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Why IC is a dead Zone

  • fred4
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    Well, I say that but on occasion a quest icon appears on a message board, but sometimes it doesn't.
    The quest icon should always appear when you handed in your last quest with the Drake. It did for me, and it directs you to claim a district you haven't yet done a main quest in, where you'll find the Drake again. I suppose you know this, you just don't think it's good enough.
    Then getting back to the Drake can be a serious pita. A new player may not know to go buy a recall stone with Alliance Points to be able to port right back, meaning they have to go ALL the way through the sewers back to their home base.
    Yep. When I did those, I didn't PvP, and didn't have the AP to buy retreat sigils. 10K seemed a lot, and random drops were rare. Of course, now, 10K seems a pittance. My point, though, is that I didn't see that as a problem. I quite like the quest structure, because it doesn't hold your hand too much. If you aren't aware of the message board, or you don't systematically use all ladders - another way to find the Drake - it gives you a sense of the passage of time, as the Drake works on the results from your last assignment.
  • fred4
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    Talcyndl wrote: »
    IC is not a PVP zone so stop carrying on like you own it. It's a stupid hybrid zone that's all about encouraging people whose only joy in life comes from making other people miserable to plague the rest of us who want nothing to do with them. IC is two different games mashed into one, it doesn't work which is why hardly anyone goes there.

    I can kill and be killed. Thus, under the rules of this game, it is a PvP zone. Same as Cyrodiil (which also has NPC quests).

    And I'm not the one "carrying on" about it. I play the game. It is the PvE whiners who send rage tells and post on the forum about mean people who kill them.

    Oh, and as far as "no one" going there, that is simply not true for NA/PC. It is probably the best place in the game for small scale fights. You might have to look around the districts, but I always find people pretty easily.

    Horse faeces. That you can kill players who want nothing to do with your game simply says, well, something about your personal (RL) character that I'd probably be banned for saying explicitly. I want to play my game, the one I enjoy. I doesn't have you or your ilk in it.

    You don't really get where all those 1vX clips on YouTube come from, do you?

    Any group I encounter usually has a mixture of competent and less-competent PvPers in it. Some are organised guild groups. The times where attacking them is not dangerous are exceedingly rare. Ganking the last person through the door is something you fall back on when the opposing group is too strong or too numerous, but even that is somewhat dangerous to the ganker. You never know who you are up against, nor how quickly their group will make it back to them. Also, have you considered that some of the people killing you are barely better than yourself, and therefore see you as a challenge?

    EDIT: If you don't group up, are not in stealth, and are high CP, but can't PvP, that makes you the most vulnerable person out there. I don't know you, and I'll see you as a legitimate target. The best thing you can probably do is block and be passive, hoping I'll get the message. If you are fishing, I'll also leave you alone these days. I also found that many players left me alone when I was below 50 in the CP campaign.
    Edited by fred4 on May 14, 2018 5:39PM
  • fred4
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    4) Tel Var stones need to have more purpose. People run trials for loot, IC has no leaderboard (not that it needs one), limited purpose for Tel Var stones and the bosses drop way to little gold. IMO they should offer a token system where you can get other things for a specific amount of tel Var stones (AP, gold, transmutation crystals ...).
    I agree with everything you say, but this. I've gotten rich off Tel Var stones (3M gold and counting). Not enough people know that IC gives you alchemy ingredients. I see people complain about having to farm them in PvE.

    Transmutation crystals would be nice, really nice in fact, but getting gold at a fixed exchange rate would not work. Look at the merchandise from the general Tel Var vendor. No one in their right mind would buy Rubedite ingots or Repora there, for example, because most everything is an order of magnitude cheaper in guild stores. The Tel Var exchange rate is set by the rarest, yet in demand, items in that store, which are Hakeijo and alchemy ingredients. Unless ZOS tracked the guild store exchange rate of those items, or whatever else will yield the best rate in the future, a direct Tel Var to gold exchange would fail. Of course, if the rate of gold was so good, it exceeded what you can make by selling Hakeijo and alchemy ingredients, then it would artificially raise the prices of those things. This seems very problematic.

