Why no real life death, that way there would be so much more excitement. Imagine the thrill when you random vet and hope that your new team is capable. Or trying new world bosses and hope that you and your partners are enough.
Oh and the PVP finally there would be a real winner faction. Duels would be also good, and the achievement for 100 duel could not be cheated by doing it with the same person.
And best when you have lag you can call your internet service and tell them fix it because your life depends on it
MidknightWolf wrote: »Oh and did I mention PERMADEATH? My god that would be great if this game was a perm death game. GOD YES.
MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
MidknightWolf wrote: »Because I dont want to do content just for the sake of doing it
MidknightWolf wrote: »VMA is simple and can be done with one hand and eyes closed
MidknightWolf wrote: »Oh and did I mention PERMADEATH? My god that would be great if this game was a perm death game. GOD YES.
OP, you won't get much appreciation.
Those with a true challenge and achievement based mindset were the early 2000 MMO players.
Nowadays all you get are Farmville soft-skins who could not bear to die twice in a row and could not stand breathing without massive rewards for such heroic action.
Speaking as an early 2000s MMO player, I can’t help but laugh at this.
Being a PvE person back then was synonymous with being a casual. Open world PvP was the regular / expected server mode and not the niche that it’s become. “Achievements” as we know them now DID NOT EXIST.
Don’t call these millennials “soft skins” if you’re part of the same crowd that would send an “RPK” like me hate messages for camping the best grind spots.
Ugh. Coop servers were a thing. Gross. That’s where the casuals went to farm the boring hour long bosses that didn’t have mechanics, just time sinks and abusesble glitches that the devs didn’t bother to ever fix.
At least the kids these days are competitive and the games these days are far more skill based than back then.
Edit:
But there is one thing you’re right about. Death in PvE meant something back then. I’d forgotten how crappy it was to lose a day’s worth of XP due to dying in PvE.. and how frustrated I’d be if that death was because my crappy DSL connection spiked and I “ghosted” into a mob camp and aggrod them and died before the connection resumed. Do not miss that.
But I do miss the PvP deaths.Back then, killing a PvP opponent actually meant something. Spawn camping was possible in most games, and many allowed you to loot their corpse. At the very least, their armor would break. This generation of games? Nah, they just come right back. “Griefing” does not mean the same thing to this generation as it did to people who played AC, UO, runescape, shadowbane, and even the open world PvP servers in DAoC and WoW.
MidknightWolf wrote: »Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
Because I dont want to do content just for the sake of doing it. I would like rewards that I would use for completing said content. I do not want any of the trial gear so there is literally no reason to complete it. VMA is simple and can be done with one hand and eyes closed, on top of that, I dont want any of the rewards offered there as well.
I would love ZOS to give us more motifs, pets, and mounts as potential but very rare rewards for vet dungeon/trial boss drops.
Imagine there is a chance to even have a crown crate drop off vet bosses and trial bosses. That alone would make me want to do it.
Its one of the hardest single player content in the MMO genre. If you felt it was that easy first time u did it i can safely say you wont find any game or content anywhere that fits your standard. You are simply to good and play on a level way above anyone else.MidknightWolf wrote: »VMA is simple and can be done with one hand and eyes closed
OP, you won't get much appreciation.
Those with a true challenge and achievement based mindset were the early 2000 MMO players.
Nowadays all you get are Farmville soft-skins who could not bear to die twice in a row and could not stand breathing without massive rewards for such heroic action.
Speaking as an early 2000s MMO player, I can’t help but laugh at this.
Being a PvE person back then was synonymous with being a casual. Open world PvP was the regular / expected server mode and not the niche that it’s become. “Achievements” as we know them now DID NOT EXIST.
Don’t call these millennials “soft skins” if you’re part of the same crowd that would send an “RPK” like me hate messages for camping the best grind spots.
Ugh. Coop servers were a thing. Gross. That’s where the casuals went to farm the boring hour long bosses that didn’t have mechanics, just time sinks and abusesble glitches that the devs didn’t bother to ever fix.
At least the kids these days are competitive and the games these days are far more skill based than back then.
Edit:
But there is one thing you’re right about. Death in PvE meant something back then. I’d forgotten how crappy it was to lose a day’s worth of XP due to dying in PvE.. and how frustrated I’d be if that death was because my crappy DSL connection spiked and I “ghosted” into a mob camp and aggrod them and died before the connection resumed. Do not miss that.
But I do miss the PvP deaths.Back then, killing a PvP opponent actually meant something. Spawn camping was possible in most games, and many allowed you to loot their corpse. At the very least, their armor would break. This generation of games? Nah, they just come right back. “Griefing” does not mean the same thing to this generation as it did to people who played AC, UO, runescape, shadowbane, and even the open world PvP servers in DAoC and WoW.
MidknightWolf wrote: »Oh and did I mention PERMADEATH? My god that would be great if this game was a perm death game. GOD YES.
MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
MidknightWolf wrote: »Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
Because I dont want to do content just for the sake of doing it. I would like rewards that I would use for completing said content. I do not want any of the trial gear so there is literally no reason to complete it.
MidknightWolf wrote: »Oh and did I mention PERMADEATH? My god that would be great if this game was a perm death game. GOD YES.
RainfeatherUK wrote: »As someone who did PvP in the so called 'golden era' and griefed people galore as a world PvPer - you can only look at what we have today and laugh.
Its amazing that people think you can be 'top tier' in these modern casual mmo's. They are built for babbling idiots. The people who used to die before even getting a skill off in games like Aion or before hand.
People talk about the 'difficulty' of this 'better' more 'skilled' action combat and it leaves me a little wide eyed in horror.
Sure tab target games were a different beast but I'd be regularly juggling 30 keybinds, that required reactionary twitch reflexes or you'd be downed faster than a CP1k nightblade unloading on a pre-scaling lvl 1 mudcrab.
If people think there is any 'skill' involved here, when some builds had THREE toggles (magelight, bound armor and perhaps a summon) leaving only two (four total) usable skills on weapon swap.....I mean really? ESO is just a button mash at best. For people who used to juggle so much in pvp (speed+number of abilities) this game is so beyond dumbed down its hilarious honestly.
But that rant aside; this just isn't a game for us anymore as people have suggested. Dare I say it at times, even a genre.
It reflects on culture at large. The self entitlement, lack of patience and anti-social attitude. Not everyone conforms neatly into such a box but when we talk 'generaliztion' those who gamed in the old days will know what I mean.
Questing might not have been so advanced, the demographic might have been very different - but gameplay was engaging. What you have in ESO is essentially what Matt Firor described. A place where retaining players long term like MMO's used to isnt the point. People drop in and out like a lobby game.
Which is sadly what many things have become.
I prefer a very steep difficulty curve and whilst people like to hark on about the cons of 'grind'; it was actually because things took so long that people slowed down. That they made long lasting guilds and saw no point in rushing - because you couldnt.
People don't want that any more fine. But don't look down upon us being different as if it wasnt fun, because it was.
A damn sight more FUN to US that whatever you call these casual abominations today.
In the end that post calling out 'pve' as the casual of old, made me laugh. I did use to feel that way for a time. PvPers were a type of people, extrovert perhaps. However deep down we all knew that every element of the game had its place in making the world feel worth being part of.
Games picked up on that but in the end; forgetting the old ways has also had a cost. The old games may have lacked a lot but they had some spirit. Something ESO severely lacks.