there are more than enough skill points in the game and come summerset there will be even more, its not an issue..
Spacemonkey wrote: »?????? More???
Im fully maxed on 5 of the crafting lines. Have full passives across the board for PvE and PvP. And 3 Weapon lines maxed and all class lines maxed, all guild lines maxed and STILL have 64 unnallocated skill points.....
Visit the skill point reset shrine and get rid of those that are useless to you (you know like the research ones or the node highlight one or the soultrap one etc.....) There are plenty of skillpoints.
You don't actually need to spec everything in a skill line to make it effective. A few examples:
- magicka characters only need Banish the Wicked (3) passive from Fighters guild, maybe Rearming/Lightweight trap (2)
- magicka characters that 2W only need Twin Blade and Blunt (2) from that skill line
- magicka Sorcerer, DK, Warden will never need Immovable Brute (2) since they have much better class skill lines that give the same buffs
- stamina characters don't need any of the Mages Guild skills, and even tank only use Balance (2) and passives Mage Adept (2) and Everlasting Magic (2) to better make use of the former
- tanks only need Elemental Blockade (2) and Crushing Shock (2) skills from Destruction Staff, and optionally Elemental Expert (2) passive, but you are actually better off without Tri-Focus (2)
- magicka characters have absolutely no reason to go WW since those skills are mostly stamina based
- if you wear a mix of armor types you only need to spec the dominant (5 piece one) fully, while only allocating 9 points at most to get the full passives from the others
~360 is currently the limit where you actually find it hard to pick anymore skills to sink your new skillpoints in. Summerset actually brings some usage to those.
You don't actually need to spec everything in a skill line to make it effective. A few examples:
- magicka characters only need Banish the Wicked (3) passive from Fighters guild, maybe Rearming/Lightweight trap (2)
- magicka characters that 2W only need Twin Blade and Blunt (2) from that skill line
- magicka Sorcerer, DK, Warden will never need Immovable Brute (2) since they have much better class skill lines that give the same buffs
- stamina characters don't need any of the Mages Guild skills, and even tank only use Balance (2) and passives Mage Adept (2) and Everlasting Magic (2) to better make use of the former
- tanks only need Elemental Blockade (2) and Crushing Shock (2) skills from Destruction Staff, and optionally Elemental Expert (2) passive, but you are actually better off without Tri-Focus (2)
- magicka characters have absolutely no reason to go WW since those skills are mostly stamina based
- if you wear a mix of armor types you only need to spec the dominant (5 piece one) fully, while only allocating 9 points at most to get the full passives from the others
~360 is currently the limit where you actually find it hard to pick anymore skills to sink your new skillpoints in. Summerset actually brings some usage to those.
You don't actually need to spec everything in a skill line to make it effective. A few examples:
- magicka characters only need Banish the Wicked (3) passive from Fighters guild, maybe Rearming/Lightweight trap (2)
- magicka characters that 2W only need Twin Blade and Blunt (2) from that skill line
- magicka Sorcerer, DK, Warden will never need Immovable Brute (2) since they have much better class skill lines that give the same buffs
- stamina characters don't need any of the Mages Guild skills, and even tank only use Balance (2) and passives Mage Adept (2) and Everlasting Magic (2) to better make use of the former
- tanks only need Elemental Blockade (2) and Crushing Shock (2) skills from Destruction Staff, and optionally Elemental Expert (2) passive, but you are actually better off without Tri-Focus (2)
- magicka characters have absolutely no reason to go WW since those skills are mostly stamina based
- if you wear a mix of armor types you only need to spec the dominant (5 piece one) fully, while only allocating 9 points at most to get the full passives from the others
~360 is currently the limit where you actually find it hard to pick anymore skills to sink your new skillpoints in. Summerset actually brings some usage to those.
Exactly. However, people are (yet again) twisting “play as you want” to mean “spend a skill point on every single passive/active skill in the game without any compromises.”
XiDiabolismiX wrote: »You don't actually need to spec everything in a skill line to make it effective. A few examples:
- magicka characters only need Banish the Wicked (3) passive from Fighters guild, maybe Rearming/Lightweight trap (2)
- magicka characters that 2W only need Twin Blade and Blunt (2) from that skill line
- magicka Sorcerer, DK, Warden will never need Immovable Brute (2) since they have much better class skill lines that give the same buffs
- stamina characters don't need any of the Mages Guild skills, and even tank only use Balance (2) and passives Mage Adept (2) and Everlasting Magic (2) to better make use of the former
- tanks only need Elemental Blockade (2) and Crushing Shock (2) skills from Destruction Staff, and optionally Elemental Expert (2) passive, but you are actually better off without Tri-Focus (2)
- magicka characters have absolutely no reason to go WW since those skills are mostly stamina based
- if you wear a mix of armor types you only need to spec the dominant (5 piece one) fully, while only allocating 9 points at most to get the full passives from the others
~360 is currently the limit where you actually find it hard to pick anymore skills to sink your new skillpoints in. Summerset actually brings some usage to those.
