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The crafters complaining about lack of skill points Summerset thread...

  • AlnilamE
    AlnilamE
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    SydneyGrey wrote: »
    The issue with people pointing out all the skill points in the game is that a number of them aren't easily reachable for a casual player, such as the skill points in the harder DLC dungeons, or in Cyrodiil. It wouldn't hurt to have a few extra available in Summerset. It'll give people more options for more easily-obtainable skill points, and that's not a bad thing.


    The quest in the DLC dungeons is obtainable in normal mode.

    And there are only 4 skyshards in Cyrodiil that are unreachable if the gates for the enemy alliances are closed.

    I'm sure there will be skill points in Summerset too. What fun is a new zone without skyshards? :-)
    The Moot Councillor
  • Taleof2Cities
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    Recremen wrote: »
    Yo anyone who hasn't reached Grand Overlord shouldn't be acting like those are just 50 free skill points lying around. I've done it once, on my main, and it took years of playing at a good clip. Only the first five or so come easily, the curve is steep.

    Maybe, but the first 10-15 skill points for Alliance War rank are ungodly easy ...
  • starkerealm
    starkerealm
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    I mean, will Summerset Isle alone have enough attainable sky shards and skill points to keep in line with the new jewelry crafting skill-line and Psijic Order Guild skill-line?
    The Morrowind "Chapter" brought 18 sky shards, whereas "DLCs" typically bring 6 each (Dark Brotherhood, Thieves Guild, and Clockwork City), and 17 from Orsinium and 13 from Imperial City.

    There are currently 405 sky shards in the game (including all Tamriel faction zones, Coldharbour, Cyrodiil, and all currently available DLC), 405 sky shards total equals out to only 135 skill points. All passives for all crafting skills alone is 100+ skill points already. 6 of my 9 characters already have 405/405 sky shards. Every single one. *shrug*

    Is there an up-to-date master-list guide anywhere on the total number of attainable skill-points currently available?
    One that includes all sky shards, skill-points from story quest rewards, skill points from pvp ranks, skill points from the public dungeon group-event bosses, skill points from the group-dungeon/delve quests, and skill points any other source that I have not thought of?

    394
  • Linaleah
    Linaleah
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    Blanco wrote: »
    There's more than enough. You only have the right to complain if you've already obtained every skill point.

    My main is a master crafter, no shortage of skill points, all the passives are unlocked and he has all the skills required for PVE and PVP. Just a non-convincing point all around.

    excuse me for not having skill points that require dedicated, copious amounts of pvp grinding to get, and no I'm not talking about Cyrodil skyshards, I'm talking about the alliance war skill points the ones that someone calculated take years to get even if you do pvp every day, which "gasp" some of us don't do.

    we have every damn right to complain. and I reiterate. just because YOU are not using some of the skill points, doesn't mean the rest of us aren't.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • xaraan
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    Even though I have multiple characters, I have one main crafter that does all my crafts and also has builds for dpsing and tanking and has points in various guild trees as well. There are plenty of points in the game.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • jedtb16_ESO
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    Odnoc wrote: »
    I’m a master crafter on my main and have skill points that I’m not even using. Don’t think his will be an issue.

    ^this

    main crafter copes well with most stuff and has sp to spare.
  • Kodrac
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    Do we know how many skill points Jewelry crafting will need yet?
  • jaws343
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    My main is my crafter and my primary pve dps. I have skill points in all crafting slots and in all of my skills and passives for my build. And with that, I still have 25-30 skill points left over. I don't PVP with this character so I don't have more than a few PVP skill points. And I do not have all of the skyshards collected.

    There are plenty of skill points in this game. I think that people use skill points in unnecessary locations. If you are using two staves, you don't need skill points spent in sword and shield or dual wield. Just like if you are not using a skill on your build, there is no reason to have that skill unlocked.
  • Chilly-McFreeze
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    "I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.
  • jaws343
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    "I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.

    More like "I don't use skill points in unnecessary locations and you shouldn't either."

    For example, if you aren't wearing heavy armor, why would you waste points in that skill line? Or if you are only wearing 1 piece of heavy armor, you are wasting skill points by putting them into the last 2 passives under heavy armor or into the immovable skill. You wouldn't waste your CP points by spending them in the star that increases your physical resistance if when are wearing 5 pieces of heavy armor if you are running 5 light. So why would you waste skill points on skills that you are not using.

    It's about using your resources in a smart way.
  • radiostar
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    Even just a less burdensome way to redistribute SP we already have would help. Like we can with CP. And on PTS is SP reset free to test out jewels making on our crafters? Not so much a problem on a template, those come with SP waiting to be applied?
    "Billions upon Billions of Stars"
  • Chilly-McFreeze
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    jaws343 wrote: »
    "I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.

    More like "I don't use skill points in unnecessary locations and you shouldn't either."

