DeadlyRecluse wrote: »MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
So you want content to be hard...MidknightWolf wrote: »Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
Because I dont want to do content just for the sake of doing it. I would like rewards that I would use for completing said content. I do not want any of the trial gear so there is literally no reason to complete it.
...but you don't want to do the hard content.
DeadlyRecluse wrote: »MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
So you want content to be hard...MidknightWolf wrote: »Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
Because I dont want to do content just for the sake of doing it. I would like rewards that I would use for completing said content. I do not want any of the trial gear so there is literally no reason to complete it.
...but you don't want to do the hard content.
No...he is saying he doesn't want to do THAT particular content, not because of difficulty, but because of rewards. I myself don't run trials often because of the people who run vet trials all the time are elitists and insist on certain gear/builds to allow you a spot, and I understand that...they want the best chance of completing the trial, so they want to stick with known quantities, but the attitude drives me away because I dont chase the meta...I usually have a set of meta gear in my inventory...but rarely wear the stuff on my builds because I dont enjoy playing other people's builds...this has the end result of locking me out of vet trials. So be it.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
So you want content to be hard...MidknightWolf wrote: »Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
Because I dont want to do content just for the sake of doing it. I would like rewards that I would use for completing said content. I do not want any of the trial gear so there is literally no reason to complete it.
...but you don't want to do the hard content.
No...he is saying he doesn't want to do THAT particular content, not because of difficulty, but because of rewards. I myself don't run trials often because of the people who run vet trials all the time are elitists and insist on certain gear/builds to allow you a spot, and I understand that...they want the best chance of completing the trial, so they want to stick with known quantities, but the attitude drives me away because I dont chase the meta...I usually have a set of meta gear in my inventory...but rarely wear the stuff on my builds because I dont enjoy playing other people's builds...this has the end result of locking me out of vet trials. So be it.
His complaint is that there isn't hard content.
Hard content is pointed out.
His response is he doesn't want the rewards. That's an entirely different complaint.
RainfeatherUK wrote: »As someone who did PvP in the so called 'golden era' and griefed people galore as a world PvPer - you can only look at what we have today and laugh.
Its amazing that people think you can be 'top tier' in these modern casual mmo's. They are built for babbling idiots. The people who used to die before even getting a skill off in games like Aion or before hand.
People talk about the 'difficulty' of this 'better' more 'skilled' action combat and it leaves me a little wide eyed in horror.
Sure tab target games were a different beast but I'd be regularly juggling 30 keybinds, that required reactionary twitch reflexes or you'd be downed faster than a CP1k nightblade unloading on a pre-scaling lvl 1 mudcrab.
If people think there is any 'skill' involved here, when some builds had THREE toggles (magelight, bound armor and perhaps a summon) leaving only two (four total) usable skills on weapon swap.....I mean really? ESO is just a button mash at best. For people who used to juggle so much in pvp (speed+number of abilities) this game is so beyond dumbed down its hilarious honestly.
But that rant aside; this just isn't a game for us anymore as people have suggested. Dare I say it at times, even a genre.
It reflects on culture at large. The self entitlement, lack of patience and anti-social attitude. Not everyone conforms neatly into such a box but when we talk 'generaliztion' those who gamed in the old days will know what I mean.
Questing might not have been so advanced, the demographic might have been very different - but gameplay was engaging. What you have in ESO is essentially what Matt Firor described. A place where retaining players long term like MMO's used to isnt the point. People drop in and out like a lobby game.
Which is sadly what many things have become.
I prefer a very steep difficulty curve and whilst people like to hark on about the cons of 'grind'; it was actually because things took so long that people slowed down. That they made long lasting guilds and saw no point in rushing - because you couldnt.
People don't want that any more fine. But don't look down upon us being different as if it wasnt fun, because it was.
A damn sight more FUN to US that whatever you call these casual abominations today.
In the end that post calling out 'pve' as the casual of old, made me laugh. I did use to feel that way for a time. PvPers were a type of people, extrovert perhaps. However deep down we all knew that every element of the game had its place in making the world feel worth being part of.
Games picked up on that but in the end; forgetting the old ways has also had a cost. The old games may have lacked a lot but they had some spirit. Something ESO severely lacks.
MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
DeadlyRecluse wrote: »MidknightWolf wrote: »So, changes that I would like to see never go over well with today's youth. I prefer games to be very hard and combat to be extremely involved. I dont like killing trash mobs in 3 hits or world bosses in less than 3 minutes solo. I dont like being unkillable less faced against a mechanic impossible to surpass alone. I want damage output nerfed to the ground and resources very hard to manage. I would like to die a lot more. I literally never die unless im being side tracked and literally walk away from the keyboard to get a coffee in the midst of a boss fight.
So you want content to be hard...MidknightWolf wrote: »Why dont you do Maelstrom arena or veteran trials in hard mode? Overland content is for casual and new players for the most part.
Because I dont want to do content just for the sake of doing it. I would like rewards that I would use for completing said content. I do not want any of the trial gear so there is literally no reason to complete it.
...but you don't want to do the hard content.
No...he is saying he doesn't want to do THAT particular content, not because of difficulty, but because of rewards. I myself don't run trials often because of the people who run vet trials all the time are elitists and insist on certain gear/builds to allow you a spot, and I understand that...they want the best chance of completing the trial, so they want to stick with known quantities, but the attitude drives me away because I dont chase the meta...I usually have a set of meta gear in my inventory...but rarely wear the stuff on my builds because I dont enjoy playing other people's builds...this has the end result of locking me out of vet trials. So be it.
“Hardcore”
“Lone wolf”
“Want to die more”
And yet you’re talking about PvE instead of PvP....
Hmmmmm....
[snip]
I agree with OP, game has become to easy from what it used to be.
Reason behind this is that all hardcore MMO players left pretty early due to 0 endgame content, as it didnt have raids at release. ESO were stuck with casuals complaining game was to hard, so Zenimax decided to nerf difficulty overall. It was a time where tank had to constantly hold block, and stack block reduction + regain to survive, because he could take 1 hit max before dying, and all other roles instant died from monsters if they had agro.
So zenimax had to make the game easy, nerf overall difficulty, and level scale content. Kinda sad, but thats how it is. These days I play ESO to play casualy, as it is no effort to become a top tier player, and I play other games if I want to be hardcore and acutally get a challenge. They will never change back to hardercontent, since their overall player population can't handle it.