Exactly. However, people are (yet again) twisting “play as you want” to mean “spend a skill point on every single passive/active skill in the game without any compromises.”
So having an opinion is “twisting” whatever you just mentioned? Are you actively in someone elses mind, controlling their body, and playing their character how YOU think the game should be played?
I laid out the skill points WITHOUT putting a skill point into every passive/active skill lines and proved there is still not enough points. If you choose just two weapon lines, one armor line, and your class passives for just one role, you cannot max out crafting and world lines. It’s just not possible, let alone having two more skill lines coming out..
ClockworkCityBugs wrote: »@wenchmore420b14_ESO
ther is also quests with skillpoints not included in main lines
like Buyer Beware in malabal tor
etc
If there’s a finite number of points, you may need to make compromises. Simple.
Juju_beans wrote: »
XiDiabolismiX wrote: »You don't actually need to spec everything in a skill line to make it effective. A few examples:
- magicka characters only need Banish the Wicked (3) passive from Fighters guild, maybe Rearming/Lightweight trap (2)
- magicka characters that 2W only need Twin Blade and Blunt (2) from that skill line
- magicka Sorcerer, DK, Warden will never need Immovable Brute (2) since they have much better class skill lines that give the same buffs
- stamina characters don't need any of the Mages Guild skills, and even tank only use Balance (2) and passives Mage Adept (2) and Everlasting Magic (2) to better make use of the former
- tanks only need Elemental Blockade (2) and Crushing Shock (2) skills from Destruction Staff, and optionally Elemental Expert (2) passive, but you are actually better off without Tri-Focus (2)
- magicka characters have absolutely no reason to go WW since those skills are mostly stamina based
- if you wear a mix of armor types you only need to spec the dominant (5 piece one) fully, while only allocating 9 points at most to get the full passives from the others
~360 is currently the limit where you actually find it hard to pick anymore skills to sink your new skillpoints in. Summerset actually brings some usage to those.
Exactly. However, people are (yet again) twisting “play as you want” to mean “spend a skill point on every single passive/active skill in the game without any compromises.”
So having an opinion is “twisting” whatever you just mentioned? Are you actively in someone elses mind, controlling their body, and playing their character how YOU think the game should be played?
I laid out the skill points WITHOUT putting a skill point into every passive/active skill lines and proved there is still not enough points. If you choose just two weapon lines, one armor line, and your class passives for just one role, you cannot max out crafting and world lines. It’s just not possible, let alone having two more skill lines coming out..
My magsorc has maxed out Mages Guild passives with select skills, maxed out destro passives with select skills (plus some points in resto for those moments when the healer is garbage), maxed out LA (with some points in HA as well, as I run a heavy chest), some points in Undaunted for relevant passives/skills, and fully maxed out crafting (minus the research time reduction passives, as I don’t need those anymore). I’ve got some points in FG (the passive that gives ult back), but not all, as it’s a magicka sorc. And I have 25 points to spare, with nowhere close to the max number of skill points earned. You really don’t NEED to spend points in EVERY skill available. Why spend points on something if you barely ever use it? If there’s a finite number of points, you may need to make compromises. Simple.
XiDiabolismiX wrote: »The necessity of needing and wanting are two seperate things. Of course you don’t need to, but if someone wants to, they should have the capability to do so.
Your magsorc? So youre stating you have multiple characters? Let me guess, for multiple occasions? So if OP has ONE character in which they choose to play and max out what they want, you’re saying that’s ok, forget how they want to play, in a (twisted) form of being able to play how you want?
XiDiabolismiX wrote: »Alright.....
World:
Legerdemain - 20
Soul magic - 8
Werewolf/vamp - 20
Dark brotherhood - 11
Fighters guild - 19
Mages guild - 19
Thieves guild - 11
Undaunted - 14
Assault - 16
Support - 16
Racial - 9
Craft:
Alchemy - 21
Blacksmith - 26
Clothing - 26
Enchanting - 23
Provisioning - 25
Woodworking - 26
Armor (pick one):
LA - 13
MA - 13
HA - 13
Weapon:
Any - 44 (most people have at least 2 maxed lines)
Class:
All skills and passives - 60
So with all crafting, world, armor, weapon, and class skill lines levelled on a main character in any combination, thats a total of 427 skill points on a main character...
