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When did u like ESO the most? [question for veterans]

  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Nestor wrote: »
    There are bits and pieces I like from all the major versions. It is a better game today overall than it has been in the past. I do feel there are some details that need work, something I think we all share.

    Yeah, ironically, this is pretty close to what I was about to write, before I skimmed the thread.

    I'm not even sure if there's stuff I straight up miss from the old days.

    When Doshia was actually hard??? :)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • ezio45
    ezio45
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    2.7 (Homestead)
    Took a break from just after imperial city to right before homestead. Only updates I havent liked were morrowind (still complaining a year later lol :D ) and to a lesser degree one tam, i wasnt around for it to hit but i heard it was complete chaos. As it didnt really effect me i just dont like having so many non AD in AD zones :p

    DC get off my lawn *shakes fist*
  • Getern
    Getern
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    1.6 - 2.3 (Thieves Guild)
    ZioGio wrote: »
    From my perspective, I'm happy with how the game has progressed since beta. It offers something for everyone.

    Not anymore
    Adernath wrote: »
    Back in these days classes felt to had more identity and that your initial choice really does matter. I gladly would give away the possibility of frost staff tanking for class diversity.

    Any day mate.
    The game changed way too much during the course of the first year for "Launch to 1.5" to be a category unto itself, IMO.

    I mean, some call it Vanilla age. Before CP era, It was mostly sustain fight then.
  • Sotha_Sil
    Sotha_Sil
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    Launch - 1.5
    R.I.P IC
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Gargath
    Gargath
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    I'd say, in time when I was starting my first toon. That was the moments I liked ESO the most and well remembered :)
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • KeiruNicrom
    KeiruNicrom
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    2.4 (Dark Brotherhood) - 2.7 (One Tamriel)
    Dark brotherhood for the simple fact that this was the patch that WWs call of the pack passive broke and gave infinite WW form with 4 or more grouped up. Fixed around one tamriel i believe. A shame really
  • Merlin13KAGL
    Merlin13KAGL
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    Pre-One Tamriel for several aspect, I guess.

    I liked it when overland and 4 man actually had bite.

    I liked it when every potato, trash pot, crawler, and green ring of minor worthlessness wasn't bind on pickup.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Rohaus
    Rohaus
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    1.6 - 2.3 (Thieves Guild)
    I was a huge fan back before animation prioritization was changed. Animations still don't feel right half the time.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Surragard
    Surragard
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    Launch - 1.5
    I loved the imbalance and the glitches. I've never been meta so things like dragonknights being able to use chains to pull themselves up keep walls and damage shields that lasted for days were just hilarious to me. I respect that PvP was damaged by this and it needed to be changed but I must say the days of one dragon knight holding a bridge against 10 people was pretty awesome while it lasted.
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
  • Getern
    Getern
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    1.6 - 2.3 (Thieves Guild)
    Rohaus wrote: »
    I was a huge fan back before animation prioritization was changed. Animations still don't feel right half the time.

    Ikr, they screwed that and way more stuff in DB patch.
    Dark brotherhood for the simple fact that this was the patch that WWs call of the pack passive broke and gave infinite WW form with 4 or more grouped up. Fixed around one tamriel i believe. A shame really

    You liked it only becasue of the bug? A shame really
    Gargath wrote: »
    I'd say, in time when I was starting my first toon. That was the moments I liked ESO the most and well remembered :)

    I guess, everyone has similar feelings. Nevertheless game was way more enjoyable. There is nothing rewarding right now.
  • Knootewoot
    Knootewoot
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    Launch - 1.5
    For PvE I like it better then before launch (One-Tamriel) except it is to easy. That's why I don;t distribute CP's to new characters as the (solo) content is more interesting (and still to easy for most part)

    For PvP I liked the beginning of the game better but it still had it's issues. Magicka was reigning but I think stamina did well. I was a hybrid myself. And we didn't have most of the proc sets, and no poisons. People were still learning and overall the combat itself was more fun in PvP (no one-shots everytime, but enduring nice battles)
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • jssriot
    jssriot
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    1.6 - 2.3 (Thieves Guild)
    With many caveats. This was when I was still pretty new to the game and was doing a lot of the content for the first time. There are definitely things I do not miss about the game back then: the old vet system, scaled mat nodes that made competing for certain mats a nightmare, trying to group within your own toons' faction only, and how end game content felt completely out of reach for a newb who didn't run with the game's most elite players back then.