    For me it's kind of a no brainer. Even if I could convert Tel Var directly into gold, I might no do it. I am in some of the top trading guilds on PC EU, and they have weekly sales requirements. Selling stuff from IC is my guaranteed way to do that, week in, week out. Being in those guilds gives me decent Master Merchant data. I know there is TTC these days, as well, but meh.

    The fact that there's nothing to buy, in IC, actually comes down to exactly this. The prices of everything are totally out of whack with guild store prices. As long as they remain fixed, it's always going to be the case that only one or two things from IC are worth selling. It was Charcoal of Remorse and Repora in the past. Now it's only Hakeijo and alchemy ingredients. Black Rose used to be a big seller, but now there are really only niche sets available.

    I think Transmutation crystals from Tel Var is the one thing that would definitely attract some people, although I know plenty of non-crafters oblivious to how great they are.

    The reason people run trials for loot is that the gear is BoP. Please, please, let's not go that way! Well, hang on, is it some or all of it? Errr ... I don't run trials, as you can tell.

    I never understood why ZOS got rid of the original monster trophies. Those used to be a main reason to visit the sewers. It wouldn't really work anymore, since Agility and Willpower have lost their value by an order of magnitude. It might help if they got their magicka / stamina bonus bumped, which was never adjusted when all the other gear got bumps to those bonuses. I am also puzzled why Willpower jewelry is rising in price pre-Summerset. It really only makes sense to me in a 2 monster / 5 / 3 Willpower / vmA, Master, Asylum weapon setup. Other than that, 2H / staff Willpower / Agility weapons should become interesting.
  • Talcyndl
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    TheValar85 wrote: »
    Oh i am so enjoying to read the poor pvp players complaining about how litle space they have in this game you guys are so transparent :D You act like you were never even touched PVE while you all clearly leveled your mages guild OUT OF PVP zones to get your storm calling ulti... you also had to go out to the PVE world to get your vamp or werewolf bites, and also none of you actualy leveled their proffessions in cyrodiil :D And none of you did their research in cyrodiil. You guys are so contradictory... stop act like you haven't tocuhed PVE at all, because withouth that you all will be nowhere with your gears, and skills, and so on. because Cyrodiil cant provide everything you need to a potent oponent in the battleflied.

    So stop lieing and stop acting like you are all suprime and havent thouched pve at all cos thats clear bs. And this elitism is not going to lead anywhere. so stop act like that.

    meh...

    What?

    Yes, we have to spend time in PvE zones for various reasons. So?
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • TheValar85
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    Talcyndl wrote: »
    TheValar85 wrote: »
    Oh i am so enjoying to read the poor pvp players complaining about how litle space they have in this game you guys are so transparent :D You act like you were never even touched PVE while you all clearly leveled your mages guild OUT OF PVP zones to get your storm calling ulti... you also had to go out to the PVE world to get your vamp or werewolf bites, and also none of you actualy leveled their proffessions in cyrodiil :D And none of you did their research in cyrodiil. You guys are so contradictory... stop act like you haven't tocuhed PVE at all, because withouth that you all will be nowhere with your gears, and skills, and so on. because Cyrodiil cant provide everything you need to a potent oponent in the battleflied.

    So stop lieing and stop acting like you are all suprime and havent thouched pve at all cos thats clear bs. And this elitism is not going to lead anywhere. so stop act like that.

    meh...

    What?

    Yes, we have to spend time in PvE zones for various reasons. So?

    sooo? have you read the other comments above? :D clearly you wont...
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
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  • Talcyndl
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    TheValar85 wrote: »
    sooo? have you read the other comments above? :D clearly you wont...

    Your comment makes no sense. Who cares if PvP focused players spend time in PvE areas. If they were trying to turn those areas into PvP zones, you might have some point. But that is not the case.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Ragnarock41
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    because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?

    Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.
    Edited by Ragnarock41 on May 14, 2018 9:42PM
  • Talcyndl
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    because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?

    Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.

    <= Stam DK

    Get killed by NBs, still like PvP. Although I do think cloak needs a major rework.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Ragnarock41
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    Talcyndl wrote: »
    because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?

    Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.

    <= Stam DK

    Get killed by NBs, still like PvP. Although I do think cloak needs a major rework.