Thats being generous with only 2 weapon lines and 1 armor line. I know most people choose to not max everything but if that’s what the OP chooses to do and how they want to play, then no... there is not enough skill points in the game to sustain a main crafter with two more skill lines coming out.
XiDiabolismiX wrote: »The necessity of needing and wanting are two seperate things. Of course you don’t need to, but if someone wants to, they should have the capability to do so.
Your magsorc? So youre stating you have multiple characters? Let me guess, for multiple occasions? So if OP has ONE character in which they choose to play and max out what they want, you’re saying that’s ok, forget how they want to play, in a (twisted) form of being able to play how you want?
Again, this is where the misinterpretation of “play as you want” becomes a factor. If someone WANTS to spend points in everything imaginable, they might need to accept that they CAN’T. Just like someone might WANT to play a dual sword and board hybrid DPS, but might need to accept that playing “as they want” will get them kicked out of vet dungeon groups. “Play as you want” , if you read the back of the game box, doesn’t mean “do whatever you want in game with no consequences.”
wenchmore420b14_ESO wrote: »XiDiabolismiX wrote: »Alright.....
World:
Legerdemain - 20
Soul magic - 8
Werewolf/vamp - 20
Dark brotherhood - 11
Fighters guild - 19
Mages guild - 19
Thieves guild - 11
Undaunted - 14
Assault - 16
Support - 16
Racial - 9
Craft:
Alchemy - 21
Blacksmith - 26
Clothing - 26
Enchanting - 23
Provisioning - 25
Woodworking - 26
Armor (pick one):
LA - 13
MA - 13
HA - 13
Weapon:
Any - 44 (most people have at least 2 maxed lines)
Class:
All skills and passives - 60
So with all crafting, world, armor, weapon, and class skill lines levelled on a main character in any combination, thats a total of 427 skill points on a main character...
Thats being generous with only 2 weapon lines and 1 armor line. I know most people choose to not max everything but if that’s what the OP chooses to do and how they want to play, then no... there is not enough skill points in the game to sustain a main crafter with two more skill lines coming out.
But those numbers are showing "Un-needed" skill points.
No "Master Crafter" has points in Alchemy "Snakeblood" passive as it is totally unnessaccary.
Nor do you need 3 points in Keen Eye. 1 is plenty.
Master Crafters also don't need Research points, which frees up 12 points right there.
Just because there are skills and passives in a certain line DOES NOT mean you have to or should need or use them all.
As far as the people who say that they want to play all roles on one toon and want more SP, I ask....
Do you also change your Attribute points each time you switch?
I'm sorry, but a DPS role who decides to put on heavy armor but still only has 20k health is not a tank. A stam mag who suddenly flips to a healer, but only has 17k magic is not gonna be a good healer, so unless you go and respect your attribute points too, I find it a moot case.
Are there enough SP for all Skills?
No. There are 546 total skills and morphs in game. There are only 394 total skill points. There will never be enough to do ALL things. And that is fine.
Morrowind gave us 12 Skill points. I am sure Summerset will give us that many too. That should be enough to fill most if not all of the Psjiic Skills...
Here is the list of ALL skill points in game again...Total Available Skill Points before Morrowind: 368
Skyshards: 127
Reach character level 50: 64
Reach Alliance Rank 50: 50
Complete all main story quests: 11
Complete alliance storyline quests: 49
Complete Imperial City DLC: 1
Complete Orsinium DLC: 3
Complete Thieves Guild DLC: 6
Complete Dark Brotherhood DLC: 8
Read the Folium Discognitum in the Mages’ Guild storyline: 2 (irreversible choice during quest turn in, be careful)
Slay group bosses in all public dungeons: 18
Complete quests in normal difficulty group dungeons: 16
Complete quests in veteran dungeons: 8
Complete Imperial City DLC group dungeons: 2
Complete Maelstom Arena in Orsinium: 1
Complete the Shadows of the Hist dungeons: 2
Total Available Skill Points in Morrowind: 12
Morrowind skyshards: 6
Complete Morrowind tutorial: 1
Complete Vivec quest line: 1
Complete Morag Tong quest line: 1
Complete Telvanni quest line: 1
Complete Morrowind public dungeon event: 2
Total Available Skill Points as of Morrowind update: 380
Horns of the Reach Group Delvs: 2
Clockwork City Total: 10
Dragon Bones: 2
TOTAL IN-GAME SKILL POINTS: 394
XiDiabolismiX wrote: »wenchmore420b14_ESO wrote: »XiDiabolismiX wrote: »Alright.....
