Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Damages shields should be critable. Change my mind.

  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    olsborg wrote: »
    Nah, but defile should perhaps debuff shieldstrenght

    Well it defiles health regen which was a garbage change since it was mainly troll king that was the problem so yeah why not.

    If defile affected shield strength, then you’d have to make vitality or mending do the same. In the end you would end up making most shields a ton stronger.

    Shields aren’t in a good place. Every patch damage has been creeping up while shields haven’t. A sorc usually stacks two shields. 8K or so harness and 12K hardened ward.

    A sorc can only cast one per second, and every class is capable of weaving light/heavy attacks and doing a LOT more than that amount of damage per second without a critical hit.

    Remember shields have no armor value, and any ‘bleed through’ damage can and does crit. So if you land a heavy attack/skill for 6K/8K after a sorc casts a 12K Ward.. 2K bleeds through to health, hits light armor, crits, and probably takes 4K health off.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.
    Edited by Minalan on April 23, 2018 4:48PM
  • Spurius_Lucilius
    Spurius_Lucilius
    ✭✭✭
    And with such nerf you also just nerf Magicka Warden to the ground.
    PC NA Casual/PVP
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.

    Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    With the new set wizzards reposte, something needs to be done to shields now.

    Technically shields can be crit since it procs wiz reposte so giving shields free 15% more str. So some form of crit isn't too much to ask by maybe the crit damage it recieves is 25% instead of 50%?
    Edited by Anti_Virus on April 23, 2018 5:07PM
    Power Wealth And Influence.
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Anti_Virus wrote: »
    With the new set wizzards reposte, something needs to be done to shields now.

    Technically shields can be crit since it procs wiz reposte so giving shields free 15% more str. So some form of crit isn't too much to ask by maybe the crit damage it recieves is 25% instead of 50%?

    No. But you're right on a point : wizards' riposte should apply his debuff only if the wearer take some damage on his health bar, similar to what pirate skeleton get before.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Minalan wrote: »
    Daus wrote: »
    olsborg wrote: »
    Nah, but defile should perhaps debuff shieldstrenght

    Well it defiles health regen which was a garbage change since it was mainly troll king that was the problem so yeah why not.

    If defile affected shield strength, then you’d have to make vitality or mending do the same. In the end you would end up making most shields a ton stronger.

    Shields aren’t in a good place. Every patch damage has been creeping up while shields haven’t. A sorc usually stacks two shields. 8K or so harness and 12K hardened ward.

    A sorc can only cast one per second, and every class is capable of weaving light/heavy attacks and doing a LOT more than that amount of damage per second without a critical hit.

    Remember shields have no armor value, and any ‘bleed through’ damage can and does crit. So if you land a heavy attack/skill for 6K/8K after a sorc casts a 12K Ward.. 2K bleeds through to health, hits light armor, crits, and probably takes 4K health off.

    Is health regen affected by mending or vitality? If not then your argument falls flat. If so then it has merit.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Lynx7386 wrote: »
    If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.

    Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.

    I would have zero issues with this since being immune to crits gives more mitigation than having resistances in PvP.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    RoyJade wrote: »
    Anti_Virus wrote: »
    With the new set wizzards reposte, something needs to be done to shields now.

    Technically shields can be crit since it procs wiz reposte so giving shields free 15% more str. So some form of crit isn't too much to ask by maybe the crit damage it recieves is 25% instead of 50%?

    No. But you're right on a point : wizards' riposte should apply his debuff only if the wearer take some damage on his health bar, similar to what pirate skeleton get before.

    The problem with riposte is that the set has no cooldown or immunity on the main effect.

    It has nothing to do with shields, since MAGPLAR healers actually use it more than sorcerers do.

    The nerf shields crowd will do anything to wreck our class.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Daus wrote: »
    Is health regen affected by mending or vitality? If not then your argument falls flat. If so then it has merit.

    Sounds like you don't know your Minor/Major buffs. Health Regen is affected by Minor/Major Fortitude. Major is quite easily attainable through your common tri-pots and most people have a really high uptime on it.
    Daus wrote: »
    Lynx7386 wrote: »
    If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.

    Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.

    I would have zero issues with this since being immune to crits gives more mitigation than having resistances in PvP.