    For example, if you aren't wearing heavy armor, why would you waste points in that skill line? Or if you are only wearing 1 piece of heavy armor, you are wasting skill points by putting them into the last 2 passives under heavy armor or into the immovable skill. You wouldn't waste your CP points by spending them in the star that increases your physical resistance if when are wearing 5 pieces of heavy armor if you are running 5 light. So why would you waste skill points on skills that you are not using.

    It's about using your resources in a smart way.

    Because some people use more than just one build? Why should I pay 15k to reset every skill point every time I decide I'd go with heavy in PvP instead of medium? Just a hint, make use of it.

    If you don't use all up, fine, good for you. Some people do, so don't tell them it's all fine and their issues are irrelevant.
    Edited by Chilly-McFreeze on April 12, 2018 8:57PM
  • Linaleah
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    jaws343 wrote: »
    "I don't use every skill point therefore those who do shouldn't complain" - nice attitude guys.

    More like "I don't use skill points in unnecessary locations and you shouldn't either."

    For example, if you aren't wearing heavy armor, why would you waste points in that skill line? Or if you are only wearing 1 piece of heavy armor, you are wasting skill points by putting them into the last 2 passives under heavy armor or into the immovable skill. You wouldn't waste your CP points by spending them in the star that increases your physical resistance if when are wearing 5 pieces of heavy armor if you are running 5 light. So why would you waste skill points on skills that you are not using.

    It's about using your resources in a smart way.

    Because some people use more than just one build? Why should I pay 15k to reset every skill point every time I decide I'd go with heavy in PvP instead of medium? Just a hint, make use of it.

    If you don't use all up, fine, good for you. Some people do, so don't tell them it's all fine and their issues are irrelevant.

    so. much. THIS.

    my main crafter (who technically is a main, period) has heavy AND medium build,s and he medium builds (yes plural) vary between solo and group. I also tend to steal on her, so need all those points for that. occasionally she does go into pvp, so need points in there too. and some of the stuff I have points invested into just for the fun of playing that way, but god forbid anyone plays a game for fun, rather then sticking to "necessities"

    right now... I'm doing fine. but Summerset is adding not one but TWO skill lines. so i don't see how its unreasonable to ask whether it will provide enough skill points to match that.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Stopnaggin
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    Morgul667 wrote: »
    Summerset is going to push the total skill points in the game to over 400.

    You should not have any issues, @Troneon, if you're diligent between now and the May 21st patch drop.

    I doubt a few skill points will cover psijic and jewelry crafting

    We need more points for this

    Many people have a main that is a crafter

    No we really don't. My main has plenty of point left over and she runs fine in pvp, trials and dungeons. There are enough skill points already to cover all of this. And I'm sure more to come with the Summerset addition.

    I'm not much of a pvp player but between skyshards and quests you will get plenty in pvp. Base dungeons are easy enough to get even more. The points are there, you just need to go get them.
  • Aurielle
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    Morgul667 wrote: »
    Summerset is going to push the total skill points in the game to over 400.

    You should not have any issues, @Troneon, if you're diligent between now and the May 21st patch drop.

    I doubt a few skill points will cover psijic and jewelry crafting

    We need more points for this

    Many people have a main that is a crafter

    My main is a crafter. I currently have 25 unused skill points.
  • PlagueSD
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    Troneon wrote: »
    Lets get this one out the way early :dizzy:

    Dear ZOS,

    With Jewelry crafting skills/passives incoming, us crafters with only one char need your help!

    Please gives us morezz skillpointz...
    skyshard01-1024x664.jpg

    Save a crafter today!

    Cheers :)

    I'm currently sitting on 26 skill points on my crafter. This is not an issue. Next month, I'll have another 12 available as I will have completed all research for Clothing, Blacksmith, and Woodworking.

    I'm just hoping we get another skill reset, or a discounted reset when summerset goes live.
  • SugaComa
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    I mean, will Summerset Isle alone have enough attainable sky shards and skill points to keep in line with the new jewelry crafting skill-line and Psijic Order Guild skill-line?
    The Morrowind "Chapter" brought 18 sky shards, whereas "DLCs" typically bring 6 each (Dark Brotherhood, Thieves Guild, and Clockwork City), and 17 from Orsinium and 13 from Imperial City.

    There are currently 405 sky shards in the game (including all Tamriel faction zones, Coldharbour, Cyrodiil, and all currently available DLC), 405 sky shards total equals out to only 135 skill points. All passives for all crafting skills alone is 100+ skill points already. 6 of my 9 characters already have 405/405 sky shards. Every single one. *shrug*

    Is there an up-to-date master-list guide anywhere on the total number of attainable skill-points currently available?
    One that includes all sky shards, skill-points from story quest rewards, skill points from pvp ranks, skill points from the public dungeon group-event bosses, skill points from the group-dungeon/delve quests, and skill points any other source that I have not thought of?

