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Why IC is a dead Zone

  • Cously
    Cously
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    First and foremost, I love IC and had a lot of victories and defeats there, I don't gank people, I mow the hell out of them with my DK. Got hundreds of thousands of stones, lost half that. Soloed bosses and patrollers. Went as one, went as group. Now if you want to see the place populated, we have to be honest with ourselves...

    - Remove Telvar loss on death.

    This is the main deterrent, majority of players already are wary to even step on Cyrodiil because zerg experiences going on one person, knowing they can lose their stuff then...ghost town.

    - Nerf patrollers

    The patrollers have a big aoe and the sewers are very cluttered, it's not so bad with one person but when you have large groups then is a pointless *** and with the telvar loss makes it every frustrating for most people, the fact is pain to lose aggro if you need to, the fact most groups will do hell to avoid them, the fact most people will start discord over who pulled the boss, etc.

    - Increase rewards and loot

    I'd say increase the telvar drop amount and other cool loot. That could be skipped if we don't lose telvars on death or be put in place to try drag more people in even if is riskier, the activity really skyrocket during the double drop event and I even manage to get entire groups of casuals to try out the centrata.

    - Make spawning easier.

    The most ridiculous thing of IC are the loading screens, you need a loading screen to change districts, to change sewer sections, to change from the base, etc. Even with fast computers for me it's so *** dull, even a 10 second loading screen is enough to ruin the mood. Add to it that spawn system tied to districts just make all the enterprise slowly.

    Those suggestions will make the place lively again. Yes, the 1% have fun killing others and griefing and etc but guess what, we ran out of people to kill so it became boring. The point of games is to be fun yes? And in a fast paced game like ESO it has to be fast...not slow with loading screens in short periods of time. And to be FUN, I SAY FUN. Not frustrating like it is when you die AND lose stuff. This doesn't sell my peoples, the western mentality IS NOT for open world pvp with loss of stuff, that is for ASIAN mmos. The games that draw pvpers in the west are shooters and mobas, not mmorpgs. I love pvp, do hate to lose stuff though, can't even imagine how it feels for people who dislike pvp at all (hint hint the majority of the player ba$$$e)
  • greylox
    greylox
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    When they bring out a PvE version I'll go, until then it isn't worth the hassle.
    PC EU

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  • xeNNNNN
    xeNNNNN
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    Most of what you want changed is literally the whole point of IC. To remove mobs removes half of the farm aspect, to remove the telvar loss pretty much removes any thrill in IC. To me the whole idea of IC is risk/reward, roll in there in full pve setups and get easy tel var but risk losing it all to a pvp setup. Those in a pvp build will have a harder time on bosses, but make up for it with the possibility of taking tel var of someone else. That risk reward concept is the whole idea and personally the only part that makes IC fun.

    tbh I dont care about mobs.

    I just want the zergs completely restricted somehow.

    Seriously there is nothing worse than getting zerged by 20 or so grand overlords when you're two just trying to kill a couple of bosses.

    Ganked by nightblades or other classes sure fine.

    Overlord zerg who can only spam purge and every other cancerous thing in the game? pffft. Yeah no thank you.

    oh and @Cously Removing the telvar loss on death would actually kill IC completely because the people make money there from Hakeijo and such so that "fix" would kill the IC income people make tbh beyond the flower parcels of course.

    Reduce the lost too 25% is far more reasonable I think. Me and A Friend had 20k on us each and he got incapped and killed by a nightblade and lost almost 10k.

    Removing the risk just wont work, lowering the impact of said risk will. Though I do think prices for some things will go down quickly as a result.
    Edited by xeNNNNN on May 9, 2018 1:48PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Enslaved
    Enslaved
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    IC is dead because noone carves to be ganked after farming mobs for hours.
  • imnotanother
    imnotanother
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    I only go there to do Master writs and to finish some of the few achievements there (I hate trying to find scamps in the sewers)
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Sievertsv
    Sievertsv
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    i just got into IC recently with an amazing guild i think the rewards from telvar could be revamped to make it more worth while
  • DanteYoda
    DanteYoda
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    firedrgn wrote: »
    People dont mind geting ganked but losing half your stones seems inequitable to enough players that they dont go back.

    Personally i think the quest rewards are too low.

