I am not sure what to think, but there is one thing that strikes me as suspicious about the claims that sorcerers are already nerfed to the ground.
So if that's the case, why then is it the only class that doesn't need as many pieces with impenetrable as any other classes do?
Doesn't quite compute...
They're not nerfed to the ground. There's excess QQ. They are in a decent shape, just worse than before. They're just not in a position to receive nerfs, especially ones pertaining to their survivability.
The second statement is wrong. Many people build block builds around Sturdy trait for many different classes. And Impen is still BiS for PvP Sorc, especially so in no-CP content where you can't build for low dodge roll costs anyway.
You know what doesn't compute. Stamblades making threads about nerfing shields and having more counters to block (looking at the thread about Shieldbreaker doing oblivion damage to block holders). That is what does not compute.
Sure, everyone preferably uses impenetrable obviously, but they don't need it necessarely like other classes.
Having to have shieldbreaker to be competitive at all seems to be a bit limiting compared to what choices you have with other classes to go successfully against others.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
10 tooltip rune cage doesn't exist.
45.5k magicka and 2750 spell damage is has a rune cage tooltip close to 8k.
Hold my beer.Micah_Bayer wrote: »To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
61k magicka gives 29k dmg shields stacked. That is a lie
Is it? Perhaps.
I only get 36,5k. I'll admit I might've rounded it up a little.
40k is probably doable though if you get more CPs into Bastion and/or Warhorn, or just use different food with more magicka (PTS templates only get Witchmother's unfortunately...).
^
You can see I'm in Cyrodiil.
You are not running a viable build.
You can go full damage on any build and say "this class is OP"
Post a screen of your buff and character sheet, don't max a stats and say other damage is OP.
JUST LOOK AT YOUR BARS this isn't serious, you don't even have a pure damage skill
This isn't fair with yourself.
Also, PTS template have acces to other food than wichmother.
@Derra
You’ve got a *triple* shield stack, and it looks like you’re using the new block shield passive, so that’s four. What does that last for, two seconds before they all start falling off? Lol. How long can you keep that up with a stamina character beating on them? I think you’re out of Magicka in about two refreshes.
So... Nice, but you’re still not ‘stacking’ more shields per second than can be pulled off with a simple heavy/skill or light/skill.
Try that in a real fight:
Hardened ward -> 12K. Heavy/dizzy. Gone
Harness -> 8K Dizzy/LA. You just took health damage, the crit overflowed your tiny shield.
Healing ward -> someone else nearby just took it. You’re dead!
PS: you have 10K stam. You’re not breaking a second or third stun. And you’re definitely not dodge rolling.
Shields are fine, and Sorcs are the most ‘balanced’ into the dirt since the game came out. If you’re not killing them now by the score, then you have my sympathies for being terrible at the game.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
It's classic Decimus making a non-viable build just to get a screenshot to back up his point.
The tooltip has not changed from live. It's whatever tooltip you currently have for it with your build.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
My non-PTS Cage tooltip equals my Master Reach's, about 9k unbuffed. I saw no damage modification in the netch potes, so...
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
My non-PTS Cage tooltip equals my Master Reach's, about 9k unbuffed. I saw no damage modification in the netch potes, so...
Mines at 6.5k unbuffed with what I'm currently experimenting with - that's on the back-bar though with lower mag than the front(no inner light). I still don't know how you can get your dmg tooltips so high with your build.
If defile affected shield strength, then you’d have to make vitality or mending do the same. In the end you would end up making most shields a ton stronger.
Shields aren’t in a good place. Every patch damage has been creeping up while shields haven’t. A sorc usually stacks two shields. 8K or so harness and 12K hardened ward.
A sorc can only cast one per second, and every class is capable of weaving light/heavy attacks and doing a LOT more than that amount of damage per second without a critical hit.
Remember shields have no armor value, and any ‘bleed through’ damage can and does crit. So if you land a heavy attack/skill for 6K/8K after a sorc casts a 12K Ward.. 2K bleeds through to health, hits light armor, crits, and probably takes 4K health off.