World:
Legerdemain - 20
Soul magic - 8
Werewolf/vamp - 20
Dark brotherhood - 11
Fighters guild - 19
Mages guild - 19
Thieves guild - 11
Undaunted - 14
Assault - 16
Support - 16
Racial - 9
Craft:
Alchemy - 21
Blacksmith - 26
Clothing - 26
Enchanting - 23
Provisioning - 25
Woodworking - 26
Armor (pick one):
LA - 13
MA - 13
HA - 13
Weapon:
Any - 44 (most people have at least 2 maxed lines)
Class:
All skills and passives - 60
So with all crafting, world, armor, weapon, and class skill lines levelled on a main character in any combination, thats a total of 427 skill points on a main character...
Thats being generous with only 2 weapon lines and 1 armor line. I know most people choose to not max everything but if that’s what the OP chooses to do and how they want to play, then no... there is not enough skill points in the game to sustain a main crafter with two more skill lines coming out.
But those numbers are showing "Un-needed" skill points.
No "Master Crafter" has points in Alchemy "Snakeblood" passive as it is totally unnessaccary.
Nor do you need 3 points in Keen Eye. 1 is plenty.
Master Crafters also don't need Research points, which frees up 12 points right there.
Just because there are skills and passives in a certain line DOES NOT mean you have to or should need or use them all.
As far as the people who say that they want to play all roles on one toon and want more SP, I ask....
Do you also change your Attribute points each time you switch?
I'm sorry, but a DPS role who decides to put on heavy armor but still only has 20k health is not a tank. A stam mag who suddenly flips to a healer, but only has 17k magic is not gonna be a good healer, so unless you go and respect your attribute points too, I find it a moot case.
Are there enough SP for all Skills?
No. There are 546 total skills and morphs in game. There are only 394 total skill points. There will never be enough to do ALL things. And that is fine.
Morrowind gave us 12 Skill points. I am sure Summerset will give us that many too. That should be enough to fill most if not all of the Psjiic Skills...
Here is the list of ALL skill points in game again...Total Available Skill Points before Morrowind: 368
Skyshards: 127
Reach character level 50: 64
Reach Alliance Rank 50: 50
Complete all main story quests: 11
Complete alliance storyline quests: 49
Complete Imperial City DLC: 1
Complete Orsinium DLC: 3
Complete Thieves Guild DLC: 6
Complete Dark Brotherhood DLC: 8
Read the Folium Discognitum in the Mages’ Guild storyline: 2 (irreversible choice during quest turn in, be careful)
Slay group bosses in all public dungeons: 18
Complete quests in normal difficulty group dungeons: 16
Complete quests in veteran dungeons: 8
Complete Imperial City DLC group dungeons: 2
Complete Maelstom Arena in Orsinium: 1
Complete the Shadows of the Hist dungeons: 2
Total Available Skill Points in Morrowind: 12
Morrowind skyshards: 6
Complete Morrowind tutorial: 1
Complete Vivec quest line: 1
Complete Morag Tong quest line: 1
Complete Telvanni quest line: 1
Complete Morrowind public dungeon event: 2
Total Available Skill Points as of Morrowind update: 380
Horns of the Reach Group Delvs: 2
Clockwork City Total: 10
Dragon Bones: 2
TOTAL IN-GAME SKILL POINTS: 394
Lol the point is not what you deem as un-needed. The point is the OP plays one main character wanting to partake in everything in the game and is unable to due to not having enough skill points.
Everyone is going to have an opinion of what is un-needed, its your own personal interpretation, not theirs.
ManwithBeard9 wrote: »yes because despite the fact that PVP skill points take insane amount of time to grind even for someone who is a dedicated pvper, let alone a more casual and/or diverse content player - we are not allowed to express concern? DLC skill points are 100% required now? seriously.
you people need to sit down and think about what it is that you are requiring.
Ive done less than 20 hours of PVP, only got about 4 skyshards in Cyrodil, havent completed all dungeons on vet let alone normal, zero skyshards from Craglorn, yet i still have 9 extra skill points on my main that is a master crafter.
You want skill points, play the game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***