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When did u like ESO the most? [question for veterans]

  • Schattenfluegel
    Schattenfluegel
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    Launch - 1.5
    There's no way to describe how epic Cyrodiil was with population at launch and functional . It took a couple weeks for the crashes to slow down but there was a period of pure awesomeness before 1.2 we've never had again .

    Yeah, was great without the whole procsets and monstersets etc.

    I am currently missing the difficult of the Bosses,too.
    Edited by Schattenfluegel on May 8, 2018 5:54AM
    Love my Stamsorc
  • Still_Mind
    Still_Mind
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    Launch - 1.5
    Some of the worst changes over the course of the development:

    - Softcaps removed;
    - Proc sets popularized;
    - Crafted sets made inferior to drops;
    - Templar and Dragon Knight identities watered down;
    - Dynamic Ultimate generation removed (it was op, but it could have been adjusted, not totally removed).

    There also were many positive changes, of course.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • dsalter
    dsalter
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    1.6 - 2.3 (Thieves Guild)
    as much as i liked one tam and beyond, the low as hell difficulty drop caused some massive knock on affects to this day, people are unable to deal with even basic VET content let alone harder ones while those who braved the old difficulty are breezing through everything
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Getern
    Getern
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    1.6 - 2.3 (Thieves Guild)
    Minno wrote: »
    Back at launch, when the game was marketed as PVP end game :p

    https://youtu.be/DjKzrRio2z8

    No lag? :p
    https://youtu.be/RmXakjbaC8M

    Thats what lured me and many more just to try it out. Shame it is not a thing anymore.
    But honestly my choice of current has more to do with the current people filling my friends list and having more fun interacting with others, whether its the old friends or all the new folks just starting out having fun.

    Most, almost all my good friends are no longer playing so... From what I found currently ppl are just wierd. Maybe its casual based community and I dont like that crap. Also damn russians letters are everywhere. Its beyond me, why they didnt ban it yet.

    In general community is uncomparably worse, ur point is invalid. Makes me feel that u didnt actually played as long as you should to be vote.
    Still_Mind wrote: »
    Some of the worst changes over the course of the development:

    - Softcaps removed;
    - Proc sets popularized;
    - Crafted sets made inferior to drops;
    - Templar and Dragon Knight identities watered down;
    - Dynamic Ultimate generation removed (it was op, but it could have been adjusted, not totally removed).

    There also were many positive changes, of course.

    Bruh, I literally made thread about ~50 things that should/shouldnt been changed. Go check it out from my profile if u like.
    Every single patch I can make that list longer...
    Edited by Getern on May 8, 2018 12:31PM
  • Kuramas9tails
    Kuramas9tails
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    1.6 - 2.3 (Thieves Guild)
    My best memories were surrounding the Thieves Guild. So it wasn't patch wise for me, it's personal nostalgia. And I could still be a Magic Khajiit with good resources!
      Your friendly neighborhood crazy cat lady of ESO
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      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      PS4/NA
    • Osteos
      Osteos
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      Launch - 1.5
      Minno wrote: »
      Back at launch, when the game was marketed as PVP end game :p

      https://youtu.be/DjKzrRio2z8

      Watching that just makes me sad. :/

      DAGGERFALL COVENANT
      NA PC
      Former Vehemence Member
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    • xeNNNNN
      xeNNNNN
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      2.4 (Dark Brotherhood) - 2.7 (One Tamriel)
      dark brotherhood was the best imo.

      Everything was broken in pvp and thus the landscape was even, even if it was disgusting at the same time it at least seemed "fair" and pve was extremely pleasing and satisfying combat was fluid and constant.

      I wanted too vote for launch as well because of the content difficulty and such but i wasn't a fan of veteran ranks and such.

      I think theres no real "Best" patch excluding a couple of patches which gutted so many good things about the game but from a pvp perspective it was brilliant not balanced but it was fun and stupid which made it brilliant. that patch made for some mindless and stupid fun that you were also on the receiving end of. It never really felt like a busted patch either just felt like everyone had a massive power boost...oh and deep fissure + subterranean assault didn't exist.