    I don't know about you but I don't like getting ganked over and over and over again, till I finally fail ,die and drop my tel'var, because the guy is respawning right next to me after I kill him, and because of cloak I have no way of telling I'm gonna get ganked. This is anti-fun and anti-competitive game design. Its just stupid at best.

    And the best part? By the time you respawn and come back to get some revenge, the rat will be already gone and banked the tel var he stoled, which you spent an hour collecting. Or he can just cloak away the moment he spots you from far. Getting the drop on a nightblade is just as immposible as predicting a gank.
    Edited by Ragnarock41 on May 14, 2018 10:50PM
  • Talcyndl
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    I don't know about you but I don't like getting ganked over and over and over again, till I finally fail ,die and drop my tel'var, because the guy is respawning right next to me after I kill him, and because of cloak I have no way of telling I'm gonna get ganked. This is anti-fun and anti-competitive game design. Its just stupid at best.

    And the best part? By the time you respawn and come back to get some revenge, the rat will be already gone and banked the tel var he stoled, which you spent an hour collecting. Or he can just cloak away the moment he spots you from far. Getting the drop on a nightblade is just as immposible as predicting a gank.

    Yeah, NBs are all a$$holes. :)

    Personally, I don't care about Tv stones. And as annoying as it is to get ganked, the times when I can time a detect pot to kill a NB makes it all worth it.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Katahdin
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    because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?

    Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.

    Yet I see plenty of sorcs, templars, dragon knights and wardens out there all the time besides nightblades. I've killed and been killed by all classes out there. Use an invis pot if you're not a nightblade. I use the ones we get as drops from writs and the bequeather and all the time on my non nighyblades

    I've been farming tel var for the storage boxes. I've gained 250K and lost less than 20K since I started focusing it. That's not a bad gain/loss ratio.
    Edited by Katahdin on May 15, 2018 5:32PM
    Beta tester November 2013
  • DeadlyRecluse
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    TBH anyone expecting huge mechanically changes to an almost 3 year old DLC is delusional.

    Changing the incentives/tel var products has the potential to increase the population (and is easy to implement). I can't really imagine them doing anything more involved than that.
    Thrice Empress, Forever Scrub
  • geonsocal
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    TBH anyone expecting huge mechanically changes to an almost 3 year old DLC is delusional.

    Changing the incentives/tel var products has the potential to increase the population (and is easy to implement). I can't really imagine them doing anything more involved than that.

    sadly, i'm starting to lose hope in direct access to IC, or, any zos plans to rework the rez rules up in the districts...

    definitely a little frustrating and disappointing...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Ragnarock41
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    Talcyndl wrote: »
    I don't know about you but I don't like getting ganked over and over and over again, till I finally fail ,die and drop my tel'var, because the guy is respawning right next to me after I kill him, and because of cloak I have no way of telling I'm gonna get ganked. This is anti-fun and anti-competitive game design. Its just stupid at best.

    And the best part? By the time you respawn and come back to get some revenge, the rat will be already gone and banked the tel var he stoled, which you spent an hour collecting. Or he can just cloak away the moment he spots you from far. Getting the drop on a nightblade is just as immposible as predicting a gank.

    Yeah, NBs are all a$$holes. :)

    Personally, I don't care about Tv stones. And as annoying as it is to get ganked, the times when I can time a detect pot to kill a NB makes it all worth it.

    There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.
  • Talcyndl
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    There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.

    Really a separate discussion, but I agree that cloak is inherently broken.

    ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Katahdin
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    Talcyndl wrote: »
    There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.

    Really a separate discussion, but I agree that cloak is inherently broken.

    ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.

    Its not nearly as easy as you guys make it out to be at all.

    As a stamblade, the limit is magicka. I can cloak 3 maybe 4 times if I'm lucky and most of the time it doesn't work anyway if the enemy is close or can get close.

    I'll trade cloak for sorc shield stacking or endless streaking away from a fight. Chased a sorc at a resource the other day, all he did was streak 5-6 times out of there when he got outnumbered
    Beta tester November 2013
  • Merlin13KAGL
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    IC was developed with a different playstyle in mind. It's a big part of what drew people there in the first place.

    You can't build solely for PvE. You can't build solely for PvP. You have to find a mix of gear and skills to be able to survive both.

