The quest icon should always appear when you handed in your last quest with the Drake. It did for me, and it directs you to claim a district you haven't yet done a main quest in, where you'll find the Drake again. I suppose you know this, you just don't think it's good enough.Thunderknuckles wrote: »Well, I say that but on occasion a quest icon appears on a message board, but sometimes it doesn't.
Yep. When I did those, I didn't PvP, and didn't have the AP to buy retreat sigils. 10K seemed a lot, and random drops were rare. Of course, now, 10K seems a pittance. My point, though, is that I didn't see that as a problem. I quite like the quest structure, because it doesn't hold your hand too much. If you aren't aware of the message board, or you don't systematically use all ladders - another way to find the Drake - it gives you a sense of the passage of time, as the Drake works on the results from your last assignment.Then getting back to the Drake can be a serious pita. A new player may not know to go buy a recall stone with Alliance Points to be able to port right back, meaning they have to go ALL the way through the sewers back to their home base.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »IC is not a PVP zone so stop carrying on like you own it. It's a stupid hybrid zone that's all about encouraging people whose only joy in life comes from making other people miserable to plague the rest of us who want nothing to do with them. IC is two different games mashed into one, it doesn't work which is why hardly anyone goes there.
I can kill and be killed. Thus, under the rules of this game, it is a PvP zone. Same as Cyrodiil (which also has NPC quests).
And I'm not the one "carrying on" about it. I play the game. It is the PvE whiners who send rage tells and post on the forum about mean people who kill them.
Oh, and as far as "no one" going there, that is simply not true for NA/PC. It is probably the best place in the game for small scale fights. You might have to look around the districts, but I always find people pretty easily.
Horse faeces. That you can kill players who want nothing to do with your game simply says, well, something about your personal (RL) character that I'd probably be banned for saying explicitly. I want to play my game, the one I enjoy. I doesn't have you or your ilk in it.
I agree with everything you say, but this. I've gotten rich off Tel Var stones (3M gold and counting). Not enough people know that IC gives you alchemy ingredients. I see people complain about having to farm them in PvE.daniel.13b16_ESO wrote: »4) Tel Var stones need to have more purpose. People run trials for loot, IC has no leaderboard (not that it needs one), limited purpose for Tel Var stones and the bosses drop way to little gold. IMO they should offer a token system where you can get other things for a specific amount of tel Var stones (AP, gold, transmutation crystals ...).
TheValar85 wrote: »Oh i am so enjoying to read the poor pvp players complaining about how litle space they have in this game you guys are so transparentYou act like you were never even touched PVE while you all clearly leveled your mages guild OUT OF PVP zones to get your storm calling ulti... you also had to go out to the PVE world to get your vamp or werewolf bites, and also none of you actualy leveled their proffessions in cyrodiil
And none of you did their research in cyrodiil. You guys are so contradictory... stop act like you haven't tocuhed PVE at all, because withouth that you all will be nowhere with your gears, and skills, and so on. because Cyrodiil cant provide everything you need to a potent oponent in the battleflied.
So stop lieing and stop acting like you are all suprime and havent thouched pve at all cos thats clear bs. And this elitism is not going to lead anywhere. so stop act like that.
meh...
TheValar85 wrote: »Oh i am so enjoying to read the poor pvp players complaining about how litle space they have in this game you guys are so transparentYou act like you were never even touched PVE while you all clearly leveled your mages guild OUT OF PVP zones to get your storm calling ulti... you also had to go out to the PVE world to get your vamp or werewolf bites, and also none of you actualy leveled their proffessions in cyrodiil
And none of you did their research in cyrodiil. You guys are so contradictory... stop act like you haven't tocuhed PVE at all, because withouth that you all will be nowhere with your gears, and skills, and so on. because Cyrodiil cant provide everything you need to a potent oponent in the battleflied.
So stop lieing and stop acting like you are all suprime and havent thouched pve at all cos thats clear bs. And this elitism is not going to lead anywhere. so stop act like that.
meh...
What?
Yes, we have to spend time in PvE zones for various reasons. So?
TheValar85 wrote: »sooo? have you read the other comments above?clearly you wont...
Ragnarock41 wrote: »because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?
Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.
Ragnarock41 wrote: »because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?
Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.
<= Stam DK
Get killed by NBs, still like PvP. Although I do think cloak needs a major rework.
Ragnarock41 wrote: »I don't know about you but I don't like getting ganked over and over and over again, till I finally fail ,die and drop my tel'var, because the guy is respawning right next to me after I kill him, and because of cloak I have no way of telling I'm gonna get ganked. This is anti-fun and anti-competitive game design. Its just stupid at best.
