XiDiabolismiX wrote: »Alright...
Thats being generous with only 2 weapon lines and 1 armor line. I know most people choose to not max everything but if that’s what the OP chooses to do and how they want to play, then no... there is not enough skill points in the game to sustain a main crafter with two more skill lines coming out.
XiDiabolismiX wrote: »XiDiabolismiX wrote: »The necessity of needing and wanting are two seperate things. Of course you don’t need to, but if someone wants to, they should have the capability to do so.
Your magsorc? So youre stating you have multiple characters? Let me guess, for multiple occasions? So if OP has ONE character in which they choose to play and max out what they want, you’re saying that’s ok, forget how they want to play, in a (twisted) form of being able to play how you want?
Again, this is where the misinterpretation of “play as you want” becomes a factor. If someone WANTS to spend points in everything imaginable, they might need to accept that they CAN’T. Just like someone might WANT to play a dual sword and board hybrid DPS, but might need to accept that playing “as they want” will get them kicked out of vet dungeon groups. “Play as you want” , if you read the back of the game box, doesn’t mean “do whatever you want in game with no consequences.”
Lol I am honestly just trolling, but it’s funny that you mention playing dw and snb will get you kicked out of a vet dungeon because again, its dependent on how YOU play and portray the game. While I agree I would definitely kick someone like that, that’s how WE enjoy playing how we want... I would like to see the dictionary you wrote on how to interpret “play how you want” fits into everyones point of view, would be a nice read.
But the topic has veered and I have given several opinions while listening to others. Point still stands there’s not enough points for one person to do what they want.
Sordidfairytale wrote: »XiDiabolismiX wrote: »Alright...
Thats being generous with only 2 weapon lines and 1 armor line. I know most people choose to not max everything but if that’s what the OP chooses to do and how they want to play, then no... there is not enough skill points in the game to sustain a main crafter with two more skill lines coming out.
And at some point we have to concede that ZOS is challenging players to choose how many skills they have at any one time either on their bar or known by their character. It's part of their game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VaranisArano wrote: »baltic1284 wrote: »For the skills arnt and issue as stated above plenty of skyshards to get her done my main issue is a lack of reliable resources of what I need. Kinda getting tired of running around looking for resources when there is none to be had cause the rest keep taking theme.
Try the starter zones like Bal Foyen or Stros M'Kai. They have the same number of nodes as the bigger zones and are much closer together.
sigh. i understand all about having to make choices. even those of use who use all our skill points RIGHT NOW - had to make choices. the problem is - come summerset, we are going to have to make MORE choices, choices were we need to decide on what we can give up on that we are CURRENTLY using something we already had to give up on something else to chose RIGHT NOW. unless there are enough points ADDED to cover new skill lines.
those of you with extra skill points? don't have to make that choice, which is why your insistence that we should is so damn vexing.
I don't care if all of the new skill points added are added to summerset proper only. if new ways that are not "grinding pvp for years" are added to the base game? great. that's fine. AS LONG AS THEY ARE ADDED.
XiDiabolismiX wrote: »@Aurielle you can make claims the same as everyone else, and thats ok, its your opinion which is fine to express. The only issue I have is you’re telling people how they should play and enjoy the game.
Just because you find making alts and re-rolling is an easy thing, that doesn’t mean everyone else does. Of course, I agree with your statements, I have many alts myself with dedicated crafters, as well as high end, end game raiding characters, but don’t push your playstyle on others, it gets nowhere.
I still defend OP’s original idea, because they may only like to play ONE character, and for their style, there is not enough skill points.
XiDiabolismiX wrote: »Lol the point is not what you deem as un-needed. The point is the OP plays one main character wanting to partake in everything in the game and is unable to due to not having enough skill points.
Everyone is going to have an opinion of what is un-needed, its your own personal interpretation, not theirs. Stop implying spending points in multiple build specs. I gave an example of TWO weapon lines, ONE armor line, ALL CLASS passives, and the rest into crafting and world lines (427 total), there is NOT enough skill points in game to achieve this, let alone when they release two more skill lines.