    You'd be in for a reaaaally big surprise when you come up against Sorcs stacking impen and blocking with ice-staff. So big in fact, you'd be in here QQ for nerfs.

    EU | PC | AD
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Lynx7386 wrote: »
    If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.

    Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.

    Minor/Major Protection applies to shields. Why do you think Sorcs were running Pirate Skeleton?
    Edited by Maulkin on April 23, 2018 5:28PM
    EU | PC | AD
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    You’re right, you mix dodge roll with cloak, which is spammable. Let’s list out all of the status effects that go through cloak shall we?

    1. Uhhhhhh. Yeah.

    I’ll even throw you a bone, since you’re talking ‘logic’ and ‘fair balance’ : We should let every debuff that Sorcs have access to through class abilities go through shields every time. (Someone out there just laughed, congrats. You’re smart enough to get the joke.)
    Edited by Minalan on April 23, 2018 6:09PM
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Maulkin wrote: »
    Enslaved wrote: »
    Derra wrote: »
    Tell me how a sorc that does not stack shields is supposed to defend itself if said shield was able to be crit.

    You´re basing your argument on the arbitrairy situation of sorcs stacking three shields completely ignoring every scenario where only 2 or 1 shield is used.

    Also that you´re stating sorcs have the best sustain in the game tells me you have hands down next to no experience with the class - ever since i can think of sorc builds had to incorporate the most sustain into their builds out of all classes.
    Sorc in combat sustain is among the worst of all classes only rivaled by DKs (those happen to get buffed in that regard btw).
    Enslaved wrote: »
    Damage shields should be critable, I agree.

    It can be done in a way that will still make them more than viable but also be a counter for shield stacking.

    What I suggest is that if you have one shield active at a time, crit chance on a shield should be capped at 10%

    On the other hand, if you have 2 shields active at same time, there should be 20% crit chance on shields for the duration of last shield you casted.

    With 3 shields this would be 30%.

    This change would make no difference in PvE, since there is pretty much no crit chance on mobs, but would make PvP more balanced and less brain dead, especially for groups that base their survivability mostly on shields.

    Can we make it in a way that shields then also scale with number of attackers? So when 2 ppl attack someone with shields as a main defense shields take 20% less dmg total 3 people 30% 4 people 40% up to a cap of 6?

    One of the reasons shields can not be crit is that they´re a defense that does not scale at all (contrary to block/dodge) with number of attackers.

    Name a better non stealth 1vX class damage wise. Sorcs are able to pull all that burst just because shields are so damn effective.

    Also, I was speaking of all shields, not only sorc ones. So, igneous shield, barrier, harness/dampen magicka, bone surge, healing ward/ward ally, etc.

    StamWarden.

    Next.

    a true scholar, I see. Blind, biased, but scholar.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    DDuke wrote: »
    To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.

    However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.


    I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.

    If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.


    So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.

    10 tooltip rune cage doesn't exist.

    45.5k magicka and 2750 spell damage is has a rune cage tooltip close to 8k.
  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    RoyJade wrote: »
    Yeah and so shields should be able to crit.

    Exactly.
    And that's mean even more survivability for shield stacker than now, since you'll need several crits for one enemy crit. The problem would be even worse.

    There is a lot of thing we can do about shield in order to bring them in line with other defenses, but the ability to crit them is not one of the good idea. You can let them absorb direct hit while dots would "bleed" and hit the character behind, you can let them absorb only a fraction of the damage, you can boost the shield counterplay gameplay (without relying only on set like shieldbreaker), but if we can crit them they'll crit too and become even more annoying than now.

    Haha no. Sorcs do not have a reliable heal to survive that. Idk about you but light armourbagainst bleed can get hit for 4k+ ticks every second. That would mean mandatory pet slotage
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Minalan wrote: »
    ak_pvp wrote: »
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    You’re right, you mix dodge roll with cloak, which is spammable. Let’s list out all of the status effects that go through cloak shall we?

    1. Uhhhhhh. Yeah.

    I’ll even throw you a bone, since you’re talking ‘logic’ and ‘fair balance’ : We should let every debuff that Sorcs have access to through class abilities go through shields every time. (Someone out there just laughed, congrats. You’re smart enough to get the joke.)

