Grendel_at_ESO wrote: »Why would anyone pick a race because of how it looks? Other than tails on lizards and cats they all look the same from behind.
This is not a matter of looks or the performance to me - playing a Khajiit or Argonian comes from the very heart. I really like their ways and appearance and in every TES game I played a Khajiit first. Argonians are somewhat hated or disliked by a lot of the other races and I don't know why really, they are in their own way smart and resourceful, so I have a heart for them as well. I have a dislike of Altmer though, even I play one as well - but in general I dislike their high-nosed arrogant comments.
Grendel_at_ESO wrote: »Why would anyone pick a race because of how it looks? Other than tails on lizards and cats they all look the same from behind.
Like i said racial bonuses ruined ESO at least in creating characters.. Very annoying..
Needs a balance overhaul.People love elves. A lot of players, believe it or not, just choose race based on appearance. I doubt the majority of the player base is concerned with min maxing.
Most people will go for 5%-10% more damage out of a character over looks.. no matter what..
DeadlyPhoenix wrote: »Those achievements in now way depict how popular a race is. Yes high elf is presumably the most populated, but I don't see nearly as many dark elves as I do redguards.
That's just in PvP as well and a lot of people are dead set against PvP at all.
Race isn't crucial unless you're a min/max person. My sorcerer used to be a wood elf before race changed and honestly I did not notice a huge spike in dps or my ability to kill players in PvP. This was a magicka build and wood elf doesn't help magicka at all with passives.
If a racial means a difference between 300 extra spell damage and way higher resource pool... It's not even a min maxer thing. That there is a a HUGE disadvantage.
Grendel_at_ESO wrote: »Why would anyone pick a race because of how it looks? Other than tails on lizards and cats they all look the same from behind.
Ragged_Claw wrote: »MLGProPlayer wrote: »Ragged_Claw wrote: »I'm not sure of the thrust of the argument here. Racial passives have been a staple of Elder Scrolls games since the beginning. If you want to be a magicka character then choose a race with magicka passives, High Elf and Breton being the best. If you want a stamina based character then it's Redguard or Bosmer, for a stealth build, Khajiit, tank build Nord or Argonian and so on and so on. Where is the imbalance? My high elf can nuke things but she has to make the choice between dodge rolling or blocking because she has no stam and if something more dangerous than a big sneeze hits her she is dead. It would only be an imbalance if she also had huge health and stamina and no other race did. And yes, you have killed more High Elves in PvP because they have mucho attack but no defence, it's not rocket science.
There is imbalance in that some races downright suck (like nord), while other races, although decent, are far from optimal (altmer/dunmer is noticeably better than breton at magicka DPS, redguard is better at stamina DPS than everyone else, argonian is noticeably better at tanking/healing than anyone else).
Unbalanced racial passives greatly limit what races you can play if you want to min-max.
Ah fair enough, I know poor Nords need some serious tweaking passive wise, and to be fair I don't min max. I chose High Elf in the beta because that's what I'd always played in Elder Scrolls games when I wanted to be a magika char. I chose my redguard stam build for the same reason. And my tanks in ES games were always Nord, but yeah that didn't work out so well in ESO.
LOL, should be pretty obvious, guess tail got lots of hits anyway if you shoot late, but tail has few critical parts, the most vulnerable parts would be pilot and engine."How do you know that the pvp kill charts show how popular a race is? Maybe it shows how weak they are! After all, you couldn't kill as many of the other races....."
I am reminded of th ww2 story of how they were planning how to armor planes based on the higher number of bulletholes in ones that came back after fights, until someone pointed out that logical error... Lotsa holes in survivong planes show non-critical areas not critical ones.
It's frustrating playing with magicka character knowing that you are very behind if you are not playing with a high elf, so, because of that, we see a lot of high elves filling every alliance, high elf in daggerfall covenant, ebonheart, etc.
I was checking my achievements and noticed something that I already suspected: high elves are the most popular race (and they don't even look that good?)
Under the "Player VS Player" achievement section, I was checking numbers for every race (the race slayer achievement, kill X players from a specific race), here are my numbers:
1st: 54 high elves already killed
2nd: 46 - dark elf
3rd: 31 - wood elf
4th: 24 - nord
5th: 23 - redguard
6th: 15 - Breton
7/8th: 14/14 - khajits and orcs
9th: 13 - argonians
10th: 9 - imperials
People love elves. A lot of players, believe it or not, just choose race based on appearance. I doubt the majority of the player base is concerned with min maxing.
lassitershawn wrote: »Racial balance in this game is trash. As a Breton magsorc compared to Dunmer or Altmer I'm easily losing several K DPS, JUST from the loss of elemental damage passive. Anyone without the max mag is screwed.
To fix, just buff some of the weaker races:
Make Nords tankier or better sustain (stamina).
Give Bretons magic damage (7-9%) or make sustain noticeably better than Altmer.
Buff Imperial sustain or tankiness.
Minor buff to Orsimer.
These changes would make Orcs and Bretons more competitive as DPS (still less than their Altmer/Dunmer/Redguard/Khajiit counterparts but with a tad more tankiness to make up for it) as well as make Nords and Imperials good choices for tank in addition to Argonian.