Is health regen affected by mending or vitality? If not then your argument falls flat. If so then it has merit.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
My non-PTS Cage tooltip equals my Master Reach's, about 9k unbuffed. I saw no damage modification in the netch potes, so...
Mines at 6.5k unbuffed with what I'm currently experimenting with - that's on the back-bar though with lower mag than the front(no inner light). I still don't know how you can get your dmg tooltips so high with your build.
I get 9252 tooltip on Overload Bar with 5x Elegant 5x Necropotence 2x Slimecraw 7 Impen 73 Master-at-Arms 64 Elemental Expert 3x Spell Dmg Jewelry (Arcane), Witchmother food & Mage Mundus.
There's many ways to increase the tooltip.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
My non-PTS Cage tooltip equals my Master Reach's, about 9k unbuffed. I saw no damage modification in the netch potes, so...
Mines at 6.5k unbuffed with what I'm currently experimenting with - that's on the back-bar though with lower mag than the front(no inner light). I still don't know how you can get your dmg tooltips so high with your build.
I get 9252 tooltip on Overload Bar with 5x Elegant 5x Necropotence 2x Slimecraw 7 Impen 73 Master-at-Arms 64 Elemental Expert 3x Spell Dmg Jewelry (Arcane), Witchmother food & Mage Mundus.
There's many ways to increase the tooltip.
That sustain though....
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
My non-PTS Cage tooltip equals my Master Reach's, about 9k unbuffed. I saw no damage modification in the netch potes, so...
Mines at 6.5k unbuffed with what I'm currently experimenting with - that's on the back-bar though with lower mag than the front(no inner light). I still don't know how you can get your dmg tooltips so high with your build.
I get 9252 tooltip on Overload Bar with 5x Elegant 5x Necropotence 2x Slimecraw 7 Impen 73 Master-at-Arms 64 Elemental Expert 3x Spell Dmg Jewelry (Arcane), Witchmother food & Mage Mundus.
There's many ways to increase the tooltip.
That sustain though....
Yeah, not a big fan of it - on any build
Atleast on sorc I've got 50k magicka time window to do this to someone:
...or streak away & Meditate to full resources if that fails.
For reference, Asylum Snipe does 41 923 Crit Damage on that dummy.
Letting alone any factoring of balance in the equation, I like that shields have unique attributes to them, and aren't just more health (we already have that). Giving shields the upside of being crit proof while having them last only a few seconds makes them have their own "personality". Getting rid of that, making them just like temporary extra health (again, something we already have) jus eliminates variety and customization. This doesn't seem to be the answer. I mean, we could just make.all abilities just like extra auto attacks, but that wouldn't be very fun now would it?
As far as balance goes, it could almost always use at least some amount of tweaking, but balancing does not need to mean taking away unique characteristics of abilities.
That’s only because Overload shouldn’t be included in the LA buffs. It certainly will get fixed. No need to panic yet.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
Is runecage really hitting that hard on the pts? I'd heard it was around a 5k tooltip (which then obvs gets hit by battle-sprit).
I have no problem with low damage on a cc - but 10k is like frags damage levels...
My non-PTS Cage tooltip equals my Master Reach's, about 9k unbuffed. I saw no damage modification in the netch potes, so...
Mines at 6.5k unbuffed with what I'm currently experimenting with - that's on the back-bar though with lower mag than the front(no inner light). I still don't know how you can get your dmg tooltips so high with your build.
I get 9252 tooltip on Overload Bar with 5x Elegant 5x Necropotence 2x Slimecraw 7 Impen 73 Master-at-Arms 64 Elemental Expert 3x Spell Dmg Jewelry (Arcane), Witchmother food & Mage Mundus.
There's many ways to increase the tooltip.
That sustain though....
Yeah, not a big fan of it - on any build
Atleast on sorc I've got 50k magicka time window to do this to someone:
...or streak away & Meditate to full resources if that fails.
