revisions. Class balance is incomplete, set goals have yet to be achieved, other ideas have proven in practical tests to need improvement. And during the PTS phase, unfortunately, minor corrections no longer arrive immediately on the live server but have to wait for the update. Nobody wants to gloss over that.
Perhaps after the release of Summerset, the combat team will have time to comment and present the "Bigger Picture".