MercTheMage wrote: »i was just getting excited about light attacks not being completely useless anymore
Mystrius_Archaion wrote: »Sandman929 wrote: »heavy armor damage sets that can now be 5 piece complete without a single piece of heavy armor
Umm, that's every armor type now that can be that way. Every armor now has jewelry and a 2-hand weapon that means you won't need actual "armor" to complete the set bonuses.
It's actually quite ridiculous that a specific type of armor gives unique set bonuses or that a specific set only drops in one type of armor. It used to be that they started switching that with Thieve's Guild where Bahraha's Curse regularly dropped in any armor type but now only does so through the quest rewards.
They should just leave the uniqueness between armor types to the armor skill line and have every set drop in every armor type just like we can craft sets in any armor type. Play as we want.
FThisIWantALongerNam wrote: »no unique minor buff like every other class, no reason to bring them to any group content over another class
jbjondeaueb17_ESO wrote: »About The Vestment of Olorime set :
Ok, first thing, YOU need to be in combat to make it proc (if you put it on somebody, at least not in your group, who is fighting and you didn't do damage, it will not proc) ; and it procs where you place the healing, if you use Healing Springs far it will put the circle here, which has around the same size as Rune Focus from Templar.
Like Mending unfortunately it seems to proc only on the first tick of each skill it works with, meaning It proc-ed only once with Extended Ritual.
On my Templar it worked with Extended Ritual and Healing Springs but not Combat Prayer, neither The Templar Healing Ultimate.
The duration of Major Courage with Olorime wasn't increased by Jorvuld's Guidance, unlike SPC's Major Courage.
ZOS_GinaBruno wrote: »
Sorcerer
- Dark Magic
- Restraining Prison (Encase morph): Fixed an issue where the Major Vitality buff duration from this morph was not being increased for each enemy hit.
Why nobody talk about LA and HA nerf?
Is it really OP prior this patch?
Ps. Its not bait comment. I dont get a chance to test PTS.
ZOS_GinaBruno wrote: »
- Decreased the damage done by all Light Attacks by approximately 20%.
- Decreased the damage done by all Heavy Attacks by approximately 13%.
ZOS_GinaBruno wrote: »
Vestment of Olorime: This Item Set has been redesigned.
- OLD:
- 2: Magicka Recovery
- 3: Magicka Recovery
- 4: Max Magicka
- 5: Ground based effect abilities cast apply a healing circle which heals you and your allies standing in the circle for 1032 every 1 second for 5 seconds. This effect can occur every 5 seconds.
- NEW:
- 2: Magicka Recovery
- 3: Minor Aegis
- 4: Magicka Recovery
- 5: Ground based effect abilities cast apply a circle of might on the ground for 10 seconds. Standing inside the circle grants you and your allies Major Courage, which increases your Weapon and Spell Damage by 258 for 30 seconds. 10 seconds cooldown.
Why nobody talk about LA and HA nerf?
Is it really OP prior this patch?
Ps. Its not bait comment. I dont get a chance to test PTS.
Joy_Division wrote: »ZOS_GinaBruno wrote: »
- Decreased the damage done by all Light Attacks by approximately 20%.
- Decreased the damage done by all Heavy Attacks by approximately 13%.
I'm confused. Decrease from what? The previous PTS, not Live, correct? What is their damage compared to Live?
Also - why exactly does 2H light attack damage get nerfed (when all other weapons were buffed) with the whole philosophy of "light attacks are meant for damage"? It's inconsistent and I think inconsistencies warrant an explanation.ZOS_GinaBruno wrote: »
Vestment of Olorime: This Item Set has been redesigned.
- OLD:
- 2: Magicka Recovery
- 3: Magicka Recovery
- 4: Max Magicka
- 5: Ground based effect abilities cast apply a healing circle which heals you and your allies standing in the circle for 1032 every 1 second for 5 seconds. This effect can occur every 5 seconds.
- NEW:
- 2: Magicka Recovery
- 3: Minor Aegis
- 4: Magicka Recovery
- 5: Ground based effect abilities cast apply a circle of might on the ground for 10 seconds. Standing inside the circle grants you and your allies Major Courage, which increases your Weapon and Spell Damage by 258 for 30 seconds. 10 seconds cooldown.
I do applaud the effort into changing these unappealing sets and I generally finding the 5 piece bonuses looking interesting at first glance. But...
I don't like the minor trials buffs. I don't. Go ahead and throw rotten fruit at me, but I'm sorry, as a healer I do not have any need for 5% minor aegis (besides it's NOT 5%, it subject to diminishing returns) and would much rather have a traditional bonus. I also don't like these bonuses because they two minor aegis bonuses don't stack. Tanks, do you need or want that minor aegis bonus? I as hoping to use the DPS one in PVP but, nope, can't do that anymore.
*****
And, like a lot of other posters here, I am wondering where are the class balance adjustments? The longer ZOS waits to put these in the PTS, the less time we have to test them, the less feedback goes into the process, the more likely bugs won't be caught, etc. There is zero advantage to waiting until the 4th week [!] of the test cycle (assuming we ever get them). None.
ZOS_GinaBruno wrote: »Guys, don't forget as stated in the very first paragraph, you'll begin seeing some balance adjustments next week at the earliest. This patch is mainly bug fixes.
You guys have ''lack of gameplay variety in sorcerers'' in your dictionary ZoS?