No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Anti_Virus wrote: »With the new set wizzards reposte, something needs to be done to shields now.
Technically shields can be crit since it procs wiz reposte so giving shields free 15% more str. So some form of crit isn't too much to ask by maybe the crit damage it recieves is 25% instead of 50%?
If defile affected shield strength, then you’d have to make vitality or mending do the same. In the end you would end up making most shields a ton stronger.
Shields aren’t in a good place. Every patch damage has been creeping up while shields haven’t. A sorc usually stacks two shields. 8K or so harness and 12K hardened ward.
A sorc can only cast one per second, and every class is capable of weaving light/heavy attacks and doing a LOT more than that amount of damage per second without a critical hit.
Remember shields have no armor value, and any ‘bleed through’ damage can and does crit. So if you land a heavy attack/skill for 6K/8K after a sorc casts a 12K Ward.. 2K bleeds through to health, hits light armor, crits, and probably takes 4K health off.
If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.
Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.
Anti_Virus wrote: »With the new set wizzards reposte, something needs to be done to shields now.
Technically shields can be crit since it procs wiz reposte so giving shields free 15% more str. So some form of crit isn't too much to ask by maybe the crit damage it recieves is 25% instead of 50%?
No. But you're right on a point : wizards' riposte should apply his debuff only if the wearer take some damage on his health bar, similar to what pirate skeleton get before.
Is health regen affected by mending or vitality? If not then your argument falls flat. If so then it has merit.
If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.
Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.
I would have zero issues with this since being immune to crits gives more mitigation than having resistances in PvP.
No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.
Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.
No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.
"But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.
You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.
Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).Damage shields should be critable, I agree.
It can be done in a way that will still make them more than viable but also be a counter for shield stacking.
What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%
On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.
With 3 shields this would be 30%.
This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.
Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?
One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.
Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.
Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.
StamWarden.
Next.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
DRAGON_KILLER_HUNTER wrote: »Yeah and so shields should be able to crit.
Exactly.
And that's mean even more survivability for shield stacker than now, since you'll need several crits for one enemy crit. The problem would be even worse.
There is a lot of thing we can do about shield in order to bring them in line with other defenses, but the ability to crit them is not one of the good idea. You can let them absorb direct hit while dots would "bleed" and hit the character behind, you can let them absorb only a fraction of the damage, you can boost the shield counterplay gameplay (without relying only on set like shieldbreaker), but if we can crit them they'll crit too and become even more annoying than now.
No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.
"But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
You’re right, you mix dodge roll with cloak, which is spammable. Let’s list out all of the status effects that go through cloak shall we?
1. Uhhhhhh. Yeah.
I’ll even throw you a bone, since you’re talking ‘logic’ and ‘fair balance’ : We should let every debuff that Sorcs have access to through class abilities go through shields every time. (Someone out there just laughed, congrats. You’re smart enough to get the joke.)
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.
Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.
I would have zero issues with this since being immune to crits gives more mitigation than having resistances in PvP.
No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.
"But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.
"But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
@DDuke
Thing is that no one actually asked for damage on Rune Cage. It’s one of these baffling changes, just like the one to Curse back in the day. As I already said, no hard CC should ever do damage.
@DDuke
Thing is that no one actually asked for damage on Rune Cage. It’s one of these baffling changes, just like the one to Curse back in the day. As I already said, no hard CC should ever do damage.
Whom ever is in charge of Sorc combat changes needs to be fired. They make no sense most of the time.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
stalk them in stealth until they forget to keep both shields up.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
I agree - stacking needs to go.
But so needs the possibility to stalk a target in stealth for an extended amount of time as that also does not feel right imo
It doesn't, but on a bow build it's currently the only way you kill a sorc stacking shields :P
I tend to leave sorcs with shields up alone on Live as chances of bursting them down are very, very slim - but that's not really an option if Summerset launches as is - Rune Cage is death sentence to any medium armor build (especially squishier ones) as it pulls you within execute range with the damage now and it's not like you can do anything to prevent that damage when the ability is undodgeable/blockable and has 28m range.
Only way to survive Rune Cage combos on PTS is to play a tank build, and only way to kill those utilizing Rune Cage combos (without playing a tank build) is to stalk them in stealth until their shields are down and then burst them down. That's just how it is
Micah_Bayer wrote: »No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.
"But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
Shield breaker, shield cp. Oblivion dmg. Torugs pact infused + oblivion dmg...Next
usmguy1234 wrote: »No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.
They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?
As it is, we already take every stun and knockdown effect, that’s enough.
Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.
"But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
If shields are so awesome why does every shield based magicka character have to run a minimum of 15k stam in order to not be free ap?