    You also can't expect to play like you're in overland PvE or overland PvP (topside). If you're stomping around like a bull in a china shop, you kind of expect the attention you're going to get.

    A cooldown on Telvar would be interesting (hold onto them death-free for so long and they solidify, getting removed from the pool, so to speak).

    However, this would be impractical from a coding and server resources perspective.

    The one change I would like to see is that the amount of Telvar you receive is:
    • First based on the cap (50%, right now, I believe)
    • Second, based on the % of damage you do.

    Someone rounding a corner and getting a quick DoT/hit in on someone that goes down to a Boss shouldn't get full Telvar kill credit. Loss should still be expected on death, but if the majority of the damage taken was due to PvE circumstances, then that's the modifier that should affect loss the most (10%, if I recall)

    Edited by Merlin13KAGL on May 16, 2018 12:53PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • exiars10
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    The main problem is queue which use the main Alliance War population cap. Very bad design.
    Second one is entering.
    Talcyndl wrote: »
    Marginis wrote: »
    If you're one of the few, great, but realize that what this thread is about is making IC better, not about saying that if you don't like it, gtfo.

    Given that Cyrodiil and IC are the only zones in the entire game where PvP can occur, my point is that complaints (and a lot of whines) from PvE players should have zero impact on any redesign of IC. It's pretty clear that anytime PvE'ers come into a PvP zone many of them want to receive special hands off treatment - basically be immune to PvP. We saw that with the event in the Cyrodiil towns.

    That's ridiculous. Open world PvP is what sold many people on this game. Granted the PvE side has kept the game alive because of the too numerous to count issues with Cyrodiil. But for many of us, the PvP in Cyrodiil and IC is the only reason to keep playing the game. For PvE minded folks, they literally have the ENTIRE rest of the game to play as well as significant new PvE content in every expansion/DLC/etc. that has been and will be released.
    And yet some of them (pure PvE players) still have audacity to complain about only two PvP zones in whole game! Even further we get from time to time threads about even Cyrodiil PvE instance only as almost 30 PvE zones is clearly not enough!
    barshemm wrote: »
    I wish I wasn't forced to pve to get undaunted mettle. They should have a pvp focused undaunted something or other that involves combat in IC. That would be sweet.
    Yes, leveling Undaunted is the worst skill grind in the game. I never understood pure PvE stamina DD players who complain about getting Vigor and Caltrops in PvP when it's much faster to get Alliance War skill line to 7 than getting Undaunted to 9.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Ragnarock41
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    Talcyndl wrote: »
    There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.

    Really a separate discussion, but I agree that cloak is inherently broken.

    ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.

    And on top of that they are as strong as any other class even without cloak, have access to the best stamina spammable, best ST ultimate at the lowest cost, amazing passives and so on. It is not really a separate discussion. IC is heaven for nightblades due to the nature of that zone. You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.
    Edited by Ragnarock41 on May 16, 2018 1:52PM
  • Talcyndl
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    Katahdin wrote: »
    I'll trade cloak for sorc shield stacking or endless streaking away from a fight. Chased a sorc at a resource the other day, all he did was streak 5-6 times out of there when he got outnumbered

    I'd be happy with ZOS applying the same stacking cost to cloak that they did to streak. Being able (as a stamblade) to cast cloak 3-4 times is a HUGE advantage in 1v1's and small scale fights generally.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Katahdin
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    Talcyndl wrote: »
    Katahdin wrote: »
    I'll trade cloak for sorc shield stacking or endless streaking away from a fight. Chased a sorc at a resource the other day, all he did was streak 5-6 times out of there when he got outnumbered

    I'd be happy with ZOS applying the same stacking cost to cloak that they did to streak. Being able (as a stamblade) to cast cloak 3-4 times is a HUGE advantage in 1v1's and small scale fights generally.

    Its a help sometimes, but no where near the huge advantage you claim it to be. Being able to streak away 6 times from any fight faster and further than anyone can run is a much bigger advantage. Lets cap streak and shields at 3x and gimp sorc defenses as hard as you want to gimp NB
    Edited by Katahdin on May 16, 2018 4:38PM
    Beta tester November 2013
  • Katahdin
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    You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.