    But there are things I miss: the lack of crown store frills, the sense of progression that was originally built in the game (outside of the vet level grind that eventually overtook that and made you feel you were grinding away for nothing) and the general pve content didn't feel so watered down.

    There are things in the game that are vastly better imo now and would not what they to revert back to how it was then--the issues i listed above were the main reason I left he game around the time TG came out and didn't return for several months-- but I am glad that I started the game early enough to experience it at that stage. In the very least, I get what old vet players mean when they make a Doshia joke (my very first encounter with Doshia was quite an experience to remember as well)..
    PC-NA since 2015. Tired and unimpressed.
  • jssriot
    jssriot
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    1.6 - 2.3 (Thieves Guild)
    With many caveats. This was when I was still pretty new to the game and was doing a lot of the content for the first time. There are definitely things I do not miss about the game back then: the old vet system, scaled mat nodes that made competing for certain mats a nightmare, trying to group within your own toons' faction only, and how end game content felt completely out of reach for a newb who didn't run with the game's most elite players back then.

    But there are things I miss: the lack of crown store frills, the sense of progression that was originally built in the game (outside of the vet level grind that eventually overtook that and made you feel you were grinding away for nothing) and the general pve content didn't feel so watered down.

    There are things in the game that are vastly better imo now and I would not want they to revert back to how it was then--the issues i listed above were the main reasons I left he game around the time TG came out and didn't return for several months-- but I am glad that I started the game early enough to experience it at that stage. In the very least, I get what old vet players mean when they make a Doshia joke (my very first encounter with Doshia was quite an experience to remember as well)..
    Edited by jssriot on May 1, 2018 12:41PM
    PC-NA since 2015. Tired and unimpressed.
  • daniel.13b16_ESO
    daniel.13b16_ESO
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    Launch - 1.5
    There was a period of time right before the console launch where the game seemed to be the most stable and balanced in most aspects. I do kinda miss the challenge Doshia and Mannimarco, as well as Molag Bal presented in those early days. And the veteran zones, where you were sent to other alliances after completing the main quest, were also more challenging. Shame they were so scarcely populated.

    While I like that the world is opened up to everyone now it also has eliminated any and all challenge from the overworld content save for world bosses. Basically, in some ways I'm nostalgic about the early days when there were some challenges in the main quests and overworld. Lyris Doppleganger used to be a nightmare. Pretty much anytime one of those snake lady daedra were present I felt my stomach turn. Now they all feel ridiculously easy. Same with dolmens. I feel like they used to be events you actually needed other players to accomplish. Not sure how much of this is my skill as a player increasing with time and how much of it might just be how much they've nerfed them.

    Agree 100%. I don't need a hardcore overwold experience, however, some challange would be nice. Apart from the new world bosses, you can't even try out different skill rotations and builds because no matter what you do, you win. Mobs rarely actually hit you at this point. Nothing is more annoying than reaching the end of a quest chain when you finally face the bad guy and you kill him with two hits before he can even finish his challenge/dialogue or move an inch. Talk about anti-climatic.

    Again, I don't need hardcore but I do actually want to have satisfying combat. There are so many builds and skills and the overworld PvE should make it necessary to switch it up from time to time (multiple mobs, end boss ...).

    PS: I remember the daedra snake ladies ... quite the challenge way back when
    Edited by daniel.13b16_ESO on May 2, 2018 12:04PM
  • freespirit
    freespirit
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    Tandor wrote: »
    All the time since PC launch, I didn't play the beta. I've always enjoyed the game equally, and have never had any issues with the changes over the last four years.

    This ^^ So I didn't vote, there wasn't a suitable option. Except I did play Beta from Jan 2014. :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • RainfeatherUK
    RainfeatherUK
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    1.6 - 2.3 (Thieves Guild)
    'Back in ye days of old, when Dragonknights were as Gods! and the land wasn't ruled by Lord Casual, his Argonian lieutenant crowns-on-sale and their mighty and forever foe, the elusive demon known as 'Snoozefest.'

    More seriously the 'I am BATMAN' dragonknight phase was a little tedious and it took a while for me to collect together friends who I enjoyed PvPing with like Lefty and Kesil but otherwise the days before the early content nerfs were laid out were fun times.

    I see no point in progressing into something devoid of effort or challenge. Being told to 'enjoy my end game stuff' got old pretty fast. There is more endgame in an all night bender in an old peoples home.

