It sounds to me like you can't cope with the mix of PvP and PvE in IC and you are just very salty. Everything you say represents the opposite of how I feel about IC. It's my favorite place in the game. I was there when I knew nothing, when the mobs were a lot harder and I mostly PvEd. I've been there, later, as a farmer, as a ganker, and as a general PvPer. I've been there as NB, as DK, as warden, as templar.Ectheliontnacil wrote: »Ectheliontnacil wrote: »...Concerning IC...
You have some viable points with the overall design of IC. Much of what you say is basically your opinion (insert Dude Lebowsky meme here) and others may have a different one. However, by calling other players "cancerous degenerates", just because they don't play IC to your liking, you lose all credibility and sympathy here. It's just not the way people should be treated.
Gankers are well aware of what they're doing. They can easily ruin 1 hour of farming for another player, which is something that should be impossible or at the very least much harder than it is currently. I mean how do you justify getting 20k Tel Var with an empowered dizzying swing + onslaught or by sniping someone while he's soloing a boss?
Those people know how frustrating their behaviour is to farmers and they do it anyways. I was once chased by 2 shieldbreaking proctards using snare poisons and cost increases...rip my sorc and rip my Tel Var. And it's not like IC is the only place to go ganking, you can always do that in Cyrodiil. Even though it's a broken mechanic it doesn't harm others to such an extent if you're outside of IC.
So yes, I call those people cancerous degenerates, because that's what they are.
The funny thing is, taking flags is a pvE activity. So is taking keeps and surrounding resources.I can't stand PVP at the best of times but I will say this, I enjoyed IC until they altered it and made the District Flag mechanic.
You will very rarely die, if you are a cloaking NB and give everyone a wide berth. If you're really just there to quest, get skyshards, and such, you can approximate NB gameplay by using Night Silence (stam) or Shadow Dancer (mag), possibly combined with Nightmother's Embrace (reduced Detection radius). Also level Legerdemain and use Invisibility pots. It won't give you the full NB experience, but I've certainly used that to bring Tel Var home, when I wanted to skimp on Retreat sigils.-Unless you are super amazing, you will die, be it from gankers, getting 1-shot by a boss or being steamrolled by 30 people coming though the district door as you were passing by.
It sounds to me like you can't cope with the mix of PvP and PvE in IC and you are just very salty. Everything you say represents the opposite of how I feel about IC. It's my favorite place in the game. I was there when I knew nothing, when the mobs were a lot harder and I mostly PvEd. I've been there, later, as a farmer, as a ganker, and as a general PvPer. I've been there as NB, as DK, as warden, as templar.Ectheliontnacil wrote: »Ectheliontnacil wrote: »...Concerning IC...
You have some viable points with the overall design of IC. Much of what you say is basically your opinion (insert Dude Lebowsky meme here) and others may have a different one. However, by calling other players "cancerous degenerates", just because they don't play IC to your liking, you lose all credibility and sympathy here. It's just not the way people should be treated.
Gankers are well aware of what they're doing. They can easily ruin 1 hour of farming for another player, which is something that should be impossible or at the very least much harder than it is currently. I mean how do you justify getting 20k Tel Var with an empowered dizzying swing + onslaught or by sniping someone while he's soloing a boss?
Those people know how frustrating their behaviour is to farmers and they do it anyways. I was once chased by 2 shieldbreaking proctards using snare poisons and cost increases...rip my sorc and rip my Tel Var. And it's not like IC is the only place to go ganking, you can always do that in Cyrodiil. Even though it's a broken mechanic it doesn't harm others to such an extent if you're outside of IC.
So yes, I call those people cancerous degenerates, because that's what they are.
This is a place of predators and prey. It's a place of risk and reward, and if I didn't lose half my Tel Var dying to a boss, or gain half someone else's ganking, I'd be terribly bored. This idea that farming Tel Var entitles you to keep them, or most of them, is weird. Completely missing the point of the Tel Var multiplier, and of the Imperial Physique set. I love it.
Not only do I know what I'm doing as a ganker, I fully accept that there are two ways of making Tel Var. Farming bosses, when your faction owns most of the districts, and farming players when an opposing faction does. You are totally free to set your level of risk / reward by using Retreat sigils, or by wearing Imperial Physique.
I have no idea how you can describe the place as clunky. One of the main reasons I go to IC is that Cyro is usually laggy af. Nothing works in Cyro at prime time. Skills are delayed. Sounds cut out. Bar swaps fail. You are reduced to spamming whatever it is you are spamming. That doesn't really happen in IC, possibly because the population is so low. Well, thank God for that. It's the one place where I feel the game actually plays as intended.