And the best part? By the time you respawn and come back to get some revenge, the rat will be already gone and banked the tel var he stoled, which you spent an hour collecting. Or he can just cloak away the moment he spots you from far. Getting the drop on a nightblade is just as immposible as predicting a gank.
Ragnarock41 wrote: »because if you aren't a nightblade you're at a massive disadvantage. So its ganker city. Everybody hides in stealth/cloak, some poor guy goes into farm, gets killed in 2 hits, then never comes back again. Thats IC for you. Is that really hard to understand?
Try playing IC not as an EZblade some day, you'll see for yourself how tough it is to play it solo and actually keep some tel var on you.
DeadlyRecluse wrote: »TBH anyone expecting huge mechanically changes to an almost 3 year old DLC is delusional.
Changing the incentives/tel var products has the potential to increase the population (and is easy to implement). I can't really imagine them doing anything more involved than that.
Ragnarock41 wrote: »I don't know about you but I don't like getting ganked over and over and over again, till I finally fail ,die and drop my tel'var, because the guy is respawning right next to me after I kill him, and because of cloak I have no way of telling I'm gonna get ganked. This is anti-fun and anti-competitive game design. Its just stupid at best.
And the best part? By the time you respawn and come back to get some revenge, the rat will be already gone and banked the tel var he stoled, which you spent an hour collecting. Or he can just cloak away the moment he spots you from far. Getting the drop on a nightblade is just as immposible as predicting a gank.
Yeah, NBs are all a$$holes.
Personally, I don't care about Tv stones. And as annoying as it is to get ganked, the times when I can time a detect pot to kill a NB makes it all worth it.
Ragnarock41 wrote: »There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.
Ragnarock41 wrote: »There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.
Really a separate discussion, but I agree that cloak is inherently broken.
ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.
And yet some of them (pure PvE players) still have audacity to complain about only two PvP zones in whole game! Even further we get from time to time threads about even Cyrodiil PvE instance only as almost 30 PvE zones is clearly not enough!If you're one of the few, great, but realize that what this thread is about is making IC better, not about saying that if you don't like it, gtfo.
Given that Cyrodiil and IC are the only zones in the entire game where PvP can occur, my point is that complaints (and a lot of whines) from PvE players should have zero impact on any redesign of IC. It's pretty clear that anytime PvE'ers come into a PvP zone many of them want to receive special hands off treatment - basically be immune to PvP. We saw that with the event in the Cyrodiil towns.
That's ridiculous. Open world PvP is what sold many people on this game. Granted the PvE side has kept the game alive because of the too numerous to count issues with Cyrodiil. But for many of us, the PvP in Cyrodiil and IC is the only reason to keep playing the game. For PvE minded folks, they literally have the ENTIRE rest of the game to play as well as significant new PvE content in every expansion/DLC/etc. that has been and will be released.
Yes, leveling Undaunted is the worst skill grind in the game. I never understood pure PvE stamina DD players who complain about getting Vigor and Caltrops in PvP when it's much faster to get Alliance War skill line to 7 than getting Undaunted to 9.I wish I wasn't forced to pve to get undaunted mettle. They should have a pvp focused undaunted something or other that involves combat in IC. That would be sweet.
Ragnarock41 wrote: »There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.
Really a separate discussion, but I agree that cloak is inherently broken.
ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.
I'll trade cloak for sorc shield stacking or endless streaking away from a fight. Chased a sorc at a resource the other day, all he did was streak 5-6 times out of there when he got outnumbered
I'll trade cloak for sorc shield stacking or endless streaking away from a fight. Chased a sorc at a resource the other day, all he did was streak 5-6 times out of there when he got outnumbered
I'd be happy with ZOS applying the same stacking cost to cloak that they did to streak. Being able (as a stamblade) to cast cloak 3-4 times is a HUGE advantage in 1v1's and small scale fights generally.
Ragnarock41 wrote: »You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.
Ragnarock41 wrote: »You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.
We must not be playing the same game, I've seen plenty of DK and templars put in IC. Been killed by both plenty of times.
Its a help sometimes, but no where near the huge advantage you claim it to be. Being able to streak away 6 times from any fight faster and further than anyone can run is a much bigger advantage. Lets cap streak and shields at 3x and gimp sorc defenses as hard as you want to gimp NB
Yes, Alliance rank 7 takes less time than Undaunted 9. But <25 hours in game time hardly qualifies as the worst grind in the game. There's also a huge difference between Warhorn level buffs and one of the only stam heals in the game, vs 6% max stat bonus.The main problem is queue which use the main Alliance War population cap. Very bad design.
