Maura_Neysa wrote: »Temeraire507 wrote: »Vestment of Olorime vs SPC looks interesting. SPC is triggered by any overheal. Vestment of Olorime is bound to a ground based AoE over 10sec to grant the buff, although granting it for 30sec once it hits. What is better may require testing (for example whether it can hit more than 6 people)
1 Orb will process SPC on all 12 people
It doesn't require the targets be overhealed to receive the buff, so if you just pop Illustrious Healing wherever anyone is they are guaranteed to receive the buff.
I think it's very based on situations.
The Vestment of Olorime is only working with "Ground based effect abilities" which means for example the healing springs or other ground effects.
While SPC is meant to overheal to get a person the buff, BUT that can be applied by any healing (for example from Mutagen, etc.).
So maybe depending on the dungeon/raid/pvp what's better then.
Maura_Neysa wrote: »Maura_Neysa wrote: »How the hell is Bear ultimate and self Major Slayer cheese. It’s the only mag range class that can run MA and it’s long been known the Bear out performs anything else. Besides as far as I can tell the build you are talking about is the legitimate trials ready build. Not some set and skills you’d never actually run.Maura_Neysa wrote: »Maura_Neysa wrote: »Still waiting for that magwarden buff... Wtf this was supposed to be the balance change patch and there are 0 class changes! Hello???
@JohnStorm from a GuildieThese are the top 6 mil self buffed parses on pts server aggregated from pts forum (to try to eliminate cheese parses as much as possible I've not included 3 mil parses);
StamDK - 44k
MagDK - 45.8k
MagBlade - 57.8k!!!
StamBlade - no value yet
MagSorc - 47k (no pet)
StamSorc - 50k
Magplar - 45k
Stamplar - no value yet
MagWarden - 47.7k!!!
StamDen - no value yet
To get a sense of why I'm not including 3 mil parses, a magblade hit 70.9k a few days ago on a cheese parse... no other class has hit higher than 50k self buffed even on 3 mil. A 6 mil parse gives a sense of how sustainable the build is.
Even if you add 8% extra damage to all other classes (to account for minor beserk), magblades are over performing at the moment. Stam Sorc and Mag Warden parses were very surprising. Remains to be seen what changes going forward as new pts patch will come out today so there will be more parses coming out soon I'm sure.
Using Elemental Weapon, Blue max magicka/max health food and Balance will give you those numbers. It is pure cheese and in no way it's related to the DPS of the class because everyone can run it and get higher dps than a magwarden.
@JohnStorm while I haven’t done the leg work myself, it appears as it’s not pure cheese as stated by the person a quoted. Considering there are classes chasing 50k right now on live, I have a hard time believe any of this is cheese
Why would I believe what a person has written down when I can see the youtube vids that are popping up. Magwarden is hitting those numbers in only one condition (bear ult, self major slayer, balance, blue food, new spammable, zaan's). I've seen NON cheese parses of other classes doing the same and sometimes even better than cheese magwarden.
Ok, have fun running balance in raids, especially in places like vHoF and vMoL HM. And it IS cheese because NOBODY ELSE can get major slayer on a dummy except for magnbs, and as you can see they are far ahead with numbers. Once you compare magwarden numbers to other classes in RAID environment, you will see how far behind they can be.
Only MagBlade, StamBlade, and Stamplar. Yep total cheese, totally not meta for Stamplar or StamBlade to run WM. I’ll admit I don’t like the idea of running Balance, but I also have never tried running it either.
Silver_Strider wrote: »
It doesn't require the targets be overhealed to receive the buff, so if you just pop Illustrious Healing wherever anyone is they are guaranteed to receive the buff.
I think it's very based on situations.
The Vestment of Olorime is only working with "Ground based effect abilities" which means for example the healing springs or other ground effects.
While SPC is meant to overheal to get a person the buff, BUT that can be applied by any healing (for example from Mutagen, etc.).
So maybe depending on the dungeon/raid/pvp what's better then.