    Some challenge in more content than ''tehe go naked on trials if you want that, you you mummies credit card nolife' please? You know...as in...99% of the rest of the game? >.<
    Edited by RainfeatherUK on May 1, 2018 12:58PM
  • Adernath
    Adernath
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    Launch - 1.5
    There was a period of time right before the console launch where the game seemed to be the most stable and balanced in most aspects. I do kinda miss the challenge Doshia and Mannimarco, as well as Molag Bal presented in those early days. And the veteran zones, where you were sent to other alliances after completing the main quest, were also more challenging. Shame they were so scarcely populated.

    While I like that the world is opened up to everyone now it also has eliminated any and all challenge from the overworld content save for world bosses. Basically, in some ways I'm nostalgic about the early days when there were some challenges in the main quests and overworld. Lyris Doppleganger used to be a nightmare. Pretty much anytime one of those snake lady daedra were present I felt my stomach turn. Now they all feel ridiculously easy. Same with dolmens. I feel like they used to be events you actually needed other players to accomplish. Not sure how much of this is my skill as a player increasing with time and how much of it might just be how much they've nerfed them.

    Agree 100%. I don't need a hardcore overwold experience, however, some challange would be nice. Apart from the new world bosses, you can't even try out different skill roations and builds because no matter what you do, you win. Mobs rarely actually hit you at this point. Nothing is more annoying than reaching the end of a quest chain when you finally face the bad guy and you kill him with two hits before he can even finish his challenge/dialogue or move an inch. Talk about anti climatic.

    Again, I don't need hardcore but I do actually want to have satisfying combat. There are so many buids and skills and the overworld PvE should make it necessary to switch it up from time to time (multiple mobs, end boss ...).

    PS: I remember the daedra snake ladies ... quite the challenge way back when

    Oh yea, the Harvesters... I always had to think twice before pulling one of these. :D
  • Iselin
    Iselin
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    2.4 (Dark Brotherhood) - 2.7 (One Tamriel)
    Right after 1T when the first version of "ESO: Sets'R'Us" arrived. Remember what a pain it was to get the couple of overland sets that existed before then?

    Level scaling also worked great for me leveling my many alts since I was forever over-leveling zone content by doing my usual mix of dungeon runs and zone questing.
  • Getern
    Getern
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    1.6 - 2.3 (Thieves Guild)
    jssriot wrote: »
    With many caveats. This was when I was still pretty new to the game and was doing a lot of the content for the first time. There are definitely things I do not miss about the game back then: the old vet system, scaled mat nodes that made competing for certain mats a nightmare, trying to group within your own toons' faction only, and how end game content felt completely out of reach for a newb who didn't run with the game's most elite players back then.

    But there are things I miss: the lack of crown store frills, the sense of progression that was originally built in the game (outside of the vet level grind that eventually overtook that and made you feel you were grinding away for nothing) and the general pve content didn't feel so watered down.

    There are things in the game that are vastly better imo now and would not what they to revert back to how it was then--the issues i listed above were the main reason I left he game around the time TG came out and didn't return for several months-- but I am glad that I started the game early enough to experience it at that stage. In the very least, I get what old vet players mean when they make a Doshia joke (my very first encounter with Doshia was quite an experience to remember as well)..

    Its not like Veteran System was for nothing. It was "gear" level. When u think about it, current system is pointless, casue u reach level 50 and u can straight away dress up best gear in the game, like wtf? Gear scalling on CP? BS, its just for lazy ppl. I do not neccesarly follow what was ur problem with mats? The fact that those lower level mats could be utilize better is known. But nothing really changed. Mats are pointless, because they are cheap anyway.

    About those groups tho. Veteran system was distinguising, who u can group with. Wanted to do dungeon no matter what? You could scall it, but for what? Just a skill point. I dont remember having a problem with grouping before. Also LFG was the most reliable tool to get decent group. You communicate, u see who u are dealing with. With grouptool u gotta work with what u got.

