Shadow of the Fallen will now teleport away sooner after spawning in.
Item set redesigns wasn't expecting that! Good work ZOS!
Is the LA/HA change on top of what was changed last patch notes? Or are they starting over and blanket nerfing everyhitng? They are *** 2H users if it’s on top of what came before.
LadyLethalla wrote: »STILL waiting on "Quality of Life" improvements for us poor console peasants.
Beginning to look like holding my breath in anticipation will just lead to asphyxiation.
Come on... PLEASE... Guild Trader search function, inventory sorting and Reply To on email are just THREE requested implementations that would make our game time SO much more enjoyable.
@ZOS_RichLambert
Avran_Sylt wrote: »I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.
So, after some test I can confirm that. On a totally naked character (no cp, equipment, passives and only enough attribute outside of WW form to match the 0 attribute stamina of the WW form (10345 stamina in WW, tried 10289 and 10400 stam outside of WW), the damage of the light attack are exactly the same.
When I used a single handed gold weapon with no enchant 1335 (weapon damage in and out WW), the result were coherent with this conclusion.
For the actual numbers(non crit-crit) :
Bare fist
Human, 10289 (10400) stamina :
Light : 295-443 (299-448)
Heavy : 459-689 (464-697)
Werewolf, 10345 stamina :
Light : 297-445
Heavy : 475-712 + 237-356 cleave damage
One handed
Human, 10289 (10400) stamina :
Light : 697-1046 (701-1051)
Heavy : 1085-1628 (1090-1636)
Werewolf, 10345 stamina :
Light : 699-1048
Heavy : 1108-1678 + 559-838 cleave damage[/spoiler]
Avran_Sylt wrote: »I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.
So, after some test I can confirm that. On a totally naked character (no cp, equipment, passives and only enough attribute outside of WW form to match the 0 attribute stamina of the WW form (10345 stamina in WW, tried 10289 and 10400 stam outside of WW), the damage of the light attack are exactly the same.
When I used a single handed gold weapon with no enchant 1335 (weapon damage in and out WW), the result were coherent with this conclusion.
For the actual numbers(non crit-crit) :
Bare fist
Human, 10289 (10400) stamina :
Light : 295-443 (299-448)
Heavy : 459-689 (464-697)
Werewolf, 10345 stamina :
Light : 297-445
Heavy : 475-712 + 237-356 cleave damage
One handed
Human, 10289 (10400) stamina :
Light : 697-1046 (701-1051)
Heavy : 1085-1628 (1090-1636)
Werewolf, 10345 stamina :
Light : 699-1048
Heavy : 1108-1678 + 559-838 cleave damage[/spoiler]
I'm logging on to test this crap further, granted the WW passive (2/2) gives 18% Weapon Damage, however WW has so many vulnerabilities there was always this tradeoff of raw LA/HA power. So now the one WW specific statement is alluding to this as being non intended for years?
Silver_Strider wrote: »Avran_Sylt wrote: »I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.
So, after some test I can confirm that. On a totally naked character (no cp, equipment, passives and only enough attribute outside of WW form to match the 0 attribute stamina of the WW form (10345 stamina in WW, tried 10289 and 10400 stam outside of WW), the damage of the light attack are exactly the same.
When I used a single handed gold weapon with no enchant 1335 (weapon damage in and out WW), the result were coherent with this conclusion.
For the actual numbers(non crit-crit) :
Bare fist
Human, 10289 (10400) stamina :
Light : 295-443 (299-448)
Heavy : 459-689 (464-697)
Werewolf, 10345 stamina :
Light : 297-445
Heavy : 475-712 + 237-356 cleave damage
One handed
Human, 10289 (10400) stamina :
Light : 697-1046 (701-1051)
Heavy : 1085-1628 (1090-1636)
Werewolf, 10345 stamina :
Light : 699-1048
Heavy : 1108-1678 + 559-838 cleave damage[/spoiler]
I'm logging on to test this crap further, granted the WW passive (2/2) gives 18% Weapon Damage, however WW has so many vulnerabilities there was always this tradeoff of raw LA/HA power. So now the one WW specific statement is alluding to this as being non intended for years?
When will you Werewolves learn.
Asking for bug fixes always gets you nerfed.
Temeraire507 wrote: »Maura_Neysa wrote: »Temeraire507 wrote: »Vestment of Olorime vs SPC looks interesting. SPC is triggered by any overheal. Vestment of Olorime is bound to a ground based AoE over 10sec to grant the buff, although granting it for 30sec once it hits. What is better may require testing (for example whether it can hit more than 6 people)
1 Orb will process SPC on all 12 people
Good to know
SydneyGrey wrote: »Whoah ... why is Charging Maneuver now costing 8100 stamina?!?! It wasn't that high before, was it?
I just made a max-level Altmer magicka NB and she only has 7958 stamina total, so she can't even use Charging Maneuver at all now. I've never had that happen before. I should be able to put all her points into magicka and still be able to use Charging Maneuver. I really hope this was just an oversight.
SydneyGrey wrote: »
ZOS_GinaBruno wrote: »
[*]Mantle of Siroria: This Item Set has been redesigned.
- OLD:
- 2: Spell Damage
- 3: Spell Critical
- 4: Max Magicka
- 5: After dealing damage to an enemy with a single target ability, you create a ring of fire beneath your target. After 1 second, the ring ignites enemies within it, dealing 2408 Flame Damage every 1 second for 5 seconds. This effect can occur once every 10 seconds.
- NEW:
- 2: Spell Damage
- 3: Minor Slayer
- 4: Max Magicka
- 5: Dealing direct damage with a single target ability creates a ring of fire beneath you for 10 seconds. Standing in the ring grants you a stack of Siroria’s Boon for 5 seconds. Each increases your Spell Damage by 30. 20 stacks max.
Septimus_Magna wrote: »ZOS_GinaBruno wrote: »
[*]Mantle of Siroria: This Item Set has been redesigned.
- OLD:
- 2: Spell Damage
- 3: Spell Critical
- 4: Max Magicka
- 5: After dealing damage to an enemy with a single target ability, you create a ring of fire beneath your target. After 1 second, the ring ignites enemies within it, dealing 2408 Flame Damage every 1 second for 5 seconds. This effect can occur once every 10 seconds.
- NEW:
- 2: Spell Damage
- 3: Minor Slayer
- 4: Max Magicka
- 5: Dealing direct damage with a single target ability creates a ring of fire beneath you for 10 seconds. Standing in the ring grants you a stack of Siroria’s Boon for 5 seconds. Each increases your Spell Damage by 30. 20 stacks max.
This set just became very interesting, 30 spell dmg x 20 stacks is a massive 600 spell dmg. The direct dmg can stack very quickly if you use Force Pulse because its 3+1 direct hits per weave, Jabs probably works even better.
Good work on the redesign of the trail sets, most look pretty interesting now!