      When they added earth gore however well...........If i talk about earthgore im going to incoherently rage non stop so ill just stop here.
      hell same with morrowind when they destroyed 3/4 of my builds in a single patch to combat infinite sustain that non of my builds used. urgh. fml.
      Edited by xeNNNNN on May 8, 2018 10:20PM
      Ah, e-communities - the "pinnacle" of the internet............yeah, right.
    • Valen_Byte
      Valen_Byte
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      1.6 - 2.3 (Thieves Guild)
      @DeadlyRecluse I looked through the tread for a post from you but didnt see one, sorry if I missed it. I am very curious as to your reasons for how you voted if you wouldnt mind : ))

      For me, I just liked the 1.6 eara. More because of how much fun we were having. This was about the time Vy and I started the guild. Good times. Craziness. Hell, I didnt even know much about builds back then, so for me it wasnt about classes or balance or skills. Just good times, game was so alive.
      ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
      GM of BYTE
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    • Rickter
      Rickter
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      I think people saying they liked the game at launch are remembering a different game.

      So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?

      Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?

      Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?

      One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta
      RickterESO
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    • Valen_Byte
      Valen_Byte
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      1.6 - 2.3 (Thieves Guild)
      Rickter wrote: »
      I think people saying they liked the game at launch are remembering a different game.

      So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?

      Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?

      Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?

      One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta

      Yes
      Yes
      Didnt pvp
      One tam changed not only the games core, but also the player base. Not for the better imo.
      ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
      GM of BYTE
      MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
      And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
    • Marginis
      Marginis
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      Launch - 1.5
      My favorite time was beta and right after launch - so many firsts and such genuine players. High population, all dedicated players because it required a sub, and just a lot of joy taken from the simple things, which you can only truly do when you're new.

      Although I'm sure a lot of that is nostalgia speaking. Despite the game being somewhat tainted by being so microtransaction driven right now, with a lot of joy being derived from stuff I spend money on rather than unlocked in the game (partly because I live for cosmetics, partly because the grind kills me a little inside each time I do it), the game is far better now than it ever has been. Morrowind quests are amazing, housing is in a pretty good place, and the outfit system is a godsend for someone like me.

      Everything else is just in between - pun intended.
      @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
    • Rickter
      Rickter
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      Valen_Byte wrote: »
      Rickter wrote: »
      I think people saying they liked the game at launch are remembering a different game.

      So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?

      Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?

      Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?

      One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta

      Yes
      Yes
      Didnt pvp
      One tam changed not only the games core, but also the player base. Not for the better imo.

      lol - we have a winner
      RickterESO
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    • DeadlyRecluse
      DeadlyRecluse
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      3.0 (Morrowind) - current patch
      Valen_Byte wrote: »
      @DeadlyRecluse I looked through the tread for a post from you but didnt see one, sorry if I missed it. I am very curious as to your reasons for how you voted if you wouldnt mind : ))

      For me, I just liked the 1.6 eara. More because of how much fun we were having. This was about the time Vy and I started the guild. Good times. Craziness. Hell, I didnt even know much about builds back then, so for me it wasnt about classes or balance or skills. Just good times, game was so alive.

      @Valen_Byte I think that, with a half-dozen exceptions, the game is in a great place this patch.

      There are a few things that are real crud, but there was real crud in every phase of the game. I can't be nostalgic for ground oils, perma bats, etc. I can't be nostalgic for invisbats nado meta. Destro ult sucks, but it's better than when meteor instakilled you with fall damage on stairs, lol. I had fun in those patches--maybe even more fun, idk--but they weren't balanced or fair by any stretch of the imagination. 1Tam had the aPROCalypse, which was possibly the least fun PvP we've ever had--which is too bad, because I think without that, it would have been a great patch.