    Actually we do mind being ganked. A lot. That's why the overwhelming majority of the player base don't go to IC which is why "how to revive IC" threads keep showing up.

    Well said.. Ganking is why i never pvp.. literally they could have apex mounts rain down in there and i'd still never go in...
  • Vercingetorix
    Vercingetorix
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    IC is not dead - not even close. I have no idea what you are talking about. There's zergs plowing through the districts on a nightly basis. Perhaps you should go topside instead of hiding under a sewer grate in a dank corner. :p
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Emma_Overload
    Emma_Overload
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    "The only players you encounter in IC are cancerous degenerates."

    Haha, as someone who has probably spent more time in the IC than anyone else on the forums, I should be offended by this. However, I know exactly how OP feels, because I used to say exactly the same kind of stuff when IC came out.

    When IC was released, I was strictly a PvE player, and all I cared about was grinding the IC mobs with out being hassled by PvPers. Of course, that was never gonna happen, because most PvPers will kill anybody on sight, just because they can.

    In the end, the solution was simple: I became one of those awful PvPers, what you call a "cancerous degenerate." I get my revenge on those POS gankers every day... and then some. Also, I actually enjoy theory crafting for PvP much more than endgame PvE. There are fewer rules and more possibilities.

    Anyway, PvP becomes a lot more fun when you throw yourself into it. If a "carebear" like me can do it, anyone can.

    Edited by Emma_Overload on May 9, 2018 1:09PM
    #CAREBEARMASTERRACE
  • Riptide
    Riptide
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    You're mistaken. IC is NOT a farming place. It's a PvP place. Tel Var Stones are the incentives for playing in IC just like AP/campaign rewards are the incentives for playing in overland Cyrodiil. Players are not entitled nor meant to collect Tel Var undisturbed in IC.

    Exactly. Some people have such absurd tunnel vision that they reckon they want to kill a mob, so enemy players are simply nuisances obstructing them.

    Gear and skill for killing people. Become the hunter. Kill mobs in between.

    But it is impossible to explain. The only way is to grab someone by the scruff, drag them in and blood them by hunting with them. Even then it may not take.
    Esse quam videri.
  • Fivefivesix
    Fivefivesix
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    I like IC. It's very risky for me to go alone since I'm not a mist forming sneaky disappearing one shot from stealth guy so I usually go with a group.

    It sucks when you die in there because you lose so much tel var stones but thats what makes it fun. Risk/reward thing
    United we stand, divided we fall.
  • DeadlyRecluse
    DeadlyRecluse
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    Eh, seasonal revamps of tel var products would go a long way to keeping IC hopping. IMO, that's all that's really needed.
    Thrice Empress, Forever Scrub
  • xeNNNNN
    xeNNNNN
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    Eh, seasonal revamps of tel var products would go a long way to keeping IC hopping. IMO, that's all that's really needed.

    This is a great idea!

    Though whether ZoS will bother or not idk...
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Jsmalls
    Jsmalls
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    I lived in the sewers for several patches back when 1vXing was possible in this game. Back before the tank meta, when proc det was a 1vX tool and not just a bombers skill, players stayed in smaller groups, and when snares didn't run rampant. The amount of Tel Var I stole is absurd. I made a FORTUNE off of stolen tel var back when stacks of vet 16 mats sold for 40k a stack and were sold for tel var.

    Tel Var is much easier to farm now since the introduction of flags. The lower sections of the sewers (once the best place to earn experience) are a ghost town since they don't benefit from the district's increased tel var gain.

    And the districts? They can be fun sometimes. But most players join 10+ player groups and that's not what IC is about. Whether you are farming tel var or PvPing IC to me is for small scale, low ping, fast paced fights. Running large groups in IC helps no one. You don't earn Tel Var at a decent rate if you're in the large group, and you roll around ruining the experience for small 2-4 man groups who stand no chance with the way ESO caters to numbers now.

    But I'm not going to argue about their pathways. When I 1vX'ed a group I had fun and 10 people got pissed at the game, and potentially shelved it, maybe I inspired a few but it's unlikely.