    And as I have said before. Cloak is ridiculous in how it performs much more than invisibility. Attacks en route and dots should hit, just not reveal. But this is a thread about stupidness on the shield end.

    If sorcs had any of the conventional effect debuffs like snares/status effects, sure, they can go through
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    DDuke wrote: »
    To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.

    However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.


    I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.

    If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.


    So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.

    61k magicka gives 29k dmg shields stacked. That is a lie
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    Lynx7386 wrote: »
    If you make them crittable you also have to give them all of the benefits of resistance, armor, damage reduction buffs, and blocking.

    Right now anyone with a damage shield active essentially has zero armor/resistance, does not benefit from things like minor/major protection, and does not have incoming damage reduced by blocking. That is why they're crit immune.

    I would have zero issues with this since being immune to crits gives more mitigation than having resistances in PvP.

    You'd be wrong.

    Against a damage shield, you deal 100% (normal, non crit) damage with every hit that lands.

    Critical modifier is 50%. With minor force and crit damage boost passive that can go up to roughly 70%, meaning 170% damage on crits without resistances applied.

    Block mitigation is 50% base for all weapons, going up to 80-90% with 1h/shield or frost staff passives and gear bonuses. Just from blocking, your 170% crit is now doing around 40% damage- or less than half what you would currently deal against a damage shield without critting. On top of that, impen gear would still be working against you.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    olsborg wrote: »
    Nah, but defile should perhaps debuff shieldstrenght

    should major + minor mending and vitality then also affect shield strengh?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    ak_pvp wrote: »
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    If shields are so awesome why does every shield based magicka character have to run a minimum of 15k stam in order to not be free ap?
    Edited by usmguy1234 on April 23, 2018 6:47PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    ak_pvp wrote: »
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    Shield breaker, shield cp. Oblivion dmg. Torugs pact infused + oblivion dmg...Next
    Edited by Micah_Bayer on April 23, 2018 6:45PM
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    People forget how things work.
    • mSorc is the worst class to sustain, if you look how people gear sorc, you will see they NEED more regen than anyone else.
    • There is a cp countering shield
    • Shield doesn't scale with the number of opponants, so a 20k shieldstack that take 2s to the sorc to use can be destroy immediatly by 2 players using light attack + spammable.
    • Shieldstacking Harness + Hardened cost 6686 magicka, if you add healing ward, the stack cost 10788 magicka. This is HUGE.

    There is something OP that need to go. It's the Harness magicka magicka back. The only reason sorc are able to sustain Hardened + harness is because there is always a magicka ennemy FEEDING the sorc and giving him more magicka than the shield cost.

    Nerf the amount of magicka harness give, and you will see sorc struggling stacking shields like ***.
    Edited by Aedaryl on April 23, 2018 6:50PM
  • bardx86
    bardx86
    ✭✭✭✭✭
    Feanor wrote: »
    @DDuke

    Thing is that no one actually asked for damage on Rune Cage. It’s one of these baffling changes, just like the one to Curse back in the day. As I already said, no hard CC should ever do damage.

    Whom ever is in charge of Sorc combat changes needs to be fired. They make no sense most of the time.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    bardx86 wrote: »
    Feanor wrote: »
    @DDuke

    Thing is that no one actually asked for damage on Rune Cage. It’s one of these baffling changes, just like the one to Curse back in the day. As I already said, no hard CC should ever do damage.

    Whom ever is in charge of Sorc combat changes needs to be fired. They make no sense most of the time.

    I think the issue is that nobody at ZOS runs or has even tried an end game geared sorc in a PVP environment.

    “Getting chased by multiple players on a Sorc? Use crystal blast!”

    They simply have no idea what to do with us. They only knew enough to get angry about the stun and high damage on crystal fragments, which means they didn’t actually *play* Sorc - they were on some other class and got badly outmatched by someone who knew what he was doing.

    They never tried playing the class in Cyrodiil against competent opponents. I honestly dare them to try playing Sorc in anything other than mindless zerg-surfing. When they get tired of the constant death recaps, let’s discuss a few real, effective changes.
  • lassitershawn
    lassitershawn
    ✭✭✭✭✭
    DDuke wrote: »
    To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.