For reference, Asylum Snipe does 41 923 Crit Damage on that dummy.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
10 tooltip rune cage doesn't exist.
45.5k magicka and 2750 spell damage is has a rune cage tooltip close to 8k.
Hold my beer.Micah_Bayer wrote: »To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
61k magicka gives 29k dmg shields stacked. That is a lie
Is it? Perhaps.
I only get 36,5k. I'll admit I might've rounded it up a little.
40k is probably doable though if you get more CPs into Bastion and/or Warhorn, or just use different food with more magicka (PTS templates only get Witchmother's unfortunately...).
^
You can see I'm in Cyrodiil.
You’ve got a *triple* shield stack, and it looks like you’re using the new block shield passive, so that’s four. What does that last for, two seconds before they all start falling off? Lol. How long can you keep that up with a stamina character beating on them? I think you’re out of Magicka in about two refreshes.
So... Nice, but you’re still not ‘stacking’ more shields per second than can be pulled off with a simple heavy/skill or light/skill.
Try that in a real fight:
Hardened ward -> 12K. Heavy/dizzy. Gone
Harness -> 8K Dizzy/LA. You just took health damage, the crit overflowed your tiny shield.
Healing ward -> someone else nearby just took it. You’re dead!
PS: you have 10K stam. You’re not breaking a second or third stun. And you’re definitely not dodge rolling.
Shields are fine, and Sorcs are the most ‘balanced’ into the dirt since the game came out. If you’re not killing them now by the score, then you have my sympathies for being terrible at the game.
If you are hit that easy with dizzying at 2018, you should consider going Wrothgar, jumping off cliff, uninstalling game, deleting system 32 and 68 and go apply for life in a monastery.
To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
10 tooltip rune cage doesn't exist.
45.5k magicka and 2750 spell damage is has a rune cage tooltip close to 8k.
Hold my beer.Micah_Bayer wrote: »To be fair, I don't think shields being uncrittable is the main issue - getting through one shield is still very much doable if you build for high burst damage.
However, when you have an opponent that is aware of you and is stacking multiple shields and you're playing a burst oriented build that doesn't really deal sustained damage, you have a pretty insurmountable obstacle and that doesn't feel right.
I honestly didn't care about that pre-patch, but now that Sorcerers can pretty much one shot a medium armor build at will thanks to 10k tooltip Rune Cages, increased light attack dmg etc, I'd very much like to be able to do the same without having to stalk them in stealth until they forget to keep both shields up.
If I build almost entirely around a burst combo, that burst combo should hurt when it hits the target and shouldn't just get absorbed by 40k worth of dmg shields.
So yeah, shield stacking needs to go - or needs to become unsustainable at the very least.
61k magicka gives 29k dmg shields stacked. That is a lie
Is it? Perhaps.
I only get 36,5k. I'll admit I might've rounded it up a little.
40k is probably doable though if you get more CPs into Bastion and/or Warhorn, or just use different food with more magicka (PTS templates only get Witchmother's unfortunately...).
^
You can see I'm in Cyrodiil.
You are not running a viable build.
You can go full damage on any build and say "this class is OP"
Post a screen of your buff and character sheet, don't max a stats and say other damage is OP.
JUST LOOK AT YOUR BARS this isn't serious, you don't even have a pure damage skill
This isn't fair with yourself.
Also, PTS template have acces to other food than wichmother.
@Derra
Hey, you're the one who said 10k tooltip rune cage doesn't exist.
That said, let me clarify that setup: I was stacking max magicka to see how people on PTS get those 30-40k shield stacks & decided to check the Rune Cage tooltip with that same setup.
You can see all buffs (just Major Sorcery) I have below my health bar on the screenshot.
If I were to min-max, I'd probably go for quite a lot less magicka & a lot more spell damage (or alternatively something like Elegant to boost up Overloads instead).