Honestly, I don't see Vestment as replacing SPC. Regen + Minor Aegis vs Max Magic + Spell Damage on the 2-4 piece means SPC healers will have stronger heals, while Vestments will be largely redundant as Healers need enough regen to heal and more than that is wasted so the only thing you're gaining is Minor Aegis.
We also don't know how the circle buff will behave. Will it be placed around the caster or where the ground effect is placed? Both will have issues as they'd require going to the spot of the circle to collect the buff and some trials don't really allow that.
Vestments is at a clear disadvantage in all regards, at least on paper.
Temeraire507 wrote: »I tested Olorime and SPC:
For me SPC still gives SPC buff and no other effect. Olorime simply does not do anything. It also seems to be no hidden effect since nothing is updating damage numbers.
themaddaedra wrote: »Now you can provide a lil bit more CP than %27 on Ra Kotu KAPPA
Temeraire507 wrote: »Temeraire507 wrote: »I tested Olorime and SPC:
For me SPC still gives SPC buff and no other effect. Olorime simply does not do anything. It also seems to be no hidden effect since nothing is updating damage numbers.
I mean the OLD SPC buff.
It does get increased by Jorvulds tho.
ZOS_GinaBruno wrote: »
Buffs and Debuffs
- Major Courage: This is a new buff category that grants 258 Weapon and Spell Damage. It is currently granted by the Spell Power Cure and Vestment of Olorime Item Sets.
Temeraire507 wrote: »Silver_Strider wrote: »
It doesn't require the targets be overhealed to receive the buff, so if you just pop Illustrious Healing wherever anyone is they are guaranteed to receive the buff.
I think it's very based on situations.
The Vestment of Olorime is only working with "Ground based effect abilities" which means for example the healing springs or other ground effects.
While SPC is meant to overheal to get a person the buff, BUT that can be applied by any healing (for example from Mutagen, etc.).
So maybe depending on the dungeon/raid/pvp what's better then.
Honestly, I don't see Vestment as replacing SPC. Regen + Minor Aegis vs Max Magic + Spell Damage on the 2-4 piece means SPC healers will have stronger heals, while Vestments will be largely redundant as Healers need enough regen to heal and more than that is wasted so the only thing you're gaining is Minor Aegis.
We also don't know how the circle buff will behave. Will it be placed around the caster or where the ground effect is placed? Both will have issues as they'd require going to the spot of the circle to collect the buff and some trials don't really allow that.
Vestments is at a clear disadvantage in all regards, at least on paper.
You could replace regen sources with damage.
Temeraire507 wrote: »Temeraire507 wrote: »Temeraire507 wrote: »I tested Olorime and SPC:
For me SPC still gives SPC buff and no other effect. Olorime simply does not do anything. It also seems to be no hidden effect since nothing is updating damage numbers.
I mean the OLD SPC buff.
It does get increased by Jorvulds tho.
Update: It does get increased but the increasement is almost useless. It gets near 100% Uptime with and without jorvulds. SPC does not get refreshed until it ran off either way, but it directly activates again after running out for me. (Update due to spelling mistakes)
Maura_Neysa wrote: »Spell Power Cure is getting Major Courage? It’s not in the notes, does it remain the same in every other way?
Trial sets are looking considerably better now
ZOS_GinaBruno wrote: »
General
- Fixed an issue where Lightning and Restoration Staff Heavy Attacks would not automatically begin channeling on an enemy target if you started their channels before you targeted the enemy, or if they came in your range.
Very disappointed that arena weapons (Master, Maelstrom, etc) still have not received a 1pc stat bonus to compensate for the fact that ALL two handed weapons now give 2 bonuses.
Frontbar arena weapons will be completely outclassed by regular set weapons if this change is not implemented.
This is not balanced. And the issue has been highlighted for over a month now, to no avail.
Sandman929 wrote: »heavy armor damage sets that can now be 5 piece complete without a single piece of heavy armor