They made it this way to make a gold-sink forcing players to constantly re-spec depending what aspect of the game theyre playing and that is cheap and lazy.
yes because despite the fact that PVP skill points take insane amount of time to grind even for someone who is a dedicated pvper, let alone a more casual and/or diverse content player - we are not allowed to express concern? DLC skill points are 100% required now? seriously.
you people need to sit down and think about what it is that you are requiring.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »"I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.
If you don't have every skill point available in the game (not even counting maxing out pvp) then this comment is just hot air.
Then count this comment as more than just hot air. And now? Does this make any difference in this debate?
It always amazes me how some people here put others down just because their needs don’t fall together with the issues of other peoples. Just for once, try to imagine that other people play this game differently than you do. Why oppose that? Especially if it doesn’t impact you negatively. (Generaly speaking, not directly about you xaraan)
Since we don’t know how many points become available with SS and how many points the new lines will consume, this is a legit concern.
My main is the one I do pve (dd & tank) and pvp (ma & ha,) with. I also do stealing and crafting with it. That means 3 class and 4 weapon lines just for some combinations in combative gameplay. On top of the guilds, world, racial and crafting lines.
Point is that being able to perform more than just one role on one chat will consume a lot more sp than you guys might think it does.
Lilly_Elessa wrote: »To offset the "skill points are fine" ...
As an on and off again player that joined the game late (a few years ago, so not new but far from being in at the start), I would greatly appreciate having more easy skill points that are from a new source. Because yes, there are plenty if you do absolutely everything with one character, but that is doing absolutely everything and you still have to be very choosy about where you put all of your skill points.
Also, I think most people who fit a description like mine won't come on here until there's already a problem, as this description tends to not frequent forums. I only noticed this from a google search about where else I can wrangle up some more skill points before Summerset gets here.
I, like most people, have alts. Yes, that absolutely means replaying content you've already done, but in a game like this I feel like that should involve more choice in the content I replay, rather than feeling like I definitely have to scrape these same exact stories over and over for skill points. It really detracts from doing all of the side quests or just plain exploring like ZOS seems to want us to be able to do. Or it detracts from doing skill point poor quest lines across multiple alts like the mage/fighter guilds (must do on crafter for set benches but other alts can completely ignore), Thieves Guild, Morrowind, and Orsinium. Those were fun story lines, but instead of doing those again multiple alts are forced into doing the older alliances where the story flags in some places or is just plain repetitive. Or doing Clockwork City, for comparatively little effort and a bounty of 8 skill points for the story line. ... This part started being less about just crafting, but since my crafter has to go around and scrape all of these for points, it pushes other alts to just do the skill point rich lines instead of (or at least before) whatever I think may be fun to do on the character.
I, like many many many people, loathe pvp. According to UESP wiki, that is roughly 50 skill points I will absolutely never get. It's also a handful I'll never spend, but it is a net gain of skill points I will not achieve. While I enjoy dungeons and raids, these are also very difficult to get a gimpy dedicated crafter through that has one solo build. I've managed to get through a lot of them with my crafter, but I absolutely understand the difficulty that others will complain about. Likewise, popular public dungeons are extremely easy to get the group challenge done in, and some of the challenges are (or were before One Tamriel) very easy to solo. But for unpopular public dungeons with actually challenging challenges it is hard to find people to help with killing those bosses.
Since someone said you could move the consumables to another character to split up the skill point burden:
You can't if you want to craft furniture, which I at least absolutely do like doing. Most of the recipes have a requirement of ranks in two or more crafts, and they absolutely include a mix of the gear and consumable professions. I had two of my consumable crafts on other alts until the housing came out, and leveled up those up on my gear crafter as soon as I saw the recipes for furniture. No complaints from me for that! It makes sense, and I'd been lazy with my gear crafter not collecting a lot of stuff anyways so I had plenty of skill points to go obtain. Now with jewelry coming I'm starting to scrape the edges but... I'm not avoiding the effort, but I fully admit I'd be happier not having to replay some of the things I've been chasing down.