If a boss one-hits you, then you need to adapt your build to the place. Instead of wearing Wizard's Riposte, for example, wear Armor Master. It's easy to forget that gear that makes you tanky for PvP (Riposte, Transmutation, Impregnable) doesn't always make you tanky for PvE. Bahraha's sadly does not work in IC, but Blade Cloak and Leki's provide AOE damage reduction, which helps with most of the bosses. Make sure you have some way of dealing with adds. This can be AOE skills, but it can also be the resto-ult to help you through increased damage for a while. Furthermore, one of the simplest ways to spam bosses to death without being squishy or using lots of PvE skills, is to use a ranged Infused weapon with a Prismatic enchant. Works wonders for your DPS against them.
Regarding fights that involve mobs and you calling them unfair. Yes, I often find mobs a nuisance. Yes it can be unfair when only you have all the aggro, but in that case you have to ask yourself how it came to that. If you are squishy and single-target focused, they can be a problem for you. On the other hand, the tankier you are, the more the mobs work to your advantage. A friend of mine runs outright tank builds, and his game plan is to draw bosses into PvP, let them help kill players, and outlive everyone. Another example: I was once attacked by a nightblade who came running in with a lot of mobs in tow and Proxy Det about to go off. The place lends itself to creativity, but I guess you don't see that. My current stamblade uses Shrouded Daggers. Mobs are my friends. If you try to blend into them, I will hit you even harder. I've heard of another player who used Reaper's Mark to gain Major Berserk from a mob, before attacking a player. On a simpler level mobs also make more reliable targets, than players, to gain resources and ultimate from with heavy attacks.
Are you kidding me. Farming tell var is so easy. Most people in this zone are focused on flipping flags. There are many isolated areas to farm.
Risk is very minimal and even if caught you can regain what you lost within 10-15 minutes.
Take 1000 tel var to get the bonus. Run a route to gain 10,000 tell var in 20 minutes and end at the bank. Rince and repeat. I have over 2 mil tel var in the bank and never have taken a loss that I couldn't recoup in 10 min.
I agree IC needs some love to attract more people but not change the current system.
Spoken like a true cancerous degenerate.
...I'm not sure if I'm saying that ironically or not.
WildWilbur wrote: »Anyone remembers Darkness Falls in DAoC? You had to fight in RvR to open it for your realm and wipe the other realms from the dungeon. And you could log out in DF and log in later to gank a few farmer (which didn't lose anything). High risk high reward. Ah, those were the days...
I would make it so that we can queue for and directly enter the Imperial City. It's such a pain to get there, especially for people in die-hard PvP guilds, because we always get pulled off for something on our way there or we feel bad for taking up a spot in a pop-locked campaign.
We would need pop bars specific to the city to judge pop counts however.
It's very important not to be seen first--or at all--in the Imperial City, so those streets may be more busy that you imagine.
PvPers move around, or they block, or they shield, or they Fear, or they run Magelight, armor buffs, Crit Surge, Hurricane, Caltrops, Elemental Blockade, Mage Rune, Warden Rune, Templar Rune, Extended Ritual, and so on. PvPers are always buffed and ready, should a nightblade attack.
i know i've been standing on a flag running through rotations with other players around wondering what the hell was wrong with me...
if you even suspect there might be some folks around ready to do you harm while you'r waiting for the flag to flip (seems to take forever if you'e standing there alone) - buff and shield, buff and shield, buff and shield...
The funny thing is, taking flags is a pvE activity. So is taking keeps and surrounding resources.I can't stand PVP at the best of times but I will say this, I enjoyed IC until they altered it and made the District Flag mechanic.
All the pvp people are running around chasing pvE locations. They aren’t primarily pvp, they are circumstantial pvp - they don’t run around searching for players, they have a pvE target in mind and battle other players if they obstruct reaching the pvE target.
Since when does anyone knock down the door of a keep and say “Well, nobody here, let’s go find a place with some players defending it”..? From watching zone chat while grinding out caltrops / rapids / vigor I have NEVER seen anything remotely like that said.
So. The question is, what are the cyrodiil pvE players going to do to stop chasing away the pve players from the rest of the world? Because there’s only so many carrots that zeni can dangle to entice people to participate in cyrodiil.
At some point, it has to be recognized that people who are fine farming vet dungeons would be fine farming mobs in IC or farming flags in the districts or Cyro. Pve farmers that are just fine implementing exacting standards upon themselves to ensure maximum team effectiveness and coordination for trial content would find it relaxing to be held to the lower requirements for taking the pve objective flags in Cyro and ic. And yes, the requirements are lower. As a healer, there are unquestioned metas that have to be followed in order to be considered anything more than third rate. Which sets, which traits, glyphs, potions and skills, on both bars - is all determined meta that has to be followed. Whereas, in Cyro nobody cares if the healer is even wearing 7 pieces of armor.
