Sweet_Cicero wrote: »Why not limit each character you have to one crafting tree each? Have a clothier, a blacksmith, an alchemist, etc. That would free up alot of skill points across the board.
I'll bet you (and others who lack skillpoints) can regain many of them by simple reset in shrine, for some 13-17k goldLets get this one out the way early
Dear ZOS,
With Jewelry crafting skills/passives incoming, us crafters with only one char need your help!
Please gives us morezz skillpointz...(...)
Save a crafter today!
On my main I have pretty much every class skill, three weapon skilllines,all armour types, all guilds, all open world skilllines, most of alliance war, racial passives and all professions including keen eye and hirelings and I still have around 10 points left. Not sure what you are doing with your skillpoints...
XiDiabolismiX wrote: »On my main I have pretty much every class skill, three weapon skilllines,all armour types, all guilds, all open world skilllines, most of alliance war, racial passives and all professions including keen eye and hirelings and I still have around 10 points left. Not sure what you are doing with your skillpoints...
How is that possible? Just with my simple rundown a couple pages back, to max all that stuff out would be upwards of 453 skill points. Pretty sure there’s only like 394 or something available right now?
Sweet_Cicero wrote: »Why not limit each character you have to one crafting tree each? Have a clothier, a blacksmith, an alchemist, etc. That would free up alot of skill points across the board.
That would be pretty bad, since motifs are shared between those skills. Also furnishing requires competence in multiple crafting profession. Best option is to have high end crafting on a single character, with just enough combat skills and passive to fill a single role. That's doable with ~180-200 skill points.
ok. forget what I wrote in previous post, did it before read full thread.
for some All-In-One builds (tank, dps, healer, thief, assasin and master crafter of all trades) probably even 500 skillpoints will be not enough
Juju_beans wrote: »There's 50Sweet_Cicero wrote: »Why not limit each character you have to one crafting tree each? Have a clothier, a blacksmith, an alchemist, etc. That would free up alot of skill points across the board.
That would be pretty bad, since motifs are shared between those skills. Also furnishing requires competence in multiple crafting profession. Best option is to have high end crafting on a single character, with just enough combat skills and passive to fill a single role. That's doable with ~180-200 skill points.
That's what I did. My crafter is also my main. I'm dps only with bow/dw maxed and only have points in other skills/passives I use.
I only have 1 point in hireling and 1 point in keen eye. Still researching so that's 12 points coming back to me.
I also did Cadwell's silver and Cadwell's gold. Still hunting down skyshards, doing the main quests in the DLC's and getting ranked up in Cyro.
I have about 20 free points. FWIW I don't feel wimpy at all and can pull 25-30K dps.
According to the patch notes there are only 5 material tiers for jewelry crafting. That means only 4 skill points invested to fully unlock the tiers, since the first one will most likely be free, just like the other crafting lines. Tempering & refine passives have 3 ranks, which means another 3 points invested in each. Also they mentioned that the research passive doesn't allow researching multiple items, just speeds up research. So I'm expecting just 3 points there. Looking at other traits hirelings don't seem to be worth it. Keen eye passive may look attractive, depending how maximum level nodes actually look in game. So with with 13-17 skill points you can fully spec the skill. The chapter itself gives 12 points and you won't be able to even use the stations unless you bought it. So competing the main stories, finding the shards and completing the public dungeon events will allow you to spec that new skill.
SydneyGrey wrote: »My master crafter is now going through all the Clockwork City quests just for the skill points, because she's already gone through literally every delve in the game, and many of the 4-man dungeons.
Yeah, it would be nice to have a few extra skill points with Summerset.
vamp_emily wrote: »Come to PvP and get your skyshards ... hehe
ooo never mind we don't have enough tissues for you players.
Taleof2Cities wrote: »Yo anyone who hasn't reached Grand Overlord shouldn't be acting like those are just 50 free skill points lying around. I've done it once, on my main, and it took years of playing at a good clip. Only the first five or so come easily, the curve is steep.
Maybe, but the first 10-15 skill points for Alliance War rank are ungodly easy ...
How can you cower tank with setup? unless its an dps/tank or healing tank for easier content?Going to take longer than a month to hunt down all skyshards/skill points on Xbox Crafter is a Mag Dunmer covering Healer, DPS and Tank so skill points are sapped dry...
People who don't need skill points are people who have crafter on a different crafter or B going to ask us to craft for them
People who don't need skill points are people who have crafter on a different crafter or B going to ask us to craft for them
wenchmore420b14_ESO wrote: »Heres my list as of CwC.
Hope this helps...
TOTAL IN-GAME SKILL POINTS: 394