ZOS_GinaBruno wrote: »
General
- Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
- Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
- Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
- Light Attacks with Two Handed weapons will deal less damage.
- Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
- Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
Sorcerer- Daedric Summoning
- Bound Armor: This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds.
- Bound Aegis (Bound Armor morph): This morph now grants Minor Ward and Minor Resolve while it is slotted.
- Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
Weapon
- Dual Wield
- Deadly Cloak (Blade Cloak morph): Reduced the damage done by this morph by approximately 15%.
- Rending Slashes (Twin Slashes morph): The snare applied by this morph now reduces Movement Speed by 40%, down from 50%.
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Rohamad_Ali wrote: »I haven't tested but I do not like Bound armor no longer toggled in principle . Sorc have already had shields nerfed down to seconds over and over and now another ability is being given a tiny duration that use to always be up and forget . This going to add more constant buffing of Def in my rotations which will theoretically imo lower my dps in the end to compensate . Not to mention losing the super cool purple flames animation is enough to make me raise my voice to Wrobel saying WTH ?!
Anyways excellent write up and great assessments . Easy to digest for this one unable to test .
A stamsorc can't output the dps needed solo to kill the ball group or every any actual single player with two thumbs, it basically needs the support of others. If you take any other class and put them in the same situation they would perform better. Mend wounds is a pathetic heal. If you're looking to get carried by group members right now then stamsorc is the way to go. Oh hooray 2 skills. Oh hooray spam two actual damage buttons. What a joke of a class this is now.
Try going solo with that build. Without troll king supporting you. Without running around like a freak trying to pin easily killed targets like every single other class does. This class is in a tough spot. The time of the stamsorc hasn't been around since dark brotherhood. Making a group build for a class doesn't make the class viable and OP. It just makes the build need the crutch of other members support. It's dps output is lacklustre and based on weaving. There is no continued pressure and if you need to heal it's a complete reset without being able to apply offense, allowing you to end up in the situation of always being on the defense. Oh wait streak away and reset. Nice duel.
This class needs a rework of something, no inherint mending, no inherint savagery, like stamblades, except we can't stealth, and we can't reopen with massive burst/viable spammables/major fracture. The dps output is slow compared to the lengths we have to go through to reset and survive a fight. Yes we can kite, but when we turn around to damage we are so open to damage due to our burst and spam not being there. We either need more defense or more offense. Mend wounds is a pathetic heal to subset this. And besides; every other class has access to major fracture (bar Templars - which have a cleanse, mending and class specific spammables) allowing them to run heroic slash easily and viably allowing for heroism buffs making the ultimate game even higher.
You are thinking of a group and crutching on the group. A Stamwarden can still burst just as hard and harder in a group and magsorcs would run negate unless you stamsorc tank for negate, to give up your dawnbreaker; the only way it is possible to kill anyone not a potato due to lack of applicable 'damage' skills. Take it out on your own and it's tough out there. Really tough. Stamsorcs have it the toughest, sure we can run away; that's about it. At least the other suffering class a stamdk can kill people effectively.
Make stamsorcs viable without a group. Give us some form of mending so we can drop troll king or a stam version of curse or frags or something; I don't know, you guys are the developers. The SOLO stamsorc is dying. So we aren't pigeonholed into a class that runs around all crazy AND outputting SLOW pressure. It's the negative of both those worlds.
I can only advise to test the StamSorc class with greater care.
In 1 vs 1 the class underperforms.
In 1 vs Potatoes the class is average.
In 1 vs Raid the class is outstanding.
In groups smaller 5 the class underperforms.
In groups larger 6 StamSorcs are the ONLY stam class left.
Among all stam classes, only wardens are in better situation. Sounds pretty balanced to me.
Chilly-McFreeze wrote: »
That’s some twisted logic right here. Underperforms solo and only average versus noobs = balanced bc they can drop negates. That’s the only thing they are relegated to in groups and even then a magsorc does it better.
Chilly-McFreeze wrote: »
That’s some twisted logic right here. Underperforms solo and only average versus noobs = balanced bc they can drop negates. That’s the only thing they are relegated to in groups and even then a magsorc does it better.