      And I'm not really talking about social enjoyment. I probably enjoyed old Umbra days pre-IC most for that, and GONB's run. I'm pretty unaffiliated at this point, which is whatever.
      1. There have, recently, been a few really stellar fixes to core rules consistency (making AOE undodgeable, making single target nonchannels consistently dodgeable, for instance).
      2. There's a wider potential for build variety (in PvP) now then there has ever been. That's awesome.
      3. Battlegrounds exist post-morrowind. Dueling exists. I'm not super hyped on either of those compared to open-world PvP, but it's absolutely mindblowing that we got all that, years after most people had, I think, given up on them (and note that battlegrounds have been supported with rule changes, tweaks, and new maps this whole year--obviously they're not perfect, but it seems like ZOS has a willingness to support them and experiment. Compare the changes that have been made to battlegrounds in one calendar year compared to the changes we see in a typical year in cyrodiil...
      4. Level-up advisor, rules consistency, updated tutorials, etc. seem to be a real strong indicator that ZOS wants the background of the game more visible to newer players. I'm kind of done winning fights just by knowing the background better than newer players. I want people to get up to speed faster, mechanically, and the game is going that direction. Especially when you consider the madness that was the first year or so of the game, in terms of damage scaling, crit stat, that kind of thing...
      5. This is a controversial one, but class balance is as good as it's been. It's not perfect, of course, and I'm not going to get into that in detail, but there are reasons to play every class/resource combo. There were times when magDK/MagSorc were grossly OP, or when cloak was so broken so badly that NB was borderline pointless outside of gimmicks. I don't think the forum is a constructive place to go over remaining issues, as it descends into biased vitriol very quickly--but with I'd say a few exceptions, it's not too bad right now.
      6. We've been getting a steady stream of events and new content. This is mind blowing when you consider the content desert that existed initially (craglorn, lol).
      7. Outfit system. Not even kidding. I look like a steampunk leprechaun.
      Thrice Empress, Forever Scrub
    • GreenhaloX
      GreenhaloX
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      It would have to be pre-One Tamiel when the zones didn't scale with your levels, but you need to level up to scale to the zone. Craglorn was a good challenge for soloist and quite deadly if you weren't near the zone scale level. Good to have all factions interaction with One Tamriel, but they should have left the difficulty level of zones as it was.
    • ToRelax
      ToRelax
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      Launch - 1.5
      Rickter wrote: »
      I think people saying they liked the game at launch are remembering a different game.

      So you're telling me you liked Veteran Ranks and the grind it was from V3-V6 alone?

      Or youre telling me you liked the game when Stamina wasnt even viable and the game was called Elder Staves Online?

      Or maybe youre telling me you liked dynamic ulti gen and Dragonknights were dropping 3 standards on top of each other - not to mention the bat swarm and impulse spamming that puts destro ulti to shame?

      One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta

      Well, first of all I voted for 1.5, but some points are still relevant.

      - I didn't enjoy veteran ranks, but I liked them a whole lot more than champion points.

      - I didn't like how magicka generally outperformed stamina, no; it was one of the greatest issues which plagued the game back then. But every patch has some bad parts - fix one thing, break another.

      - Of course I liked dynamic ult gen. When a DK would drop 3 standarts in that short a timeframe it either meant they were emp or the opposing players were terrible and standing in AoE/shooting into scales, so that's what should happen. DK was only the strongest class until about 1.4, if you exclude 0 cost ultimates and damage stacking blazing shields. Zergballing was bad, but entirely carried by AoE caps and smart healing. If we had dynamic ult gen and no earthgore now, they wouldn't work at all.

      - With 1.6 we had uncapped CP without increasing exp cost and very low diminishing returns, along with broken op nirnhoned armor that was only kept in check initially because nirnhoned weapons ignored spell resistance entirely. Combine that with the can of worms opened with the removal of softcaps and you got the worst aspects of that patch.
      DAGON - ALTADOON - CHIM - GHARTOK
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    • Minno
      Minno
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      Launch - 1.5
      Osteos wrote: »
      Minno wrote: »
      Back at launch, when the game was marketed as PVP end game :p

      https://youtu.be/DjKzrRio2z8

      Watching that just makes me sad. :/

      Me too.

      Granted we were terrible back then but still look at those huge stacked fights!

      But I couldn't find photos or videos showing how dynamic the cyro map really was. You used to see like multiple fights across the map, multiple keeps used to be burst, you could exit rayles and run to the town and have to fight 3 nightblades on your way there. There were gankers EVERYWHERE, you could Rez at any forward camp across the map, etc.