    However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.


    I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.

    If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.


    So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.

    40k is a BS number and you know it is.
    DDuke wrote: »
    Derra wrote: »
    DDuke wrote: »
    stalk them in stealth until they forget to keep both shields up.

    So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.

    I agree - stacking needs to go.

    But so needs the possibility to stalk a target in stealth for an extended amount of time as that also does not feel right imo :tongue:

    It doesn't, but on a bow build it's currently the only way you kill a sorc stacking shields :P

    I tend to leave sorcs with shields up alone on Live as chances of bursting them down are very, very slim - but that's not really an option if Summerset launches as is - Rune Cage is death sentence to any medium armor build (especially squishier ones) as it pulls you within execute range with the damage now and it's not like you can do anything to prevent that damage when the ability is undodgeable/blockable and has 28m range.

    Only way to survive Rune Cage combos on PTS is to play a tank build, and only way to kill those utilizing Rune Cage combos (without playing a tank build) is to stalk them in stealth until their shields are down and then burst them down. That's just how it is :neutral:

    Your issue isn’t sorcs, it is that bow is a trash primary weapon for anything outside of cheesy snipe spamming.

    Sorc burst is predictable and quite challenging to pull off against a competent player. Haunting Curse has an incredibly obvious animation and you know to play defensively when it is about to pop (if you haven’t purged it first). Crystal frags has a visible tell for the proc and is relatively slow and crippled compared to its previous state. I almost never get hit hard by a crystal frag in 5 light (6 impen, which sorcs actually do often wear, surprise!). Extremely easy ability to dodge. If you let a sorc set up a curse and endless fury, don’t heal off the minor damage from the random FP/couple light attacks thrown in between the setup and finish, and then eat a stun and cfrag without doing anything defensive, you deserve to die. Oh and by the way cfrag is reflectable. If you’re putting out any damage you can *** a sorcs burst by forcing them to play defensively (sorcs have comparatively low pressure compared to many other builds as well).

    This might come as a surprise, but sorcs stack shields because shields are the only form of defense sorcs have. If shields become a weaker form of defense, sorcs will have to lose ALL damage in order to stay alive. Sorcs get ONE more shield than other magicka classes. All stamina gets rally and vigor and dodge (and passive dodge if medium or NB) and higher resists. Templars get purge (adios curse and endless) and strong heals, DKs get wings and some heals, NBs get cloak and passive dodge. Shields don’t scale all that great against multiple opponents either.

    Sorcs are fine as is. Critable shields would *** the class (and magicka in PvP in general actually).

    What sorcs ARE gods at is vaporizing noobs in seconds, and multiple noobs pose little extra threat. I’ve noticed that noob magsorc s actually tend to be one of the faster builds to vaporize as well (alongside terribad stamblades). But what class can’t easily destroy noobs?
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    ak_pvp wrote: »
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    Shield breaker, shield cp. Oblivion dmg. Torugs pact infused + oblivion dmg...Next

    Oblivion: All.

    Shield breaker. Only good vs shields.

    Shield CP. Doesn't even counter bastion lmao.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    usmguy1234 wrote: »
    ak_pvp wrote: »
    Minalan wrote: »
    ak_pvp wrote: »
    No. I think shields should take status effects and maybe even have a defile, since they can't be reduced in any way, and even the CP counter sucks.

    They shouldn't be critted though. Since they take full unresisted damage, that being amplified would be wayy to high and could 1 shot a shield.

    Dodge roll doesn’t take status effects from dodged skills, so why should shield? Are you better than me and deserve a more effective defense?

    As it is, we already take every stun and knockdown effect, that’s enough.

    Because dodge isn't as spammable as shields (Even though they are a lot more costly now, even every DK and their mother is running shields) and dodge avoids the attack entirely, however still takes full damage to health from dots. Shields, whilst not nearly as strong as cloak, is the defense with the least counters.

    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    If shields are so awesome why does every shield based magicka character have to run a minimum of 15k stam in order to not be free ap?

    Haha what does that have to do with shields. Everyone needs around 15k mag to break free. Even full cloak NBs.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    Give shields resistances and then i agree that it should crit.
    I play how I want to.


Sign In or Register to comment.