  • amir412
    amir412
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    Launch - 1.5
    In 1.4, Arena guild days.
    When you wanted to duel u had to set location in cyrodil and spam DUELS UP in guild chat like mad.
    Also, we had honor back at the day for duels, now everyone dumping ults after 5seconds in a duel and running the most cheese ever, thinking they are the best.
    Also,1 vs x was way better then, and the lag couldnt actually be felt. You could have fights of 100 vs 100 vs 100 and literally not a single lag, and i freaking played on wifi.
    Good times.
    Edited by amir412 on May 7, 2018 8:19PM
  • MalakithAlamahdi
    MalakithAlamahdi
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    Launch - 1.5
    When it was still sub based. All content was earned in game and the game overall was a lot more stable (bugs aside). Things got especially worse after 1.6, for PvP at least. Performance wise it's been going downhill from there imo.
  • GamerAeryn
    GamerAeryn
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    2.4 (Dark Brotherhood) - 2.7 (One Tamriel)
    It's hard cos I really enjoyed launch until justice system, but I think 1Tam really helped me personally (the explorer can now wander anywhere at whatever level for example) and I think things like my craft bag and housing have been great too.

    But I'm a solo wanderer, quester, and crafter, it's not like my gameplay is intensive. It's just obsessive.
    Gaming Youtube: TESO questing gameplay

    GamerAeryn - 15/15, ESO+, beta, 1k+
    GamerAeryn2 - 15/15, ESO+, 780+
  • Getern
    Getern
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    1.6 - 2.3 (Thieves Guild)
    When it was still sub based. All content was earned in game and the game overall was a lot more stable (bugs aside). Things got especially worse after 1.6, for PvP at least. Performance wise it's been going downhill from there imo.

    The part "All content was earned in game" was dope. I mean, shouldnt it all work that way? I have the same thought about that, make it subsciption based again. With ability to buy it in game for gold (like in WOW).

    Best part? Make all costumes, mounts and stuff lootable, or gainable ony through achievments. Invest time, not just money.
    That would be the game worth playing, ha?

    Also, imagine all the toxic kids, cheesers and some annyoing casuals out of the game. Better overal for comunity.
    But its all buisness, meaning it not very probable perspective.
  • Minno
    Minno
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    Launch - 1.5
    Back at launch, when the game was marketed as PVP end game :p

    https://youtu.be/DjKzrRio2z8

    No lag? :p
    https://youtu.be/RmXakjbaC8M

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Targe
    Targe
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    Launch - 1.5
    I would like to see other as an option also.

    To me I like the game to begin with at launch and have felt that it has been growing better with each new add-on. I have been playing ESO, since it was in closed beta before it's actual launch on April 4, 2014.

    I would say I really like the lore within the game and feel it draws me in.

    So to me the game overall has been getting better and better.
    -= Interested in joining a Trading Guild?! =-
    Contact Targe on NA PC Server
  • Rohamad_Ali
    Rohamad_Ali
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    Launch - 1.5
    There's no way to describe how epic Cyrodiil was with population at launch and functional . It took a couple weeks for the crashes to slow down but there was a period of pure awesomeness before 1.2 we've never had again .
    Edited by Rohamad_Ali on May 8, 2018 1:07AM
  • Ciphex
    Ciphex
    Soul Shriven
    1.6 - 2.3 (Thieves Guild)
    Dark brotherhood brought the changes that started the downfall for me (still no incap nerf among other things but most notably, plz nerd incap) then came the heavy armor meta (still haven't fully recovered) and pve lost its entire worth when you couldn't sell gold jewelry from trials anymore. Then came the sustain nerfs... now warden still needs serious adjustments and after looking at the changes coming in summerset, I can confidently say that I stopped playing3 days into HotR. I want to come back so I occasionally check but I fear this once great game is lost to the ages :/
  • MerkzM8
    MerkzM8
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    1.6 - 2.3 (Thieves Guild)
    Imperial City Launch was by far the best time for me.
    "What is better, to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • Nightfall12
    Nightfall12
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    3.0 (Morrowind) - current patch
    I choose the most recent, because there is no value added in lamenting what was...sure there were some things that were better, but there were some things that have greatly changed for the better.

    But honestly my choice of current has more to do with the current people filling my friends list and having more fun interacting with others, whether its the old friends or all the new folks just starting out having fun

    (edit below)
    Also don't let my forum date fool you, it makes me look new, but been in game since 2014, just never used the forum until i had to ask a question about a glitch
    Edited by Nightfall12 on May 8, 2018 4:56AM
    Ummm stuff… about stuff…or something.
  • Drdeath20
    Drdeath20
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    Launch - 1.5
    I liked investing in stamina, magicka and health and using every skill i had unlocked
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