    I have 360+ skill points on my main so not an issue and I still have 10 to get ... from Cyrodil ranks
    Edited by SugaComa on April 12, 2018 10:37PM
  • Linaleah
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    so here is what i don't understand. why? WHY are you all against more skill points? so you are sitting on a bunch unused, would it make that much of a difference if you sit on a few extra more? WHY are you against other people having more options? extra points you don't use are not going to force you into using them. they will just sit there with your already unused points. WHY are you against them?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Aurielle
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    Linaleah wrote: »
    so here is what i don't understand. why? WHY are you all against more skill points? so you are sitting on a bunch unused, would it make that much of a difference if you sit on a few extra more? WHY are you against other people having more options? extra points you don't use are not going to force you into using them. they will just sit there with your already unused points. WHY are you against them?

    I'm not necessarily against more skill points; I just don't see why some people in this thread are suggesting that there are not enough skill points in the game to account for a new guild line and a new crafting line... I don't have anywhere NEAR the max number of skill points available in the game on my main, and yet still have 25 unused.
  • danno8
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    Linaleah wrote: »
    so here is what i don't understand. why? WHY are you all against more skill points? so you are sitting on a bunch unused, would it make that much of a difference if you sit on a few extra more? WHY are you against other people having more options? extra points you don't use are not going to force you into using them. they will just sit there with your already unused points. WHY are you against them?

    Some people just enjoy slamming the door behind them.
  • Bajatar
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    The problem with crafting and skills is that it's an all or nothing thing. You need all crafts on one char because all those furnishing recipes require multiple skill lines and recipes are not account wide.

    This puts crafters who want to actively play at a huge disadvantage. The only way to make it work is to cut a lot of corners and limit yourself by skipping skills and passives that would add a bit variety to the daily grind because you have to limit yourself to cookie-cutter BIS skills for your build.
    Edited by Bajatar on April 12, 2018 11:08PM
  • SugaComa
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    Aurielle wrote: »
    Linaleah wrote: »
    so here is what i don't understand. why? WHY are you all against more skill points? so you are sitting on a bunch unused, would it make that much of a difference if you sit on a few extra more? WHY are you against other people having more options? extra points you don't use are not going to force you into using them. they will just sit there with your already unused points. WHY are you against them?

    I'm not necessarily against more skill points; I just don't see why some people in this thread are suggesting that there are not enough skill points in the game to account for a new guild line and a new crafting line... I don't have anywhere NEAR the max number of skill points available in the game on my main, and yet still have 25 unused.

    I have 360+, 5 unused ... As a main it can play all roles by changing gear, and 3k on CP

    Having to spend on skill respecs would prove very costly and annoying

    So in all for adding much more, but anyone who only pnays one role on their main has plenty of skill points available to.unlock all crafting and enough skill and passives for your one roll
  • Linaleah
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    Aurielle wrote: »
    Linaleah wrote: »
    so here is what i don't understand. why? WHY are you all against more skill points? so you are sitting on a bunch unused, would it make that much of a difference if you sit on a few extra more? WHY are you against other people having more options? extra points you don't use are not going to force you into using them. they will just sit there with your already unused points. WHY are you against them?

    I'm not necessarily against more skill points; I just don't see why some people in this thread are suggesting that there are not enough skill points in the game to account for a new guild line and a new crafting line... I don't have anywhere NEAR the max number of skill points available in the game on my main, and yet still have 25 unused.

    because depending on how you play - there is currently just enough skill points to unlock everything you might want to unlock currently in game... but unless summerset ships with all the skillpoints needed for both new skill lines? it will NOT be enough for those 2 new skill lines.

    some of you still have skill points floating around. and some of us already have all our skill points invested and learning new skill lines means dropping something WE ARE CURRENTLY USING.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • iceman784
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    I mean, will Summerset Isle alone have enough attainable sky shards and skill points to keep in line with the new jewelry crafting skill-line and Psijic Order Guild skill-line?
    The Morrowind "Chapter" brought 18 sky shards, whereas "DLCs" typically bring 6 each (Dark Brotherhood, Thieves Guild, and Clockwork City), and 17 from Orsinium and 13 from Imperial City.

    There are currently 405 sky shards in the game (including all Tamriel faction zones, Coldharbour, Cyrodiil, and all currently available DLC), 405 sky shards total equals out to only 135 skill points. All passives for all crafting skills alone is 100+ skill points already. 6 of my 9 characters already have 405/405 sky shards. Every single one. *shrug*

    Is there an up-to-date master-list guide anywhere on the total number of attainable skill-points currently available?
    One that includes all sky shards, skill-points from story quest rewards, skill points from pvp ranks, skill points from the public dungeon group-event bosses, skill points from the group-dungeon/delve quests, and skill points any other source that I have not thought of?

    there is an addon that can help called "skill point finder"
  • VerboseQuips
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    (Maybe it's the time to beg again for an extra skillpoint awarded (retroactively if necessary) for the "breaking through the fog" quest for pre-morrowind characters, so that everyone has the same maximum number of skillpoints?)
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • VerboseQuips
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    I am not sure it will be problematic at the moment, but it might become more problematic if they add a spellcrafting skills with numerous schools of magic, or if they add a new weapon skill.