The game is not balanced around the idea that every class can cope with every situation equally well. It´s up to the players to create situations where their style of combat performs particularly well. While a StamWarden seeks fights on open field, a StamDK typically seeks fights in ressource towers, and a StamNB ganks at the supply lines of a zerg, a StamSorc´s prefered area will be where enemy organized groups are.
I can only advise to test the StamSorc class with greater care.
In 1 vs 1 the class underperforms.
In 1 vs Potatoes the class is average.
In 1 vs Raid the class is outstanding.
In groups smaller 5 the class underperforms.
In groups larger 6 StamSorcs are the ONLY stam class left.
Among all stam classes, only wardens are in better situation. Sounds pretty balanced to me.
@Ultimate_Overlord Best sustain and mobility achieves nothing with lacklustre consistent pressure, enjoy running away your whole life picking off potatoes if that's the direction you want the class to go. I've played the class for more than two years now oh stamsorc master builder.
What's a non crappy build; troll king and? I've tried everything. Sword and board seventh heavy with pirate, armour master backbar with pirate, pirate and hulk, truth and clever, truth and pirate, truth heavy 5 and pirate, fury and seventh, heem-jas and everything (including vicious death) you name it I've tried it. Get off your high horse chump you're nothing special or smarter. There is limited sets to make this class viable. Enjoy just streaking and dark dealing. Wow such fun.
If you can't compete in a duel how can you even consider being competitive in ANY FIGHT if you can't FIGHT IN A DUEL and it's 1 person versus 1 person. You can duel on a stamsorc. With everything banned in dueling tournaments (yes self imposed). What does that say about how every other class performs.
@Ultimate_Overlord Best sustain and mobility achieves nothing with lacklustre consistent pressure, enjoy running away your whole life picking off potatoes if that's the direction you want the class to go. I've played the class for more than two years now oh stamsorc master builder.
What's a non crappy build; troll king and? I've tried everything. Sword and board seventh heavy with pirate, armour master backbar with pirate, pirate and hulk, truth and clever, truth and pirate, truth heavy 5 and pirate, fury and seventh, heem-jas and everything (including vicious death) you name it I've tried it. Get off your high horse chump you're nothing special or smarter. There is limited sets to make this class viable. Enjoy just streaking and dark dealing. Wow such fun.
If you can't compete in a duel how can you even consider being competitive in ANY FIGHT if you can't FIGHT IN A DUEL and it's 1 person versus 1 person. You can duel on a stamsorc. With everything banned in dueling tournaments (yes self imposed). What does that say about how every other class performs.
You’re using SnB and are expecting to 1vX? Stam sorc isn’t standen or stam dk, it’s more in line with stamplar and stamblade. You either need to use 2h/bow or 2h/DW. Want a build? 5 bone pirate, 5 hulk, 2 slimecraw with bound armaments. Great sustain, great damage.
BaylorCorvette wrote: »Since StamSorcs are tied to using weapon abilities for damage I wish Sorcs had some way to cleanse snares via their class line. At least be doing so a StamSorc could then run any armor / weapon combo without having to tailor it around medium for Shuffle or 2H for Forward Momentum. Would be nice if streak cleansed snares and gave immunity for 1-2 sec. Something inline with Shuffle. Heck, DK falppers are getting that treatment. Overall I love PvPing on my StamSorc but it's annoying that if I want to run heavy armor I'm forced to get 2H with Forward Momentum.
We can't all agree that there is SOMETHING this class is missing? I don't want a perfect class that can do everything. I just don't want a subpar class because that's how it is, yet every single other class can serve the same purposes that this class can; only better.
Chilly-McFreeze wrote: »
1) Now tell me what group utility a stam sorc has to offer over any other stam or mag class?
2) It's literally only the negate ultimate. That's it. Every destro/resto mag sorc has better group utility than a stam sorc. Relegate them to negate, fine. If that's your vision of balance we must agree to disagree.
3) And please spare me your silver leash + trap combo as a means to wear out zergs. Every other class can do that as well. You proved that by posting a video of DK doing that in the other thread.
4)Oh I forgot, encase spam is/was a thing as well. But then again, a mag sorcs can do it better.
We can't all agree that there is SOMETHING this class is missing? I don't want a perfect class that can do everything. I just don't want a subpar class because that's how it is, yet every single other class can serve the same purposes that this class can; only better.