      It might have be a pain for organized groups trying to protect keeps, but from a casual standpoint the ability to rez anywhere let players be where the action is and create where they want the action to happen. To put it into perspective, we haven't had that ability to have more fluid fights since IC launch (with removal of unlimited rez at upper district). Only Morrowind brought back that fast paced Rez system with BGs and cyro really need easy rezing across the map to really make cyro feel dynamic again. Or zos just needs to get a better server hosting service lol
      Edited by Minno on May 9, 2018 2:31PM
      Minno - DC - Forum-plar Extraordinaire
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    • Vercingetorix
      Vercingetorix
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      Launch - 1.5
      I remember the fun I had as Sorc pet tank able to solo the storm atronach in AA, all of the Craglorn delves, every dungeon (except vet Fungal Grotto due to auto-kill mechanic). I felt strong in the content I liked, but still had to put forth effort to make the build work. When Thieves Guild went live, the game took a bad turn IMO - the developers started down a path where they began taking choices away from players and even punishing them for them with nerfs that didn't even solve the problem they were supposed to address.

      This trend has continued since and IMO has hurt the franchise the most. Developers today need to be reminded that when a video game is made, it isn't theirs - it's OURS, the customers. You can't tell players "play however you want" and then nerf all other choices into the ground to force a certain playstyle based on one developer's bias - that's hypocrisy at its core.

      “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    • Rickter
      Rickter
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      [*] Outfit system. Not even kidding. I look like a steampunk leprechaun.

      All great points but: pics or it didnt happen :smiley:
      RickterESO
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    • Getern
      Getern
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      1.6 - 2.3 (Thieves Guild)
      xeNNNNN wrote: »
      dark brotherhood was the best imo.

      Everything was broken in pvp and thus the landscape was even, even if it was disgusting at the same time it at least seemed "fair" and pve was extremely pleasing and satisfying combat was fluid and constant.

      I wanted too vote for launch as well because of the content difficulty and such but i wasn't a fan of veteran ranks and such.

      I think theres no real "Best" patch excluding a couple of patches which gutted so many good things about the game but from a pvp perspective it was brilliant not balanced but it was fun and stupid which made it brilliant. that patch made for some mindless and stupid fun that you were also on the receiving end of. It never really felt like a busted patch either just felt like everyone had a massive power boost...oh and deep fissure + subterranean assault didn't exist.

      When they added earth gore however well...........If i talk about earthgore im going to incoherently rage non stop so ill just stop here.
      hell same with morrowind when they destroyed 3/4 of my builds in a single patch to combat infinite sustain that non of my builds used. urgh. fml.

      I cant really agree with more satisfying combat, cause of one single reason.
      They screwed up animation cancelling right with introducing DB patch. They wanted to make that change in TG, but ppl raged. They freaking did it in DB anyway, ikr Zose is stupid. For certain abilties it was a massive hit. As a main Magblade I got hit hard with that patch in so many ways.
      What I can agree with, was "One-shot" ganking. That was gold, I was running with Viper too, but tbh proc sets werent really a big deal. Sustain nerfs, CA changes are what made it die.
      And yea, at least broken Warden didnt exist and it never should have.

      Rickter wrote: »
      One Tamriel - thats when the game was the most balanced - right at that hyped console launch where PC players finally got out of the extended paid beta

      Blasphemy! You just called the most cancerous time, the most balance. Get out please.
      I remember the fun I had as Sorc pet tank able to solo the storm atronach in AA, all of the Craglorn delves, every dungeon (except vet Fungal Grotto due to auto-kill mechanic). I felt strong in the content I liked, but still had to put forth effort to make the build work. When Thieves Guild went live, the game took a bad turn IMO - the developers started down a path where they began taking choices away from players and even punishing them for them with nerfs that didn't even solve the problem they were supposed to address.

      This is actually accurate. I didnt know that at the time, but changes made in TG were the begining of the doom. Unnecesary changes to CP, which allowed for better DPS output. WHY? I do also think that a time, VD were too damn strong. Dont get me wrong, I literally loved wiping entire groups of players, but I think because of that we faced Heavy Armor Meta in DB patch after that. VO/CA setup kind of worked out for Magblades after Dark Cloak nerf. Cloak after DB release become obsolete.
      The only reason I leveled DK was reflect, it was flagship abilty. Then, no more of Meteor reflects. Smart evading system died that patch.
      Edited by Getern on May 9, 2018 3:51PM
    • OtarTheMad
      OtarTheMad
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      Launch - 1.5
      While ESO today is good and I enjoyed playing during all those different times I had to pick this because it’s when I had the time to play. Ever since TG launch I just haven’t had the time to play more than an hour every few days.
    • josiahva
      josiahva
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      Launch - 1.5
      This isnt a scientific poll by any means, most of the people voting likely never played before Thieves Guild, this will skew the results...and considering there is no restriction to vote by account age, I don't see any way to solve this problem.
    • zyk
      zyk
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      1.6 - 2.3 (Thieves Guild)
      I liked PVP in 2.1 and 2.2 the best. Then, most sets had not been updated to V16 (the level cap) and thus it was the most cheese-free period of ESO.