    We must not be playing the same game, I've seen plenty of DK and templars put in IC. Been killed by both plenty of times.

    Beta tester November 2013
  • Sandman929
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    Provide entrances and exits to different parts of Cyrodiil within the sewer tunnels, and you'll see some traffic in IC, but that would also include moving IC to the base game.
  • Katahdin
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    I agree with whoever said the daily quest givers should be at the base of the ladders. All those loading screens are annoying.

    As far as running to the entrance. It's 30 freaking seconds from the nearest keep, 1 minute from the next nearest. People make it sound like it's an all day journey. It's not that freaking bad and I rarely see any other players
    Beta tester November 2013
  • Ragnarock41
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    Katahdin wrote: »
    You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.


    We must not be playing the same game, I've seen plenty of DK and templars put in IC. Been killed by both plenty of times.

    Nightblades having a clear advantage in IC is kind of obvious to anyone who is not biased. And as long as cloak is a nightblade exclusive and stays in its current broken state, that will be the case. Your post proves pretty much nothing.

    Yes, as a Dk player I've killed many bad nightblades in IC, who ABSOLUTELY SUCK at playing ESO, and only getting kills due to how braindead easy nightblade is to play.
    Edited by Ragnarock41 on May 16, 2018 5:08PM
  • Talcyndl
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    Katahdin wrote: »
    Its a help sometimes, but no where near the huge advantage you claim it to be. Being able to streak away 6 times from any fight faster and further than anyone can run is a much bigger advantage. Lets cap streak and shields at 3x and gimp sorc defenses as hard as you want to gimp NB

    Sorcs are limited in being able to streak away that much. If they do, even the most min/maxed high Magicka builds will be out of magicka because of the escalating cost. And more importantly, the sorc is still targetable and can be chased down by any build with a gap closer.

    A cloaked NB is simply gone unless you have a very limited number of counters available. And for stam builds those counters are basically (1) non-optimized detect pots which have been gimped over the years and now only last around 15 seconds or (2) tossing caltrops which is a huge stam cost and still only works as a defensive measure.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Merlin13KAGL
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    exiars10 wrote: »
    The main problem is queue which use the main Alliance War population cap. Very bad design.
    Second one is entering.
    Talcyndl wrote: »
    Marginis wrote: »
    If you're one of the few, great, but realize that what this thread is about is making IC better, not about saying that if you don't like it, gtfo.

    Given that Cyrodiil and IC are the only zones in the entire game where PvP can occur, my point is that complaints (and a lot of whines) from PvE players should have zero impact on any redesign of IC. It's pretty clear that anytime PvE'ers come into a PvP zone many of them want to receive special hands off treatment - basically be immune to PvP. We saw that with the event in the Cyrodiil towns.

    That's ridiculous. Open world PvP is what sold many people on this game. Granted the PvE side has kept the game alive because of the too numerous to count issues with Cyrodiil. But for many of us, the PvP in Cyrodiil and IC is the only reason to keep playing the game. For PvE minded folks, they literally have the ENTIRE rest of the game to play as well as significant new PvE content in every expansion/DLC/etc. that has been and will be released.
    And yet some of them (pure PvE players) still have audacity to complain about only two PvP zones in whole game! Even further we get from time to time threads about even Cyrodiil PvE instance only as almost 30 PvE zones is clearly not enough!
    barshemm wrote: »
    I wish I wasn't forced to pve to get undaunted mettle. They should have a pvp focused undaunted something or other that involves combat in IC. That would be sweet.
    Yes, leveling Undaunted is the worst skill grind in the game. I never understood pure PvE stamina DD players who complain about getting Vigor and Caltrops in PvP when it's much faster to get Alliance War skill line to 7 than getting Undaunted to 9.
    Yes, Alliance rank 7 takes less time than Undaunted 9. But <25 hours in game time hardly qualifies as the worst grind in the game. There's also a huge difference between Warhorn level buffs and one of the only stam heals in the game, vs 6% max stat bonus.

    They're both well within reach for any reasonable player.