Second one is entering.And yet some of them (pure PvE players) still have audacity to complain about only two PvP zones in whole game! Even further we get from time to time threads about even Cyrodiil PvE instance only as almost 30 PvE zones is clearly not enough!If you're one of the few, great, but realize that what this thread is about is making IC better, not about saying that if you don't like it, gtfo.
Given that Cyrodiil and IC are the only zones in the entire game where PvP can occur, my point is that complaints (and a lot of whines) from PvE players should have zero impact on any redesign of IC. It's pretty clear that anytime PvE'ers come into a PvP zone many of them want to receive special hands off treatment - basically be immune to PvP. We saw that with the event in the Cyrodiil towns.
That's ridiculous. Open world PvP is what sold many people on this game. Granted the PvE side has kept the game alive because of the too numerous to count issues with Cyrodiil. But for many of us, the PvP in Cyrodiil and IC is the only reason to keep playing the game. For PvE minded folks, they literally have the ENTIRE rest of the game to play as well as significant new PvE content in every expansion/DLC/etc. that has been and will be released.Yes, leveling Undaunted is the worst skill grind in the game. I never understood pure PvE stamina DD players who complain about getting Vigor and Caltrops in PvP when it's much faster to get Alliance War skill line to 7 than getting Undaunted to 9.I wish I wasn't forced to pve to get undaunted mettle. They should have a pvp focused undaunted something or other that involves combat in IC. That would be sweet.
The quest icon should always appear when you handed in your last quest with the Drake. It did for me, and it directs you to claim a district you haven't yet done a main quest in, where you'll find the Drake again. I suppose you know this, you just don't think it's good enough.Thunderknuckles wrote: »Well, I say that but on occasion a quest icon appears on a message board, but sometimes it doesn't.Yep. When I did those, I didn't PvP, and didn't have the AP to buy retreat sigils. 10K seemed a lot, and random drops were rare. Of course, now, 10K seems a pittance. My point, though, is that I didn't see that as a problem. I quite like the quest structure, because it doesn't hold your hand too much. If you aren't aware of the message board, or you don't systematically use all ladders - another way to find the Drake - it gives you a sense of the passage of time, as the Drake works on the results from your last assignment.Then getting back to the Drake can be a serious pita. A new player may not know to go buy a recall stone with Alliance Points to be able to port right back, meaning they have to go ALL the way through the sewers back to their home base.
Ragnarock41 wrote: »Ragnarock41 wrote: »There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.
Really a separate discussion, but I agree that cloak is inherently broken.
ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.
And on top of that they are as strong as any other class even without cloak, have access to the best stamina spammable, best ST ultimate at the lowest cost, amazing passives and so on. It is not really a separate discussion. IC is heaven for nightblades due to the nature of that zone. You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.
Thunderknuckles wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »There is no excuse for rewarding bad players and cowardice. Nightblade ability ''cloak'' does exactly that. It gives you not only a clear opening advantage, it also gives you the ability to easily escape when things go bad. Not enough risk involved, for a class which is supposed to be ''risk/reward'' based.
Really a separate discussion, but I agree that cloak is inherently broken.
ESO is the only game I'm aware of that allows an in-combat stealth ability to be cast repeatedly, with no cooldown or other significant limit. While there are some counters of varying effect, the basic ability should not exist in its present form.
And on top of that they are as strong as any other class even without cloak, have access to the best stamina spammable, best ST ultimate at the lowest cost, amazing passives and so on. It is not really a separate discussion. IC is heaven for nightblades due to the nature of that zone. You won't see a templar or dragonknight ganking/taxing people as efficiently. %90 of the time it is a pesky nightblade.
90% of the time what I see in IC, and I'm in there every single night for 2 hours, is Stamplars, Stamdens, and DK's. For a stamblade Cloak can really only be spammed about 3 times before the NB is out of magicka. If they pop a pot then a couple more Cloaks, sure. So to say, "You won't see a templar or dragonknight ganking/taxing people as efficiently" is utter garbage. I mean it is truly patently false. Again, what I see most of the time are those 3 classes riding around the districts openly and totally unconcerned about being jumped. I commonly see those classes taking on district bosses single handedly and often whilst fighting off 2 to 4 enemy players. I have never once seen a Stamblade do that. Not a Magblade , either.