    It's the life cycle of every MMORPG. But money is money and I get it. Sighhh good times.
  • adriant1978
    adriant1978
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    Most fun I ever had in the IC was before the district capture aspect was added. I'm not a good PvP'er and I die a lot. IC was great because the respawn locations were never far from the fighting, none of this Cyrodiil horse simulator stuff, so even though I died way more than I killed I could keep right on participating without being punished for it. Now unless your alliance owns the district you respawn in the sewers and it's a slog to get back up to the action.

    Some will, and have when I brought this up before, say L2P and don't die so often but not everyone will ever be good at fighting other players. The old IC was in my opinion the most "accessible" PvP in the game and I miss it.
  • Strider__Roshin
    Strider__Roshin
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    I farm bosses there all the time. It's great for farming TV stones, and the gankers keep it interesting :-)

    It's a terrible PvP zone though.
  • josiahva
    josiahva
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    TheValar85 wrote: »
    honestly Ic hase a lot of good ponetntial stuffs, just the majoroty of the palyers bases are hating it because pve is mixed with pvp. worst idea every made in Elder Scrolls History. If you ask me why, well looka round on teh forum and in agme, no one loves that basicly, to having ganked by doing a pve related quest sires in a pvp zone :D and tehy are right.

    On the contrary, I LOVE IC, I think its hands down the BEST DLC, it requires a balanced PVE/PvP build to be sucessful there. There used to be an active population with faction district wars going on all the time...and then they increased the respawn timer and made it so you couldnt respawn in a district unless you owned it and killed that aspect entirely...now its so empty its sad....I barely ever go there because those 2 changes KILLED the area in favor of flags no one cares about, as for the sewers...I cant even remember the last time I saw anyone there
  • Cryptical
    Cryptical
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    Pure and simple, people don’t participate if they aren’t getting the fun out of it for the effort they put in.

    It’s a pvp culture thing, the mature pvp players haven’t policed the immature players into either playing honorably with others or being a known-by-all dirtbag.

    Honorable combat exists all across history. Dishonorable behavior is viewed as primitive and foul and barbaric. With international agreements, a number of dishonorable behaviors became illegal even in the hottest of wars.

    And then there is eso pvp. A game where the most dishonorable of behaviors is excused by the flippant phrase “it is a war zone”.

    It’s not all pvp players. A number of them follow rules about leaving the questers be, about not jumping on the person fighting the boss alone just at the moment of max vulnerability, about letting the person fish in peace. But it is undeniable there are enough of the others that have given the place a sour taste to the point that these ‘revive the city’ threads are nothing new.
    Xbox NA
  • Rickter
    Rickter
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    am I the only one that doesnt think IC is a "dead zone"? I mean, sure during the day it can be rather sparse but we're talking about 3 year old DLC here. Lately, with the housing crates purchaseable with TelVar, and the excitement over the willpower and agility sets for the Summerset patch - its hard to have IC all to yourself anymore.

    It would be good practice to go in IC just prior to Prime time EDT and get some warm up PvP in. IC is very active at least topside where the telvar flows more givingly.
    RickterESO
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  • Oliviander
    Oliviander
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    Everstorm wrote: »
    Main reason I, not being a pvp'er, don't go there more often is that it's a pain in the buttocks to get there. Especially when my faction controls no nearby keeps. I never died riding through Cyrodiil and only once in IC, don't care about dying that much but it just takes too long to get there.
    If I could wayshrine in and out of the faction base it would be so much more convenient.

    Same for me - that is the real problem with IC IMHO
  • Iskras
    Iskras
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    IC does not look like a 'dead zone'. There are groups alternating throughout the day.
  • notyuu
    notyuu
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    Imperial City rundown

    The good:
    -Unique items, material and poly-morphs can be acquired here via simple [if somewhat tedious] farming

    The bad:
    -Unless you are super amazing, you will die, be it from gankers, getting 1-shot by a boss or being steamrolled by 30 people coming though the district door as you were passing by.
    -When you die you lose half of your telvar

    The ugly:
    -unless your faction owns the city/district [which it won't because it never bloody does] death to getting back to where you were is...tedious at best
    -The store could use a major update [and have a few prices looked at]
    -You need to ride though a campaign to get there [good luck if your faction owns 0% of the map]

    The Verdict:
    -3.5/5 - needs more work

    The solution:
    -Reduce telvar lost on death from 50% to 25%
    -Make it so you can enter IC without having to go though cyrodiil
    -Update the telvar store
    -[not too sure about this one] add in a security option that reduced telvar loss on death to 0 but reduces telvar gain from mobs and players by 75%

    The lazy way out:
    -Make a PvE version of the zone....if zos is super lazy
    Edited by notyuu on May 9, 2018 3:10PM
  • Talcyndl
    Talcyndl
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    firedrgn wrote: »
    People dont mind geting ganked but losing half your stones seems inequitable to enough players that they dont go back.