But if you're not and never plan to be into housing, then sure, split those off and reduce the burden. Specially alchemy since it's really helpful on your combat alts to increase your potion buff duration, but that won't really help your solo-only crafter that doesn't need to min/max for open world and delves.
tldr; People are going to whine, but people will be happier and more entertained with the game if there's less reason to whine. (The UESP wiki says Morrowind only gave 3 storyline skill points!?? I wasn't counting at the time, but now that makes me worry for Summerset!)
Chilly-McFreeze wrote: »"I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.
Chilly-McFreeze wrote: »"I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.
Pretty much sums it up all very nicely
You don't actually need to spec everything in a skill line to make it effective. A few examples:
- magicka characters only need Banish the Wicked (3) passive from Fighters guild, maybe Rearming/Lightweight trap (2)
- magicka characters that 2W only need Twin Blade and Blunt (2) from that skill line
- magicka Sorcerer, DK, Warden will never need Immovable Brute (2) since they have much better class skill lines that give the same buffs
- stamina characters don't need any of the Mages Guild skills, and even tank only use Balance (2) and passives Mage Adept (2) and Everlasting Magic (2) to better make use of the former
- tanks only need Elemental Blockade (2) and Crushing Shock (2) skills from Destruction Staff, and optionally Elemental Expert (2) passive, but you are actually better off without Tri-Focus (2)
- magicka characters have absolutely no reason to go WW since those skills are mostly stamina based
- if you wear a mix of armor types you only need to spec the dominant (5 piece one) fully, while only allocating 9 points at most to get the full passives from the others
~360 is currently the limit where you actually find it hard to pick anymore skills to sink your new skillpoints in. Summerset actually brings some usage to those.
You are completely missing the point. When I swap between roles, I shouldnt have to move skill points around. On my Tank toon as an example...I will run run say Direfrost Keep all the way up to the last boss(Drodda) where a tank is worthless, then using an add-on swap gear and skills to DPS spec. A tank wearing DPS gear and using DPS skills, does not a DPS make, but I am still able to pull something over 20k with this method....this method is only viable because I DONT have to move skillpoints around. Presumably I could gold out another set of gear and actually heal using this same method if I used say Seducer and Alteration Mastery....not the strongest heals, but easily sustained...but it all requires skill points in a lot of lines...especially if I had to have maxxed out crafting lines in addition to all of that. The point is that you should be able to swap to any given role on the fly...this would help in vet dungeons immensely if your healer or tank disconnects mid-run and you dont need to wait around 30 minutes for a replacement. Obviously substitute roles like this aren't ideal, but should be able to be managed by most competent players familiar with the roles they are subbing
Lilly_Elessa wrote: »(The UESP wiki says Morrowind only gave 3 storyline skill points!?? I wasn't counting at the time, but now that makes me worry for Summerset!)
Sordidfairytale wrote: »Lilly_Elessa wrote: »(The UESP wiki says Morrowind only gave 3 storyline skill points!?? I wasn't counting at the time, but now that makes me worry for Summerset!)
As a "Skill points are fine" camp member; that was an excellent post. Two things; I am certain that we'll get more skill points with Summerset and I don't believe that there were any skills added with Morrowind, so with that in mind, I'll be pushing for more skill points in Summerset for sure.
Lilly_Elessa wrote: »
(The UESP wiki says Morrowind only gave 3 storyline skill points!?? I wasn't counting at the time, but now that makes me worry for Summerset!)
Taleof2Cities wrote: »Players have over a month to gain skill points if they start now ... rather than not do anything about it and complain in the forums.
Moreover, PC players have the advantage of skill point tracking add-ons ... such as Ulrich's Skill Point Finder.
When my Main Master Crafter reached the top I respecced his abilities to drop the no longer essential Crafting Passive Skills and thus have a substantial pool of skill points to use in Summerset.