I am new to the test server. I read the above patch notes. So, the North American server no longer has our characters and it takes us directly to the character creation screen. Does this mean we're done with the test server?
Please clarify - is this new way of finding traited jewelry items and trait mats in addition to the original ways of getting them, or instead of? Or were these two mixed up somehow? Also, will there be any in-game hints about how to find jewelry and trait mats of each type? Or do we have to keep going back to the Summerset patch notes/Google?ZOS_GinaBruno wrote: »Jewelry Crafting
- Based on player feedback, we've updated the sourcing of various Jewelry Traits.
- Jewelry in the Triune Trait can now be found in Gladiator's Rucksacks, obtained from Conquest Board dailies in Cyrodiil. The trait item, Dawn-Prism, can be purchased from War Researchers in Cyrodiil for 100,000 AP per unit.
- Jewelry in the Bloodthirsty Trait can now be found rarely in the weekly quest reward boxes of Trials. The trait item, Slaughterstone, will be found in those same reward boxes the rest of the time.
ZOS_GinaBruno wrote: »
General
- Aldmeri Dominion Wardens can no longer use Frozen Gate on other player characters to pull them into their spawn location in the Memorial District.
ZOS_GinaBruno wrote: »
Outfit System
- Fixed an issue where helms would not appear when applied via an Outfit.
Pyr0xyrecuprotite wrote: »Please clarify - is this new way of finding traited jewelry items and trait mats in addition to the original ways of getting them, or instead of? Or were these two mixed up somehow? Also, will there be any in-game hints about how to find jewelry and trait mats of each type? Or do we have to keep going back to the Summerset patch notes/Google?ZOS_GinaBruno wrote: »Jewelry Crafting
- Based on player feedback, we've updated the sourcing of various Jewelry Traits.
- Jewelry in the Triune Trait can now be found in Gladiator's Rucksacks, obtained from Conquest Board dailies in Cyrodiil. The trait item, Dawn-Prism, can be purchased from War Researchers in Cyrodiil for 100,000 AP per unit.
- Jewelry in the Bloodthirsty Trait can now be found rarely in the weekly quest reward boxes of Trials. The trait item, Slaughterstone, will be found in those same reward boxes the rest of the time.
"DuskMarine wrote: »your not looking at how broken that was. at 20% times 3 thats an extra 60% damage on low health enemies
StamDK 6m dummy solo buffed,280ms ping and 600ms lagspikes:
rosendoichinoveb17_ESO wrote: »Bloodthirsty got overfeed. It needs to be 15% damage.
It is not sufficient to loose ~150 weapon/spell damage (with infused and modifiers) prior to the execute phase to gain only 10% extra damage on that phase.
Bloodthirsty over-performed in target dummy cheese parses but in real trial scenario the numbers will be different as you not only loose a good amount of damage prior to execute phase but bloodthirsty will become less potent the shorter the execute phase becomes.
Even with the old values it was not worth using it in 4 man dungeons or in trials with short execute phase, and even worse when multiple people were using it as the phase would get even shorter.
Now everyone will run 3 infused in trials which is not the diversity we were hoping for.
StamDK 6m dummy solo buffed,280ms ping and 600ms lagspikes:
That solo thing is the whole point of the Sunder and NMG conversation.
No one gives a crap about useless things such as dummy parses, the whole point is that without Sunder and NMG is a 10% DPS loss for not a single good reason or even worse for laziness. 10% in trials it's more than a 6k loss, would you still consider that like something hasn't changed if you pulled 38k on your dummy instead of 42?
StamDK 6m dummy solo buffed,280ms ping and 600ms lagspikes:
That solo thing is the whole point of the Sunder and NMG conversation.
No one gives a crap about useless things such as dummy parses, the whole point is that without Sunder and NMG is a 10% DPS loss for not a single good reason or even worse for laziness. 10% in trials it's more than a 6k loss, would you still consider that like something hasn't changed if you pulled 38k on your dummy instead of 42?
So,you want someone in your guild to use NMG and another player to use Sunder to buff YOU,while you will maintain the right to be able to use any set you want?
Tanks and healers buff you,youre not gonna have everyone else buffing you to be the best damooger plus there was no NMG and sunder equivalent for magika builds.NMG + Sunder was not fair for the magika builds and both for the people that wore it.
They gave you arms of reliquen,its the most OP set atm ingame use it and accept that pen sets are gone.
Valkysas154 wrote: »
Sandman929 wrote: »Not exactly the standing ovation that has accompanied previous patch notes. It's a shame, because jewelry crafting and the 2h weapon changes are pretty exciting additions to the game. But now, knowing that the dev team has laser-like focus on everything but class balancing, excitement for Summerset is waning.
Sandman929 wrote: »Not exactly the standing ovation that has accompanied previous patch notes. It's a shame, because jewelry crafting and the 2h weapon changes are pretty exciting additions to the game. But now, knowing that the dev team has laser-like focus on everything but class balancing, excitement for Summerset is waning.
Yeah I was super hyped and now I'm just kinda like... Wut... Meh