Pretty much every build I create regardless of class & whether it's stamina or magicka operates at close to maximum damage & minimum sustain, that's how I play this game. Those builds tend to be viable, as evidenced by the content on my channel.You’ve got a *triple* shield stack, and it looks like you’re using the new block shield passive, so that’s four. What does that last for, two seconds before they all start falling off? Lol. How long can you keep that up with a stamina character beating on them? I think you’re out of Magicka in about two refreshes.
Those shields are up whenever you need them vs burst oriented builds, it takes the normal two GCDs to get them all up since you activate Reinforced & Psijic shield by simply blocking.So... Nice, but you’re still not ‘stacking’ more shields per second than can be pulled off with a simple heavy/skill or light/skill.
Try that in a real fight:
Hardened ward -> 12K. Heavy/dizzy. Gone
Are you telling me your Dizzying Swing has 24k tooltip & the sorcerer has zero defensive CPs allocated? Because that's the only way Dizzying Swing goes 1-1 with Hardened Ward.Harness -> 8K Dizzy/LA. You just took health damage, the crit overflowed your tiny shield.
...and once again you'd need 16k Dizzying tooltip & zero defensive CPs on the sorcerer.
I can get 21k tooltip with 5x Automaton 5x Sword Singer 1x Kena 1x Veli, and that's still not enough to go 1-1 with the shield after you factor in defensive CPs.Healing ward -> someone else nearby just took it. You’re dead!
Aha, so you play with zero defensive CPs, no impen & don't know how to block? Good to know.
Because that's the only way you die in those scenarios.
Source: got a light armor destro/resto mDK with Healing Ward based defensePS: you have 10K stam. You’re not breaking a second or third stun. And you’re definitely not dodge rolling.
Actually, with 56 points into Warlord your Break Free cost is 4320.
This means CC breaking exactly every 7 seconds (worst case scenario, highly unlikely) would require 1234 stamina regen. Fortunately, Daedric Protection+Major Endurance (tri-pot) means you've already got 800 regen even as non-vampire sorcerer, and the potion itself is worth 337 "regen" (7582/45).
You should never ever run out of stamina to CC break if you manage your resources properly.
Source: never used a single stam regen enchant/set bonus/mundus/whatever on any of my 5 magicka characters.Shields are fine, and Sorcs are the most ‘balanced’ into the dirt since the game came out. If you’re not killing them now by the score, then you have my sympathies for being terrible at the game.
Shields aren't fine, not on Live & not on PTS.
On Live they're tolerable, because sorcs also aren't getting free kills on medium armor builds who know how to play.
On PTS this isn't the case, Rune Cage combos can take out any non-tank build without anything you can do about it.
So why am I talking about shields? Well, if sorcs can throw their 10k undodgeable unblockable 28m range CCs at me to land with Overload/Frag/Curse/Wrath/whatever, then I'd very much like to be able to get free kills on them as well if I land my combo. That's only fair, no?
Septimus_Magna wrote: »I agree that shields shouldnt negate all the crit hit chance and crit hit dmg of the attacker.
On the other side, the spell crit of the caster shouldnt be ignored if attacks can crit on shields.
Shield size could scale up with spell crit, so 50% spell crit gives 25% larger shield for example.
The crit hit dmg modifier is usually higher than 150% so this favors the attacker.
Shields that scale off health could have a special effect that prevents the attacker from critically striking.
And what good will that do? We are having a psychological / display issue not a balancing one.
Your suggestion effectively increases the damage any build that utilizes shields takes by at least 20% (based on a crit factor of atleast 150%). Which is on top of the already increased damage to shields due to the lack of mitigation through resistances.
Why don't we increase damage by 20% across the board ... just to be fair ... and not just punish certain builds while massively buffing others. There will also be an additional penalty necessary for relative damage mitigation abilities as those will effectively be buffed if damage is increased.
Also, you want the one shield that is applied to multiple people at the same time to remain crit immune? That seems rather biased and unbalanced.