    No special PvE treatment required for IC. No special PvP treatment required outside of it either.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Thunderknuckles
    Thunderknuckles
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    fred4 wrote: »
    Well, I say that but on occasion a quest icon appears on a message board, but sometimes it doesn't.
    The quest icon should always appear when you handed in your last quest with the Drake. It did for me, and it directs you to claim a district you haven't yet done a main quest in, where you'll find the Drake again. I suppose you know this, you just don't think it's good enough.
    Then getting back to the Drake can be a serious pita. A new player may not know to go buy a recall stone with Alliance Points to be able to port right back, meaning they have to go ALL the way through the sewers back to their home base.
    Yep. When I did those, I didn't PvP, and didn't have the AP to buy retreat sigils. 10K seemed a lot, and random drops were rare. Of course, now, 10K seems a pittance. My point, though, is that I didn't see that as a problem. I quite like the quest structure, because it doesn't hold your hand too much. If you aren't aware of the message board, or you don't systematically use all ladders - another way to find the Drake - it gives you a sense of the passage of time, as the Drake works on the results from your last assignment.

    You are mistaken. I have helped numerous people with this quest line over the months and that icon does not always appear over the message board. It simply just doesn't. Glitch, whatever...I don't know. When this happens I have to point out to the person doing it for the first time that all they have to do is go back up a ladder and it'll continue.

    That's awesome for you if you enjoy RP and such, but in my experience a loooot of players will simply just quit trying to figure it out and move on to something else. You are also in the minority on it not being an annoyance to go ALL the way back through the sewers from another faction's zone to your own home base. I mean, if that's exciting for you that's great, but in my experience, again, a lot of players find it supremely tedious.
  • Thunderknuckles
    Thunderknuckles
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    Talcyndl wrote: »
    There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.

    Really a separate discussion, but I agree that cloak is inherently broken.

    ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.

    And on top of that they are as strong as any other class even without cloak, have access to the best stamina spammable, best ST ultimate at the lowest cost, amazing passives and so on. It is not really a separate discussion. IC is heaven for nightblades due to the nature of that zone. You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.

    90% of the time what I see in IC, and I'm in there every single night for 2 hours, is Stamplars, Stamdens, and DK's. For a stamblade Cloak can really only be spammed about 3 times before the NB is out of magicka. If they pop a pot then a couple more Cloaks, sure. So to say, "You won't see a templar or dragonknight ganking/taxing people as efficiently" is utter garbage. I mean it is truly patently false. Again, what I see most of the time are those 3 classes riding around the districts openly and totally unconcerned about being jumped. I commonly see those classes taking on district bosses single handedly and often whilst fighting off 2 to 4 enemy players. I have never once seen a Stamblade do that. Not a Magblade , either.
  • Ragnarock41
    Ragnarock41
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    Talcyndl wrote: »
    There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.

    Really a separate discussion, but I agree that cloak is inherently broken.

    ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.

    And on top of that they are as strong as any other class even without cloak, have access to the best stamina spammable, best ST ultimate at the lowest cost, amazing passives and so on. It is not really a separate discussion. IC is heaven for nightblades due to the nature of that zone. You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.

    90% of the time what I see in IC, and I'm in there every single night for 2 hours, is Stamplars, Stamdens, and DK's. For a stamblade Cloak can really only be spammed about 3 times before the NB is out of magicka. If they pop a pot then a couple more Cloaks, sure. So to say, "You won't see a templar or dragonknight ganking/taxing people as efficiently" is utter garbage. I mean it is truly patently false. Again, what I see most of the time are those 3 classes riding around the districts openly and totally unconcerned about being jumped. I commonly see those classes taking on district bosses single handedly and often whilst fighting off 2 to 4 enemy players. I have never once seen a Stamblade do that. Not a Magblade , either.

    1.Stamdens are extremeley weak against stamblade in 1v1. Cloak hard counters them.
    2.Cloaking once drops the boss aggro from you and forces your enemies to tank it.
    3.you can only spam it 3 times argument is purely garbage. I can only spam igneous shields 3 times before I'm out of magicka too, so what?
    4. At this point in the game, if you're telling me that Dk/templar can tax as efficiently as a nightblade. you are a lying nightblade main. Simple as that.
    Edited by Ragnarock41 on May 17, 2018 12:30AM
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