      Starting with 2.3, ZOS began its 'raising the floor, lowering the ceiling' effort which has basically ruined the game for me.
    • Strider__Roshin
      Strider__Roshin
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      1.6 - 2.3 (Thieves Guild)
      Before IC, but Summerset will probably take the cake. Time will tell.
    • Tomg999
      Tomg999
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      Launch - 1.5
      Early on. Doshia and Doppelganger Lyris took weeks to beat. And venturing into Reaper's March or the Rift at 20 levels below the standard was like tiptoeing into a lion's den.
    • Rain_Greyraven
      Rain_Greyraven
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      3.0 (Morrowind) - current patch
      I always love this game actually...I scratch my head at folks that just hate and despise it...yet show up daily and post 12-16 hours about how the hate and despise it it.

      /boggle
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    • Oreyn_Bearclaw
      Oreyn_Bearclaw
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      1.6 - 2.3 (Thieves Guild)
      Thieves guild, baby. I was a huge fan of VMOL. I still think it is far away the best designed trial, and I liked where balance was back then. Essentially all classes were viable for DPS, and I have never had more fun than working towards the Dro-mathra Destroyer Title with the best 12 man group I can remember (@zomnomnombie, we miss you).

      There are many recent features (housing, trait change, etc.) that would admittedly be tough to live without, but I think ESO peaked for me somewhere in the summer of '16. All this is despite the fact that I will likely need to discuss the back room of Rakkhat to a therapist at some point down the road.

      I am still not quite over the morrowind changes. I actually think some of the summerset changes will help, but I think that was the worst balance/playstyle change they have implemented to date.

      Edited by Oreyn_Bearclaw on May 9, 2018 9:05PM
    • PlagueSD
      PlagueSD
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      2.4 (Dark Brotherhood) - 2.7 (One Tamriel)
      Getern wrote: »
      I distinguished certain "Eras" of ESO, based on the most breakthrough changes.
      You happen to like certain patch? Make sure to pick the right Era accordingly.

      One last thing, make sure to be experienced with at least 1.5 patch.
      Returning player? Vote only if u experienced at least one patch of disclosed Eras.

      Thanks for honesty.

      Loved Dark Brotherhood..once I got Blade of Woe.
      Edited by PlagueSD on May 9, 2018 9:06PM
    • Valen_Byte
      Valen_Byte
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      1.6 - 2.3 (Thieves Guild)
      @DeadlyRecluse I knew you would have a great answer. Thanks for taking time.

      I tried not to be nostalgic when I chose my answer too. I could have easily said 'launch' because it was all just new and exciting. I very much agree on the point that it seems zos is finally helping new players understand builds better.

      I guess in the end, I just wish we could have seen where the game would have went had it stayed sub based. I was very much against subs in the beta but then after it went live I saw the positives and wanted it to stay like that forever.
      ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
      GM of BYTE
      MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
      And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
    • Goshua
      Goshua
      ✭✭✭✭
      Launch - 1.5
      Was waiting for this game for nearly 15 years, so when it was fresh, new and I was oblivious to the bulk of its impending frustrations and being nothing like what I was expecting, it was great. Morrowind the game perhaps spoiled me as far as immersion and fascination goes.

      Edited by Goshua on May 10, 2018 5:35PM
    • FireCowCommando
      FireCowCommando
      ✭✭✭✭✭
      Launch - 1.5
      As someone that came to enjoy the RvRvR offered, 1.0-1.5 were the best time.

      Performance has never recovered from pre lighting patch, theres so many videos that have been posted over the years to prove this. I cant say its surprising that ZoS lies about performance gains... they lie a lot.
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