    It could be nice to add, for example, a skill point for every 10, 15 or 30 CP earned until the current cap, and maybe also for the various "grand explorer" achievements (having completed all the delves and visited all the landmarks of a given zone).
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Aurielle
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    Linaleah wrote: »
    Aurielle wrote: »
    Linaleah wrote: »
    so here is what i don't understand. why? WHY are you all against more skill points? so you are sitting on a bunch unused, would it make that much of a difference if you sit on a few extra more? WHY are you against other people having more options? extra points you don't use are not going to force you into using them. they will just sit there with your already unused points. WHY are you against them?

    I'm not necessarily against more skill points; I just don't see why some people in this thread are suggesting that there are not enough skill points in the game to account for a new guild line and a new crafting line... I don't have anywhere NEAR the max number of skill points available in the game on my main, and yet still have 25 unused.

    because depending on how you play - there is currently just enough skill points to unlock everything you might want to unlock currently in game... but unless summerset ships with all the skillpoints needed for both new skill lines? it will NOT be enough for those 2 new skill lines.

    some of you still have skill points floating around. and some of us already have all our skill points invested and learning new skill lines means dropping something WE ARE CURRENTLY USING.

    Fair enough. I’m going to venture, though, that you guys are part of a tiny minority. One class/race combination is seldom ideal/BIS for each PVE/PVP role, so most people have alts for all roles... I can definitely see how those of you who’ve spent points on nearly every weapon/guild/class skill or passive on your mains would be hurting for points. Fear not, though: I doubt Summerset will launch without a fair number of skill points.

  • zaria
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    vamp_emily wrote: »
    Come to PvP and get your skyshards ... hehe :)

    ooo never mind we don't have enough tissues for you players.
    Go on slow hours on an low pop server, you have to work hard to be ganked, the skyshards behind the gates require some timing, you need an server your faction is dominating or joining an group flipping keeps and run for gate then opening.
    Last is best the first levels and skillpoint from pvp is fast to get.

    And you want to do TG and DB then remove most of the skillpoint from the lines then done with quests.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • myskyrim26
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    My crafter is in desperate need of more skillpoints. But there's no need in EXTRA skillpoints for me, as there are plenty ways to get them. - TL DR

    And now, a long story about a crafter, an unplayable build and gaining skillpoints that may be useful/interesting for somebody:

    I started playing in November 2016. My very first character is a dunmer stamina nighthblade. A very unplayable build for me. Later I tried mana nb and it turned to be even more harder to fight and survive. And then was a New Life Festival, and my dunmer learned a Frostcaster motif. That’s how she became undeletable. I got lvl 50 on her, and collected almost all the overland skyshards. I didn’t take those in delves and public dungeons as they were too hard to get. All the skillpoints were spent to craft. A few left for fight. Now it is hard for me to do Survey Maps on this crafter character because she’s too weak.

    And now, I need skillpoints for jewelry! What I did:
    - Looked at my crafting skillpoints. It turned to be that I don’t need those passives that refer to research in Blacksmith and Woodworking. Also, I considered not to spend skillpoints into Hireling for all the crafts except Privisioning
    - Now that I had some skillpoints, I invested them into fighting skills and started doing delves. It turned out to be not very hard. I also do public dungeons: hard! But doable, especially if I have a map indicating a skyshard.
    - Cyrodiil! Do a training quest, and you’ll get 3 (three!) skillpoints! You don’t have to fight!
    - Cyrodiil! After doing a training look at the map: maybe it’s possible to collect skyshards?

    Now things I haven’s try on my crafter:
    - Main Quest and Cadwell’s Silver/Gold. A lot of skillpoints! I did MQ and Gold with my friend in 4 days. Unfortunately, I did it with my sorc dd, not a crafter. Sorc has a ton of unspent skillpoints.
    - Summerset! It will provide a lot of skyshards and skillpoints, too!
    Edited by myskyrim26 on April 13, 2018 12:30AM
  • Klixen
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    This is why I've made a dedicated crafting character (she has no combat skills at all, only crafting).

    Because I don't care what anybody says, unless you're an elite player who can complete all content (and perhaps more importantly, you OWN all content) then you will never have enough skill points for both crafting and combat on one character.

    So having one character just for crafting is the smartest decision I've ever made in ESO.
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