    Personally i think the quest rewards are too low.

    Actually we do mind being ganked. A lot. That's why the overwhelming majority of the player base don't go to IC which is why "how to revive IC" threads keep showing up.

    You don't like PvP. Enjoy the 95% of the game that is PvE only.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Talcyndl
    Talcyndl
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    So yes, I call those people cancerous degenerates, because that's what they are.


    How dare they PvP in a PvP zone. Don't they know you are special and deserve to be left alone. From now on, you should wear the wedding dress costume - that should make it clear to everyone.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • TheRealPotoroo
    TheRealPotoroo
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    Talcyndl wrote: »
    firedrgn wrote: »
    People dont mind geting ganked but losing half your stones seems inequitable to enough players that they dont go back.

    Personally i think the quest rewards are too low.

    Actually we do mind being ganked. A lot. That's why the overwhelming majority of the player base don't go to IC which is why "how to revive IC" threads keep showing up.

    You don't like PvP. Enjoy the 95% of the game that is PvE only.

    I do. But I want to do the IC quests. I just don't want to have anything to do with PVP.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Royaji
    Royaji
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    In regards to ganking:

    IC is all about risk and reward. In my opinion though, there is still a massive issue in IC that "risk and reward" rule does not apply to one specific playstyle. Ganking. If a gank is successefull - you'll get half of your's targets Tel Vars - the reward. If a gank fails... You just go back to the nearest district owned by your faction. There is no risk in ganking. And of course people who do not gank get upset that they have to deal with both risk and reward while gankers just get the reward with no risk.

    So my idea for making IC a lot more acceptable for your average player - "you can't steal more Tel Var than you are carrying". Want to gank people farming bosses? Come in with 50k Tel Var of your own which you might loose if your gank fails or you get killed by said boss. Don't want to risk it? You don't get that 50k Tel Var from one gank then.
  • Marginis
    Marginis
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    Went to Imperial City, got skyshards, left. Went to Imperial City, got the rest of the skyshards, left. Went to Imperial City, crafted a set of armor for leveling an alt, left.

    Out of the three times I went to Imperial City, two times were with a group, and one time was filled with random gankers slowing our progress to a halt. The rewards from Imperial City are fine, but not at all worth dealing with PVPers any more than absolutely necessary, for us PVEers, and going through the place is quite annoying without a group or cloak. It would be a fine place for a******s who like to get in a group and kill defenseless PVEers, but when PVEers don't show up (because of the gankers) it loses it's fun for PVPers as well.

    Basically, PVE and PVP have a hard time meshing. The Division actually did it pretty well - no alliances, maybe small groups (but with more ability for a solo player to deal with groups), and players who can decide to work together as well as turn on each other - but ESO doesn't do it that way. So it's a mess for everyone. So I'll go in, sure, it's not that bad with low population, but only for something specific and then to get out.
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  • Talcyndl
    Talcyndl
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    I do. But I want to do the IC quests. I just don't want to have anything to do with PVP.

    Then leave the PvP zones to people who do want to PvP. Or at least don't whine when you get killed while questing in the PvP zone.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • TheRealPotoroo
    TheRealPotoroo
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    Talcyndl wrote: »

    I do. But I want to do the IC quests. I just don't want to have anything to do with PVP.

    Then leave the PvP zones to people who do want to PvP. Or at least don't whine when you get killed while questing in the PvP zone.

    It's not just a PVP zone. It's got quests. That makes it PVE. PVP is not quests, it's a whole other game where players attack each other. I loath and detest that game. But I like quests.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Joshua261
    Joshua261
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    I can't stand PVP at the best of times but I will say this, I enjoyed IC until they altered it and made the District Flag mechanic.
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