At some point it has to be recognized that there are elements of the circumstantial pvp that have soured a large number of the pve players on even entering the zone.
Spoken like a true cancerous degenerate.
...I'm not sure if I'm saying that ironically or not.
Oh how very clever you sound to yourself. Just realise that all I'm getting from that is the obvious insult. If you have some actual substance, you'll have to be more specific.
All I can gather is that some of you don't like IC. It's a big game. Probably no one likes all of it equally. I can't tell whether some of you are miffed there's content - the quests in IC - that you could not finish, although I'm sure you can with help from a group. Or whether it's the Tel Var stealing aspect of IC. Perhaps it is nightblades in general. All I can say is, if you have the mindset that Tel Var grinding should give you consistent results, you're coming at IC the wrong way. It's more like easy come, easy go. You have to take your opportunities, whether that is soloing a boss or doing PvP. I can sort of understand how you might be upset to have 10K Tel Var stolen that you farmed for an hour under non-ideal conditions. Thing is, that's not the way to approach farming. 10K is the amount you get for soloing a single boss, with all flags turned and 1K starting money. When you see that opportunity, you grab the boss and you make those 10K in 5 minutes. If you are Tel Var poor and a bit mean, or just concerned about gankers, you can squirrel him away in a building. That's the way to farm.
Perhaps you ascribe some sort of morality to ESO characters? I sometimes do. I think being zerged is much like schoolyard bullying. On the other hand, this is a game. You and I don't kill or beat up other people in real life, right? By the same token I have no compuction to try anything and everything the game allows me to do. Do I gank people as NB? Hell, yeah! Do I care what their level is? Now I do. If I realise you are a lowbie, and not part of a group, I'll leave you alone. But that's because I've moved past you being a challenge.
WildWilbur wrote: »Anyone remembers Darkness Falls in DAoC? You had to fight in RvR to open it for your realm and wipe the other realms from the dungeon. And you could log out in DF and log in later to gank a few farmer (which didn't lose anything). High risk high reward. Ah, those were the days...
TheRealPotoroo wrote: »TheRealPotoroo wrote: »
I do. But I want to do the IC quests. I just don't want to have anything to do with PVP.
Then leave the PvP zones to people who do want to PvP. Or at least don't whine when you get killed while questing in the PvP zone.
It's not just a PVP zone. It's got quests. That makes it PVE. PVP is not quests, it's a whole other game where players attack each other. I loath and detest that game. But I like quests.
Bullying in IC is obviously lesser, but it is still objectionable.
Agreed.driosketch wrote: »IC problems:
-It's a DLC, so not everyone has access. This works for PvE, but seems to be the bane of the PvP crowd, which leads to lower participation. (Hench why I think they are making the correction with BGs becoming base game.)
-It's in the middle of Cyrodiil, and therefore subject to level requirements, both hard and soft (some players think you need to be lvl 50 to survive Cyrodiil), and population caps. Ease of access is also affected by how well you alliance is doing in the war. E.G. You want to take your DC character to IC, but blue controls a keep next to a sewer entrance on only one campaign, and it's pop locked.
I've played both ganking NBs and medium armor characters (DK) that are vulnerable to ganks. Yes, since I play a DW / 2H DK, not focused around blocking, she had trouble with NBs. This has gotten better, since she started wearing Fortified Brass.-Ganking, signature PvP style of IC, and a hugely polarizing style of play. Some players absolutely love it, others hate it so much they won't set foot in there.
I remember those fights fondly, and it's something that's completely gone and sadly missed.-lack of incentives. This admittedly is something ZOS has been working on. However, some aspects like district capture can also kill off other fun types of game play. Specifically the large battle royal district fights.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »
I do. But I want to do the IC quests. I just don't want to have anything to do with PVP.
Then leave the PvP zones to people who do want to PvP. Or at least don't whine when you get killed while questing in the PvP zone.
It's not just a PVP zone. It's got quests. That makes it PVE. PVP is not quests, it's a whole other game where players attack each other. I loath and detest that game. But I like quests.
Nope. In THIS game, the PvP zones have always had some quests included. That includes the kill and capture quests and the random town stuff in Cyrodiil. It also includes all of the quests in IC - which have been changed to encourage more PvP.
But regardless, these are the [relatively VERY small areas] that ZOS has set aside for PvP. If you don't want to PvP (or at least are unwilling to put up with it) go to somewhere else in the game. Pretty simple.
Yes, there is: Lag free playFireCowCommando wrote: »There is no ..., or any PvP experience that you cant get anywhere else in the game.
TheRealPotoroo wrote: »But I want...