Rohamad_Ali wrote: »There's no way to describe how epic Cyrodiil was with population at launch and functional . It took a couple weeks for the crashes to slow down but there was a period of pure awesomeness before 1.2 we've never had again .
Back at launch, when the game was marketed as PVP end gamehttps://youtu.be/DjKzrRio2z8
No lag?https://youtu.be/RmXakjbaC8M
Nightfall12 wrote: »But honestly my choice of current has more to do with the current people filling my friends list and having more fun interacting with others, whether its the old friends or all the new folks just starting out having fun.
Still_Mind wrote: »Some of the worst changes over the course of the development:
- Softcaps removed;
- Proc sets popularized;
- Crafted sets made inferior to drops;
- Templar and Dragon Knight identities watered down;
- Dynamic Ultimate generation removed (it was op, but it could have been adjusted, not totally removed).
There also were many positive changes, of course.
I think people saying they liked the game at launch are remembering a different game.
So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?
Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?
Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?
One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta
Valen_Byte wrote: »I think people saying they liked the game at launch are remembering a different game.
So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?
Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?
Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?
One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta
Yes
Yes
Didnt pvp
One tam changed not only the games core, but also the player base. Not for the better imo.
Valen_Byte wrote: »@DeadlyRecluse I looked through the tread for a post from you but didnt see one, sorry if I missed it. I am very curious as to your reasons for how you voted if you wouldnt mind : ))
For me, I just liked the 1.6 eara. More because of how much fun we were having. This was about the time Vy and I started the guild. Good times. Craziness. Hell, I didnt even know much about builds back then, so for me it wasnt about classes or balance or skills. Just good times, game was so alive.
I think people saying they liked the game at launch are remembering a different game.
So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?
Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?
Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?
One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta
Watching that just makes me sad.
DeadlyRecluse wrote: »[*] Outfit system. Not even kidding. I look like a steampunk leprechaun.
dark brotherhood was the best imo.
Everything was broken in pvp and thus the landscape was even, even if it was disgusting at the same time it at least seemed "fair" and pve was extremely pleasing and satisfying combat was fluid and constant.
I wanted too vote for launch as well because of the content difficulty and such but i wasn't a fan of veteran ranks and such.
I think theres no real "Best" patch excluding a couple of patches which gutted so many good things about the game but from a pvp perspective it was brilliant not balanced but it was fun and stupid which made it brilliant. that patch made for some mindless and stupid fun that you were also on the receiving end of. It never really felt like a busted patch either just felt like everyone had a massive power boost...oh and deep fissure + subterranean assault didn't exist.
When they added earth gore however well...........If i talk about earthgore im going to incoherently rage non stop so ill just stop here.
hell same with morrowind when they destroyed 3/4 of my builds in a single patch to combat infinite sustain that non of my builds used. urgh. fml.
One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta
Vercingetorix wrote: »I remember the fun I had as Sorc pet tank able to solo the storm atronach in AA, all of the Craglorn delves, every dungeon (except vet Fungal Grotto due to auto-kill mechanic). I felt strong in the content I liked, but still had to put forth effort to make the build work. When Thieves Guild went live, the game took a bad turn IMO - the developers started down a path where they began taking choices away from players and even punishing them for them with nerfs that didn't even solve the problem they were supposed to address.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
I distinguished certain "Eras" of ESO, based on the most breakthrough changes.
You happen to like certain patch? Make sure to pick the right Era accordingly.
One last thing, make sure to be experienced with at least 1.5 patch.
Returning player? Vote only if u experienced at least one patch of disclosed Eras.
Thanks for honesty.