Of course the class needs another Stam morph. I´ve been asking for this for years now. But this Stam morph should be more in the line of "nice to have" than something totally groundbreaking. Because:Chilly-McFreeze wrote: »
1) Now tell me what group utility a stam sorc has to offer over any other stam or mag class?
2) It's literally only the negate ultimate. That's it. Every destro/resto mag sorc has better group utility than a stam sorc. Relegate them to negate, fine. If that's your vision of balance we must agree to disagree.
3) And please spare me your silver leash + trap combo as a means to wear out zergs. Every other class can do that as well. You proved that by posting a video of DK doing that in the other thread.
4)Oh I forgot, encase spam is/was a thing as well. But then again, a mag sorcs can do it better.
Short answer:
StamDKs, StamTemplars, MagTemplars, MagWardens, and arguably MagSorcs (IF the OVERLOAD gank thing gets fixed) need a buff as well (and in some cases MORE than we). "Buffing" 5/10 classes doesn´t sound reasonable. There are some really cheesy builds out there for StamSorcs now, and I would be VERY careful demanding more before the Devs create a third overperforming monster class (after having failed to balance StamNB and StamWarden).
Long answer (new information in italic):
1) Rapid support (spamming Retreating maneuver) is the group StamSorc´s core role. A warden can help out, but only reaches maybe 60% of a StamSorc´s efficiency, and I honestly hardly know wardens that can even reach this. A StamSorc is more or less given in any group larger 6, and so is his negate. Contrary to popular belief ("rapid bot"), StamSorcs can provide for rapid AND fight at the same time. It´s a shame that many group StamSorcs are reduced to that role and aren´t permitted to actually fight.
Besides, a group that doesn´t force MagSorcs to use Eye-of-the-Storm wastes damage without any reason. Only raid leader MagSorcs throw the first Negate sometimes. Sustained StamSorc AoE DPS may be the best among all Stam classes, but is still not in the range of most Mag classes, so the roles should be clear.
2) After the patch, StamSorc Ulti generation can even outrun a StamWarden´s, if you do things right. So you don´t have to safe your Negate any longer, and can even consider "spamming" Dawnbreakers, oder even using Werwolf. I hardly needed 40 seconds to get from 0 Ulti to Negate on the PTS.
This is particularly useful for solo players, as they will start every fight with enough Ulti to use the shield Ulti. Put on Meridia´s, and here you go. The new daedric armor skill also increases the blocking power to a degree that I´m unsure whether it´s a bug. And we don´t even speak about Inbue Weapons, which IS the spammable we have been craving for so long. Only Nighblades profit more from it.
3) Apparantly it is not generally known that highly organized groups are too quick to catch them with Silver Leash on open field. StamSorcs (and possibly some Magblades) are the only ones who can match their speed easily (without any compromises regarding the gear or skill setup) without being in danger of reprisal, and thus the only ones who can use this old DK chain tactic to a full degree.
4) Also, it seems to be a rather reclusive knowledge that Encase Spam only works against potatoes. And even then, it is far better just to throw caltrops, because the heavy slow won´t motivate the guys to do a dodge roll, and because they trigger Implosion. Thus, again, MagSorcs are worse at the new "Caltrops - Borrowed Time - Negate" combo than StamSorcs. This has nothing to do with this tread, though, because it´s about whether StamSorcs need a buff.
As a warden has better casts for sustain that don't take away from resources used for pressure or survival, it is better at casting the 8000+ stamina costing move. Then again those are the people you know. Plenty of Pve'rs I'd assume. Swapping and grinding up meta charters in the verse for gear, not caring about alliance rank they have on a specific character & what not.A warden can help out, but only reaches maybe 60% of a StamSorc´s efficiency, and I honestly hardly know wardens that can even reach this.
ZOS_GinaBruno wrote: »
General
Warden
- Green Balance
- Bursting Vines (Nature’s Grasp morph): This morph now grants 10 Ultimate when used on an ally under 60% Health, and added a 4 second cooldown.
- Nature’s Grasp: This ability and the Nature’s Embrace morph now grant 3 Ultimate when the healing over time completes.
Let me start out again by saying wardens are awesome do not need a nerf in PVP.